Available for real now: Camp storage addin
#51
Posté 10 novembre 2009 - 12:59
#52
Posté 10 novembre 2009 - 02:11
Craig Graff wrote...
Wannabeuk wrote...
Nice, it seems pretty simple after reading through the source. one question tho. How would you recommend finding the right location to spawn objects like this?
Open up an area with the same layout as the one you are looking to place an object in (brc999d in this case).
Then either:
a) move your mouse pointer over the place where you want to put the camp and write down the coordinates (bottom right of the toolset
orplace a chest in your test area and copy the coordinates to the spawn script (probably the better option, overall)
Awsome, i didnt realise that any of the area stuff was even available from the Main Campaign. quick question tho, is there a naming convention to the areas, one that we could understand, or is it pretty much a case of opening each area to work it out?.
#53
Posté 10 novembre 2009 - 02:16
#54
Posté 10 novembre 2009 - 05:41
Thank you!
#55
Posté 10 novembre 2009 - 07:51
Craig Graff wrote...
For those experiencing weirdness after installing the addin - download the latest .zip and extract it again, overwriting the old files.
I had forgotten to remove the module_core script from the addin, making many functions fire twice - this can cause lots of strangess throughout the game.
Thanks loads for your mod. I appreciate your willingness to help us all out.
I must admit though, I'm a bit scared that if it's that easy to make a small mistake with big repercussions, then it is going to be a terrifying business trying out mods from the general public! Would it be possible to get some sanity checks built in to the toolset to warn if we do something like that?
Modifié par Arkenor Oakshadow, 10 novembre 2009 - 07:52 .
#56
Posté 10 novembre 2009 - 08:00
But since I have installed it, i'm pretty much screwed, in fact : If I go to the main camp, i can't leave,
each and every time i read something now, it doesn't give me anymore the "new entry", etc.
And when i buy backpacks from merchants or books they don't change anything... So if a little help is possible...
thx
#57
Posté 10 novembre 2009 - 08:04
#58
Posté 10 novembre 2009 - 09:04
Shilliana wrote...
First of all, thanks for your mod.
But since I have installed it, i'm pretty much screwed, in fact : If I go to the main camp, i can't leave,
each and every time i read something now, it doesn't give me anymore the "new entry", etc.
And when i buy backpacks from merchants or books they don't change anything... So if a little help is possible...
thx
Which version did you download? One of the .zip versions up briefly on Sunday had such problems, but installing the latest files should fix that (though you may have to go back to a save before you installed the bad version).
Modifié par Craig Graff, 10 novembre 2009 - 09:06 .
#59
Posté 10 novembre 2009 - 09:04
Modifié par Craig Graff, 10 novembre 2009 - 09:07 .
#60
Posté 10 novembre 2009 - 09:23
Edit : Btw I was wondering, does playing on the French version may cause all of this? Or it can't be of that?
Modifié par Shilliana, 10 novembre 2009 - 09:26 .
#61
Posté 10 novembre 2009 - 09:28
few question :
is the version stable now ?
if a new version of your mod is done : will i lose what's in the chest ?
no conflict with Warden's Keep ?
as shilliana i've got a french version no conflict with it ?
big thanks to you anyway
#62
Posté 10 novembre 2009 - 09:37
#63
Posté 10 novembre 2009 - 09:51
It's also possible that your Addin.xml got messed up when you were pasting in the code. If disabling the addin doesn't solve your problem, you can try the following steps:
1) Shut down Dragon Age: Origins
2) In Windows, press the 'Start' button and select 'Run'
3) In the command line type 'net stop DAUpdaterSvc'
4) Navigate to 'My Documents\\BioWare\\Dragon Age\\Settings' and delete 'Manifest.xml' and 'Offers.xml'and 'addins.xml'
5) Navigate to 'My Documents\\bioware\\Dragon Age' and delete the 'Offers' folder
6) Navigate to 'C:\\Documents and Settings\\All Users\\Application Data\\BioWare\\Dragon Age\\' and delete the 'DAUpdater' folder
7) Navigate to 'C:\\My Documents\\bioware\\Dragon Age\\' and delete the 'AddIns' folder
8) In the command line type 'net start DAUpdaterSvc'
9) Restart Dragon Age: origins and log in
10) Your content will be available for redownload on the Download Progress tab
Modifié par Craig Graff, 10 novembre 2009 - 09:52 .
#64
Posté 10 novembre 2009 - 10:24
Modifié par Shilliana, 10 novembre 2009 - 10:35 .
#65
Posté 10 novembre 2009 - 11:31
P.S. For all those people who preach that Bioware doesn't care, this proves them wrong.
#66
Posté 10 novembre 2009 - 11:40
I would have never even considered buying "Wardens Keep" had this not been released. I don't care what anyone says. Even if they work for Bioware. Most are definitely out of the loop on this EA marketing scam. "Wardens Keep" was designed to make you buy it once you run out of storage space and nothing more. Now just lower the price and we're good to go.
that's the first thing i thought of also when i heard there was a storage chest at the keep . i hope you don't get in trouble for this CRAIG great job though
#67
Posté 10 novembre 2009 - 11:50
#68
Posté 10 novembre 2009 - 12:11
#69
Posté 10 novembre 2009 - 12:48
#70
Posté 10 novembre 2009 - 12:52
MOTpoetryION wrote...
well bioware diddnt do it craig did it. did you ask for the ok or just do it on your own thats why i said i hope he don't get in trouble for it if you just did it on your own .if so we could could just use one of our names and restart the post i would do it .im just looking out for ya bro ok and thanks again
And Craig works for Bioware. He cares, therefore Bioware does. But kudos entirely to him.
As for Warden's Keep, I think that KWAiRT guy never noticed that all of this was possible due to the toolset that was FREE, as well as being able to edit your inventory size with the same toolset [modifies the save game file]. I think it'd be a nice addition, with the Grey Warden Lore being filled in, as well as a nice story and base.
#71
Posté 10 novembre 2009 - 12:53
Shilliana wrote...
I have followed your steps, re-downloaded my content, and loaded a save where I hadn't installed the chest, but still having the AI problem and can't give gifts, use books or buying packpacks will just put it in my inventory and don't add my 10pts. And I can't travel, when I try to go somewhere, on the map, I click on the location and nothing happens. Could it be something to do with my game? I'm gonna try to re-install and if it doesn't work, i'll start all over again
These sound like Toolset issues, did you install that by any chance? I had the exact same problems and they were caused by it, and even uninstalling the Toolset didn't fix them.
Try going into your My Documents/Bioware/Dragon Age/Modules path and renaming the "Single Player" folder and see it that fixes the issue.
#72
Posté 10 novembre 2009 - 01:00
Btw i'm gonna try that boba, thx for the tips, hope it will work
#73
Posté 10 novembre 2009 - 01:05
Big thx for Craig & Boba...It's heart-warming to have such help !
#74
Posté 10 novembre 2009 - 01:21
And Craig works for Bioware. He cares, therefore Bioware does. But kudos entirely to him.
i just have a hard time with the whole extra money thing for content to agree with you about the caring . I'm just a strong advocate against the pay to play and pay for extra content demon that WOW has awoken . yep i agree all the thanks goes to him alone
#75
Posté 10 novembre 2009 - 01:25





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