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[RECRUITING] Dragon Age: Origins - Divinity


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#1
Silent Oblivion

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Dragon Age: Origins - Divinity is a brand new user module for the main Dragon Age: Origins game.
Based in the fantastic lore of Bioware's latest RPG, Divinity plans to create a wonderous story-driven experience, based on the history of the Elves and Andraste. With two new specilizations for each class, three new origin stories, six fully voiced companions and a campaign lasting around five to six hours, Divinity brings back the old days of Premium User Modules, with no price tag.

Storyline:
"And so we burned. We raised nations, we waged wars,
We dreamt up false gods, great demons
Who could cross the Veil into the waking world,
Turned our devotion upon them, and forgot you."


Dragon Age: Origins - Divinity places you back in the land of Ferelden, to the far south-west, more specifically the town of Abrandor. After completing one of three select Origin stories, your character is dropped into a new episodic epic questline, part of the 'Tales of the Coast' saga.
Thousands of years ago, before recorded history, the Elves were a florishing race, one of pure lore, an advanced language and strong religious beliefs. This vast knowledge was lost after hundreds of years of inprisonment and slavery - mostly to the powerful race of humanity. To all the other races of the World, they were simply vermin, and second-class. Centuries of this has made it instinct. The Lands are so used to the racism that it has become second-nature.
Not only are most Elves resented, though, they are also resentful. The years that had been stripped away from them because of enslavement could not be counted. The amount of parents that saw there children take the same path of misery of them was unprecendated.

Deep in the frozen trenches of the Frostback Mountains, a tainted God lays in wait. To him, the ancient elves that he lived alongside left his marvellous cities to populate new lands and live in perfect harmony. He had believed all these years that Elves were the dominant species. He ponders on this, and rests alone in what was once the largest underground Elvish city, oblivious to what the Elves had lost and become.
Thousands of years ago, when the Elves fitted the old God's image, they had promised to return, after all other races had learned their ways and knew of the might of their Gods and the ablities they held. This did not happen, and the slavery began, and slowly the promise was forgotten, cast away into the depths by time. Eventually, only the family with direct descentance from the first Elvish leader held the information and passed it down through generations, the last child of the family was Andraste's friend, Thane Shartan. Though he fell after Andraste was betrayed, he kept the information to the grave, with no son or daughter of his own to pass it on to. He kept a book alongside him always, and this held the promise, and a device, much like a clock, which was the key to returning to the mystical cities. The old God did not know of this, and assumed all was well.

Meanwhile, upon discovery of the battleground where Andraste rebelled against the Tevinter Imperium, bodies of the dead begin to resurface and the Chantry hopes to recover more clues to Andraste's history. Her advisors and allies, noteably Thane Shartan, were found. Now, the Chantry plans to take these bodies to Denerim, to lie them to rest alongside their kin and fellow warriors.
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Your character comes into the story at the town of Abrandor, after your Origin storyline. Here, your saviour, Prophet, a mysterious hermit who helped you in your Origin story (Prophet acts as a Duncan-esque character) tells you news that a Chantry wagon and patrol had been ambushed by a group of mysterious hooded 'bandits' and that they had killed everyone at the scene. The escort wagon was also taken, which was carrying several bodies from the battleground. He then uses the fact that he saved your life to send you to investigate, and that you owe him a great debt. He then admits that he cannot come, but 'will return' to help when you need aid.
Soon enough, you character returns to Abrandor to look for clues to where the carriage was attacked and tries to find revelations to who did it.
Here, you will enlist two new party members, for the first step into the story...

Features:
As mentioned before, Dragon Age: Origins - Divinity features numerous ideas for your character. As a side note, you cannot import a previous Dragon Age - Origins or Awakening character into the module, only create a-new. In this module, you are not a Grey Warden, and the story is not linked to the main campaign of Origins. This is a different character in a brand, new story.
It also works both ways, you cannot export a character from Divinity into Awakening or Origins and this is because of equipment variation and storyline purposes.

- Three new Origin stories:
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Town Guard - Warrior, Rogue - All races
Apostate Apprentice - Mage - Elf, Human
Adventurer - All classes, all races

- Two new specilizations for each class:
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More to be revealed soon.

- A episodic length campaign:
Divinity is just the first step to a much larger and epic campaign, split into around six hour gameplay chunks. This works like a TV-series, Divinity is just the pilot. Each episode will have a cliffhanger ending and will be continued in the next. We are aiming for around three or four episodes.

- Brand new characters, all fully voiced acted:
With original and deep characters, we want you to know and love them as much as you do with the Origins characters. With some unique party members, and each with a determined and deep background. Origins party approval makes a return too, expect to not get along with some characters.

- Romances
Alot of people were disappointed at the fact that not much of your romance was continued in Awakening. In Divinity, there is a wide range of characters to equally fall for. Your romances will also continue throughout the episodes, as well as the characters you meet stay with you throughout.

Q&A:

What's the release date for Divinity?
Currently, we are not willing to give a definate date, though we will say, because of the episodic structure, you will see it fairly soon.

Is there new items & equipment in Divinity?
Yes, there is. Using the tier system from Origins, you won't see any items that are as powerful as Awakening, but there are still lots of great stuff. We also have alot more specilization certain items, full hermit type robes and special heavy cleric armor, for example.

When will we see some gameplay and some of the new stuff mentioned?
Soon. Very soon.
:devil:

Be sure to ask questions on this thread. We'll be sure to keep you guys updated too.
Also, be sure to tell us if you spot any mistakes on the thread.

We are also recruiting heavily. Currently, this is a two-man project, and to complete it, we need some avid toolset buddies. We are a dedicated team, and will see the project through to the end.
If your interested in helping out and joining the team, either leave a message on this thread, or send me an e-mail
E-mail:
BlackOpsRacoon@hotmail.co.uk
Be sure to state what you do and why you want to join. Some work examples would be great too.

We also need six voice actors, three male and three female. Be sure to send me an e-mail using the address above!!

Thanks for reading, folks!
Josh Higgins
Project Lead

I hope its okay to post this in both recruiting and general, but I've noticed a couple of others doing the same =]

Modifié par Silent Oblivion, 14 avril 2010 - 09:51 .


#2
ponozsticka

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Looks interesting, but I guess you really need more then 2 people to finish something thus huge :) Wish you luck and looking forward :)

#3
helios0684

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This looks interesting. I might be interested in helping and getting some modding experience. Let me know whatcha need. I can do quite a bit of pretty much anything.

#4
Stippling

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Judging by the flashy nature of the advertisement, I actually think this looks pretty cool and I'm very excited. However I'm curious about your past modding experience? What are your credentials, if you do not mind me asking?

#5
Silent Oblivion

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Stippling wrote...

Judging by the flashy nature of the advertisement, I actually think this looks pretty cool and I'm very excited. However I'm curious about your past modding experience? What are your credentials, if you do not mind me asking?


While this is my first mod that I'm leading, I've worked on numerous mods doing mostly graphic design work. Its going to be a big change of pace, as I'm directly in control of the entire project.

But, I'm sure that I can do it, and will deliver.

Back to your question, here you can see 'Paranormal' a mod that I was working on last year, as the lead level designer:
http://www.moddb.com/mods/paranormal

As for other mods, I mostly just do a couple of things and move on. This project is going to be one that I'm not 'contracting', I' m part of the development team.

Thanks for the feedback so far guys, I'll be sure to keep it updated :bandit:

Modifié par Silent Oblivion, 13 avril 2010 - 09:34 .


#6
Stippling

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Seems very cool man. I've bookmarked this page and I'll watch it with keen interest. I'm pretty busy right now, and my skills are fairly limited, but if you're still in early production in a month I may ask what I can do to help.

#7
helios0684

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I am interested in writing / design, concept art / graphics, and scripting if you want real specifics. :)

#8
Silent Oblivion

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helios0684 wrote...

I am interested in writing / design, concept art / graphics, and scripting if you want real specifics. :)


We don't currently have any scripting postitions taken, so that would be fantastic =)

I'll send you a message.

#9
Elvhen Veluthil

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Great to hear you are working on something about the elves. I am also working on a story about them, and lore-wise our tales have some similarities (Shartan plays a role in my story also) and some differences (the place where his remains are to be found and what is to be found in it).



Good luck :)

#10
g0d85

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I would be interested in writing, building, and level design. Still trying to get comfortable with scripting. =D If accepted, I would need to know what kind of enviorments I would be creating.

#11
NoAngel89

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I'd like to join, this sounds like a really cool module and endevour, I'd like to design face morphs for ya, I normally don't like showing off my work, but heres a couple of morphs I've done

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my warden mod

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earliest verson of the warden mod

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Sten Mod

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A blood Elf Concept I never released

www.dragonagenexus.com/downloads/images/723-1-1265584359.png

and a link to a face morph I made based on the concept art of Warhammer Elves and Night Elves of WoW, this is was also design to match moonwing's armor and rode set.

I really love make face morphs out of concept art, and try to make it work, and I would love the challenge of making whatever face morph you throw at me. If you'll have me, I'd be honored if I can join you on this endevour

www.dragonagenexus.com/downloads/file.php
elve redesign mod

Oh and one more thing

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this is a face morph I was maing for my Elves Redesign, kinda looks like Zelda, but I was wondering if you consider making this babe your Andraste

if you're interested in my other works, you can check out my main profile page on Nexus

www.dragonagenexus.com/modules/members/index.php

Modifié par NoAngel89, 15 avril 2010 - 08:41 .


#12
bjcuda

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Hi,

My name is Barbra.  I was a technical writer and publication specialist for 25 years and love to write dialog and the accompanying logic.  I am a stickler for proper grammar and punctuation and know when to break the rules to get the desired, dramatic effect. 

I spent two years working on an NWN2 campaign (over 1000 lines of dialog and six mods) until I upgraded to Win7 and couldn't use the toolset anymore.

I am working on porting my campaign over, but it is only in the concept stages right now.

I built about 20 areas for my NWN2 campaign and am interested in doing the same using the DA toolset. 

I have done some scripting in the NWN2 toolset and I don't think it has changed much in the DA toolset.

I can do some small character voices, you know wailing villagers and the like, and will gladly lend my children's voices.  They are actually very good little actors.

Your concept looks well-developed and I am interested in helping with the project.  I will reload NWN2 and try to get some snaps of my areas to show my work.  I am also going to try to extract my dialog from the NWN2 toolset, and if successful, will send that along, too.

#13
Silent Oblivion

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Thanks for all the interest, guys, it really does help a lot.

Just a small update, work on the module will be started by early next week, the team building aspect is almost completed, and all that is really left to do is gain a couple more members for areas with positions unfilled, and sort out an easy way for the entire team to communicate. Once I've sorted these things out, and everybody on the team has direction, work will be shown relatively quickly.

I'm planning to set up an developer forum in the coming days, this will most definatly act as the main source of communication.

If you have appiled to join and haven't recieved any form of message back, then expect one soon. We've had alot of e-mails and applications, so I just need to finish sorting through and contact anyone I haven't yet repiled to.

Again, thanks for the moral support, interest and feedback. It really helps the mod florish.
Josh Higgins

Modifié par Silent Oblivion, 16 avril 2010 - 12:49 .


#14
MysteriXOX

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Hi there,

If there is anything I can do to help please let me know. I am new around the place but I do have a flair for writing and graphics and I am brushing up on my scripting and the toolset. Otherwise, I am happy to support your project as a cheerleader.



Have fun




#15
Silent Oblivion

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Update on the developer forum.

It's up, and most of the team should have their invites!

Modifié par Silent Oblivion, 18 avril 2010 - 10:15 .