[quote]Right. Did you see much Tali on the SR-1 in the ME2 intro?[/quote]
Nope. But I didn't see Liara, either. OH SNAP.
Really, the only thing the SR-1 scene does is reflect either what gender you are playing in on quick-start or who you banged in ME1. "No, Shepard! I can't leave you! I looooove you!"
If Wrex had been shaggable in ME1, he would have been there, too.
[quote]Irrelevant. And it was actually harder work to get all hands killed or only specific hands, with all the loyalty missions done, than save 'em all. So I demands moar cookie, than you![/quote]
My point exactly. Because it's so damn easy to keep everyone alive, why the hell WOULDN'T they make a comeback? Don't want 'em on your squad? Nuke 'em. Everyone wins.
[quote]Are you serious? The millions who made the income for EA/Bioware have long since moved on.[/quote]
Some people have over 20 frickin' playthroughs. I just started a new one, myself. Therefore, the numbers are going up. It's not like you can un-play a game.
Not to mention the people who will be purchasing the PS3 release.
So yeah, I'm serious.
[quote]I don't care much for the new player actually... Much less than EA/BioWare, it seems. All I care is continuity. Exiled Tali =/= betrayed Tali. Loyal Legion =/= Legion who lost loyalty during the catfight. Not romanced Jack =/= Jack dumped for Miranda...[/quote]
Rachni saved =/= rachni killed. Council saved =/= council killed. Wrex alive =/= Wrex dead. Just because the carry-over wasn't as good the first time around doesn't mean they can't improve it. That'd be like cars never improving beyond the Model T.
And, really, how is being abandoned by your loyal crew preserving continuity?
"Sorry, Cheez, but I can't be on your squad this time because Zulu killed me in his playthrough LOL."
The same argument applies to Ash and Kaidan. So ONE of them has to survive, so WHAT? They STILL won't be alive in all playthroughs. Just because they're the only ones you can see being incorporated back into the squad doesn't mean they are the only ones that can.
[quote]Besides, all characters have not only fans, but haters. And it's easier to explain to a player why he has to put up with a brand new Batarian terrorist squaddie (any story reason), than with the annoying bucket-headed space gypsy, whom he'd kept alive only to prolong her misery.[/quote]
Said hater is free to get the despised bucket gypsy killed in ME2 or to continue to torture her. Or just lock her in the cargo hold and never take her anywhere. I did the same with Liara in ME1.
However, LotSB made me change my mind, and now I like her. Who says that similar surprises can't be in store for, say, Jacob?
Instead of thinking of the SM as a reason NO ONE is coming back, think of it as an opportunity to downsize and customize your squad.
[quote]Or not.[/quote]
Says you. Really, that pretty much sums up both our stances, here. There is not enough evidence to verify either side. It's like arguing over whether or not God exists, only far more trivial.
Actually, with the cover character thing, I CAN adequately justify my position: So far, no NPC has become a squadmate (except for Liara, but she was a squadmate originally), but several squadmates have become NPCs. Furthermore, the covers so far have been used to show off new characters. Tali and Garrus could have easily been on the cover, but Miranda and Thane were new and sexy. The sexy new guy/gal seems to be taking the cake.
[quote]Irrelevant. Thane is killable and dying anyway. Feron is alive and kicking, Liara's buddy, helped save Shepard once.[/quote]
Irrelevant. Garrus is alive and kicking, Liara's buddy, and helped save Shepard twice. The only difference here is that one is "killable." The whole point of my arguments is that killable =/= zero chance of squadhood in ME3.
[quote]So are you saying it, or are you not?[/quote]
I'm saying that I've been able to provide just as much evidence against your claim as you have been able to provide for it. Let us review (with color-coded responses!)...
REASONS WHY NO ME2 SQUADMATES ARE RETURNING (let me know if I missed some):
1. They can all die.2. Too much resource investment.3. They'd just bog down the story.4. Not all players would experience the content.5. They were a bunch of emo whiners.6. Squadmates with a gauranteed future purpose were intentionally left out of ME2's squad.7. People want quality over quantity.8. Old squadmates can be back as DLC.REASONS WHY THERE IS INDEED A POSSIBILITY OF ME2 SQUADMATES RETURNING (I probably forgot a few here, too):
1. Big, whopping fanbase. Bioware likes its fanbase, enough to make an angry space chicken a romance option.2. They only evidence to support possible death = cameo is one squadmate, Wrex.3. Bioware did not anticipate that 50% of players would import a save.4. Bioware did not anticipate that getting everyone out alive was pretty much a cakewalk.5. The great majority of players who lose squadmates either didn't care that the squadmate died or did it on purpose, and therefore probably didn't want that character present, anway, either for personal taste or dramatic effect.6. Bioware spends an awful lot of time and money on content that not all players will experience. They advertised the balls off of Thane, but you can completely skip recruiting him. Wrex and Garrus were skippable in ME1. Grunt, Thane, Samara, Tali, and Legion were all skippable in ME2. DLC is skippable. Sidequests are skippable. New players don't get the same goodies as veterans. Strictly paragon players don't get access to dominate. Add all that up, and you can see the same thing happening with a couple squadmates.7. Ashley and Kaidan can both die as well, and Liara is not guaranteed to be a squadmate in ME3.8. If ME1 LIs make a triumphant comeback, it's only fair that ME2 LIs do as well. Ashleymancers saved Ashley, Talimancers saved Tali. Ashleymancers get Ash back, but Talimancers don't get Tali back? As hilarious as it would be to watch them flip out over it, it's simply not fair.9. Nothing is stopping Bioware from improving upon what they did in ME1 and 2. (This isn't really a specific rebuttal, so I don't know what color to make it.)
10. Default saves can compensate for potentially lost squadmates.11. People who kill off their squadmates are not getting "cheated" out of content because they made an active choice to remove that content from the game.12. It is surprisingly easy to catch newplayers up with what's happening without spoonfeeding it to them.13. Wanting quality over quantity does not correlate with not wanting ME2 squadmates back.14. Returning characters can advance the story just as well as new characters.15. Creating a new character takes a lot more effort than bringing back an old one. Entirely new concept, new voice actor, new backstory, new skillset, etc.16. Most people who want to see new squadmates don't want to see JUST new squadmates.17. Support roles are just as important as MacGuffins.18. The entire purpose of ME2 was to recruit a squad, gain their loyalty, and keep as many of them alive as possible. The Collectors were pretty much just something to shoot at when you got tired of playing therapist.
19. Why should people have to pay for something they've already paid for? Why should people who did their best to preserve their squad have to pay extra to see them again?20. Bioware already has a history of bringing characters back from the dead. Baldur's Gate 2. Dragon Age: Awakenings. The Lazarus Project.21. The ME1 squad had issues, too. The only difference is that the loyalty mechanic didn't exist.[quote]78% like the "interrogation" idea. Couple it with this thread's poll and you'll get the minimum of roughly 2/3 of people favoring "Interrogation resulting in smaller, more interactive squad" type of ME3.[/quote]
I like it, too, but it's
just an idea.
A smaller, more interactive squad does not mean it has to be a squad devoid of ME2 characters. A lot of people like the idea of all squadmates being recruitable again, too. And honestly, they started ME2 by killing Shepard off and bringing him back from the dead. Totally illogical and completely unpredicted. People like the idea/idea makes sense =/= Bioware will use the idea.
If the forumers could have consturcted the plot themselves, ME2 would have been a helluva lot different.
[quote]It could be said, and it would be false. Their mothers weren't running around with Saren in a Reaper's belly, and they weren't working for Cerberus to save Commader Shepard from the Collectors, and they didn't pursue and replace the Shadow Broker.[/quote]
Wrex helped stop Saren and went on to unite the krogan. He is also rumored to have connections to Aria, who could prove to be a very powerful ally. He helped lead you to Fist, who led you to Tali, who led you to the evidence against Saren.
Garrus has stuck by Shepard since the beggining. He made a huge dent in criminal activity on Omega. He, too, helped lead you to the evidence against Saren. He helped stop Saren. He helped stop the Collectors.
And Tali's the daughter of the admiral who was researching some sort of uber-hacking-weapon against the geth.
Liara only becomes the Shadow Broker if you pay for the DLC.
In sum, who is "most important" is a purely relative matter. I could even argue that Jacob is the most important character, if you wanted. Of course, I wouldn't do as good of a job on it as someone who actually held that opinion, but you get my point.
[quote]First, "Chekhov".[/quote]
My bad. Not like you don't make typos as well, though. I just correct them if I spot them without pointing them out because I don't want to seem like an ass.
Either way, thanks. I suck at spelling last names.
[quote]Secondly, Gianna Parasini is on the Dark Energy too. So what?[/quote]
There is a difference between mentioning it in passing and actively studying it.
[quote]He doesn't need to be a squaddie to be more important a character, than any squaddie, including even Liara. The point is: squaddies as such are small time characters. Garrus had 11 of them, and 8 of them died "off screen" for him![/quote]
So if a character doesn't have to be important to be a squaddie, and a character doesn't have to be a squaddie to be important, why are you so adamant that Liara and the VS will be back on the team? Marketing strategies? That's it? When the same can be done with ME2 squadmates? In the default save? Where you'd only miss out if you killed them on purpose?
The 8 offstage deaths were members of a squaddie's squad. Shepard's squad > Shepard's squad's squads.
[quote]Since Joker is not a squaddie, I can give him in to you... BTW, check the OP. I was proposing to have him join the ME3 squad a while back![/quote]
This is where your argument falls apart. You are insisting that Liara and VS are going to be squadmates because they are important, while you just said that an important character doesn't have to be a squadmate.
Wait, scratch that: you are assuming that they will be squadmates because they have a 100% survival rate. Well, so do Anderson and Chakwas. So do Udina, Khalisa al-Jilani, Emily Wong, and Refund Guy.
Possible death =/= not going to be a squadmate. Lack of importance =/= not going to be a squadmate. Hopefully, I have provided sufficient evidence as to why.
(Why, yes, let's have a man with brittle bones and minimal combat experience follow you around with a Cain strapped to his back. Trololololo-lololo-lololol....)
Modifié par AdmiralCheez, 22 novembre 2010 - 08:53 .