Aller au contenu

Photo

It's Too Hard!


  • Veuillez vous connecter pour répondre
80 réponses à ce sujet

#26
Guest_Julian_Kraynog_*

Guest_Julian_Kraynog_*
  • Guests
If you are able to buy all the back packs available to you in the game, the maximum inventory you can have is 125 items. If you have the Warden's keep DLC, you'll be able to store 80 items in the chest. If you want to manage items, see what items you are actually going to use. They may be weapons, armor, crafting items and so on. Most common items you'll find are roots, salves and poultices. Roots like Eflroots and Deathroot take only one item slot even if they are 99 of them each. If you cross 99 Elfroots or Deathroots, then they'll start accumulating into another backpack slot. Weapons, Armor and other accessories take up one item slot each. For example, if you have collected two daggers of the same, you'll see them as Dagger(2) but unlike roots they take up 2 item slots. So if you wanna get back some empty space, the first thing you want to do is sell the weaponry and armor(better than to destroy them, they provide good money).

#27
DWSmiley

DWSmiley
  • Members
  • 1 431 messages
The learning curve is steep. Start on easy or normal and read the guides in the Character Builds forum. After a couple of playthroughs, you'll find nightmare easier than whatever you started with. Ditto with the inventory. It's too small because you don't know what to keep. Once you realize you don't need four spare sets of armor "just in case" you'll have plenty of room. And *always* buy two backpacks from the quartermaster in Ostagar - one immediately and another when you return from the Korcari Wilds. They are far cheaper than any others.

p.s.  I also saved space in my first playthroughs by selling off bombs, poisons, traps and ingredients, except the ingredients for lyrium and health pots.  There was enough else to learn.

Modifié par DWSmiley, 14 avril 2010 - 01:36 .


#28
PhoneofClouds

PhoneofClouds
  • Members
  • 8 messages
Yeah, eventually Nightmare will become easy and you will be wanting the Nightmare+ mod. Eventually... So sad it doesn't work for Awakening.

#29
overwine

overwine
  • Members
  • 47 messages
I compare Dragon Age to Baldur's Gate in a lot of ways. If you didn't have your tactics down in BG you were likely to lose at least one party member. And they didn't get back up without visiting a temple hah.



I enjoy the game being as difficult as it is. Bring on the pain.



p.s. Sending the dog after any mage on the screen makes for an easier game. Hah! Nom nom nom.

#30
soteria

soteria
  • Members
  • 3 307 messages
Get Heal, Force Field, Cone of Cold, and the first three glyph spells. Learn to use them, and you can handle pretty much everything out there. For mages, Dog's Overwhelm, Crushing Prison, Mana Clash, Glyph of Neutralization, Arrow of Slaying, or a friendly Templar will work pretty well. Just kill mages first regardless of what else you do. If you're struggling on any particular fight (or just in general) there are a number of videos in the link in my signature that should help.

#31
Weiser_Cain

Weiser_Cain
  • Members
  • 1 945 messages
I've started a new game since I foolishly picked powers that interested me

#32
Jonp382

Jonp382
  • Members
  • 1 375 messages
I believe there is a mod that will allow you to redistribute your abilities, if you're on PC.

#33
wanderon

wanderon
  • Members
  • 624 messages

Weiser_Cain wrote...

I've started a new game since I foolishly picked powers that interested me


There's nothing wrong with making a few different character concepts and playing them through the early portions of the game as a series of training sessions to get familiar with the manner in which the game works before moving on to a more serious attempt to actually complete the game with a character you really like.

DA:O is especially easy to do this with since you can play through multiple origins and on to say Lothering without touching the bulk of the main story line and by the time a character is finished with the Lothering area you should have a fairly god feel about how the character is working out for you.

I ran through several origins on normal difficulty in this manner (finding the first few quite challenging) and by the time I was ready to take a character beyond Lothering I was also ready to move them all up to the Hard difficulty without too many issues for most characters.
 
(Some characters and partys had to retreat to normal for the occasional very difficult battle after failing to get through them after a few tries but I don't have an issue with doing that).

#34
Weiser_Cain

Weiser_Cain
  • Members
  • 1 945 messages
The game favors certain tactics and abilities over others. When a monster is immune to the bulk of your abilities and your staff, it's the game that's at fault.
Also, the quest I was on is incredibly long so having next to nothing in my inventory is something I want to do before taking it on.
Random encounter grinding may be an option, though I dread it.

#35
soteria

soteria
  • Members
  • 3 307 messages
There's only one enemy I can think of that meets your description, and it's optional. Also, you can come back later after clearing the area and do it then. I'd also say that the spells this monster is immune to are some of the strongest ones in the game for most battles. And, even if it's immune to most of your mage's spells, it can't be immune to all of them (not for a PC), and plus, there's always the easy difficulty and potions, and the possibility you might have been doing it wrong. Some bosses can be very punishing to melee attackers...



Having an empty inventory before heading out on a quest is a great idea. Grinding random encounters won't get boring for you because they're not really random. There's a set number, some of which require a plot trigger before they appear.

#36
FBG_Loke

FBG_Loke
  • Members
  • 94 messages
I found the game very frustrating early on in my first (current) playthrough. But I am finding that as I progress, and I'm still early, that it is getting easier and easier. My characters are right around level 11, so not to deep in the game, and I just had my first day where not once did I have to reload due to death. I imagine some if it is due to getting used to the interface and the spells. But I think it is more the fact that I am catching up to the enemies in skills now.

#37
EatinMcRib

EatinMcRib
  • Members
  • 166 messages
In my experience the game only has two real difficulties: ****easy and ******-hard. I feel anything above Normal are just minor variations of Normal. What real defense do you have against one or two consecutive fireballs? If it's on normal or above, you're really close to wiping. That's just the nature of the beast, I guess. It's either steamroll or be steamrolled. Any more balancing would most likely have to do with remaking the entire combat system from scratch.

Also, some boss battles seem to have a lot to do with luck. If that Omega Ogre suddenly decides to do nothing else but continuously do that knock-down-everybody thing you just have to hope beyond hope he won't resist that paralysis yet again while Cone of Cold is cooling down.

And god forbid he does that grabby pummeling move, and he resists everyone and their mabari's worth of special grab-interupting attacks. That's one of your party down right there. And then he DOES  IT  AGAIN.

Modifié par EatinMcRib, 15 avril 2010 - 06:11 .


#38
Lexaconn

Lexaconn
  • Members
  • 24 messages
Quoting myself ;) :

However, at a certain point towards the end of the game, everything got a lot easier and I could literally kill regular darkspawn mobs in one strike. And I was kind of disappointed... Even the bosses melted away in front of me, and I no longer had to worry much about tactics.

I just wanted to add that I did Warden's Keep for the first time last night with the same character/party, and experimented with the difficulty settings. The "Easy" setting was exactly what I described above, and reflected what my game switched to without notice, and it was much too easy. The "Nightmare" setting was more like what I'm used to, so I agree with EatinMcRib's assessment that the game only really has two difficulty settings. Though that doesn't explain why my game suddenly changed between the two. It was always on "Easy", but was certainly harder than that for most of the game, only to get suddenly easier towards the end.

My point is: if the game feels too hard, play around with the difficulty settings. Not just to make it easier, but to make sure the difficulty is actually what you have selected.

#39
BomimoDK

BomimoDK
  • Members
  • 806 messages
crowd control such as sleep, paralyze, waking nightmare, cone of cold, horror, and petrify are essential spells for any group. if you have them all, you could solo with a mage, keep popping these at any groups and kill one at a time. the game is conquerable with the right mindset and inventiveness.
actually, correct use of these would render the game an automated process.

Modifié par BomimoDK, 15 avril 2010 - 07:56 .


#40
MistySun

MistySun
  • Members
  • 959 messages
The inventory limit has an advantage though...you can always leave a point in the game..(except when are in the Branka trap...or the Final battle with the AD).return to camp or to a vendor and sell all the items you don't need.
I do that on a regular basis, and buy good things like The Forlorn coat for Leliana...the Magisters staff for myself....wintersbreath for Morrigan...keep collecting and selling...make good gold. :D

By the way...try to open EVERY container, chest, the little stones (i forget now what they are called...but they are on the ground) and you can find fire arrows and ice arrows...something you can't buy from a vendor i don't think.
And of course, money.

#41
EatinMcRib

EatinMcRib
  • Members
  • 166 messages

MistySun wrote...

By the way...try to open EVERY container, chest, the little stones (i forget now what they are called...but they are on the ground) and you can find fire arrows and ice arrows...something you can't buy from a vendor i don't think.
And of course, money.

It's easy to get turned off by the crappy loot you find in locked chests, but taking and selling them all really does add up for a pretty sovreign.

#42
khathaway71

khathaway71
  • Members
  • 68 messages
<-----Has to cheat to win.

#43
Zenon

Zenon
  • Members
  • 602 messages
There are some almost fool-proof hints on how to beat the game. Here is a small selection:



Play on easy or normal.

Pause often!

Have a mage with "Cone of Cold" spell in your group. Any spell, that stalls groups of enemies is useful. Cone of Cold is perfect for that purpose.

When you get to choose the next location to go out of a wide selection: Don't start with Orzammar, Brecilian Forest or Denerim. Those areas are a bit harder for low levels.

Some fights are optional and may include extremely powerful foes.

If a fight is impossible, travel to another area and gain more experience there before you pursue your original path.

Buy backpacks. You can get 2 before the battle of Ostagar starts. Get them, because later it may be too late.

Make sure you have a good supply of healpotions. It helps to have at least one character with herbalism, so you can create your own.

Search for more hints and tipps and strategies.

Have fun!

#44
searanox

searanox
  • Members
  • 714 messages
The game isn't too hard, you're just playing it wrong.

That might sound condescending, but it's true. This is a game where if you build your characters wrong and choose the wrong party members, you will die, and repeatedly.

I almost feel like it's complaints like this that caused BioWare to totally gut any and all difficulty from Awakening.

Modifié par searanox, 15 avril 2010 - 05:32 .


#45
Zy-El

Zy-El
  • Members
  • 1 614 messages
Go to Brecilian Forest and initiate the quest but do not go into the Brecilian forest. That way, you can access the Dalish merchant/armourer and get as much elfroot = heal poultices as you can afford. You can do the same thing with the Circle of Magi quest to access the merchant there and get as much lyrium as you can afford to make potions.

#46
Cyberfrog81

Cyberfrog81
  • Members
  • 1 103 messages
Early random encounters can get rough. I really dreaded them with my first character (Warrior Dwarf). Playing on Hard with my second character now, a Rogue. Such a fun character, I almost look forward to the encounters now.

Some areas are harder than others. Slightly spoilery, but read this if you want more details:
http://dragonage.wik...u_should_follow

Overall the game is not too hard, think. But it just might have a steeper learning curve than most modern games.

Modifié par Cyberfrog81, 15 avril 2010 - 06:22 .


#47
0LunarEclipse0

0LunarEclipse0
  • Members
  • 184 messages
These 2 links will help you.

http://social.biowar.../9/index/146463



http://social.biowar.../9/index/151399



These are community members teaching you how to kick some serious @ss in this game.

#48
Haexpane

Haexpane
  • Members
  • 2 711 messages
Dragon Age Origins "scales" like this



Levels

1-5 - OMG I'm getting pwned, I have almost no abilities, my gear is crap, the DAHKSPAHN have magic, range, everything!



Levels 7-11 - ok fights feel more balanced now, I can kill stuff and keep moving on without having to constantly pull single mobs, oh look a nice weapon finally!



Levels 12-15 - getting easier, almost nothing can stop me



Levels 16-32 (awakenings) Wow my Cat just beat the final boss using only 1 paw!

#49
MasterOfIce

MasterOfIce
  • Members
  • 7 messages
Hit pause often

#50
FBG_Loke

FBG_Loke
  • Members
  • 94 messages

searanox wrote...

The game isn't too hard, you're just playing it wrong.

I wonder if you said this on your FIRST playthrough. Because otherwise, yes, it is condescending. Of course it's easy to play it "right" after multiple playthroughs when you know exactly what you will face, what combos work, what spells are good, etc. But most of us having a hard time early on are on our FIRST playthrough where you don't know everything ahead of time. And edited to add, the troubles are occuring ealry in the game when the concensus is that the combat IS harder.

Modifié par FBG_Loke, 15 avril 2010 - 11:26 .