[quote]smudboy wrote...
[quote]Arijharn wrote...
The problem with your example however is that other than for DLC characters, there are no issues of 'non-recruitment,' you
have to get all of them, therefore the issue is, while undoubtedly difficult to keep track of, is hardly the insurmountable problem you're trying to portray.
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What do you mean? The design must obviously include and deal with all scenarios.
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Because you're over-complicating it. It's not as if you can choose to recruit Thane or not during the course of ME2, you
have to recruit Thane to complete the story. You have the option of choosing who to recruit first between Thane and Samara for example, but that's the limitation of it.
To further my example, Thane and Samara would have opinions for example on the events/choices you make during the course of ME3, but in no way would they be instrumental in them (in the same way that you had to recruit your group of kick ass mercenaries during the course of ME2 in comparison), nor would they be essential in achieving your goal. This may be at the expense of storyline immersion of course, but that is irrelevant and what I'd argue as unavoidable too.
[quote]smudboy wrote...
[quote]Arijharn wrote...
If no character is really going to be holding essential gameplay progress (on the basis of the fact that they could die during the events of ME2) then the game development gets easier for them, not harder (because that's less variables they have to make sure of). If a character manages to survive the end of ME2, then the game would either know that you've passed the character's loyalty mission and/or (s)he got lucky when it came time to kill someone off... neither of those problems are insurmountable.
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The addition of dynamic states or variables makes things more complex. Your statement says nothing of design or complexity of development. As in my previous statement, the design is dealing with every instance of a variable, so it wouldn't make things easier: development simply must take into account all states of variables as listed. So, character A state1: living?, etc.
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I hear what you're saying, but it isn't an impossible situation to overcome, especially since no ME2 character (barring DLC) is avoidable. I can see that there could be more issues perhaps with them (DLC) however, but it would make sense in that regard to merely entertain those states depending on data retrieved from the ME2 game files (i.e., blissful ignorance otherwise).
As I see it, to continue your character states, I see it as:
character A state1: living
character A state2: dead
Wouldn't it therefore by either a boolean variable at least or even of a short integer or even character data type (if you want to get picky). Of course this would have flow on effects throughout the course of the game, but if a character doesn't really have a degree of control over the state of events of ME3 (like they didn't really have control over the events of ME2 other than a) Their loyalty mission or

The ability to progress to the next storyline chapter) then the workload is no real larger or smaller than the workload the developers had during the development of ME2 (I'd argue larger if only because they want to make their next game better than the one before).
In any case, this isn't truly 'dynamic,' as it's decided during the ending of ME2 and not (necessarily) during the events of ME3. If it is 'dynamically' changed during the events of ME3, then because the characters (the design) of the game is created in such a way that the characters are essentially self-contained, then the player wouldn't loose part of their experience. If Thane or Samara suddenly died during the course of ME3 then sure the game may get
harder but it wont suddenly make the game too hard to complete.
[quote]smudboy wrote...
[quote]Arijharn wrote...
To completely introduce new characters for the final level at the
expense of ME2 is overwrought. I think we will see a bevy of new characters (some of them recruitable by default), I don't necessarily disagree with the question of that some ME2 squad members will not be recruitable by default, I just think it's borderline retarded to say that
no me2 squad members will be recruitable by default. Why? because we don't know what 'default' means in regards to ME3 (Although I presume it'll be that only 2 or even 3 squadmates from the ME2 will survive, and of those, your guess is as good as mine. I would say that Miranda would be one, but Garrus and Tali are essentially the mascots for the game series)
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Why would we introduce new characters for the final level of ME3, at the expense of ME2? What overwrought scenario are you describing?
There is a small possibility that previous squadmates will be squadmates in ME3. One of the good things of ME3 is the design no longer has to worry about continuation issues: this is the end.
Considering the evidence against ME2 squadmates coming back as squadmates, it's not borderline retarded at all. We can say for certain, based on Casey's comments (unless he's just kidding), that there will be new ME3 squadmates. The possible ways I can foresee the ME2 squad coming back are: 1) cameo, 2a) plot driven cameo placeholders, 2b) plot driven squadmates, 3) placeholders, 4) functional squadmate placeholders.
I can't see DLC working at all, unless it operates as a 5) character driven squadmate placeholder
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The one thing to me that makes the most sense about the inclusion of ME2 characters is the fact that ME3 does not need to treat any character as essential (like Wrex, like Liara, like your Virmire survivor)... therefore everyone is fair game. In my view, that's far more liberating (especially since like I've been saying, no one would be essential to the progress of ME3).
As an example, Tali would be in your squad because her name is Tali vas Normandy (unless you killed her off during ME2). Tali however will have no bearing on your capability to finish ME3 though. She's not going to suddenly give you information that you would otherwise be unable to have in order to find some hidden nexus of Reapers. She may be there by default, she may not be... your guess is as good as mine.
Miranda would be in your squad for one of two reasons, she resigned, or she hasn't (and neither, in a way, have you). Miranda however will have no bearing on your capability to finish ME3 though. She's not going to suddenly give you information that you would otherwise be unable to have in order to find some hidden nexus of Reapers. She may be there by default, she may not be... your guess is as good as mine. Having said that, she is hard to kill off, perhaps chances are better than average that she'll be there as the token 'Cerberus' officer.
Add this rationalisation to your other squad mates.