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The only and enough reason NO ME2 SQUAD will be recruitable by default in ME3. (poll inside)


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#351
MrFob

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My guess on this matter is:

The ME2 crew will disperse in the beginning of ME3 (or the last DLC if they are clever) for one single reason (because coming up with one for each individually creates too many unbelievable situations). From this moment to the time the game actually starts, some time will pass to allow the former mates to setlle into their new location (much like ME2).

In the beginning of the ME3, you get a "core team" of maybe 4 members, that stay with you during the game. You will get about 20 main plot missions (length maybe a bit longer than the ME2 loyalty missions). In each mission you will meet one of you former crew, either from ME1 or ME2 (if alive). That guy will join you on the mission as a squad mate (the other one you can choose from your core team, if the specific guest character is dead you’ll have to go with two members of you core team). The “guest” mate will play a very important and interactive role during the mission but will not join you for a prolonged period. During the final hours of the game, you bring them all together for the show down, they each can play a role in the final few missions and maybe serve as squad mates again, too.

This way, BW limits the number of permutations down considerably because the appearance of each character is very predictable and constrained while at the same time giving all of them a meaningful reappearance and involvement in the plot.

It’s not perfect but I could live with it. I just don’t see us having all our old squadmates back plus more, which we need if all but 1 died on the SM.



But hey, it's just a guess.

#352
Zulu_DFA

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Alocormin wrote...

Ideally we at least get to spend a few more DLC's with our ME2 squadmates, and some new dialogue to go with that would be nice. I kind of want a new squad in ME3 to be honest, although I want the ME2/ME1 Squad cameos to be a little more in-depth than ME2's cameos were.



I see it possible.

Despite all expectations for the "bridging DLCs", I don't think there are going to be any after the "Liara vs. TSB" (which was planned long ago and even partially embedded in ME2). For one simple reason. The best writers' efforts will be now concentrated on the production of ME3. Until the bulk of the writing work for ME3 is finished, there will be only mindless shooting gallery and tech testing DLC, like the "Overlord".

But it would be a smart move to make one more bridging DLC closer to the ME3 release. And it could include a lot of interaction with the squadmates, since the voice actors will be doing the lines for their ME3 cameos anyway...

On another note, I now want the Mad Prophet from Omega for ME3 squadmate!

#353
TuringPoint

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That is logical, but I but I believe they've said that Lotsb was the beginning of a series of DLC that would significantly expand the ME universe. They've also talked about moving from DLC that happens before SM, and then DLC that happens after SM. We haven't gotten to after SM DLC yet; although Shadow Broker is at least after Horizon, and Liara knows whether you've completed the SM or not.

Still, it is possible we won't be getting a lot more. OR even nothing more. Maybe expanding the ME universe meant what they were going to do with DLC in ME3. But from what they've said, I am expecting at least one or two more DLC, perhaps of Overlord or slightly less in content amount.

I just think it's a waste, after all they've sold us on character development, to end it all there. There is so much hanging in the air as to how we move on to ME 3.

Perhaps they could have a farewell DLC later on. One last big mission, maybe a heist or attack on a Cerberus facility, to make sure that TIM doesn't come after them - and then they all say goodbye, because they need to move on and fight the good fight in their own ways.

Or just an implied goodbye, then a few months later ME3, and we get the pleasure of finding out what took the team apart.

TIM does tell Joker to bring the Normandy in to dock if Shepard dies.  Maybe TIM will ask for the same thing with Shep and crew?

Modifié par Alocormin, 16 septembre 2010 - 05:19 .


#354
CroGamer002

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zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz



Why is this bring back up?

#355
Guest_SwobyJ_*

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MrFob wrote...

My guess on this matter is:
The ME2 crew will disperse in the beginning of ME3 (or the last DLC if they are clever) for one single reason (because coming up with one for each individually creates too many unbelievable situations). From this moment to the time the game actually starts, some time will pass to allow the former mates to setlle into their new location (much like ME2).
In the beginning of the ME3, you get a "core team" of maybe 4 members, that stay with you during the game. You will get about 20 main plot missions (length maybe a bit longer than the ME2 loyalty missions). In each mission you will meet one of you former crew, either from ME1 or ME2 (if alive). That guy will join you on the mission as a squad mate (the other one you can choose from your core team, if the specific guest character is dead you’ll have to go with two members of you core team). The “guest” mate will play a very important and interactive role during the mission but will not join you for a prolonged period. During the final hours of the game, you bring them all together for the show down, they each can play a role in the final few missions and maybe serve as squad mates again, too.
This way, BW limits the number of permutations down considerably because the appearance of each character is very predictable and constrained while at the same time giving all of them a meaningful reappearance and involvement in the plot.
It’s not perfect but I could live with it. I just don’t see us having all our old squadmates back plus more, which we need if all but 1 died on the SM.

But hey, it's just a guess.


And I say...

ewwwwwwwwwwwww

That's even worse than the worst loyalty missions! :crying:

#356
Guest_SwobyJ_*

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Zulu_DFA wrote...

Alocormin wrote...

Ideally we at least get to spend a few more DLC's with our ME2 squadmates, and some new dialogue to go with that would be nice. I kind of want a new squad in ME3 to be honest, although I want the ME2/ME1 Squad cameos to be a little more in-depth than ME2's cameos were.



I see it possible.

Despite all expectations for the "bridging DLCs", I don't think there are going to be any after the "Liara vs. TSB" (which was planned long ago and even partially embedded in ME2). For one simple reason. The best writers' efforts will be now concentrated on the production of ME3. Until the bulk of the writing work for ME3 is finished, there will be only mindless shooting gallery and tech testing DLC, like the "Overlord".

But it would be a smart move to make one more bridging DLC closer to the ME3 release. And it could include a lot of interaction with the squadmates, since the voice actors will be doing the lines for their ME3 cameos anyway...

On another note, I now want the Mad Prophet from Omega for ME3 squadmate!


Script already done. Just a heck of a lot of drafts to do, as always.

There will be more bridging DLC, count on it. Following the pattern, one big thing ever 2-3 months. 2-4 more to go, give or take.

#357
Valmarn

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Today, I was thinking about this, and I thought of a suitable means of allowing some of our surviving Mass Effect 2 squadmembers to return in Mass Effect 3.
Regardless of how much trouble it would be, I would never expect BioWare to bring back every single suriviving squadmember. It is understandable that some of them, for one reason or another, would be unable to rejoin Shepard in Mass Effect 3: maybe Grunt went to Tuchanka to breed, and start a family (lol); maybe Samara continued to search the stars to ferret out injustice (or went back to hunting down Morinth, if you botched her loyalty mission); etc. Some may be available, but refuse to rejoin because of some of the choices you made in the game.
Let's say, for example, 2 particular party members will rejoin you (if they are alive) because you salvaged the Collector base, 2 will rejoin you if you destroyed it, and 2 will rejoin you regardless of what choice you made.
As I said, "if they are alive."
Now, if they didn't survive the suicide mission, it's very simple: they can't come back, and you go in search of people to replace them.

Or it could be as simple as the fewer people you have left, the fewer people you have on your squad. Again, there would be some who would not return as a squadmate, regardless of whether or not they survived the suicide mission, but others who would return as a squadmate, if they survived.

So, if BioWare decides to undertake the task of bringing back some of the Mass Effect 2 squadmembers, there two options: you track down people to replace them, or your team is that much smaller.

If they did this, think of the replay value Mass Effect 3 would have, and the replay value it would add to Mass Effect 2.

#358
ExtremeOne

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all i have to say is we better not be recruiting a new squad in ME 3

#359
KainrycKarr

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The LI's will probably return, and the slots for the non-LI squaddies will likely be filled with new squadmates.

Wrex = uniting the Krogan, Kaidan/Ashley = unknown, possible squadmates, Liara = Shepards alternative to Cerberus, as an information source, almost certainly not a squadmate.

At this point you have 6 squadmates, who must be interchangeable and non-story critical due to possibility of being dead, plus a possible seventh squadmate who may or may not be given a story-critical role(Ashley/Kaidan).

7 in total. So, assuming ME3 will have the same number of squadmates(50/50 chance imo). This leaves room for 5 brand spankin' new characters.

Now, if, say, your team died in ME2, then you are left with the five newbies + ashley/Kaidan. a six-man squad as in ME1. the six returns from ME2 are interchangeable "bonus" squaddies, if you will, that will basically just be there for continuation of their romance.

At this point you have a 12-man squad, as in ME2, comprised of both returning and new characters. New players are GUARANTEED to have a fair-sized team(plus motivation for going out and buying/playing the other two games, which is always a plus when you want to sell a product), and returning players get to have some favorites return.

This is, IMO, the most optimal, fair, and logical way to handle it for Bioware. However, it's still quite possible they will scrap the whole thing.

Modifié par KainrycKarr, 16 septembre 2010 - 08:45 .


#360
Heavensrun

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Zulu_DFA wrote...

Umanix wrote...

Zulu_DFA wrote...

http://social.biowar...956/polls/4680/

Now, Liara and Virmire Survivor are the only two former squadmates, that are alive in all saves. Others are expendable => waste of ME3 resourses.

=> ME2 squadmates => cameos, DLCs.
______________________________________
On another note, make up a list of up to 5 new squadmates you wish to be in ME5. Be serious!

Mine:

Feron
Batarian
Mordin's nephew
Turian female
Joker


Wouldn't it save more money if they just kept the squaddies from Mass Effect 2 as squaddies in Mass Effect 3? The way I see it:

You have 10 potential cameos. You have to script sequences for each of those cameos, and you have to record dialogue for those cameos. But if squadmates are dead, then these cameos don't happen. That's a lot of work for something so insignificant that may not show up in people's games anyway. Then you have to hire new voice talent for the new voice actors. New voice actors for new characters + voice actors for potential cameos = profit?

Not from where I'm standing. I think it's easier just to keep the squaddies to a squad composed of ME1 survivors and ME2 survivors. They're either in your squad and have some dialogue, or they're not. And...no thanks, I'd rather keep my squad limited to people I know. I don't want to see any new faces on Shepard's ship who arrived just in time to stop the galaxy from ending who weren't there from the first two times.


OK, what were they thinking when they made all the kewl fashion show winners expendable in the end of ME2?


They were probably thinking that most players who import a save to ME3 are going to work their way through such that their favorite characters survive, and most of them are going to have a handful of casualties at worst.  In other words, even if a few people died, MOST of the characters are going to be alive in ME3.  Since everybody has different prefferences, virtually all of the characters will see an appearance on SOMEBODY'S game, and since this is a franchise built on choices and consequences, it should be -expected- that not everybody is going to see every slice of content.

I see no good reason to leave out the existing squad, especially since this is the conclusion of Shep's story.

#361
PWENER

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The OP is an idiot.

#362
Aurica

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I don't see how it is technically possible to have ME2 squaddies recruitable in ME3.  It would be incredible time-consuming on Bioware part to get this done right.

Especially for vet players who will be porting from ME2 to ME3.   There are just too much variables with the ME2 squaddies since all 12 has a potential chance to be killed in the final mission.

It would have been alot easier for Bioware themselves to limited it to 1 outcome.  Either everyone lives or everyone dies.  

#363
Ieldra

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Aurica wrote...
I don't see how it is technically possible to have ME2 squaddies recruitable in ME3.  It would be incredible time-consuming on Bioware part to get this done right.

Why not. The easiest way to do this:
(1) Plan for certain team members to be in the team in ME3. Let's say it's the 6 LIs. Add a few news ones for variety.
(2) Those who're dead are dead. You don't get replacements. You have a smaller team and lose out on content related to them.
(3) If an old team member would have a role in the ME3 plot and is dead, replace him/her with a non-team stationary character with the minimum of interaction to get the plot element working. Sort of like with Wrex/Wreave.
(4) For new players, use a default starting condition where not all old team members are dead, so that they don't lose out on all of the content related to old team members, but don't make it perfect. 

That way, the only added work would be voice acting and scenes for replacements characters with a role in the plot. And they could be short and to the point instead of more personal and extended scenes with the old characters. The new ones would get regular new content. I think that's not too much work to ask for for character contuity. The only ones really stumped would be those with very few team members surviving from ME2 - but then, it's their own fault.

#364
Bourne Endeavor

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ExtremeOne wrote...

all i have to say is we better not be recruiting a new squad in ME 3


This is my opinion as well. We have a whole slew of interesting characters with a wide variety of personalities. The last thing I desire is another cast of characters, which would have striking similarities to our existing characters. Furthermore, it was wastes a large portion of time learning about them or we are left feeling void because the new cast is lifeless. I am of the firm belief that if the entire cast is cameo'd, ME3 will not be as close to as successful as ME2 was.

#365
mineralica

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I strongly hope that there was a reason of possibility of different choices. You don't start a thing if you can't finish it, right? So I wish my choices will influence on ME3 - turning two completely different characters into one "VS" was enough, thanks.

Wouldn't mind, however, see in squad: Aethyta, Ka(a)l'Reegar (btw he can also be dead), Krogan-Shaman, Kirrahe (also can be dead? you must be kidding) and female turian or drell Spectre

#366
Shockwave81

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Totally off topic, but I have to get something off my chest!!

I just read the review from the start of this thread (GameCritics.com). I liked it, and I agree with almost everything in it - except use of the word 'intergalactic'. Now I've seen it a few times on the forums, and I think it's used in-game as well.

I believe the intended word is 'interstellar' when travelling WITHIN a Galaxy, which (so far) is about as far as we can go in Mass Effect.  If I'm travelling to another city within my own country I don't say that I'm embarking on intercontinental travel...grrr.

Phew - just had to get it out there - didn't want to start a whole thread for a bugbear so I'll just hijack.

As you were!!

Modifié par Shockwave81, 31 octobre 2010 - 02:52 .


#367
Zulu_DFA

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Shockwave81 wrote...

use of the word 'intergalactic'. Now I've seen it a few times on the forums, and I think it's used in-game as well.

I believe the intended word is 'interstellar' when travelling WITHIN a Galaxy, which (so far) is about as far as we can go in Mass Effect.  If I'm travelling to another city within my own country I don't say that I'm embarking on intercontinental travel...grrr.


Right.

BioWare made this mistake at least twice in ME2. Once in an Omega news blurb, and once in the Codex.

There is nothing "intergalactic" in ME2. It's either "interstellar" or "galactic".

#368
Oblarg

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I still regret that there was no in-game consequence of letting your love interest die on Virmire, which is what I've done in several of my playthroughs.

#369
Shockwave81

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I find it amusing that there is no recognition of a Paragon going Renegade and vice versa. No "Shepard, you've changed" scenarios. That would have been quite clever on BioWare's part - but I guess it would have also been quite difficult to accommodate four distinct alignment outcomes for some (or all) decisions in ME1(Paragon->Paragon, Renegade->Renegade, Paragon->Renegade, Renegade->Paragon).

Modifié par Shockwave81, 31 octobre 2010 - 09:47 .


#370
GuardianAngel470

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My reasoning for their return is thus: It is much harder to kill most squadmates than it is to have them survive. Garrus, Miranda, Jacob, Grunt, and Samara pretty much last through most stuff. Tali, Legion, Mordin, Thane, and the rest are easier to kill, but you still have to work at it to get most of them killed.



You reason that because it is possible for them to die, they won't really return as squadmates. I reason that because it is more likely that they survived, most of them will.

#371
Zulu_DFA

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GuardianAngel470 wrote...

You reason that because it is possible for them to die, they won't really return as squadmates. I reason that because it is more likely that they survived, most of them will.


I reason that it's better to have 6-8 squadmates than 12-16 squadmates.

And the ME2 squadmates fall in the line behind Liara, VS and any brand new ME3 squadmate, because not only can they all die, but also they can be different versions of themselves (loving Shepard, hating Shepard, having other things to do, not having other things to do, paragonized, renegadized, etc,).

Modifié par Zulu_DFA, 31 octobre 2010 - 10:11 .


#372
GodWood

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Zulu_DFA wrote...

I reason that it's better to have 6-8 squadmates than 12-16 squadmates

I support this statement.

#373
Stazro

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Sure, it would be a lot of work to give all of them comebacks in ME3 and - looking at that game alone - it might very well be for the better if BioWare can concentrate on less squaddies.



I'm still not convinced though, for mainly two reasons.



While a part of the squadmembers in ME2 is there for that one mission against the Collectors, another part is not, like the Cerberus employees and Shepard's old buddies Garrus and Tali. If those lived through the suicide mission, there needed to be a really good reason why they would stop helping Shepard fight the reapers and I honestly can't think of one.

My *insert name* wasn't disloyal and s/he didn't die in the suicide mission and the fact that s/he may be dead in an alternate reality is no reason to quit.



ME has been designed to be a trilogy from the start, from what I remember. Every part needs to be integral to that trilogy. ME1 is the introduction into the ME-verse and over the course of the game we learn the truth about the Citadel and the identity of the real antagonist, the reapers.

ME2 consists in a large part of recruiting allies and gaining their loyalty, while the episode around the collectors seems to me like an Intermezzo, which doesn't lead us any closer to defeating the reapers. If your efforts with building your team in ME2 would mean nothing for ME3, the second part of the trilogy would be disposable. I don't believe that it was planned that way.

#374
Aurica

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My canon Shepard's entire squad of 12 in ME2 survived, no one died at all.    Ideally I would like to see the decisions I made in ME2 carry over to ME3.   Regardless of whether  they will appear as potential Squadmates or cameos, I like to see how their character has evolved due to my influence.  

And I wouldn't mind if BW took time to do this even if it means that ME3 will come in 3-4 CDs.. and cost more.

But I can see EA might push Bioware to go the "easier route".   Those that died in the suicide mission stayed dead, while those who survived...   Well they all got killed in between the end of ME2 to ME3 & our shephard will found out about it via some form of lame email or through another NPC.

Modifié par Aurica, 31 octobre 2010 - 12:51 .


#375
Zulu_DFA

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[Double post.]

Modifié par Zulu_DFA, 31 octobre 2010 - 01:31 .