Downloaded and installed. Just want to give a big thanks to Craig Graff for putting this together
Available for real now: Camp storage addin
#26
Posté 09 novembre 2009 - 02:55
Downloaded and installed. Just want to give a big thanks to Craig Graff for putting this together
#27
Posté 09 novembre 2009 - 03:50
Second, help! The chest isn't appearing in the main camp.
Can you guys who got it working tell me what I did wrong?
1. Extracted the mod to the following folder structure: C:\Users\User1\Documents\BioWare\Dragon Age\AddIns\tal_storage_chest
2. Copied everything inside the <AddInsList> tags from the Manifest.xml file
3. Pasted the data into ./Settings/AddIns.xml (added an opening <AddInsList> tag before the data since it looked like there should be one)
Modifié par Kru12000, 09 novembre 2009 - 04:23 .
#28
Posté 09 novembre 2009 - 03:55
#29
Posté 09 novembre 2009 - 04:05
#30
Posté 09 novembre 2009 - 04:10
Modifié par Kru12000, 09 novembre 2009 - 04:27 .
#31
Posté 09 novembre 2009 - 04:16
Descedent wrote...
i also do not see it in camp. properly installed. and enabled under downloadable content in game
Try leaving the camp and coming back to it. (It sounds like you aren't at the main camp.)
#32
Posté 09 novembre 2009 - 04:18
Kru12000 wrote...
Ahh found the problem. For Step 3 make sure you add an opening tag then paste the data and then close the "AddInsList" tag properly. I thought the default "AddInsList /" tag that was there already was the closing tag.
yah my xml is correct. so thats not my issue. i just dont see it at all in camp lol.
i see it under installed list in game under download content. and it is checked for enabled. but no luck in seeing it
#33
Posté 09 novembre 2009 - 04:18
Avaeria wrote...
Seems to be removing party members from camp too o_O i disabled it instead.
It sounds like you have the version that had the duplicated module_core script. If you download the current file and overwrite the files, you should be fine.
#34
Posté 09 novembre 2009 - 04:20
I had thought the same thing he did about the closing tag.
Modifié par Hamarabi2006, 09 novembre 2009 - 04:27 .
#35
Posté 09 novembre 2009 - 04:21
#36
Posté 09 novembre 2009 - 04:22
Craig Graff wrote...
Descedent wrote...
i also do not see it in camp. properly installed. and enabled under downloadable content in game
Try leaving the camp and coming back to it. (It sounds like you aren't at the main camp.)
that works. i left and came back and it was there beside the tent! ty!
#37
Posté 09 novembre 2009 - 04:30
#38
Posté 09 novembre 2009 - 02:50
#39
Posté 09 novembre 2009 - 04:06
Edit: Also, it appears that this chest has the same storage limit as the soldier's peak chest. Any idea how to make it an effective bottomless chest? Seriously I have no "real" problem with party inventory limits but having a cap on party storage is somewhat silly.
Modifié par just_frank, 09 novembre 2009 - 04:20 .
#40
Posté 09 novembre 2009 - 04:32
#41
Posté 09 novembre 2009 - 04:46
#42
Posté 09 novembre 2009 - 05:24
#43
Posté 09 novembre 2009 - 05:50
Craig Graff wrote...
I've uploaded a simple camp storage chest addin here.
Unfortunately, there is a bit of finangling to do with the Addins.xml file. This should be handled automatically in the future, but for now I've added some instructions, as well as uploaded the complete package.
Where do I mail the check for $7? :innocent:
#44
Posté 09 novembre 2009 - 08:38
I would have never even considered buying "Wardens Keep" had this not been released. I don't care what anyone says. Even if they work for Bioware. Most are definantly out of the loop on this EA marketing scam. "Wardens Keep" was designed to make you buy it once you run out of storage space and nothing more. Now just lower the price and we're good to go.
So sayeth the wise Alondo.
PS thanks again Craig you rock and this bud if for you cheers...
#45
Posté 09 novembre 2009 - 08:49
http://social.biowar.../8/index/111495
Now a quick question.... is it possible to add a few more chests around the camp? can I open the chest in the editor and copy paste it a few times?
thank you man, and even if this is the only chest possible its great!!!!
#46
Posté 09 novembre 2009 - 08:52
#47
Posté 09 novembre 2009 - 10:03
#48
Posté 09 novembre 2009 - 11:06
#49
Posté 09 novembre 2009 - 11:31
Wannabeuk wrote...
Nice, it seems pretty simple after reading through the source. one question tho. How would you recommend finding the right location to spawn objects like this?
Open up an area with the same layout as the one you are looking to place an object in (brc999d in this case).
Then either:
a) move your mouse pointer over the place where you want to put the camp and write down the coordinates (bottom right of the toolset
or
#50
Posté 10 novembre 2009 - 12:01





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