Any suggestions? Thank you!
Best ammo for a vanguard?
Débuté par
zazally
, avril 13 2010 01:36
#1
Posté 13 avril 2010 - 01:36
#2
Posté 13 avril 2010 - 01:37
from the videos I've seen on youtube cryo looks to be up there.
#3
Posté 13 avril 2010 - 01:42
squad cryo for your team, inferno for yourself.
nothing beats gettin' up in someone's face and unleashing hot death.
nothing beats gettin' up in someone's face and unleashing hot death.
#4
Posté 13 avril 2010 - 01:44
Inferno by far.
#5
Posté 13 avril 2010 - 01:47
Inferno is the best ammo-type in the game, so go with that.
#6
Posté 13 avril 2010 - 04:26
lvl three incendiary... when Jack gets squad warp ammo... then use that instead.
#7
Posté 13 avril 2010 - 04:29
Each ammo type serves a purpose... Disruptor ammo is great vs geth and mechs. Warp ammo is okay, but incendiary ammo makes unprotected enemies do that fire dance, which leaves them completely vulnerable. Cryo ammo is good too, freezes enemies, which also leaves them completely vulnerable. AP ammo is also good vs those heavy mechs' armor, shredder ammo is good with the SMG, vs unprotected organic targets.
But overall, I think incendiary ammo is the best.
But overall, I think incendiary ammo is the best.
Modifié par Mole267, 13 avril 2010 - 04:31 .
#8
Posté 13 avril 2010 - 04:33
I just use squad warp ammo, always. Extra dmg in all situations. Jack of all trades ammo.
#9
Posté 13 avril 2010 - 04:51
For vanguard, you won't see much difference between Inferno, Armor Piercing and Warp Ammo because your base damage output is already that high. If you need 3 shotgun rounds to kill an enemy, the above 3 ammo won't change that to 1 shotgun round. This makes Inferno ammo stands out it doesn't take up the bonus power slot and has a panic effect on enemies.
Love squad cyro. Good CC.
Also Squad Cyro ammo + 3 x SMG/Assault Rifles = Husks cleaner. Husks instantly die when they get frozen. Very good alternative to spending points in pull/shockwave for instant killing husks.
Love squad cyro. Good CC.
Also Squad Cyro ammo + 3 x SMG/Assault Rifles = Husks cleaner. Husks instantly die when they get frozen. Very good alternative to spending points in pull/shockwave for instant killing husks.
#10
Posté 13 avril 2010 - 05:10
Inferno for yourself and Squad Cryo for the squad seems to be the most effective, at least for me. The numbers were crunched (with video evidence) in the sticky, and the minor damage improvement of AP ammo is not worth it compared to the CC of Inferno. Also worth note is that the DOT from Inferno is instantly applied versus armor, shield or barrier.
If you're fighting Geth, Squad Disruptor is absolutely awesome. Almost makes it too easy
If you're fighting Geth, Squad Disruptor is absolutely awesome. Almost makes it too easy
#11
Posté 13 avril 2010 - 05:14
curly haired boy wrote...
squad cryo for your team, inferno for yourself.
nothing beats gettin' up in someone's face and unleashing hot death.
Yup this setup is amazing, I didn't bother with ammo powers much on my first time through on my VG, but I tried it the second time. Take Zaeed with squad disrupter against mechs and geth if you want an easier time with them.
#12
Guest_justinnstuff_*
Posté 13 avril 2010 - 05:33
Guest_justinnstuff_*
I'm an inferno fan, or squad cryo.
#13
Posté 13 avril 2010 - 05:44
I'd go cryo with the eviscerator. One shot and the enemy will freeze as long as it is a regular dude. Always fun when you've frozen two guys and your squad has frozen another or more.
#14
Posté 13 avril 2010 - 08:59
I say armor piercing rounds.
next would be inferno then warp ammo
didn't like cryo
next would be inferno then warp ammo
didn't like cryo
#15
Posté 13 avril 2010 - 11:51
Inferno is best, along with squad disruptor for synthetics. Squad warp ammo > squad cryo ammo on higher difficulties. The best CC is death!
#16
Posté 14 avril 2010 - 12:12
amcnow wrote...
The best CC is death!
Truer words were never spoken.
If I were to play a Vanguard, I'd probably go with Armor Piercing ammo unless I was going up against Vorcha or Krogan. Armor Piercing is useful against just about everything, and I don't care about CC, as I just want them dead. That's me, though. Inferno is still a very solid choice, and it has the added CC for those who prefer it.
#17
Posté 14 avril 2010 - 01:10
I really dont get the Armor piercing fans. Using the bonus slot for such a negligable difference?
#19
Posté 14 avril 2010 - 02:21
I prefer Reave and I only have incendiary ammo at level 3. If you want ammo powers than have your squadmates with ammo powers max those. Shepard is too important to waste powers on ammo powers.
#20
Posté 14 avril 2010 - 03:43
I always use Inferno ammo, and didn't like Cryo. Cryo just didn't seem to do as well as Inferno. Inferno explodes on contact, hitting grouped enemies, and Cryo just took too long.
I don't waste ammo powers on Vanguards extra slots, mostly lately I am using Geth Shield boost, to get +75 shield(not including upgrades) and 10% bonus damage. To me shielding up, then charging and getting a charge shield gives you that few second to kill your enemies and hide again.
I usually put a few points into shockwave and pull, but not many. For the most part my experience is Vanguard can kill most things better by charging and shooting them in the face.
I don't waste ammo powers on Vanguards extra slots, mostly lately I am using Geth Shield boost, to get +75 shield(not including upgrades) and 10% bonus damage. To me shielding up, then charging and getting a charge shield gives you that few second to kill your enemies and hide again.
I usually put a few points into shockwave and pull, but not many. For the most part my experience is Vanguard can kill most things better by charging and shooting them in the face.
#21
Posté 14 avril 2010 - 08:19
A Thermal Clip
#22
Posté 14 avril 2010 - 08:45
I am currently playing an insanity+ run with a very badly built vanguard with fery few upgrades. About to recruit Mordin to trigger horizon (everything else possible is done, excluding the firewalker horror), and I found cryo very useful. I used to go with inferno ammo, but freezing lasts much longer and the recuperating also takes some time which gives a bit more time to get the next attack ready.
The vanguard's two default ammo powers are more than enough for me, I rather use the loyalty power slot for neural shock, or in the case of the above build reave (which I don't like so much for the vanguard cause the cooldown is too long).
The vanguard's two default ammo powers are more than enough for me, I rather use the loyalty power slot for neural shock, or in the case of the above build reave (which I don't like so much for the vanguard cause the cooldown is too long).
Modifié par greghorvath, 14 avril 2010 - 08:49 .




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