Aller au contenu

Photo

Lightmap problems


  • Veuillez vous connecter pour répondre
3 réponses à ce sujet

#1
fangedwolf

fangedwolf
  • Members
  • 115 messages
First, let me say that I am aware from reading other threads that the outdoor lightmapping appears to be buggy.  However, I was wondering if anyone had any way to make this particular problem easier to deal with, or had any tips.

I am pretty new with this, so please bare with me.
The issue is that when I render the lightmaps, they end up with huge chunks being unrendered, these represent to one of the large squares of the are chunk boundaries.  (see below)  I have tried resaving the lightmaps, I have tried adding in new lights to the areas, but nothing seems to work.  There are some bits of the black areas that can be lit it seems, while others cannot.  One part of a wall being lit a bit, while beside it is totally black. 

The whole thing is driving me up the wall, because to make a good area level you really need good lighting.  Everything looked fine until I got it to render them.  Gah!
Image IPB

#2
Proleric

Proleric
  • Members
  • 2 354 messages
Did you try this workaround?

#3
JasonNH

JasonNH
  • Members
  • 237 messages
If you have two static lights that are both lighting the same chunk, then that chunk can turn out like that. Make sure you have no more than one of these static lights extending into any given chunk. You can have multiple baked lights in addition to one static, so you can try changing some of your existing lights if they are all static.

#4
fangedwolf

fangedwolf
  • Members
  • 115 messages
Thanks, ill percivere with sorting this. Had to put it aside for the last few days because it was bugging me so much lol.



I think the multiple lights thing might hold the key, but ill report back once I have tested all the fixes in depth.