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Fix the drake scale bug [Official Campaign] with a script // DEV HELP PLS


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#1
Tsilfa

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Hi all,

this is my first venture in scripting.

Hopefully this thread might help others too.

Here is my problem: i either missed out / or gamed bugged, and I don't have enought drake scales to finish the second part of Wade's Quest concerning crafting of a specal drake + Dragon Armor.

This thread is not about where or where not to find the scales, as this is too late.

So the idea is to build a script that will add the drakescales item to the main character's inventory.
i was hoping of using this tutorial as a basis:

social.bioware.com/wiki/datoolset/index.php/Tutorial:_idiots_guide_to_adding_custom_items_to_singleplayer

I have tried it doing my separate module ("My_module") and create a specific item "scales.uti" which is based on the original item in the campaign called "gen_im_misc_drakescale" which can be found under :

 "items" (little sword icon on the left windows of the tool set) => "_Global" =>  "Miscellaneous" => "gen_im_misc_drakescale"

Ok, so here comes my first questions:
1) should I create my own separate module to do the trick or open the plain single player module (I read there ARE some risks at playing with the official campaign file)? and then,
2) should I duplicate the item and keep the original name "gen_im_misc_drakescale" or use another name for the .uti file name?

=> the reason I ask this, is we DO want the game to acknowledge the fact that there are dragon scales (gen_im_misc_drakescale) in the main character's inventory, not some duped scales.uti dummy file. so the quest can actually WORK!

I have tried with a separate module (my module) and separate scale.uti file but NOTHING happened when i did the console command "runscript aa_give_item" (as said on the tutorial). I DO know the console works cause i tested it adding money (runsript zz_money #) to main character and it worked.

a pity we cannot see the console result after a command to see what error is given...

Any ideas, tries, suggestions anyone? specially DEVs...
greetings to all
@tomX

Modifié par Tsilfa, 13 avril 2010 - 01:26 .


#2
Loc'n'lol

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Try giving yourself a longsword ("gen_im_wep_mel_lsw_lsw.uti") to see if the script actually works. If yes you should just replace it with the ressource name for the drake scale, do not create your own copy of the drake scales.

#3
Tsilfa

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Well it actually DID WORK!



it just never said "Item added" and since i had already one scale in the inventory, The console/game did not lett me know the command had worked...



Anyway i managed to fix teh quest and get the second set of armors! with a legit kind of way.



hope this helps.



Bottom line: i don't even know which script worked: the one with my_module, or the one with the singler player campaign...

#4
Guest_Luc0s_*

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I have the same problem except I'm a total n00b at this. So is it possible to make a simple mod/add-on whatever for me to install or put in the override folder to get the drake-sales? I need all 7 of them because somehow I don't have the drake scales even though I did loot the Drakes.



If you can't do this, could you please help me getting my 7 drake scales back?

#5
Guest_Luc0s_*

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Yaay I finally have been able to pull this trick myself! I think I'm finally getting the hang of the Toolkit and the ingame console. Nice!

#6
RobWR

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I need help, I have come across the bug and would like to know how to add the item through the console, but I do not have the tool kit and don't want to get it. How can I add the drake scale to my inventory?

#7
otaku4ever

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Is there any way you could share this fix? I lost all my items but didn't notice until 10+ hours later so now I can't complete Wade's quest :(

#8
otaku4ever

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bump? Does anyone have the fix to this and is willing to share it?

Modifié par otaku4ever, 14 février 2011 - 12:19 .