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What is it with some people's logic?


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#101
Kileyan

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JohnnyDollar wrote...

If they do that, then there will be some big time retconning or some serious incontinuity I would think.


I don't think that level of retconning will ever happen or be needed, but we aren't talking about something that hasn't been done before. I really really hope they don't do it, but worst comes to worse and they need a shortcut, the Lazarus project went into mass production.

Of course at that point we are just a step away from Shep and the Illusive Man creating a clone army from perfect soldiers. It won't happen:)

Maybe we over estimate the cost of voice acting? I'd be interested to see what is costs for example to pay someone who does voice acting for a living, as opposed to paying a big name actor for voice acting and the extra perk of using his name as a selling point.

Perhaps the real costs are the creation models which can sort of be re-used, I dunno.........

#102
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DarthCaine wrote...

It all depends on whether
BioWare is not too lazy to make multiple squad mates based on your
choices (for example if Garrus dies, we get a new ME3 squad mate to
replace him who isn't recruitable if most squad mates survived)

And BioWare would have to make only 16+
different characters, all with full dialogue and romances (and they'd
have to make some new squad mates to replace the dead characters and for
the Default Shepard most WILL be dead)

Why would they have to make 16+ characters? 
That is assuming that everyone is alive in your save game?
We talking about squadmates or or cameos?

If you killed off all but 2 squadmates in ME2, then how many available squadmates will be in ME3 with an import. Everyone is alive all of the sudden in default plus a dozen extra characters just for me and my save import?

Modifié par JohnnyDollar, 15 avril 2010 - 01:56 .


#103
DarthCaine

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JohnnyDollar wrote...

Why would they have to make 16+ characters? 
That is assuming that everyone is alive in your save game?
We talking about squadmates or or cameos?

I'm saying that for them all to be squad mates would be very difficult to make

Ashley, Kaidan, Liara, Tali, Garrus, Wrex, Miranda, Jacob, Mordin, Zaeed, Kasumi, Grunt, Jack, Thane, Samara, Morinth
That's 16 (from which you can get 15 max in one playthrough, but they still have to make the others)

The + is for new characters meant to replace dead ones

For the Default Shepard most WILL be dead, and BioWare wouldn't want new players to feel left out, would they

Modifié par DarthCaine, 15 avril 2010 - 01:58 .


#104
royceclemens

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See, they went through all this trouble to engineer a suicide mission where team members can die. Furthermore, they programmed a seemingly endless supply of permutations within the mission itself, be it whether you didn't recruit some sqadmembers or got some squadmembers killed before you even got off the Normandy.



That's a ton of trouble to go through right there, and that's just the last forty-five minutes of the game. Wouldn't it be easier to spread all this out through a forty hour game like they would through ME3? Isn't all this silly horsecrap about the resources involved in bringing everyone back really just moot?



And even if they did decide to relegate everyone to cameos and bring in a whole new squad, letting the fan-crap hit the fan, what are they going to do in defense of themselves? Plead ignorance about the product THEY made? "Well, we didn't KNOW everyone would figure out the algorithm on how to get people killed and how not to! Even WE didn't know what you could have done, even though we programmed the game!"



Not to mention it would probably cost more to design planets, levels and missions to facilitate a whopping fifteen different cameos. Not to mention greatly overextending the story to facilitate them all.



No. I refuse to accept that. BioWare has made mistakes in the past, but never anything on that level.

#105
Juztinb42

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Bucky_McLachlan wrote...

They wouldn't go through the trouble of making this full game that's all about the personal story of each squadmate only to side line them in the next game. People that think otherwise are stupid, and most likely children with little life experience. LOL @ paying voice actors not being cost affective.

I guess you haven't met Ashley or Kaidan yet, huh.  Might wanna get on that before you claim things that aren't true.

#106
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DarthCaine wrote...

JohnnyDollar wrote...

DarthCaine wrote...
And BioWare would have to make only 16+ different characters, all with full dialogue and romances (and they'd have to make some new squad mates to replace the dead characters and for the Default Shepard most WILL be dead)

Why would they have to make 16+ characters? 


Ashley, Kaidan, Liara, Tali, Garrus, Wrex, Miranda, Jacob, Mordin, Zaeed, Kasumi, Grunt, Jack, Thane, Samara, Morinth
That's 16 (from which you can get 15 max in one playthrough)

The + is for new characters meant to replace dead ones

For the Default Shepard most WILL be dead, and BioWare wouldn't want new players to feel left out, would they

Ok so Bioware is going to have to have a total of about 30 squadmates in the install files for ME3?

#107
DarthCaine

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JohnnyDollar, it seems to me like you didn't really understand my post

DarthCaine wrote...

The reason why only Garrus and Tali were recruitable in ME2 was because they can't die in ME1

Wrex, Ashley and Kaidan weren't squad mates in ME2 'cos they could die in ME1 and BioWare was too lazy to make multiple full squad mates from which you can get only one (in the Ash/Kaidan choice). Liara wasn't a squad mate 'cos the other LIs weren't

(A hopeful reason would be that they did so that the variations in ME3 would be much less and the ME1 characters could die only once, just like all of ME2's squad)

It's the same reason why only Oghren was recruitable in DAO:A (he can't die). Morrigan also can't die but wasn't recruitable 'cos the other LIs (Leliana, Zevran and Alistair) could die

BioWare is infamous for making little to no consequences

It all depends on whether BioWare is not too lazy to make multiple squad mates based on your choices (for example if Garrus dies, we get a new ME3 squad mate to replace him who isn't recruitable if most squad mates survived)

BioWare has 3 paths:

1. They take the ME2/DAO:A road and make a whole new crew (for which a lot of people would be angry) and once again proving that your choices don't matter and BioWare is lazy

2. They make some of the characters, that aren't LIs, recruitable (that's Wrex, Grunt, Mordin, Legion, Samara,Morinth, Zaeed and Kasumi)

3. They make ALL the LIs recruitable (for the others non LIs it's up to them)

DarthCaine wrote...

Andrew_Waltfeld wrote...

Of course, some consider that bio-ware will just throw everyone in because it is the final chapter.

And BioWare would have to make only 16+ different characters, all with full dialogue and romances (and they'd have to make some new squad mates to replace the dead characters and for the Default Shepard most WILL be dead)

It's not very realistic thinking, is it?



#108
DarthCaine

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JohnnyDollar wrote...

Ok so Bioware is going to have to have a total of about 30 squadmates in the install files for ME3?

If they want everyone to be squad mates, then yes, there would be >30 squad mates (which would cost them tons of money and work)

#109
Onyx Jaguar

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Bioware has hit a roadblock for VA. This would be the only reason they would change what they normally do. It wouldn't be out of design it would be out of cost. Unless they cut out some of those characters entirely. No cameo or any other role.

#110
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nevermind

Modifié par JohnnyDollar, 15 avril 2010 - 02:03 .


#111
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DarthCaine wrote...

JohnnyDollar wrote...

Ok so Bioware is going to have to have a total of about 30 squadmates in the install files for ME3?

If they want everyone to be squad mates, then yes, there would be >30 squad mates (which would cost them tons of money and work)

I don't see that happening.

#112
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royceclemens wrote...

See, they went through all this trouble to engineer a suicide mission where team members can die. Furthermore, they programmed a seemingly endless supply of permutations within the mission itself, be it whether you didn't recruit some sqadmembers or got some squadmembers killed before you even got off the Normandy.

That's a ton of trouble to go through right there, and that's just the last forty-five minutes of the game. Wouldn't it be easier to spread all this out through a forty hour game like they would through ME3? Isn't all this silly horsecrap about the resources involved in bringing everyone back really just moot?

And even if they did decide to relegate everyone to cameos and bring in a whole new squad, letting the fan-crap hit the fan, what are they going to do in defense of themselves? Plead ignorance about the product THEY made? "Well, we didn't KNOW everyone would figure out the algorithm on how to get people killed and how not to! Even WE didn't know what you could have done, even though we programmed the game!"

Not to mention it would probably cost more to design planets, levels and missions to facilitate a whopping fifteen different cameos. Not to mention greatly overextending the story to facilitate them all.

No. I refuse to accept that. BioWare has made mistakes in the past, but never anything on that level.

So what are they going to do about the dead squadmates in my save imports?  They gonna retcon them?

#113
Andrew_Waltfeld

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JohnnyDollar wrote...
Let me ask you this.  Who do think is going to be alive in the default  ME3 game?  So far nearly everybody is dead in the default.  Wrex, Rachni, Council, Rana Thanoptis, etc..
What roles did they play in ME2 if they were alive in your import?

Also, who would I have as squadmates in ME3 if I killed all but 2 squadmates in my import?  I still won the game though. 


everyone more than likely. I don't see why not. You formed this group of bad-***es and to help go destory the collectors and now onto the reapers and suddenly they go "Ah i forgot I left the oven on!?". Bioware knew perfectly well what they were getting into and said that killing off characters will have consequences. Making them magically dissappear is not an consequence.

depending if 6 months have gone by, thane will be dead, probably Zaweed has moved on his ever-lasting quest to kill that blue suns guy.... to be honest. those are really the only ones I could see if they werent completely loyal to you.

Reapers > more important then you leaving their ovens on.

If people went though the worse possible playthrough of both ME1/ME2, they are going to have like... 6 squadmates, if they kept every alive... they have like 16. Coolio. More squadmates for them. They of course, will have less content if you kill off your squadmates, but that is your choice is it not?

I listed in another thread my reasons why people are turning this horse into an elephant.

Modifié par Andrew_Waltfeld, 15 avril 2010 - 02:09 .


#114
DarthCaine

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Andrew_Waltfeld wrote...

If people went though the worse possible playthrough of both ME1/ME2, they are going to have like... 6 squadmates

Actually it's 4: Ashley/Kaidan, Liara and two ME2 survivors

#115
Onyx Jaguar

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In the Default most likely Miranda, Jacob and Garrus are the ones who will make it.



Samara/Morinth creates a problem. Grunt is optional. Legion is optional. Mordin is squishy, Tali is to but she could make it. Jack and Thane have been written into a corner.



Zaeed and Kasumi being DLC, expect them to get Shale'd although Zaeed could make it because Robin Sachs is all over the last few Bioware games, as is the same with Steve Blum (Grunt)

#116
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Andrew_Waltfeld wrote...

JohnnyDollar wrote...
Let me ask you this.  Who do think is going to be alive in the default  ME3 game?  So far nearly everybody is dead in the default.  Wrex, Rachni, Council, Rana Thanoptis, etc..
What roles did they play in ME2 if they were alive in your import?

Also, who would I have as squadmates in ME3 if I killed all but 2 squadmates in my import?  I still won the game though. 

everyone more than likely. I don't see why not. You formed this group of bad-***es and to help go destory the collectors and now onto the reapers and suddenly they go "Ah i forgot I left the oven on!?". Bioware knew perfectly well what they were getting into and said that killing off characters will have consequences. Making them magically dissappear is not an consequence.

depending if 6 months have gone by, thane will be dead, probably Zaweed has moved on his ever-lasting quest to kill that blue suns guy.... to be honest. those are really the only ones I could see if they werent completely loyal to you.

Reapers > more important then you leaving their ovens on.

If people went though the worse possible playthrough of both ME1/ME2, they are going to have like... 6 squadmates, if they kept every alive... they have like 16. Coolio. More squadmates for them. They of course, will have less content if you kill off your squadmates, but that is your choice is it not?

I listed in another thread my reasons why people are turning this horse into an elephant.

Wrex is dead in the ME2 default.  Is Bioware gonna retcon him and make alive in the ME3 default?
What about Kaiden/Ash?  You can't have both on your squad.  One was killed on Virmire. 

So all former squadmates will be alive in the default game for ME3?

If I only have 6 squadmates alive in my import into ME3, then I will be able to win the game with that?

You know how big the game is going to be in that scenario in terms of cost, time, and size?

Modifié par JohnnyDollar, 15 avril 2010 - 02:28 .


#117
TheLostGenius

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What is it with this thread's logic? Some people!!

#118
Andrew_Waltfeld

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JohnnyDollar wrote...

Andrew_Waltfeld wrote...

JohnnyDollar wrote...
Let me ask you this.  Who do think is going to be alive in the default  ME3 game?  So far nearly everybody is dead in the default.  Wrex, Rachni, Council, Rana Thanoptis, etc..
What roles did they play in ME2 if they were alive in your import?

Also, who would I have as squadmates in ME3 if I killed all but 2 squadmates in my import?  I still won the game though. 

everyone more than likely. I don't see why not. You formed this group of bad-***es and to help go destory the collectors and now onto the reapers and suddenly they go "Ah i forgot I left the oven on!?". Bioware knew perfectly well what they were getting into and said that killing off characters will have consequences. Making them magically dissappear is not an consequence.

depending if 6 months have gone by, thane will be dead, probably Zaweed has moved on his ever-lasting quest to kill that blue suns guy.... to be honest. those are really the only ones I could see if they werent completely loyal to you.

Reapers > more important then you leaving their ovens on.

If people went though the worse possible playthrough of both ME1/ME2, they are going to have like... 6 squadmates, if they kept every alive... they have like 16. Coolio. More squadmates for them. They of course, will have less content if you kill off your squadmates, but that is your choice is it not?

I listed in another thread my reasons why people are turning this horse into an elephant.

Wrex is dead in the ME2 default.  Is Bioware gonna retcon him and make alive in the ME3 default?
What about Kaiden/Ash?  You can't have both on your squad.  One was killed on Virmire. 

So all former squadmates will be alive in the default game for ME3?

If I only have 6 squadmates alive in my import into ME3, then I will be able to win the game with that?

You know how big the game is going to be in that scenario in terms of cost, time, and size?


why would they ret-con him when they have made an alt for him already? Kaiden/ashley I belive is selected by default depending upon what gender you choosed.... 

I am not bioware, but this is speculation based upon what I have heard, and seen, and my own views on the subject. Take them as you will, but my word is not god.

You assume that you have to go and magically recruit the 12 again. What happens if the team is still together? o ho ho, suddenly we have what? 4 recuitments to do and 12 squadmates already onboard. People are assuming you have to recruit them again. Why? you already recruited them, they know the reapers are inbound, why would they leave? Did they leave their stoves on or something?

Modifié par Andrew_Waltfeld, 15 avril 2010 - 02:27 .


#119
curly haired boy

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You know how big the game is going to be in that scenario in terms of cost, time, and size?

no, i don't. nobody does.

#120
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JohnnyDollar wrote...
So what are they going to do about the dead squadmates in my save imports?  They gonna retcon them?


My guess is they simply won't exist for you in that import, the same way Zaeed and Kasumi do not exist if you did not download them in ME2.

  ME2  works just fine with 10 squadmates (or even fewer if you do not activate someone).  Works fine with 12.    They could have written everything except the last mission to work with even fewer, because bottom line: you only ever take 2 characters with you at a time for most of the missions.

Yes, in ME2 the defaults were all mostly renegade decisons that left out content (not sure why they did that ), but they could make the default the more inclusive "save everyone" paragon path too, if they wanted.  It's a default--they can set it however they want.

 If they don't give people a save with most of the squad alive, then my guess is they do it to force replay value for ME2  for those who don't want to miss out on any content in ME3.

Now one thing I'm not sure how to factor into what BW will  actually do is  DLC.  We know they want to save some stuff to gut us for more money to get that continuing stream of revenue (that's why MMo's are so popular to build...its the monthly fee they all want).  Especially if the only way to include returning favorite characters is to make them kind of swappable and not integrated heavily with the main story, that seems a set up for maybe offering them (or some of them) as DLC.   

#121
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Andrew_Waltfeld wrote...

JohnnyDollar wrote...

Andrew_Waltfeld wrote...

JohnnyDollar wrote...
Let me ask you this.  Who do think is going to be alive in the default  ME3 game?  So far nearly everybody is dead in the default.  Wrex, Rachni, Council, Rana Thanoptis, etc..
What roles did they play in ME2 if they were alive in your import?

Also, who would I have as squadmates in ME3 if I killed all but 2 squadmates in my import?  I still won the game though. 

everyone more than likely. I don't see why not. You formed this group of bad-***es and to help go destory the collectors and now onto the reapers and suddenly they go "Ah i forgot I left the oven on!?". Bioware knew perfectly well what they were getting into and said that killing off characters will have consequences. Making them magically dissappear is not an consequence.

depending if 6 months have gone by, thane will be dead, probably Zaweed has moved on his ever-lasting quest to kill that blue suns guy.... to be honest. those are really the only ones I could see if they werent completely loyal to you.

Reapers > more important then you leaving their ovens on.

If people went though the worse possible playthrough of both ME1/ME2, they are going to have like... 6 squadmates, if they kept every alive... they have like 16. Coolio. More squadmates for them. They of course, will have less content if you kill off your squadmates, but that is your choice is it not?

I listed in another thread my reasons why people are turning this horse into an elephant.

Wrex is dead in the ME2 default.  Is Bioware gonna retcon him and make alive in the ME3 default?
What about Kaiden/Ash?  You can't have both on your squad.  One was killed on Virmire. 

So all former squadmates will be alive in the default game for ME3?

If I only have 6 squadmates alive in my import into ME3, then I will be able to win the game with that?

You know how big the game is going to be in that scenario in terms of cost, time, and size?


why would they ret-con him when they have made an alt for him already? Kaiden/ashley I belive is selected by default depending upon what gender you choosed.... 

I am not bioware, but this is speculation based upon what I have heard, and seen, and my own views on the subject. Take them as you will, but my word is not god.

You assume that you have to go and magically recruit the 12 again. What happens if the team is still together? o ho ho, suddenly we have what? 4 recuitments to do and 12 squadmates already onboard. People are assuming you have to recruit them again. Why? you already recruited them, they know the reapers are inbound, why would they leave? Did they leave their stoves on or something?

Are you assuming Wrex will be a squadmate?

I like talking about it and I am speculating too.  Heck everyone is, and maybe Bioware still is too.  I am not assuming that I would need to be recruiting 12.  12 was how many that was recruited in ME2, so I am not assuming that 12 will be in ME3 just because they were in ME2. 

Where are you getting the number 4 from?


I am assuming that Bioware will basically follow the same path that they have wiith ME1 and 2.  That is the source that I am going by.  The game has been linear so far.  Will that cease in ME3?

Modifié par JohnnyDollar, 15 avril 2010 - 02:54 .


#122
Onyx Jaguar

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TheLostGenius wrote...

What is it with this thread's logic? Some people!!


This thread has abandoned logic!  On to this one http://social.biowar...index/2267863/1

#123
Onyx Jaguar

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If Bioware does the exact same thing they did in ME 1 and ME 2, the amount of squadmates they would create would not be much of a problem. Tying them into the main story in any sort of way would be.

#124
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Peppard wrote...

JohnnyDollar wrote...
So what are they going to do about the dead squadmates in my save imports?  They gonna retcon them?

My guess is they simply won't exist for you in that import, the same way Zaeed and Kasumi do not exist if you did not download them in ME2.

  ME2  works just fine with 10 squadmates (or even fewer if you do not activate someone).  Works fine with 12.    They could have written everything except the last mission to work with even fewer, because bottom line: you only ever take 2 characters with you at a time for most of the missions.

Yes, in ME2 the defaults were all mostly renegade decisons that left out content (not sure why they did that ), but they could make the default the more inclusive "save everyone" paragon path too, if they wanted.  It's a default--they can set it however they want.

 If they don't give people a save with most of the squad alive, then my guess is they do it to force replay value for ME2  for those who don't want to miss out on any content in ME3.

Now one thing I'm not sure how to factor into what BW will  actually do is  DLC.  We know they want to save some stuff to gut us for more money to get that continuing stream of revenue (that's why MMo's are so popular to build...its the monthly fee they all want).  Especially if the only way to include returning favorite characters is to make them kind of swappable and not integrated heavily with the main story, that seems a set up for maybe offering them (or some of them) as DLC.

They killed all of those in the default because the game costs less to develop that way IMO.

You don't think a force replay is a little rigid for a business to do?

DLC would most likely come into play for all squadmates to return IMO.

#125
Nightwriter

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It depresses Nightwriter when people go on about these pesky cost, time, and resource limitations. Depresses her, I tell you. She does not like to hear about reality.

La la la! Na na! I am not listening! Not listening! My game will be limitless! LIMITLESS, I tell you!! Everything I hope for can be achieved! La la la!