ME3: Would you like to see space battles? I WOULD!
#51
Posté 13 avril 2010 - 11:48
#52
Posté 13 avril 2010 - 11:49
Kid_SixXx wrote...
This. For once I'd like for the space combat in the game to consist of something other than cut scenes.
Perhaps the credit generating device in the next title could be earning money for keeping shipping lanes free of pirates and mercs or selling the hulks of pirate craft you have whupped up on for salvage?
Then you could earn Paragon or Renegade points (and extra EXP to grind out more levels since the number of missions is limited) depending on your decisions in combat. (ie. disable vs. destroy. Taking prisoners vs. killing entire pirate or merc bands.)
Hmmmm.
You'd have to build entirely new mechanics from scratch. It would take away valuable development time from stuff that is far more important, like putting real consequences to your choices in the first two games. Also, as one poster noted, flight sims are an entire genre on their own that take time to develop. Putting together a shallow fascimile of a flight sim (which, let's face it, is likely what it's going to look like) is bad design. The game is already a combination of two generes (third-person shooter and RPG) and now you want to add another one?
Also, more importantly, by the time ME3 comes, there will be a massive threat facing the galaxy. Running around, playing mini-games, and shooting random pirate ships down might hinder the atmosphere. Firing turrets from the Normandy on a bunch of random batarians in exchange for shiny pieces of scrap metal and resources just doesn't cut it compared to facing the most terrifying danger in the galaxy.
And from a lore perspective, the Normandy is cloaked, yes. But not so it can ambush people, but so that it doesn't get mauled by massive battleships.
#53
Posté 13 avril 2010 - 11:50
#54
Posté 13 avril 2010 - 11:51
coinop25 wrote...
I feel bad chiming in to say things that have already been said, but to the extent that Bioware treats these threads as "fan feedback," I feel like it's worth chiming in to say: No thanks. Not yet, anyway.
I will admit: I too have thought, "Oh man, wouldn't it be cool if..." And yes, my friends have voiced the same, recalling space fighting games like the X-Wing/TIE Fighter games, as well as space trading games like Escape Velocity.
But then we always get back to the same realization: Getting an entirely new gameplay mechanic working takes time. It took Bioware two games just to get real-time shooting to feel right for Mass Effect 2, which makes sense given its history in RPG mechanics. If Mass Effect 3 had space combat, it would not be the best space combat Bioware could make, and Mass Effect 3 should be the amazing, climactic conclusion to a trilogy.
Plus, let's face it, space sim games will not make nearly as much money as another shooter RPG, and Bioware deserves to make a mint every now and then.
I would love to see more involved space sim games as spinoffs in the Mass Effect universe eventually (right alongside my long hoped for stealth action prequel starring Thane, "Splinter Drell"), but for now, I don't see room for it.
I agree completely. Oh, and Splinter Drell sounds like the greatest idea of a video game ever.
#55
Posté 14 avril 2010 - 06:37
AllenShepard wrote...
Not if it's like starfox. I would want something more Star Trek esque.
Yea I mean I am talking more like stationary some movement but using the right rays or missles and taking down a ship, it wouldn't be that hard. Also to people saying they want ME3 to be more RPG, does this mean you want the combat to be terrible again? I don't get why someone would want to have bad clunky slow combat coupled with hours of maintaining inventory. . . . . sorry thats not fun!
And in ME2 the random planets that you explore all looked pretty different and had ranging objectives, such as the ship reck hanging off a cliff, saving that tali like person on the tropical world, taking out the blue suns, finding a empty space station, going on that moon to stop the burtarians from launching an attack on a human colony.
One thing I would like to see tho, and since i know they can recycle all of the stuff they created from ME2, is make alien worlds look more alien like alien vegatation and alien animals (Remember star wars and that one planet with the multicolored mushrooms and stuff?)
#56
Posté 14 avril 2010 - 06:41
#57
Posté 14 avril 2010 - 07:34
Dick Delaware wrote...
You'd have to build entirely new mechanics from scratch. It would take away valuable development time from stuff that is far more important, like putting real consequences to your choices in the first two games. Also, as one poster noted, flight sims are an entire genre on their own that take time to develop. Putting together a shallow fascimile of a flight sim (which, let's face it, is likely what it's going to look like) is bad design. The game is already a combination of two generes (third-person shooter and RPG) and now you want to add another one?
i understand why some people are worried it might not work, but Epic managed to pull off 1st person shooting, land and air vehicles with their Unreal games. I don't see why vehicular play shouldn't be included in ME3.
All the people who are using the "but the normandy can cloak" logic are completely forgetting that the enemy are the Reapers, and cloaking doesn't stop them.
I think if they really craft it right, it could really add something amazing to the game.
Modifié par mattahraw, 14 avril 2010 - 07:35 .
#58
Posté 14 avril 2010 - 07:36
greghorvath wrote...
In my wishlist I have a simulator request, but having seen what Bioware did with the Hammerhead, we are probably better off without one...
The hammerhead controls fantastic! it's just the actual missions are a little lacking.
#59
Posté 14 avril 2010 - 07:38
coinop25 wrote...
I would love to see more involved space sim games as spinoffs in the Mass Effect universe eventually (right alongside my long hoped for stealth action prequel starring Thane, "Splinter Drell"), but for now, I don't see room for it.
Splinter Drell FTW
#60
Posté 14 avril 2010 - 07:41
i had no problem with the missions as it is just a pilot to see if people like the hammerhead. i for one don't. I enjoy the mako a lot more. Controlling the mako was challenging and not annoying.
But hey, you go ahead and have fun with it.
#61
Posté 14 avril 2010 - 10:26
#62
Posté 14 avril 2010 - 10:29
#63
Posté 14 avril 2010 - 11:43
Dick Delaware wrote...
You'd have to build entirely new mechanics from scratch. It would take away valuable development time from stuff that is far more important, like putting real consequences to your choices in the first two games.
That is speculative and relative.
Dick Delaware wrote...
Also, as one poster noted, flight sims are an entire genre on their own that take time to develop. Putting together a shallow fascimile of a flight sim (which, let's face it, is likely what it's going to look like) is bad design. The game is already a combination of two generes (third-person shooter and RPG) and now you want to add another one?
Why not? If games like GTA4 can handle shooting, driving, and flight mechanics then why not ME? I like the story a lot but the core enjoyment comes from playing the game and not letting the game play you..
Dick Delaware wrote...
Also, more importantly, by the time ME3 comes, there will be a massive threat facing the galaxy. Running around, playing mini-games, and shooting random pirate ships down might hinder the atmosphere. Firing turrets from the Normandy on a bunch of random batarians in exchange for shiny pieces of scrap metal and resources just doesn't cut it compared to facing the most terrifying danger in the galaxy.
That is your opinion, which you are entitled to.
In my opinion, if it is Cerberus's mission to protect humanity first, then I think that Normandy II crew would have no problems running down the odd pirate or Batarian menace if necessary to protect human colonies.
As far as mini-games go, ship combat would be a bit more fun than say, planet scanning or playing Quasar.
One complaint about ME is the relative difficulty to earn money and ship combat would certainly address some of that concern if implemented properly.
Dick Delaware wrote...
And from a lore perspective, the Normandy is cloaked, yes. But not so it can ambush people, but so that it doesn't get mauled by massive battleships.
She's still a warship and with the improvements you can get in-game are supposed to help her match up with the Collector's advanced ship in order to survive the suicide mission.
She's built for recon but she's not built to run away all of the time.
#64
Posté 15 avril 2010 - 12:18
Kid_SixXx wrote...
That is speculative and relative.
How in-depth would it be? Would it be an integral part of the game, like shooting and dialogue, or what it be relegated to a mini-game? If it's the former, I'd rather not have an entirely new set of mechanics for the third game because putting it together would be difficult (and, considering the TPS component of Mass Effect took two games to refine, it might turn out poorly) and if it's the latter, it takes away from the atmosphere. The cinematics with the starship battles at the end of both games really made them feel special
Kid_SixXx wrote...
Why not? If games like GTA4 can handle shooting, driving, and flight mechanics then why not ME? I like the story a lot but the core enjoyment comes from playing the game and not letting the game play you.
Yeah, and we know how loved the driving sections in ME1 were. It works in GTA4 because it's open-world. BioWare games all take place in zones, so one of the reasons the driving mechanics didn't work is because you're just going up ramp after ramp in a linear fashion. I'm not a fan of the GTA series, but I understand why people would like it. But in the design that Mass Effect has, stuff like driving doesn't really jive because all the interesting stuff like quests and NPC's is all in a single, tightly-constructed space.
The problem with a lot of the failed attempts at creating an open world in the original with the planet exploration is that it provided the illusion of freedom. The world doesn't react to your choices, there's nothing that invests you emotionally, and it provides repetitive grind. Yeah, you can roam around, but what's the point of it if every place looks exactly the same?
Kid_SixXx wrote...
In my opinion, if it is Cerberus's mission to protect humanity first, then I think that Normandy II crew would have no problems running down the odd pirate or Batarian menace if necessary to protect human colonies.
As far as mini-games go, ship combat would be a bit more fun than say, planet scanning or playing Quasar.
One complaint about ME is the relative difficulty to earn money and ship combat would certainly address some of that concern if implemented properly.
Cerberus' mission is to protect humanity's interests first, and I think that's an important distinction. Unless they're a huge threat like the Collectors were, they've got bigger fish to fry than a bunch of angry pirates (tee hee).
Oh, you didn't like planet scanning or quasar either? What about the Simon Says mini-game in the first game for decryption? What I'm getting at is, if you didn't like all those other mini-games, why make yet another one? Clearly, mini-games in general suck in RPG's. As a result, I think ME3 should play to the series' strengths and keep ship battles cinematic. The best parts of the game was the presentation, and removing that just to play a mini-game would really detract from what is really one of ME's strong points.
I found that I was swimming in money in both games, especially the original, btw. There weren't as many credits to be had in the sequel, but I never had tight pockets like I did in Dragon Age.
Kid_SixXx wrote...
She's still a warship and with the improvements you can get in-game are supposed to help her match up with the Collector's advanced ship in order to survive the suicide mission.
She's built for recon but she's not built to run away all of the time.
That's valid. The upgraded Normandy in the second game is a legit warship, so this is fair. But at the same time, I'd still rather see no mini-games, heh.
Modifié par Dick Delaware, 15 avril 2010 - 02:23 .
#65
Posté 15 avril 2010 - 12:35
#66
Posté 15 avril 2010 - 12:37
If there are any other game genres that very desperately need to be crammed into Mass Effect 3, please feel free to continue this list. I also demand that it make cookies. Volus-shaped ones.
#67
Posté 15 avril 2010 - 12:44
What I wouldn't mind, is for maybe the last (space) battle, we get commands to give Joker through a set of cutscenes, with our actions changing how the battle pans out - who dies(not neccesarily our characters, but other ships), how much damage is taken, maybe some changes to the end game if somebody important dies, or maybe even(if you make enough bad decisions) you'll even bite the dust. The space battles in ME would likely be best left in cinematics(even if you have some control over where those go), because I doubt it could be made at the same levels of epicness without seriously damaging other parts of the games.
Edit: Spacehamster, dont forget some sports - can't forget the sports, you know. Shepard to compete in the First Galatic Olympics!
Modifié par EternalWolfe, 15 avril 2010 - 12:46 .
#68
Posté 15 avril 2010 - 12:47
#69
Posté 15 avril 2010 - 12:50
#70
Posté 15 avril 2010 - 01:24
#71
Posté 15 avril 2010 - 01:32
#72
Posté 15 avril 2010 - 01:36
Didn't you only have to do it once or twice?Dick Delaware wrote...
Malanek999 wrote...
As long as it is fun and not over done it would be good. It should be a little extra minigame but it would also be fine not to implement it. I enjoyed the shooting in KotOR. Even the air comabat in Jade empire was ok.
Personally, I felt it got annoying. Every time I wanted to go somewhere, I'd have to use the turret. It got irritating after the tenth time. I just want to go to Manaan, leave me be, Sith! I'm glad they cut it out in the sequel.
#73
Posté 15 avril 2010 - 02:21
Malanek999 wrote...
Didn't you only have to do it once or twice?
It's been a few years since I played KotOR, but I remember having to fight all the time in between planets. I might be wrong now that you mention it, though.
Modifié par Dick Delaware, 15 avril 2010 - 02:22 .
#74
Posté 15 avril 2010 - 02:25
adembroski11 wrote...
Treating the Normandy like a fighter would annoy me to no end. If there were to be added space combat, I'd want to treated almost like Silent Hunter... a simulation where your control isn't direct, but tactical decision made as commander in which crew loyalty and whatever upgrades you've made generally dictate how effectively your commands are carried out, rather than "stick skills".
I would imagine if it happens, it'd be a small, seperate fighter that comes out of the cargo bay ala the hammerhead and the kodiak. Good for getting occulus off the Normandy's back.
#75
Posté 15 avril 2010 - 02:33





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