It's Too Hard!
#26
Guest_Julian_Kraynog_*
Posté 14 avril 2010 - 12:26
Guest_Julian_Kraynog_*
#27
Posté 14 avril 2010 - 01:26
p.s. I also saved space in my first playthroughs by selling off bombs, poisons, traps and ingredients, except the ingredients for lyrium and health pots. There was enough else to learn.
Modifié par DWSmiley, 14 avril 2010 - 01:36 .
#28
Posté 14 avril 2010 - 01:44
#29
Posté 14 avril 2010 - 02:08
I enjoy the game being as difficult as it is. Bring on the pain.
p.s. Sending the dog after any mage on the screen makes for an easier game. Hah! Nom nom nom.
#30
Posté 14 avril 2010 - 04:35
#31
Posté 15 avril 2010 - 01:19
#32
Posté 15 avril 2010 - 01:25
#33
Posté 15 avril 2010 - 01:57
Weiser_Cain wrote...
I've started a new game since I foolishly picked powers that interested me
There's nothing wrong with making a few different character concepts and playing them through the early portions of the game as a series of training sessions to get familiar with the manner in which the game works before moving on to a more serious attempt to actually complete the game with a character you really like.
DA:O is especially easy to do this with since you can play through multiple origins and on to say Lothering without touching the bulk of the main story line and by the time a character is finished with the Lothering area you should have a fairly god feel about how the character is working out for you.
I ran through several origins on normal difficulty in this manner (finding the first few quite challenging) and by the time I was ready to take a character beyond Lothering I was also ready to move them all up to the Hard difficulty without too many issues for most characters.
(Some characters and partys had to retreat to normal for the occasional very difficult battle after failing to get through them after a few tries but I don't have an issue with doing that).
#34
Posté 15 avril 2010 - 02:22
Also, the quest I was on is incredibly long so having next to nothing in my inventory is something I want to do before taking it on.
Random encounter grinding may be an option, though I dread it.
#35
Posté 15 avril 2010 - 02:32
Having an empty inventory before heading out on a quest is a great idea. Grinding random encounters won't get boring for you because they're not really random. There's a set number, some of which require a plot trigger before they appear.
#36
Posté 15 avril 2010 - 02:35
#37
Posté 15 avril 2010 - 06:02
Also, some boss battles seem to have a lot to do with luck. If that Omega Ogre suddenly decides to do nothing else but continuously do that knock-down-everybody thing you just have to hope beyond hope he won't resist that paralysis yet again while Cone of Cold is cooling down.
And god forbid he does that grabby pummeling move, and he resists everyone and their mabari's worth of special grab-interupting attacks. That's one of your party down right there. And then he DOES IT AGAIN.
Modifié par EatinMcRib, 15 avril 2010 - 06:11 .
#38
Posté 15 avril 2010 - 06:53
I just wanted to add that I did Warden's Keep for the first time last night with the same character/party, and experimented with the difficulty settings. The "Easy" setting was exactly what I described above, and reflected what my game switched to without notice, and it was much too easy. The "Nightmare" setting was more like what I'm used to, so I agree with EatinMcRib's assessment that the game only really has two difficulty settings. Though that doesn't explain why my game suddenly changed between the two. It was always on "Easy", but was certainly harder than that for most of the game, only to get suddenly easier towards the end.However, at a certain point towards the end of the game, everything got a lot easier and I could literally kill regular darkspawn mobs in one strike. And I was kind of disappointed... Even the bosses melted away in front of me, and I no longer had to worry much about tactics.
My point is: if the game feels too hard, play around with the difficulty settings. Not just to make it easier, but to make sure the difficulty is actually what you have selected.
#39
Posté 15 avril 2010 - 07:55
actually, correct use of these would render the game an automated process.
Modifié par BomimoDK, 15 avril 2010 - 07:56 .
#40
Posté 15 avril 2010 - 07:59
I do that on a regular basis, and buy good things like The Forlorn coat for Leliana...the Magisters staff for myself....wintersbreath for Morrigan...keep collecting and selling...make good gold.
By the way...try to open EVERY container, chest, the little stones (i forget now what they are called...but they are on the ground) and you can find fire arrows and ice arrows...something you can't buy from a vendor i don't think.
And of course, money.
#41
Posté 15 avril 2010 - 08:12
It's easy to get turned off by the crappy loot you find in locked chests, but taking and selling them all really does add up for a pretty sovreign.MistySun wrote...
By the way...try to open EVERY container, chest, the little stones (i forget now what they are called...but they are on the ground) and you can find fire arrows and ice arrows...something you can't buy from a vendor i don't think.
And of course, money.
#42
Posté 15 avril 2010 - 03:14
#43
Posté 15 avril 2010 - 05:25
Play on easy or normal.
Pause often!
Have a mage with "Cone of Cold" spell in your group. Any spell, that stalls groups of enemies is useful. Cone of Cold is perfect for that purpose.
When you get to choose the next location to go out of a wide selection: Don't start with Orzammar, Brecilian Forest or Denerim. Those areas are a bit harder for low levels.
Some fights are optional and may include extremely powerful foes.
If a fight is impossible, travel to another area and gain more experience there before you pursue your original path.
Buy backpacks. You can get 2 before the battle of Ostagar starts. Get them, because later it may be too late.
Make sure you have a good supply of healpotions. It helps to have at least one character with herbalism, so you can create your own.
Search for more hints and tipps and strategies.
Have fun!
#44
Posté 15 avril 2010 - 05:31
That might sound condescending, but it's true. This is a game where if you build your characters wrong and choose the wrong party members, you will die, and repeatedly.
I almost feel like it's complaints like this that caused BioWare to totally gut any and all difficulty from Awakening.
Modifié par searanox, 15 avril 2010 - 05:32 .
#45
Posté 15 avril 2010 - 05:33
#46
Posté 15 avril 2010 - 06:18
Some areas are harder than others. Slightly spoilery, but read this if you want more details:
http://dragonage.wik...u_should_follow
Overall the game is not too hard, think. But it just might have a steeper learning curve than most modern games.
Modifié par Cyberfrog81, 15 avril 2010 - 06:22 .
#47
Posté 15 avril 2010 - 06:21
http://social.biowar.../9/index/146463
http://social.biowar.../9/index/151399
These are community members teaching you how to kick some serious @ss in this game.
#48
Posté 15 avril 2010 - 06:56
Levels
1-5 - OMG I'm getting pwned, I have almost no abilities, my gear is crap, the DAHKSPAHN have magic, range, everything!
Levels 7-11 - ok fights feel more balanced now, I can kill stuff and keep moving on without having to constantly pull single mobs, oh look a nice weapon finally!
Levels 12-15 - getting easier, almost nothing can stop me
Levels 16-32 (awakenings) Wow my Cat just beat the final boss using only 1 paw!
#49
Posté 15 avril 2010 - 07:59
#50
Posté 15 avril 2010 - 11:24
I wonder if you said this on your FIRST playthrough. Because otherwise, yes, it is condescending. Of course it's easy to play it "right" after multiple playthroughs when you know exactly what you will face, what combos work, what spells are good, etc. But most of us having a hard time early on are on our FIRST playthrough where you don't know everything ahead of time. And edited to add, the troubles are occuring ealry in the game when the concensus is that the combat IS harder.searanox wrote...
The game isn't too hard, you're just playing it wrong.
Modifié par FBG_Loke, 15 avril 2010 - 11:26 .





Retour en haut






