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CC to Preset


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#1
bjcuda

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I have a character I created in CC.  I would like to take her head morph and use it as a preset.  Where do I find the files for her head so that I can include them in the override directory and chargen file?

Thanks for the help.

#2
eucatastrophe

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I'm not very great at these things, but if you have the toolset, you can copy one character's morph to another by coping it from one save to the next.

#3
Loc'n'lol

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If you're talking about the separate CC (not the one that came with the game), you should have a .chr file with the name of your character in <Your documents>/Bioware/Dragon Age/Pre-release Characters/.

Open that with the toolset. Under top-level struct there are three structs, first one is called char mop.

Now go File -> New -> GFF (Eclipse Format), and copy and paste each field under char_mop into the top-level struct of your new file. Change the value of the top-level struct to Type: MOP, Version: V1.0. and save as the name of your preset (HM_CPS_P01.mop, for example) and if you didn't mess up anything, that should do it.

#4
eucatastrophe

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_Loc_N_lol_ wrote...

If you're talking about the separate CC (not the one that came with the game), you should have a .chr file with the name of your character in /Bioware/Dragon Age/Pre-release Characters/.
Open that with the toolset. Under top-level struct there are three structs, first one is called char mop.
Now go File -> New -> GFF (Eclipse Format), and copy and paste each field under char_mop into the top-level struct of your new file. Change the value of the top-level struct to Type: MOP, Version: V1.0. and save as the name of your preset (HM_CPS_P01.mop, for example) and if you didn't mess up anything, that should do it.


Question:
If I like the way a character looks in-game, is there any way I can get its head saved into a toolset for future use?

#5
Loc'n'lol

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I don't know of any way to do that (the file format is quite different, as is the data inside), yet the character creator manages mostly fine. Mostly.

#6
eucatastrophe

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_Loc_N_lol_ wrote...

I don't know of any way to do that (the file format is quite different, as is the data inside), yet the character creator manages mostly fine. Mostly.


Dang :(
So if I understand you correctly, there is not possible: making a character in-game, then taking it into the toolset or the character creator tool?

#7
eucatastrophe

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eucatastrophe wrote...

_Loc_N_lol_ wrote...

I don't know of any way to do that (the file format is quite different, as is the data inside), yet the character creator manages mostly fine. Mostly.


Dang :(
So if I understand you correctly, this is not possible: making a character in-game, then taking it into the toolset or the character creator tool?



#8
Loc'n'lol

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Basically I don't know how you could possibly convert a .mor into a .mop or .mrh, seems like a lot of information is lost in translation. So, no.



.mop to .mrh seems actually possible, though. The structure is slightly different, one is GFF, the otheris XML, but basically both contain the positions of the sliders in the editor/toolset. I don't think anyone has bothered making a tool that does that, though, and it'd probably be easier to just copy manually the values of the sliders from the CC to the toolset.

#9
eucatastrophe

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AH :(

Well thanks for your help. Like a fool, I did not take screenies when creating this guy.

Oh well, another 5 hours creating a character, huzzah!

#10
bjcuda

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_Loc_N_lol_,



You ROCK!



Thanks