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Learning to use the toolset


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12 réponses à ce sujet

#1
Raddom

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I understand that others, and I, have posted similar topics in the past about begginers trying to learn, but not knowing where to start. I request that someone point us novices in the right direction once more. I've been reading the wiki, but unfortunately, to me, it seems more like a referance more than a tutorial. I understand that it's really hard to explain everything the toolset contains, but that's not what I'm asking for.

All I want to know is where to take the first step, and how.

#2
AngeloBurton

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You might want to look in the wiki through the "Tutorials and how-tos" section.

#3
W1taker

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The first step is simply looking at the Wiki.



The toolset has not been out long enough for there to be the kind of detailed tutorials that you are looking for, hell i i haven't even been able to install the toolset over the past 3 days.

#4
Aeshyn Stormsinger

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Try this, made by Bug.Bear of the Dragon Age Modding Group. http://www.aherdofon...orial_draft.pdf

#5
Deathdude87

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and you n eed the PC game to use it, right?

#6
RanosB

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Deathdude87 wrote...

and you n eed the PC game to use it, right?

Yes, the toolset requires the installation of the PC version of the game.  It will not work with consoles.

#7
Raddom

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Well, in that case I guess its a waiting game.

#8
ixobelle

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one page one of the wiki, there's a whole section on how to get started. Just going through all of the tutorials one after the other should give you a good indication of how to get your feet wet.

I agree it isn't an entire lesson plan from Zero to Master, but it's a good start.

#9
st4rdog

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I've read most of the Wiki yet I still don't get how to create a level, place walls/objects, lightmap it then export it so I can walk around.



We need video tutorials.

#10
Nalencer

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I've never liked video tutorials. They're usually overkill, because text is just more straightforward in most instances. In this case especially, I think that text instructions are fine.

#11
Miinas

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First step: Look at the wiki.
Second step: Realize the wiki doesn't tell you enough to get started
Third step: WTF
Fourth step (optional): Come on here and see that others are just as puzzled as you are

This might help. It would have saved me a lot of time just to see these next few lines:
Create new area
File -> New -> Level (choose indoor or outdoor)
Palette window -> Models (so far I'm guessing these are all the building objects)

Those 3 lines should be the whole first tutorial if you ask me.

#12
st4rdog

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Miinas wrote...

First step: Look at the wiki.
Second step: Realize the wiki doesn't tell you enough to get started
Third step: WTF
Fourth step (optional): Come on here and see that others are just as puzzled as you are

This might help. It would have saved me a lot of time just to see these next few lines:
Create new area
File -> New -> Level (choose indoor or outdoor)
Palette window -> Models (so far I'm guessing these are all the building objects)

Those 3 lines should be the whole first tutorial if you ask me.

Yay. I finally put an object into my level.

#13
RaZoRShArP20

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Well what i have done is simply start out with the tutorial indeed and not knowing what the lingo talk is about.

I tried the NWN2 approach and create an area.. boy as i wrong.. and i am no working on a level .



how i approach mods may be useful .



Level editing

PLacables placing

Linking of areas

Test

Dialog: create the dialog and stuff like small scripts



Character creation

Placing them in the scene and appoint the conv files and script to them .



Crowd the place and final touches.



MObs: somewhere between character creation and placing them ...



animations





This is gonna be my workflow in order to complete my module .

though i probably will be doing stuff at random ehheeh



Think this workflow this way will help... though i probably will be shifting from one point to another .



Think the toolset is not that hard... you just need to know what to do where and how to put those together..

Apart from that it seens pretty straight forward though not very intuitive.

Also the adding of an SQL server is something different from the usual 2da files and what not .