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Available for real now: Camp storage addin


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124 réponses à ce sujet

#76
MOTpoetryION

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well craig and the others that help in the forums

#77
jo_cool69

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Thanks to the OP for helping the community out but I'm not sure if its worth the storage for the off chance that the game starts messing up. I think I'll wait a bit longer until Bioware starts properly patching things, patches that don't make things even worse that is. Having too much fun to mess it up right now. :-)

#78
mystupidmouth

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Sweet. Thanks Craig!

#79
Redunzgofasta

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Thank you very much!

#80
DecalGuy

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anyone figured out how to use this same addon to make a few more chests in the camp, or add more space to the 1 chest? not a big issue, but it would be nice...

#81
Diva

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Thank you so much for this! <3

#82
Wannabeuk

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Ok, i have this pretty much nailed now, one last step i need to get clear in my mind. When and how do you run the spawn script?

#83
Craig Graff

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Wannabeuk wrote...

Ok, i have this pretty much nailed now, one last step i need to get clear in my mind. When and how do you run the spawn script?


The script is run on area list load, either from a save or when traveling to an area within the area list.

To indicate which scripts to run in which areas, create and export a PRCSCR_(module_name).xls file. An example of this can be found in with the installed module under

Documents\\BioWare\\Dragon Age\\AddIns\\tal_storage_chest\\assets\\2da

or by opening the .dazip file (just rename to .zip).


If you don't know the area list name or if the area is not part of an area list (most aren't), then use the area tag (same as the area resref).

If you want to run a script in every area of the game, put "any" (without the quotes) under the arealist column.

Modifié par Craig Graff, 11 novembre 2009 - 01:08 .


#84
Wannabeuk

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Thanks :) i actually remember seeing that info before, but i couldnt find it. i think i can now get my addin ready for testing

#85
Wannabeuk

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Ok, it seems this isnt anywhere near as easy as i thought, i cant stop the toolset exporting hundreds of uneeded files, i cant work out how to get the same filetypes as you did. and i cant for the life of me work out how to get the script to run (i have created a PRCSCR by copying yours and editing it, as i cant work out how to make one in the toolset)



But still, nothing seems to work. the script wont fire, and all ive managed to do is screw up a few save files due to all the other stuff the toolset insists on exporting.



I dont suppose there is a chance of you doing a step by step instuction on just how you managed to do this Craig Graff?

#86
Madlax27

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Bumping this so people can see it (buried on page 3 atm)

#87
meeguush

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Very nice!

Thanks alot Craig!

#88
BlueInkAlchemist

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Can't wait to get home and download this mod. Thank you very much, Craig!

#89
NazzNAA

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Thank you!

#90
BackwardCompatibility

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Omg having tryed to do some mod and not being able to do what I wanted and now seeing this very little addon makes me very happy about it.

#91
Phalzyr

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Thank You. I'd like to also see (or might make one) a mod that alters how much extra storage each "Backpack" gives you OR the availability of them increased/price reduced. There is nothing more annoying than having to leave a dungeon because too many items were found, and you don't want to throw away money.

At least with this mod I want have to carry around unusable, yet, set items and all crafting items/ types fo arrows...

Come to think of it, what really should of been done is have all crafting ingredients seperate from main inventory and not be limited. That in itself would of helped tremendously, and through in a gem bag... :D

Modifié par Phalzyr, 12 novembre 2009 - 03:28 .


#92
The Angry One

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A lifesaver.

#93
Hrathen

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Craig, thanks for the simple, well working, addon and for all your guys hard work on this time-destroying-rpg... Posted Image

#94
BackwardCompatibility

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This stuff is worth a BUMP

#95
NewYears1978

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Word be better served as an NPC with 0 costs, so at least you can sort things...chest you cannot sort them so it can get cluttered. Still love it, helpful when I need to drop off some stuff when I am reoutfitting my party.



I hear it can break games sometimes though...?

#96
Ohmigosh

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Great little addition.



Thanks!!!

#97
Digioso

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Aisling the Drow wrote...

Lovely, thanks for this!

Maybe you guys could make us a nude mod too? xD Bioware shouldnt have to deal with morons who think nudity is worse than violence and gore. >.>


http://www.nudecreat...der=asc&start=0

http://www.gamevixen...forum.php?f=156

#98
Dansayshi

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deserves a bump

#99
Wintermist

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Nevermind if you read this before I deleted it.

Modifié par Wintermist, 14 novembre 2009 - 01:52 .


#100
DecalGuy

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EDIT.

Modifié par DecalGuy, 14 novembre 2009 - 02:09 .