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A Letter to Bioware


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#26
mosor

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Fluffeh Kitteh wrote...


- Having a really narrow perception of the mechanics, eg accusing the guns of having only clip size and "no stats" when everyone knows that weapons actually have lots of underlying variables like accuracy, refire, DPS, etc.


I think he meant that those stats are not available in game. I for one would like to know exactly how much damage to expect on a gun without having to go to the forum or wiki page to compare. The whole effective against armor and shields thing is a bit vague.

Modifié par mosor, 13 avril 2010 - 05:00 .


#27
Terror_K

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Bravo! Agree with pretty much everything Chellick said. The more of these BioWare see, the better.

#28
Masticetobbacco

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Bioware has a TL;DR policy



plus they don't really care about these forums lol

#29
Ricinator

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I agreee with everything the poster has said... ME1 will always be far superior to ME2

#30
DrWalterBishop

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IDK, I think maybe the original poster should have divided up his points in a few posts (or organized it better), instead of dropping this huge rambling mess. Some ME2 alterations were improvements (let's face it: the Mako was boring), but I do agree with the gist of the argument. There should be more customization and exploring, but let it be MEANINGFUL. If there are multiple weapons/weapon mods to choose from, create a stragety for each one, instead of making 20 different shotguns, with 90 percent basically useless compared to two "super" weapons. Same goes with armor. And instead of exploring on deserted planets, have more KOTOR-like planet-exploration.

#31
Massadonious1

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Having 10+ skill trees to choose from is pretty pointless when only 5 or 6 are worth a damn. Who in their right mind put points in Stasis and other equally useless skills?

Also, having class restrictions (Engineers/Rogues picking locks) is fine, but not when you're limited to two squadmates. I disliked Engineer type classes in the first game, and I hated that I was forced to take Tali (who I felt was weak in general combat) and/or Garrus (who I wanted to swap out at certain points for roleplay reasons) just to be able to open up everything. It's better the way it is. It allows for more diversity. Now, if I want someone with Warp, I have 3 people to chose from, each with their own unique skills, personalites and RP opportunites.

Modifié par Massadonious1, 13 avril 2010 - 05:39 .


#32
Chellick

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Thanks for the replies, and sorry for the spacing. I haven't been on a forum since 2004.

@Fluffeh Kitteh: I don't believe that being a long time supporter gives me any leverage, but it does show people that I have been around for a while; I appreciate Bioware's long line of products.
-  It is true that my letter doesn't give suggestions. Partly because I was working with very broad topics, to go into specifics would have made the letter longer. I was writing from the heart. I love Mass Effect.They were able to work in customization in the first game, I only ask for it to be kindly put back. I love the Universe. I want to run around in it, I don't mind paying for gas.
-  My letter was to mainly address the points that I found lacking in ME2, and focus on what I enjoyed most about Mass Effect 1. I love Exploration,Items, and Customization.
-  I felt that opening things in ME2 was rather pointless. Because I would always find credits or minerals anything I opened. While the mineral upgrades was cool, having them apply to your stagnant squad was not. While liked the fact that Minerals could be used for something, it would affect my squad invisibly, they would always look the same. (Minus specific Squad Weapon upgrades.)
-  I liked decking my squad with the latest spoils of war, I love finding cool items. I don't need money; I see enough of that at my Job.
-  I liked the combat in ME2, it was more streamlined. But because experience was not gained from killing enemies (nor was there any chance of finding a cool item), the combat only seemed to be there for the sake of combat. (And to make the game longer)
-  My level ups almost always happened on my ship, where I was completely withdrawn from combat. I like to learn under fire.
-  ME2 had less skills, and your allies had less skills, and sooner or later there is very little difference. Choices lie in who can pop Armor or Shields, and who can carry a shotgun.
-  In Mass Effect 1, I liked the fact that because of the diverse level up system I could use my squad mates the way I wanted. (I turned Urdnot Wrex into a biotic heavy because it worked for me. I have also turned him into a walking steroid.) But I could choose. Given ME2 system, I could probably either choose full powered concussive shot, or 3/4 powered concussive shot in order to spend tiny points elsewhere. Decisions, Decisions...

In my eyes, if it ain't broke don't fix it.
Thanks to Everyone,
Chellick

Modifié par Chellick, 13 avril 2010 - 06:03 .


#33
Fluffeh Kitteh

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Adopting an if it aint broke don't fix it attitude leads to stagnation. The only reason you wanted those things back is because you personally liked those features, some of which btw weren't exactly very well-received by others.

#34
DrWalterBishop

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Fluffeh Kitteh wrote...

Adopting an if it aint broke don't fix it attitude leads to stagnation. The only reason you wanted those things back is because you personally liked those features, some of which btw weren't exactly very well-received by others.



Agreed with Fluffeh Kitteh as well. "ain't broke, don't fix it" implies that the game is perfect, but that's only your point of view; other people feel very differently than you about aspects of the game, and bioware only has a limited amount of time to respond to those complaints. People probably complained about the monotony of the planet-roving; with the clock running they admittedly may have went too far by totally abolishing any exploration, they did it because they were responding to other people's complaints about the Mako. They'll listen to people's complaints - including yours - for ME3 as well, but the thought that they shat all over a perfect jewel for no reason doesn't hold much weight with me. They were doing a good thing by responding to fan's opinions on perceived flaws.

#35
bjdbwea

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Great letter, agree with pretty much everything.

#36
Terror_K

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Chellick wrote...

In my eyes, if it ain't broke don't fix it.


Indeed. And if can be fixed, don't just throw it out and go for the simple option lacking in depth.

#37
bzurn

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I agree with a few of the OP's points but not all that is for sure.  IMO ME1 is a more enjoyable game for more playthroughs, while ME2 is fun the first and 2nd time around, but beyond that it becomes pretty boring. 

The one thing I think that really makes ME1 stand out is the music.  It's often driving, more action packed, while ME2's music is more subdued and less prominent.  Espcially at the end of the game while on Virmire, Illos, and the Citadel.  I feel a sense of urgency in the rythm and tempo.  It seems like they borrowed some Star Wars sound effects, especially during shuttle landings.  No suprise there afterall they are developing SW:TOR and just took some of tho

Another thing I find missing in the game is it doesn't feel like interacting with the universe but instead being wrapped up in soap operas about my squad-mates with their loyalty / recruitment missions.  In ME1 the choices you can make on Feros and Noveria are numerous and very varied that add a ton of replay depth to the game.  In ME2 the choices are pretty much binary the whole time.  And those choices you do make relate to your squadmates most of the time since that seems to be the stories focus.

The lack of a speaking protagonist (beyond "This hurts you") hurts the fun factor for me as well.  Having a villian I can attempt to reason with / know their motives and what's driving them on their plot really adds some good character interaction in ME1.  ME2 villians are generic mindless entities that are there just for you to waste time reloading the thermal clips on your weapon.

The mako is missed by me mostly.  Had they allowed a vehcile type exploration like ME1, but gave the planets a more realistic feel and left them wide open expanses to enjoy exploring I think that would have been perfect.  Instead we get generic planet scanning and a lackluster vehicle combat.  The one complaint about the mako was that some planets had very jagged edges / terrain that made driving on them not very fun at all.

Decrypting skill taken out wasn't much of a concern.  But it did make squad selection for missions less important IMO.  If you wanted to hack something you needed Garius, Tali or Kaiden, each with their own different roles they filled in combat.  Now in ME2 you just bring around Miranda and your other favorite character and it doesn't make a whole lot of difference really.  The lack of banter by squad mates on missions is also something very much missed that felt like the characters cared about the story.  ME2 has little of this, because by and large you are spending more time worrying about your squard mates.  I did feel like a theapist playing a paragon Shepard on many missions, which should have been Kelly's job.

The armor I am ok with, as there are some pieces you can mix and match.  But a certain look of the armor may not have the stats you want.  Instead of tieing the armor to the stats, allow the player to choose what stats he wants on a type of armor, and then allow him to choose the look.  So when you discover a new armor type it unlocks that stat and armor look, but you can mix and match for greater customization / replayability.

I agree that weapon ammo shouldn't be class specific.  It doesn't make a whole lot of sense, as firing a weapon should be pretty straight forward no matter what ammo you're using.  Having the overkill / marksman / assisination type abilties removed was bad IMO.  Instead these abilities should have been modified to the new ammo system so that you got 2 shots for every ammo when you activated the power.

The global cooldown when you use a power was sort of silly to me.  Instead I thought each power should have a longer cooldown, and then a seperate global cooldown that is shorter.  It makes using some powers that have long cooldowns very ineffective unless the situation explicitly demands it.  Also on the PC version there are not enough quick slots for all of the powers and those of your squad mates.  I wish they would have taken a week or two to give the UI a better treatment on the PC version.  But instead we get essentially a copy and paste of the XBox version of the UI, which doesn't really work too well for me.

Well think that sums up much of what I wanted to say, not that I think Bioware will read / care about most of those points, which I'm sure have been brought up countless times on the forums.   But what else are forums for other than silly rants and opinions :P

#38
Skilled Seeker

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gmartin40 wrote...

Bioware hates people like you. I hate people like you.

This. Go play some other games if you don't like ME OP.

#39
SantosCapela

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Chellick wrote...

- Character had a stat for whether or not they could open locked crates. (Decryption)




I can't find words for how much I disliked this. It made me dislike characters in particular which isn't good.



And please no inventory. I do think it should exist more variety of weapons and armor parts for selling/buying in hub cities but not like in me1 where you're Santa Claus with a magic bag in the battle field. No man can carry dozens of armor/weapons in the battle field. The management should be done in armory as in me2 but with more choice for both weapons and armor. Also more weapons only if they give something to the game. The weapons that exist in me2 give more choice than the ones in me1 where you basically had 5 weapons including grenades and if you hadn't the right class you couldn't use some of them. I do prefer weapons in me2 and I do like heavy weapons. I do also like the upgrade system and I think it should be complemented with a system like in me1 to add more choice but it should not be scrapped. Basically the upgrade system is a wonderful substitute for the I to X levels that existed in me1 but not for the weapons slots. I also like the way armor is set in me2, I only think it should have more parts and it should be available for squadmates in the armory section of the normandy.



I wouldn't mind more open worlds to explore if they are done differently from me1 where it wasn't good and I wouldn't also mind one or two more abilities for squadmates in particular.

#40
mosor

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Skilled Seeker wrote...

gmartin40 wrote...

Bioware hates people like you. I hate people like you.

This. Go play some other games if you don't like ME OP.


Comments like this irk me. It's not constructive at all. I'm sure the OP loves the ME universe  and has his own ideas how the game would be better for him. The forums are a place to put those ideas out. If you don't like those ideas and feel the need to write a rebuttal, then do so. If you don't care, then tune out. But comments like this or making a huge issue with his spacing is more akin to bullying.

#41
Over00

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Comments like this irk me. It's not constructive at all.


I fear you have unleashed an infinite loop that will consume the universe by posting yourself an unconstructive comment denouncing another unconstructive comment.

#42
SkullandBonesmember

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Silvanend wrote...

Why the hell... are there so many spaces....  Go back and get rid of all this empty space it drives me crazy when im' trying to read your post.


To be fair the board software sucks for editing post.

I can only agree with the OP when it comes to party banter. Everything else has to do with "stats" and "loot". :unsure:

#43
SkullandBonesmember

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Skilled Seeker wrote...

This. Go play some other games if you don't like ME OP.


Like I've said in other threads. You guys(shooter fans) have countless games. Dozens are released every single year. How many games like ME1 are available? Not many.

#44
st6212

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Played ME1 numerous times, purchased all the DLC's as soon as they came out and played those numerous times also.



Played ME2 only once since I got it. And well....I don't feel like playing ME2 again. Installed the Firewalker DLC, played the first few missions and well.....can't be bothered completing it.



Now Kasumi DLC is released and I haven't bought that yet. Don't know if I will.



.......I may re-play ME2 at some point, maybe with the Kasumi DLC also. But that will most likely be when ME3 is coming closer to release and "IF" there are game changing consequences to be had from ME2 choices. Because ME1 choices transfering over to ME2.....pretty pathetic Bioware.

#45
marshalleck

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I was going to write a letter to Bioware but it got redirected to this here interweb series of tubes!

...and the post only got worse after that

Modifié par marshalleck, 13 avril 2010 - 04:10 .


#46
SkullandBonesmember

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st6212 wrote...

Played ME2 only once since I got it. And well....I don't feel like playing ME2 again. Installed the Firewalker DLC, played the first few missions and well.....can't be bothered completing it.

Now Kasumi DLC is released and I haven't bought that yet. Don't know if I will.

.......I may re-play ME2 at some point, maybe with the Kasumi DLC also. But that will most likely be when ME3 is coming closer to release and "IF" there are game changing consequences to be had from ME2 choices. Because ME1 choices transfering over to ME2.....pretty pathetic Bioware.


True. There's just no incentive to play. Nothing to motivate me besides some funny dialogue that I can get on YouTube and very limited interaction with other characters at the expense of combat. Everything drags. In ME1 all your enemies were dropped on you in one swoop. In ME2 there's like 20 percent more enemies, nowhere to cover since they surround you from all sides, and worst of all, instead of one set of a bunch of enemies, there are like 8 sets all waiting for you around the corner. Too much combat, not enough plot. That's just me though. *shrugs*

#47
marshalleck

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SkullandBonesmember wrote...

st6212 wrote...

Played ME2 only once since I got it. And well....I don't feel like playing ME2 again. Installed the Firewalker DLC, played the first few missions and well.....can't be bothered completing it.

Now Kasumi DLC is released and I haven't bought that yet. Don't know if I will.

.......I may re-play ME2 at some point, maybe with the Kasumi DLC also. But that will most likely be when ME3 is coming closer to release and "IF" there are game changing consequences to be had from ME2 choices. Because ME1 choices transfering over to ME2.....pretty pathetic Bioware.


True. There's just no incentive to play. Nothing to motivate me besides some funny dialogue that I can get on YouTube and very limited interaction with other characters at the expense of combat. Everything drags. In ME1 all your enemies were dropped on you in one swoop. In ME2 there's like 20 percent more enemies, nowhere to cover since they surround you from all sides, and worst of all, instead of one set of a bunch of enemies, there are like 8 sets all waiting for you around the corner. Too much combat, not enough plot. That's just me though. *shrugs*

WTF, you're still here? Why do this to yourself?

#48
SkullandBonesmember

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marshalleck wrote...

WTF, you're still here? Why do this to yourself?


Just because I wasn't too fond of ME2 means I shouldn't participate here anymore? :blink:

#49
marshalleck

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Basically, yes. Mass Effect isn't going to be what you want it to be. Haven't we had this discussion before, like months ago? Mass Effect has always been and will always be part shooter.

#50
ThePatriot101

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*yawn*



Here we go again...