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A Letter to Bioware


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#76
Kangasniemi

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The skill system in ME2 is the same with ME1. The differense is that you don't get 1% to a skill on level up, you get 5-10 %. And only the useless skills were cut from ME1 so no loss there.

#77
bjdbwea

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The "useless" skills as you call them should have been made useful instead of being cut. But in reality they all had their use for people who care about more than shooting stuff.

#78
Conman013

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bjdbwea wrote...

The "useless" skills as you call them should have been made useful instead of being cut. But in reality they all had their use for people who care about more than shooting stuff.


Exactly. This is an RPG game, not an FPS. Those little "useless" skills played a role, just not a noticable enough one for you FPS guys.

#79
MPaBkaTa123

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Really now, I move out of the forums two months ago and now I see is the same tired crap about Bioware ruining the game with their evil.

To every points you stated I can bring up a different view point, ME1 was not some perfect game, it was a great game with lots of issues mainly hinging on unfinished and poorly executed ideas.Observe:

   1) There were no different armors or weapons in ME1, there was one armor in slightly different colors and different stats, same with weapons, there is four of them and all of the same kind are dull recolors with slightly altered stats inbetween, in the end everyone would be decked out in copy-paste collosus armor and spectre weapons anyway so the variety is nill. The only thing saving it is the different mods.

  2) The Skills were monotonous and did not mean much except the three named levels. The percentages made it seem like all you are doing is padding out something and some were just plain useless (stasis and the like). The fact that before you could get the flashy skills you would need to take the dull ones that barely seemed to do anything but were required nonetheless so that your characters don't suck was infuriating to me and quite a few people, especially the fact that as much as people may like them for choices there was no real choice, they were passive crap boring at heart and no amount of rose tinted goggles can change that.

   3) Decryption/Electronics handicapped you forcing you to take characters you may not like with you if only because they can open boxes with more vendor trash and open doors so you can find more boxes to open. They were stupid in the fact that it forced you to take at least one party member to decrypt if you were not an engineer and they were gimped because of the aforementioned boring skills and box-opening skills.

   4) The Mako and exploration, if you can even call it that, was the worst part of the game and the most horrible thing in any game, except the sequel's mineral grind (really bioware make gathering resources fun the next game it is just dull). The mako was hard to stear, getting through mountains (which were on every single planet) was a chore, which brings me to the planets and missions themselves or rather the one planet and mission copied endlessly with few exceptions." We have lost contact with the bunker/base/outpost on Generic Hill Planet #1542765" is not fun, and the planet was just recolored again and again just like the bunkers of which there were three all of which got annoying after the second time.

5)The characters.This is purely opinion based but if one person comes over here and tells me that they honestly liked Kaidan more than say Mordin i would slap them in the face. The characters had many conversations but were all basically shallow besides a few exceptions (Garrus, Tali, Wrex). The love interests were especially annoying in the fact that they are programmed to think that giving complements is the same as interest making them annoying to dodge gently and still get their story. The lack of missions further delving into their characters made it hard to sympathise with some of them. ME2's characters are more and more interesting in that respect, and the loyalty missions really do flesh them out.

6) Stories are about ok both of them, both having ups and downs. ME1 is a more epic standard space opera whereas ME2 is a bit slower and character focused. They are both good but ME1 wins at main plot, whereas as said above ME2's characters are superior.

I think I've just about exhausted everything that has to be said, no? I do not claim this to be fact, it is simply a way to remind you all that ME1 was not just sun and flowers all the time. I expect to be assailed by both ME1 fanboys, screaming at me for being evul and pointing out flaws and ME2 fanboys who don't like to hear their game's flaws. Either way this is what I had to say and remember I do not think either the game to be bad. It's just that the second game is slightly superior in my humble opinion.

This is MPaBkaTa
Signing off.

Modifié par MPaBkaTa123, 14 avril 2010 - 06:44 .


#80
Daiyus

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Kangasniemi wrote...

The skill system in ME2 is the same with ME1. The differense is that you don't get 1% to a skill on level up, you get 5-10 %. And only the useless skills were cut from ME1 so no loss there.


Useless? I can see why they removed stuff like First Aid due to the new basic mechanics. But why change the core skills? I never found a skill to be useless at all (even Stasis had it's uses). I play an infiltrator, most of the time, and I loved my ME1 character, and the skills he had. In ME2 I get exactly none of them. I know Sabotage, Damping, and Overload all got simplified into the new Overload (a daft move IMO), but I don't even get that! 

What do I get instead? Incinerate, and AI Hacking. A new skill (which would be useless if I had my original skills back), and a skill that, while useful, my original character didn't have. And that's basically it until I get a Special Power, and even none of those make up for the loss of the three skills.

So tell me, how is this new system so much better? If we had the core abilities the old classes had, sans the ones that effect mechanics we no longer have, and kept stuff like fitness (to counter the extra set of powers specialists got over cross breeds), it would make far more sense.

Modifié par Daiyus, 14 avril 2010 - 06:46 .


#81
Chellick

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MPaBkaTa123 wrote...
There were no different armors or weapons in ME1, there was one armor in slightly different colors and different stats, same with weapons, there is four of them and all of the same kind are dull recolors with slightly altered stats inbetween, in the end everyone would be decked out in copy-paste collosus armor and spectre weapons anyway so the variety is nill. The only thing saving it is the different mods.


@MPaBkaTa123-
Thank you for your post, and your perspective. (I have only been on the forum for 3 days, and I can see how these arguments would get tiresome.) I appreciate your time and honesty, you have said what you felt you needed to say. Thank you for your input.
For me the different colored copy pasted armor and weapons were enough. I enjoyed the process of collecting and buying the various types of arms and armor. (Even if there were only four.) I enjoyed the corporate logo and background to each piece (Elanus Risk Control) , and some copy/pasted armors did have a different feel. I enjoyed watching my squads' appearance change thoughout.

At the end we did all end up copy/paste collosus armor and spectre weapons, but is was the journey and progression I enjoyed. (I didn't start the game in collosus armor armed with spectre weapons) I also liked the feeling that I could find something better out there, and that warrented many playthoughs. I would like to see more visible progression in Mass Effect 3.
Thanks,
-Chellick

Modifié par Chellick, 15 avril 2010 - 02:23 .


#82
Rocketman970

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iakus wrote...

Me too, though I played through twice.  I started a third one, went, "Why bother?" and dug out my old KOTOR disks.


This. I started my third playthrough with a soldier and my most recent save is from over two months ago and she is still stuck in the Grunt recruitment mission...

And btw, people, quit talking about realism in terms of Shepard carrying around 150 weapons. Is it realistic that a Vanguard can charge through objects? Didn't think so. Just imagine that Shepard carries around a Mass Effect suitcase where he can carry around a ****-ton of crap and it'll all make sense...

And my final edit: Does anyone miss the character abilities that pertained to specific weapons? I liked putting lots of points in that part of my character's tree in order to be very accurate and deal a good amount of damage using that specific type of weapon...It kind of turns me off to the combat now that I can't make my Shepard enough of a badass to shoot a can off of a wooden fence from 20 yards using a SMG or pistol...

Modifié par Rocketman970, 15 avril 2010 - 02:47 .


#83
StowyMcStowstow

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DarthCaine wrote...

Answer: "Thank you for your letter, but we don't really care"


This.

The Devs will never see this letter. Bioware reps will never show them this letter. They don't want to admit their game might not be the godsend they think it is. Finally, A few Bioware people (Christina Norman for one) has stated that the Bioware forums are barely worth looking at because for some reason the voices of tens of thousands of people out of 2 million is not worth the time, but yet somehow newspapers and News shows and polling sites take poll of not even 2000 people, and those couple thousand people somehow speak for the tens (or hundreds) of millions of people in the country.
 
I would love for Bioware to fix ME 2's issues in ME 3. I don't know if they will, but if we complain about something (like the mako and elevators) and we get something worse (the Hammerhead* and loading screens).


* While the Hammerhead itself doesn't suck entirely, it still isn't great. Just because something is free doesn't mean it can't be disappointing.

#84
Guest_slimgrin_*

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gmartin40 wrote...

Bioware hates people like you. I hate people like you.


And people who hate Bioware hate people like you, who hates people hating people who hate Bioware people.

:)

#85
Katya Nadanova

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You know I was going to read that but instead, I skimmed over it to see if anything would stand out and the first thing that did was the sentence:



"Bring back the different level of armor so that every character doesn’t play the same."



...really? That statement alone makes his "letter" void. If he believes the characters play the same based on what armor they wear, he is a fool.

#86
Terror_K

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I too think armour classes should return. You should be able to get more protection from a heavier armour, but at the cost of speed and maneuverability, and visa versa with light armour, with medium being the middle ground.

#87
Onyx Jaguar

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Armor classes would be a good idea.

#88
AlanC9

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Chellick wrote...

For me the different colored copy pasted armor and weapons were enough. I enjoyed the process of collecting and buying the various types of arms and armor. (Even if there were only four.) I enjoyed the corporate logo and background to each piece (Elanus Risk Control) , and some copy/pasted armors did have a different feel. I enjoyed watching my squads' appearance change thoughout.


Like I said upthread, people like different things. I found all that stuff boring, but maybe that's because I've played too many RPGs. 

#89
Chellick

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Thanks for all of the responses!
I appreciate everyone letting their opinions be known, thanks for letting me voice mine. This forum is where Bioware directs feedback to, and its purpose has been served. From what I understand Bioware may never read this, if that is the case then I can say I tried to communicate, and let my voice be known. But regardless of whether Bioware reads this or not, thanks to all the people out there who read my letter and responded.
I signed up to the forum to say my piece, and now that I have done so I will depart from them. Thanks to everyone for the feedback and the respect. (I understand that many of you have told your opinions before, and threads like these probably pop up every week.) Thanks for taking the time to type them out again.
I enjoyed the discussion and the differences in opinion.
I reached out, said my piece, respected others and communicated.
Thanks to all who did the same.
No matter what your opinion is and no matter what the series brings, make sure you do one thing...

Enjoy the Mass Effect Universe!

Thank you,
                     Chellick