Also, I've seen screens of the ME2 Blood Dragon armor modded by a fan into DAO without helmet.
Modifié par Srau, 14 avril 2010 - 10:51 .
Modifié par Srau, 14 avril 2010 - 10:51 .
I'm sure if I told you right now to go and make a seperate helmet you couldn't do it.Corehaven22 wrote...
Cant they just make the helmets a separate piece? Just do some simple reprogramming? Im not understanding the complexity here.
why can't it be done with a patch exactly?TheCrakFox wrote...
I see how it can't be done with a patch, but surely it's not too much effort for BioWare to pull the existing armour and re release them with a seperate helmet?
I prefer the N7 armour anyway, but this still bothers a lot of people.
phordicus wrote...
Corehaven22 wrote...
Cant they just make the helmets a separate piece? Just do some simple reprogramming? Im not understanding the complexity here.
This is something even a modder could probably manage and will at some point. Id like to think Bioware would just create a patch downloadable via the Cerberus network that would fix this crap.
it wouldn't take a modder 15 mins to remove the helmet. just ask BW/EA for the compression algorythm for their .pcc file type. oh wait, then they can't charge you for content that would have been more plentiful and free.
Modifié par xDarkicex, 15 avril 2010 - 08:46 .
How isn't it lazy? The N7 armour in the same game has no only different headgear, but different armour components too! If they can do that, why can't they simply make seperate helmet and body armour models by splitting them up?? Answer: lazy.Massadonious1 wrote...
Their vision of how DLC armor should look isn't "lazy" because you don't like it.
Not that I wouldn't mind a toggle myself, but I highly doubt they did it, or didn't do it because they didn't give a crap.
Blk_Mage_Ctype wrote...
They've always said that they can't make the DLC Armor Helmets removable because they were designed all in one piece
Because it would require a whole new model with the body and helmet seperate. It would be fine to patch on PC but for the 360 MS set size limits on patches, I expect this would be too large.xDarkicex wrote...
why can't it be done with a patch exactly?TheCrakFox wrote...
I see how it can't be done with a patch, but surely it's not too much effort for BioWare to pull the existing armour and re release them with a seperate helmet?
I prefer the N7 armour anyway, but this still bothers a lot of people.
RyuGuitarFreak wrote...
Wow. The screenshots are really PRECISE at showing a toggle helmet function. There is the armor, without the helmet!. What were the excuses again Bioware?
Darkhour wrote...
IBlk_Mage_Ctype wrote...
They've always said that they can't make the DLC Armor Helmets removable because they were designed all in one piece
There is no excuse for making armor all one piece. It was a stupid stupid stupid stupid stupid stupid stupid stupid design flaw. They basically took something that was objectively superior about ME1 and intentionally made it inferior.
TheCrakFox wrote...
Because it would require a whole new model with the body and helmet seperate. It would be fine to patch on PC but for the 360 MS set size limits on patches, I expect this would be too large.xDarkicex wrote...
why can't it be done with a patch exactly?TheCrakFox wrote...
I see how it can't be done with a patch, but surely it's not too much effort for BioWare to pull the existing armour and re release them with a seperate helmet?
I prefer the N7 armour anyway, but this still bothers a lot of people.
Modifié par Blk_Mage_Ctype, 15 avril 2010 - 05:07 .
Hey Rage, how you doin' man? Enjoying ME2?RageGT wrote...
RyuGuitarFreak wrote...
Wow. The screenshots are really PRECISE at showing a toggle helmet function. There is the armor, without the helmet!. What were the excuses again Bioware?
The "excuse" has a name and surname: Electronic Arts
RyuGuitarFreak wrote...
Hey Rage, how you doin' man? Enjoying ME2?
Well, I didn't quite get your excuse for EA, but for me it would be the most obvious: lazyness. Also, delivery some patch to it for the 360 or would enrage the ones with no xbox live. PC only would enrage 360 users in general. Patch delivering issues in general.
They also said it would be design choice and this would contradict them, but they already contradicted themselves with this in Kasumi DLC, btw. Anyway, I don't think it's gonna happen. BS of them or not.
Ah, I see now. And I agree with you. Rushed DLC content for pre-orders, collector's edition not having enough time to put a toggle helmet option. Makes a lot of sense when you compare the level of polish put into Kasumi DLC and the others.RageGT wrote...
RyuGuitarFreak wrote...
Hey Rage, how you doin' man? Enjoying ME2?
Well, I didn't quite get your excuse for EA, but for me it would be the most obvious: lazyness. Also, delivery some patch to it for the 360 or would enrage the ones with no xbox live. PC only would enrage 360 users in general. Patch delivering issues in general.
They also said it would be design choice and this would contradict them, but they already contradicted themselves with this in Kasumi DLC, btw. Anyway, I don't think it's gonna happen. BS of them or not.
Yeah, Ryu, it's enjoyable, specially because I actually like the N7 Armor a lot more than the others and the bonuses makes not that much difference, especially compared to a fully upgraded N7, which WE CAN TAKE HELMET OFF! WOOHOO! (But not having the Mako to explore worlds but a fraking minigame for resources instead... sux badly!)
And what I meant was, EA has a long record of pushing their game devs to release unfinished products only because of the right sales season, and then, once its released, they just forget about it. Unless it's a very serious game breaking issue or the majority of the customers base for that product stress an upset reaction, then they might release a patch or two to fix it.
You say lazyness, I'd say more like pushing devs to end the game sooner, perhaps? Thus the lacking of many ME1 features. I've never seen a RPG since Diablo 1 with no separated slots for armor pieces. Uh.. even ME2 has it for the original armor. It's just so weird that the DLC's armors are a one piece stuff. They didn't dare trying that with Blood Dragon Armor for Dragon Age. Or any other DLC armor for DA:O. Perhaps ME2 team got a lot more balls than DA team... "balls to the wall, man!" (Accept rulez)
Landline wrote...
I think they can't remove it due to coding issues.
If you're wearing N7 armor without a full head helmet the game will automatically put it on in certain situations, I'm assuming when they designed that system they didn't account for completely new armor sets making it so that it was to time consuming to add modular parts to DLC armor.