If they could show the DLC Armors without the Helmet in Kasumi's Mission, then why not on Shepard?
#76
Posté 13 juin 2010 - 02:00
#77
Posté 16 juin 2010 - 02:34
Is there such a mesh in one of the pcc files?
#78
Posté 16 juin 2010 - 03:12
Jon Phoenix wrote...
The way I see it, Helmet toggle is never going to happen. The reason the downloadable armors can't have their helmets taken off is an art asset issue. They were created with an attached helmet, that means the art asset cannot be split into component parts, there is no way to make the helmet invisible without also making the rest of the armor invisible. Just to be clear, the armor in the chest are completely different art assets. All they did was take the armor asset and cut off the relevant bits to fit the look they wanted and packaged them as a different asset. They are not dynamic armor assets, they are basically immovable props, that just happen to look similar to the armors in the game.
There are two ways around the helmet issue, they take the downloadable armors and cut off the helmet of the 3D model and add it as another package to load. That means you could potentially switch between a helmeted and a non-helmeted version. Why wouldn't Bioware do this you ask? Because it doubles up on the asset making it an impractical and not sexy fix. It's basically a bodge job. I can see why they don't want to do it. It would also involve giving everyone a version of it for free because of the patch.
Now on the other hand if Bioware listens then what you are likely to see in the future is that downloadable armors will either A) not have helmets at all orthe armors will be downloaded in two pieces, one for the helmet and one for the body. Whether those full body suits will be able to incorporated into the segmented system used for the N7 armor, which would in theory allow for independent helmet control, remains another question. As far as I know the downloadable armors are controlled by a different system than the N7 system meaning that it may not be possible to have independent control over helmets.
I don't think you will ever see a dedicated helmet toggle system like ME1 had, that just isn't on the scope of what they would bother to fix, since the system is not essentially broken, just merely not working how some feel it should. Not saying I wouldn't like it to happen, I just don't see it as likely.
Actually, no. It's not an "art issue". I can tell that you have no experience in modeling whatsoever. A model can be split into pieces. The DLC armors were in fact intentionally modeled as a whole piece, but from what we've seen in the Kasumi mission, there is a mesh without the helmet. Now in order for that to be possible, Bioware would have had to edit the model, or have created two options primarily: A helmet-less, and helmet version. And yes, if they wanted to, they could make the helmet invisible using the materials editor in the engine they're using. But it would be much easier to just use the model without the helmet. However, you could use an alpha channel in the texture which would cut off the helmet. But doing that would just give you a headless Shepard. Because the armor is seen in the mission "attached" to certain structure doesn't mean that the armor and structure are one static mesh. When working in UnrealED you import multiple pieces of an environment, or design, and piece them together in the Editor. Unlike some game development companies who model an entire environment in Maya or Max, this isn't necessary for UED. Using multiple props is a way to recycle them for use in another level, instead of modeling everything all over again. You should check up on modeling and UE3 before making your claims. And Bioware could make the helmets toggle-able with ease, but they didn't for whatever reason they may have. It's not a big deal anyways. They already said there would be no versions of the DLC armors without helmets. So just get over it.
-Polite
#79
Posté 11 juillet 2010 - 03:02
Amethyst Deceiver wrote...
sorrowandsadness wrote...
phordicus wrote...
i don't have kasumi. can someone
fraps/youtube this? even a screenshot, especially one from a more
top-down angle, would be sufficient.
so for femshp armors, why is it that they bothered to render nice alien collector ****** on the chitinous armor, but on the other armors, the chestplate was designed for a man, not a female.
read the email you get with the collector armor, it specifically says made for shep. so...if your sheo has ****** then guess what-so does the armor. read it, it goes on to say the collector armor works with your body unlike most armors that your just wear




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