Stanley Woo wrote...
Make sure we don't create something that breaks box office records and makes millions upon millions of dollars in just the release weekend? Lots of movies open up with a blast on their opening weekend. Its their ability to maintain in the top three that determines if its actually good.
Make sure we don't make something that's talked about everywhere? Crystal Pepsi was talked about globally when it came out. It was generally realized to be a bad idea.
Make sure people don't come out of experiencing our product with wonderment and awe, to the point of feeling disappointed that the real world can't measure up? I come out of sci-fi moves all the time disappointed the world doesnt measure up. After all its Sci-fi... Everyone has blasters, they travel in space at faster than light speeds, alien races, laser swords, droids. I come out of fantasy movies disappointed I cant conjure fireballs with magic in my hands. People also experience wonderment and awe in the fact that Uwe Boll can still get work and paid for it on top of that.
Make sure that our products are only critically successful rather than commercially successful? Critical success leads to commercial success. New fans and players are buying the original Mass Effect game and coming into the universe on word of mouth. Most games have their six or so months of greatest and are then tossed aside for the next "cool" thing. Not alot of games can claim to still be selling copies at over two plus years old.
Modifié par GothamLord, 14 avril 2010 - 10:56 .