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It's Too Hard!


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#51
soteria

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I had a hard time on my first playthrough. It's not a very nice thing to say, but he's right. The game can be as easy as you make it, though I would expect most people to struggle somewhat on their first game, unless they do a lot of research before building their character.

#52
xCirdanx

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It´s not that hard realy, you will get used to it very fast, of course it helps if you are familiar with this kind of games. Then it will be easy for you and as much as i enjoy the combat it system, it lacks the depth of the old D&D games.



If you play again as a mage, just get the healing spell, it will make your life easier, you will get the better spells later on and just stay far away from the fights. Rogues are midd- to late game bloomer (especially if you take the lock picking skills first).



There will be some fights you will find hard the first time, like Gaxkang or the High Dragon. However these fights are optional and can be done later in the game when you fell strong enough.



As some said, there are good guides out there if you want to read them, otherwise just play around you can change the difficulty anytime.



Yes the inventory is really a bit to small and yes there is friendly fire so watch out where you aim that fireball ;)


#53
searanox

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FBG_Loke wrote...

searanox wrote...

The game isn't too hard, you're just playing it wrong.

I wonder if you said this on your FIRST playthrough. Because otherwise, yes, it is condescending. Of course it's easy to play it "right" after multiple playthroughs when you know exactly what you will face, what combos work, what spells are good, etc. But most of us having a hard time early on are on our FIRST playthrough where you don't know everything ahead of time. And edited to add, the troubles are occuring ealry in the game when the concensus is that the combat IS harder.

The problem is that I feel like a lot of the people who claim the game is too hard, take a blunt-force approach to playing.  While you can definitely do min-max builds that make the game easier than it probably should be, the fact is that on normal, simply allocating points based upon the skills your character has (i.e. dexterity and strength for a sword/shield warrior), you will be just fine.  My biggest problem upon starting was simply that I didn't make effective use of my party or my abilities.  Rather than saving them for opportune moments, pausing the game, and setting up tactics, instead I just spammed them as much as I could.  The game offers ample tutorials on how to do all of this, and while it doesn't baby you, it shouldn't take too long before you get the hang of it, so long as you pay attention to what's happening.

Think a little!  If one fight is giving you trouble, then you shouldn't just keep doing the same thing over and over!  Maybe you need to use a new spell, or coordinate the use of your abilities, or remember to properly draw aggro, or use an item... many games have trained players to except they can mash the attack button and win, but Dragon Age requires rudimentary tactical thinking to excel at.  The difficulty doesn't come from the game so much as it does from the approach the player takes.

Modifié par searanox, 16 avril 2010 - 01:01 .


#54
perry2

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My first play through I was a wimp. Depends on your choice of starting characters of course. A fart will drop a fledgling mage. But we tend to play the way we know and if you are a bit more head on as a result of other RPG experience then it could be as simple as that. My second play through I was more patient, lots of ranged attacks and keyed on selecting the weapons and skills that made me a better attacker. I chose much better and found the game much less challenging the second play through. The random encounters are a bit silly I agree. The game scaling up the difficulty means penniless stooges in the wilderness are tougher than many of the plot enemies. This disappears as your game levels up though. Weapon specializations and premium weapons turn the balance in your favor.

#55
Weiser_Cain

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searanox wrote...

FBG_Loke wrote...

searanox wrote...

The game isn't too hard, you're just playing it wrong.

I wonder if you said this on your FIRST playthrough. Because otherwise, yes, it is condescending. Of course it's easy to play it "right" after multiple playthroughs when you know exactly what you will face, what combos work, what spells are good, etc. But most of us having a hard time early on are on our FIRST playthrough where you don't know everything ahead of time. And edited to add, the troubles are occuring ealry in the game when the concensus is that the combat IS harder.

The problem is that I feel like a lot of the people who claim the game is too hard, take a blunt-force approach to playing.  While you can definitely do min-max builds that make the game easier than it probably should be, the fact is that on normal, simply allocating points based upon the skills your character has (i.e. dexterity and strength for a sword/shield warrior), you will be just fine.  My biggest problem upon starting was simply that I didn't make effective use of my party or my abilities.  Rather than saving them for opportune moments, pausing the game, and setting up tactics, instead I just spammed them as much as I could.  The game offers ample tutorials on how to do all of this, and while it doesn't baby you, it shouldn't take too long before you get the hang of it, so long as you pay attention to what's happening.

Think a little!  If one fight is giving you trouble, then you shouldn't just keep doing the same thing over and over!  Maybe you need to use a new spell, or coordinate the use of your abilities, or remember to properly draw aggro, or use an item... many games have trained players to except they can mash the attack button and win, but Dragon Age requires rudimentary tactical thinking to excel at.  The difficulty doesn't come from the game so much as it does from the approach the player takes.

As funny as it sounds you can't just magic up a new spell in the middle of a quest. My first build wasn't combat oriented enough, you're way off base trying to guess my approach to the game.
Your posts are all kinds of offensive by the way.
There are things I can do easily that you probably can't, but I'm not going to post in a way that suggests you're stupid for not being able to do it.

#56
soteria

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As funny as it sounds you can't just magic up a new spell in the middle of a quest. My first build wasn't combat oriented enough, you're way off base trying to guess my approach to the game.

Your posts are all kinds of offensive by the way.

There are things I can do easily that you probably can't, but I'm not going to post in a way that suggests you're stupid for not being able to do it.




No, but you can use spells you haven't been using, switch characters, or, in most cases, leave and go quest somewhere else. Doing some sidequests might actually result in "magic[ing] up a new spell" for you. Instead of taking offense at his post, you might have actually read it. Unless you think making a mistake or having bad habits makes you stupid, he didn't say that. He *did* say that he himself was playing wrong at first, and assumed that you were/are probably doing the same thing.

#57
AlanC9

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Weiser_Cain wrote...
As funny as it sounds you can't just magic up a new spell in the middle of a quest. My first build wasn't combat oriented enough, you're way off base trying to guess my approach to the game.


So don't make us guess. What was in your first build and what is in the current one. And more importantly, why?

#58
Weiser_Cain

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AlanC9 wrote...

Weiser_Cain wrote...
As funny as it sounds you can't just magic up a new spell in the middle of a quest. My first build wasn't combat oriented enough, you're way off base trying to guess my approach to the game.


So don't make us guess. What was in your first build and what is in the current one. And more importantly, why?

First build was a sort of smooth talking Necromancer, great in conversation, not so great at fighting the big battles.
New Mage is a healer with fire for better direct damage. However that's on hold as I made a fighter to test how much easier it is to play (and maybe unlock something) and it is easier.
Why? All my characters are from previous things I've done, like short stories or other games, I've been playing that Necromancer since NWN.

#59
soteria

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/shrug. The walking bomb skills are great, and mages don't really need combat training, so I'm not sure why points in persuade would have hurt you. Mages don't really have any talents that aren't combat-related, and most skills aren't very helpful to a mage in combat, either.

I'm not a huge fan of Raise Dead, but I'm not really a summons type of guy. It's a solid spell, and the affliction line has a lot of great spells. Sleep, Paralysis, Miasma, Hexes, Horrify, Death Cloud... IMO the cold line of spells would also go great with a Necromancer, and between the cold spells, affliction spells, and the walking bomb -> raise dead line, you'd have a great caster.

There's lots of different ways to play the game, and very few spells are really useless. Just bear in mind that the spells farthest to the right are typically strongest, so you're better off filling out an entire line rather than picking a bunch of tier 1 spells. There are a few exceptions. Mind Blast, Heal, Winter's Grasp, and Affliction Hex are all great standalones that make a solid addition to any mage's spellbook.

Modifié par soteria, 16 avril 2010 - 05:25 .


#60
Synnworld

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do what game designers and developers do, use cheat codes.

#61
Weiser_Cain

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Synnworld wrote...

do what game designers and developers do, use cheat codes.

They play the game a lot from the moment it's playable and know how it works from the inside out.

#62
AlanC9

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Weiser_Cain wrote...
They play the game a lot from the moment it's playable and know how it works from the inside out.


Not really. It's pretty clear that Bio's designers didn't work through the implications of how stats work in DA, or they wouldn't have made constitution and willpower into dump stats. Most complex games have exploits in them that the designers never considered.

As soteria mentions, a necromancer has a lot of good stuff available. On your other character, fire and healing are a good start, though you'll need to pick up other offensive stuff as well.

#63
FBG_Loke

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I do think that much of the frustration you'll find in all these "it's hard" threads are from early game players. The beginning game is tough. Not only are you trying to figure out how to build your character, you are also trying to figure out the interface while being generally weaker than the opponents you are fighting. For me personally, my party is just now hitting the level 11/12 range. Early in this game, I was dying all the freaking time. Now I've gone a few days without a single reload. I just think for first play through folks, combat IS tough. And I think a lot of the responses come from people that are on play through XX that have forgotten that fact because it is all second nature to them now. Therefore the posts come as (or truly are) a bit condescending at times. But stick it out, and you can find plenty of gems interspersed throughout the thread.

#64
Kenrae

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bassmunkee wrote...

The Uncanny wrote...

Weiser_Cain wrote...

I get the feeling that easy would be too easy.
And while I'm complaining, the inventory is too small.


Well... just try it. If it IS too easy then bump it back.

And you're right. The inventory limit makes me want to scream. Thank **** for the chest that comes with Warden's Keep!

LOL
You can hold what, 70 items initially regardless of weight, AND within that limit you can hold multiples of the same item. What's wrong with that?
It means you get to some points where you have plan what you pick up, what you destroy, and what you return for. So you have to think.
Maybe that's what you don't like. :P ;)


I was going to say something similar. Inventory was never an issue for me.

And on difficulty, my first run was on hard, and my second on nightmare. But I have a lot of experience in CRPGs, my first one was Dark Heart of Uukrull from 1990.

#65
Urshakk

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Ah yes, the learning curve. My first time playing was on normal, and I was a sword & shield warrior, I died so many times. (Don't want to think about if I was a mage!) Mostly because I was still learning about the game and didn't know what was going to happen. Stick with it though, you'll soon get the hang of it and only a few select fights will give you pause.

#66
YukonSoldier

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Question...How many times did you all have to change charaters or reload before you felt comfortable an adverage for you? This is my second character and she has done great all the way through getting the Elves to join. But she is sucking in bigg battles (anything with enemies more then 15).

#67
AlanC9

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Never. But my first PC was a wizard, so I had an advantage there. OTOH, you can't really gimp a warrior or rogue all that badly.

#68
Hundbert

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I don't know if this has been said already but 90% of the times when you feel the game is too hard is because you visited an area at a too low level.

Goto dragon age wikia and search for challenge scaling to see what i mean.

#69
soteria

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YukonSoldier wrote...

Question...How many times did you all have to change charaters or reload before you felt comfortable an adverage for you? This is my second character and she has done great all the way through getting the Elves to join. But she is sucking in bigg battles (anything with enemies more then 15).


What is it about the big battles that makes you feel like your character is bad?  Are you dying fast, or not doing much damage?  What type of character do you have?  For any big fight, using some crowd control is helpful.  Sleep, Cone of Cold, Paralyze, and the Glyph spells are all great for that, just to name a few.

#70
Weiser_Cain

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Hundbert wrote...

I don't know if this has been said already but 90% of the times when you feel the game is too hard is because you visited an area at a too low level.
Goto dragon age wikia and search for challenge scaling to see what i mean.

That would spoil the game for me.

#71
Gill Kaiser

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I started on Normal, found it too easy, and settled on Hard for the duration. IMO it's the perfect difficulty.

#72
metalcraze33

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enable cheats I did way more fun

#73
FBG_Loke

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I finally got the PC version and it seems to be running ok on my laptop. So I am now concurrently running a Mage on the PC and a Rogue on the console. So far, I haven't come anywhere close to a death with the Mage, but it may be to early to compare the two experiences. But I do have to say, the interface has been a pleasure so far on the PC. I can see where it will make combat MUCH easier. Question is, will I be happy if it becomes easy? Or will it be a case of "careful what you wish for?"

#74
Domyk

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You should check out some of the mods for the PC.

#75
Weiser_Cain

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I will but I don't cheat or mod before I complete the game at least once.