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The only and enough reason NO ME2 SQUAD will be recruitable by default in ME3. (poll inside)


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#726
Zulu_DFA

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Ieldra2 wrote...

Killjoy Cutter wrote...
At least thease threads make it clear who among us doesn't want any repeat characters.

I guess it shouldn't stun me, after all some people would rather recruit a character, kill them, record it, post it on youtube, and make sure everyone who likes that character knows they did it, than just not recruit that character.

Oh well.

Yeah...and Zulu's reaction just shows how he likes to ****** on the graves of the ME2 team. I find some interesting discussion here, but that attitude, and Elite Midget's who calls the ME2 team "zombies", makes me wish this thread would die. Fat chance of that. This must be the longest living hate thread in the history of this forum.  


Awww, not again, Ieldra! Go back to your Miranda thread!

For the record: I don't hate the ME2 companions... Not all of them anyway. I just think that some of them had less reason to be there than the others, and significantly detracted from the possiblity to explore the really great characters, such as Mordin, Legion, Zaeed, of course, and... Miranda. And I want very much that it doesn't happen in ME3 again.

Modifié par Zulu_DFA, 25 novembre 2010 - 09:55 .


#727
Elite Midget

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They're Zombies because they can all die equally yet for some reason people want their favorite Zombie to return in ME3 as a Squadie despite Biowares many hints and design decisions that makes it impossible for them to return to Squadie Status for ME3. I'm sorry but they already had their story while under Shepard. If any of you truely cared about the characters you would want them to grow independent and no longer under Shepards watchful eyes any longer by the time ME3 hits.

If you wish for this thread to die than here's what you can do.

1) Ignore It
2) Stop Replying/Bumping in it since you refuse to contribute.
3) Stop reading the Posts in this thread if you find it offensive that others are using Logic(Why they wont return to Squadie Status because they're Killable) against Fanboyism(They have to return to Squadie Status even though some of them could potientially die in more ways than Wrex).

Modifié par Elite Midget, 25 novembre 2010 - 10:04 .


#728
Phaedon

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Impossible ? Hmm...



Can I have a list of backed-up evidence that makes the return of our favourite characters impossible ?

#729
Elite Midget

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Here's the only information you need since you missed all my other posts and I don't wish to bring those points back up for you to ignore them again..



VS and Liara kept out of Suicide Mission. Reason: So they're alive in every save for ME3.

Wrex is killable and doesn't have to survive ME1. Punishment: Very Short Cameo and not a Squadie in any of the other ME games in the Trilogy.



Ergo...



ME2 Zombies weren't withheld from the Suicide Mission, are all killable(some in multiple ways), and none has to survive ME2. Punishment: Cameo and no longer a Squadie in any of the other ME Games in the Trilogy.

#730
Phaedon

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Elite Midget wrote...

Here's the only information you need since you missed all my other posts and I don't wish to bring those points back up for you to ignore them again..

Again ? As far as I remember I have only posted here to point out something about the OP. Could be wrong I guess.

VS and Liara kept out of Suicide Mission. Reason: So they're alive in every save for ME3.

Possibly. 

Wrex is killable and doesn't have to survive ME1. Punishment: Very Short Cameo and not a Squadie in any of the other ME games in the Trilogy.

Considering how the third game of this trilogy hasn't been out yet...

Ergo...

ME2 Zombies weren't withheld from the Suicide Mission, are all killable(some in multiple ways), and none has to survive ME2. Punishment: Cameo and no longer a Squadie in any of the other ME Games in the Trilogy.

Wrong. At least 2 of them have to survive. And that happens to be the maximum amount of squadmates you use in a battle.

#731
Elite Midget

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I agree with the OP and seeing all the other posts, especially early on in the Thread when it was the TC vs a bunch of fanboys/gurls tag teaming'em, and rehashed arguements against'em stuck a nerve. Sorry for lashing out at'ya.



Wrex wont return as a Squadie. If they wanted to have a dead character return as a Squadie than they would have done it in the Sequel. They didn't and by the time ME3 starts Wrex will be doing even more important things as he gains more Krogan Support.



Two 'random' Squadies have to live to airlift Shepard out. Thus none of the Squadies, individually as a Character, 'has' to survive the events of ME2.

#732
Ieldra

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So, Elite Midget, these "many hints and design decisions" can be reduced to the assertion the ME2 characters will be treated in ME3 like non-essential ME1 characters were in ME2.....like, well, Garrus? That "only information we need" exactly does not support your claim.



BTW, I make no assertions that my favorites will or must return. That would be deluded. But for several characters there are good reasons to return, as well as arguments why they wouldn't. We have no way to tell how Bioware's plans go. To assume one or the other for every single character is deluded. Liara can return to be a team member or stay an NPC with less or (probably) more interaction, there are equal reasons for either.




#733
Phaedon

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I am sorry, but I have yet to see solid evidence from either sides. Until we have more info available, it's just our gut feeling. Making a statement and introducing it as a fact at this point is wrong.

Modifié par Phaedon, 25 novembre 2010 - 10:37 .


#734
Zulu_DFA

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In my humble opinion, it's a hard fact, that ...

#735
Elite Midget

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I thought you wanted this thread to die, Ieldra2.



Garrus could live. He could be missed but Bioware made it so that he couldn't die in ME1 or leading up to ME2. However, they made him killable in ME2 just like Wrex was killable in ME1. Wrex ended up a Cameo and a Non-Squadie in ME2 because he's killable. Ergo, ME2 Squadies will be a Cameo and a Non-Squadie in ME3 just like Wrex. Especially since many can potientially die in more ways than Wrex could.



It's easy to tell what Bioware wanted.



They made the ME2 Squadies killable just like Wrex. Ergo BNioware wants a new Squad in ME3. If they wanted to reuse them again they would have given them a loophole ala VS or wouldn't have made them killable at all. Bioware didn't. It's quite clear why they decided upon that path. It isn't so much as assuming when Bioware has a history of this(Wrex, DA:O->A and DA2).

#736
Sir Ulrich Von Lichenstien

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Elite Midget wrote...

I thought you wanted this thread to die, Ieldra2.



Garrus could live. He could be missed but Bioware made it so that he couldn't die in ME1 or leading up to ME2. However, they made him killable in ME2 just like Wrex was killable in ME1. Wrex ended up a Cameo and a Non-Squadie in ME2 because he's killable. Ergo, ME2 Squadies will be a Cameo and a Non-Squadie in ME3 just like Wrex. Especially since many can potientially die in more ways than Wrex could.



It's easy to tell what Bioware wanted.



They made the ME2 Squadies killable just like Wrex. Ergo BNioware wants a new Squad in ME3. If they wanted to reuse them again they would have given them a loophole ala VS or wouldn't have made them killable at all. Bioware didn't. It's quite clear why they decided upon that path. It isn't so much as assuming when Bioware has a history of this(Wrex, DA:O->A and DA2).


Am sorry but you do make me laugh (for all the wrong reasons) but then again your logic is so flawed it just isn't funny, specially as you keep using Wrex as an example, if Wrex has shown anything, it has shown that having Wrex alive could change the outcome of things.

Also to use your earlier comment about how ME2 squadmates should become ME3 Cameos or Temp Squadmates that move away from Shepard and grow independently no longer under Shepard's watchful eye.

Ok by that logic that is what will remain of Liara and the VS then. Why would they need to go back if they are growing independently?

Then we come to the other crux of your pathetic statement. waste of resources

I find it funny how you Zulu keep using that line and yet he talks of wanting to get to know squadmates more and yet he wants to see 8 NEW squadmates in the FINAL chapter of the story. How can we truly get to know THOSE characters as opposed to whomever is still alive post-suicide mission who HAVE got VAs, HAVE got backgrounds, HAVE got character designs. Hmm, a whole lot of new squadmates as has been said before equals new VAs, new backgrounds need to be created and how they look/act as well. Am sorry, your trying to say the latter ISN'T as much a waste of resources as further developing the ones already setup could be?

Are you really that dumb and hypocritical? (specially you Zulu considering you mentioning Zaeed).

Nope lets get down to brass tacks, the main reason you created this topic all those months ago, is because your a pathetic excuse for a Liara fanboy who got pissed off with how you think Liara was treated and you despised Garrus and Tali because you feel their fans are the only reason they got made squadmates in ME2 so because of things Bioware have said, you figure if you create enough of a stink about ALL of the ME2 squadmates that they will all get the same treatment that you think Liara did in ME2, despite the fact you seem to forget the main reason for that was so she could survive through to ME3.

As I said all those months ago, THERE IS NO ME4 thus no reason to put people in the cameo position just to save them for the next game because there is no next game.

How many times do you need the devs to state how they can pull out all the stops in ME3?

Now as I've said also countless times in this topic, am not disputing that there will be new squadmates mainly because I know there will because Casey Hudson has said so himself months ago and to counter my own point further up, some of them are probably going to be people we've already met. But that is why I also said, I can't think of that many that could fit into a 'squadmate' role, so I can't see there being a large number of 'NEW' squadmates due to this.

Likewise am not disputing that some of the ME2 squad could and most likely will get cameoed or 'move on'. But to say none of them should return as potential squadmates just proves how stupid (and hypocritical you are)

#737
Elite Midget

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Your insults show you have no standing on your Arguement. Untill you can compose yourself in a mature manner I will ignore your 'flawed' opinion.

Modifié par Elite Midget, 25 novembre 2010 - 11:37 .


#738
Sir Ulrich Von Lichenstien

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Says the person calling ME2 Squadmates 'Zombies' just because of their fans wanting to see them return in ME3. You mean that kind of 'mature' manner? Thanks for confirming my previous post correct.

#739
Elite Midget

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I already explained why I call them Zombies. They can all die and have no gaurentee of surviving ME2. Having them return in ME3 as Squadies despite this makes them Zombies. Thus I confirmed nothing of your posts since all I saw was constantly insulting and no merit in any of it.

Modifié par Elite Midget, 26 novembre 2010 - 12:25 .


#740
Zulu_DFA

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Sir Ulrich Von Lichenstien wrote...

I find it funny how you Zulu keep using that line and yet he talks of wanting to get to know squadmates more and yet he wants to see 8 NEW squadmates in the FINAL chapter of the story. How can we truly get to know THOSE characters as opposed to whomever is still alive post-suicide mission who HAVE got VAs, HAVE got backgrounds, HAVE got character designs. Hmm, a whole lot of new squadmates as has been said before equals new VAs, new backgrounds need to be created and how they look/act as well. Am sorry, your trying to say the latter ISN'T as much a waste of resources as further developing the ones already setup could be?

Are you really that dumb and hypocritical? (specially you Zulu considering you mentioning Zaeed).


I want new decently developed and explored characters with a high level of interactivity (which includes their interaction with each other, environment and the plot, as opposed to only talking to Shepard with an occasional one liner on missions we got in ME2). I think that properly done cameo roles will be sufficient to "give closure" to the survivors of the ME2 suicide squad. I think that should BioWare try to cater to their respective fanbases, the result will be pathetic, as it will cancel off what little character development they've got in ME2 and blast the chances of the ME3 squad to feel like a team of companions, instead of a bunch of tomagotchi's.

By the waste of resources I mean that those resources would go to crappy content what only a fraction of fans could enjoy, instead of a quality content that many fans, casuals and noobs could enjoy.

The main problem with developing the ME2 companions further I see not in their killability, but in the different variations of them across different import files, all of which must be accounted for and considered in every possible ME3 situation those characters coulb be present, if the character development is to be done properly. Take Zaeed, for example. You killed Vido - it's one Zaeed. You saved the workers - it's totally another Zaeed. Same goes to practically any ME2 companion, with some of the most popular possibly being the most messed up. BioWare gave us an option to significantly influence the characters' fates and, well, characters, knowing that they are expendable and won't require of BioWare dealing with the consequences in every bit of ME3. They probably had planned cameos and/or e-mails in ME3 to account for players' choices, and that's it.

Of course, as a Zaeed fan, I'd go all Image IPBImage IPBImage IPB, if he suddenly re-joined Shepard's team in ME3, while Tali got a screwed up Conrad-style cameo... But being rational, I don't expect that to happen, because ultimately Zaeed caught the same HIV as Tali in ME2, and it's called  "suicide mission". It denies them both the option of playing a significant role in ME3. Casey Hudson had warned everybody about it even before ME2 hit the stores. And I think "full-time squadmate" definitely qualifies as a "significant role" and therefore in ME3 it's unavailable for Tali and Zaeed.

#741
McBeath

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Zulu_DFA wrote...

I think that should BioWare try to cater to their respective fanbases, the result will be pathetic, as it will cancel off what little character development they've got in ME2 and blast the chances of the ME3 squad to feel like a team of companions, instead of a bunch of tomagotchi's.


I think they will only cater to the majority of thier fanbase, since anything else would be too prohibitive.  I suspect that a majority would like to see some returning characters.

Zulu_DFA wrote...

By the waste of resources I mean that those resources would go to crappy content what only a fraction of fans could enjoy, instead of a quality content that many fans, casuals and noobs could enjoy.


How would only a few fans get to enjoy that?  Either you never played ME1 or ME2 so have no idea that your team could have died and they're just your squad.... OR you played the other games and killed them, so you don't have them in ME3.  The good thing is you can just go back and play through again, since it's a GAME.  Unless your talking about those few(and I mean few) players who only made a single file and have no intention of playing again... in which case why would Bioware cater to just them and ignore the rest of us?  We're not missing out or being punished by importing a save with a mostly dead crew, we're just getting a different experience.  Your statement only reflects your dis-satisfaction towards the way the characters were developed and executed.

Zulu_DFA wrote...

The main problem with developing the ME2 companions further I see not in their killability, but in the different variations of them across different import files, all of which must be accounted for and considered in every possible ME3 situation those characters coulb be present, if the character development is to be done properly. Take Zaeed, for example. You killed Vido - it's one Zaeed. You saved the workers - it's totally another Zaeed. Same goes to practically any ME2 companion, with some of the most popular possibly being the most messed up. BioWare gave us an option to significantly influence the characters' fates and, well, characters, knowing that they are expendable and won't require of BioWare dealing with the consequences in every bit of ME3. They probably had planned cameos and/or e-mails in ME3 to account for players' choices, and that's it.


Ok, this is a pile of garbage, plain and simple.  Either Zaeed is dead or alive, it doesn't matter what happened to Vido or the workers.  In ME1 Garrus has a personal quest, he doesn't bring it up again and again, it's just done and over with.  There would be no need for Zaeed to be like "hey, remember that time we killed Vido.... good times Shep!".  His character won't stop being himself, there is no need for it.  He's not a real person that we'll be talking to over the course of a few months, our interactions with this fictional character in a video game are totally scripted.  It's almost like your trying to complicate this more than it needs to be....

Zulu_DFA wrote...
Of course, as a Zaeed fan, I'd go all Image IPBImage IPBImage IPB, if he suddenly re-joined Shepard's team in ME3, while Tali got a screwed up Conrad-style cameo... But being rational, I don't expect that to happen, because ultimately Zaeed caught the same HIV as Tali in ME2, and it's called  "suicide mission". It denies them both the option of playing a significant role in ME3. Casey Hudson had warned everybody about it even before ME2 hit the stores. And I think "full-time squadmate" definitely qualifies as a "significant role" and therefore in ME3 it's unavailable for Tali and Zaeed.


I'd love to see where Casey posted that little nugget.  He said there would be consiquences to our actions, nothing more.  Those(full time squadmates) do nothing plot wise, all they have is one liners and a dialog tree, so they could easily be included just as they are now.  I rarely hear a damn thing from Samara for example.  In ME2 only Miranda, Jacob and Mordin had lines that were driving the plot... all Bioware has to do is assign those types of lines to either the VS or a few(as little as 1) new characters and it's done.  The others just have thier dialog trees on the Normandy and the lines that are just swapped out anyways on missions, ect.  Why is that so hard?

The issue is you don't like the characters that way, you want more complex characters with more interaction... which isn't possible the way things are now.  It has nothing to do with the ability to include them, or the rational behind it.  All of your arguements are weak, instead you argue against it because you don't want them back if it means that they'll be in a similar fashion to the ME2 team.

Regardless, Bioware will decide based on thier own data, which I'm sure is gathered each and every time we're online.  They know the make-up of our saves and completed games and have a good idea who's alive(and for that matter what the survival rates are).  Just the other day they released that "65% of all Mass Effect 2 players use the soldier class", I'm sure that's gathered from the game save game files that they'll use when decided who to keep in ME3. 

Modifié par McBeath, 26 novembre 2010 - 01:17 .


#742
Zulu_DFA

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[quote]McBeath wrote...

[quote]Zulu_DFA wrote...

I think that should BioWare try to cater to their respective fanbases, the result will be pathetic, as it will cancel off what little character development they've got in ME2 and blast the chances of the ME3 squad to feel like a team of companions, instead of a bunch of tomagotchi's.
[/quote]

I think they will only cater to the majority of thier fanbase, since anything else would be too prohibitive.  I suspect that a majority would like to see some returning characters.
[/quote]
... as cameos
... such as Liara, Ashley & Kaidan.


[quote]McBeath wrote...

[quote]Zulu_DFA wrote...

By the waste of resources I mean that those resources would go to crappy content what only a fraction of fans could enjoy, instead of quality content that many fans, casuals and noobs could enjoy.
[/quote]

How would only a few fans get to enjoy that?  Either you never played ME1 or ME2 so have no idea that your team could have died and they're just you squad.... OR you played the other games and killed them, so you don't have them in ME3.  The good thing is you can just go back and play through again, since it's a GAME.  Unless your talking about those few(and I mean few) players who only made a single file and have no intention of playing again... in which case why would Bioware cater to just them and ignore the rest of us?[/quote]
Because "the rest of us" is actually a minority?


[quote]McBeath wrote...
We're not missing out or being punished by importing a save with a mostly dead crew, we're just getting a different experience.  Your statement only reflects your dis-satisfaction towards the way the characters were developed and executed.
[/quote]
The dis-satisfaction towards the way the characters were developed and executed is pretty damn well reflected in the poll results. Wanting your favorite character back doesn't cancel the fact that it's been poorly developed and executed.


[quote]McBeath wrote...
Either Zaeed is dead or alive, it doesn't matter what happened to Vido or the workers.
[/quote]
It does. Either Zaeed is more ruthless and relentless than ever, or he is a bit wussified guy who still has a debt to repay, but can't decide if he really should do it or not.


[quote]McBeath wrote...
In ME1 Garrus has a personal quest, he doesn't bring it up again and again, it's just done and over with.
[/quote]
Bringing it up alI the time is not the point. It must be brought up once, though. And at other times the character must react slightly differently in different situations according to the previous experience and previously established relations with Shepard.


[quote]McBeath wrote...
There would be no need for Zaeed to be like "hey, remember that time we killed Vido.... good times Shep!".  His character won't stop being himself, there is no need for it.  He's not a real person that we'll be talking to over the course of a few months, our interactions with this fictional character in a video game are totally scripted.  It's almost like your trying to complicate this more than it needs to be....
[/quote]
So what's the point of having them back at all, if they are just bots?

Plus, as I've said, other characters might have more serious issues than Zaeed. Frakking Tali could be left with more sh*t on the way out of ME2, than she was supposed (and failed -- I mean the Geth data) to bring in. It would be simply a wallbanger if in ME3 she just rejoined as if nothing happened the team of Shepard, who had given away her father's sins. Samara promised to help Shepard if he was paragon, and fight him if he was renegade. Miranda could "quit Cerberus", or get furious with Sheprad for siding with Jack... etc.


[quote]McBeath wrote...

I'd love to see where Casey posted that little nugget. 
[/quote]
I won't dig up that stuff, but it was some Q&A session prior to the ME2 release where he explained why the ME1 LIs were "getting the shaft". Admittetly, he will have a harder time doing so in regards to the ME2 LIs... But I'm sure he'll manage.


[quote]McBeath wrote...
He said there would be consiquences to our actions, nothing more.  Those(full time squadmates) do nothing plot wise, all they have is one liners and a dialog tree, so they could easily be included just as they are now. 
[/quote]
"Just as they are now" is BAD. To do it better the squamates need to dwindle in numbers, and that means they need to be changed.


[quote]McBeath wrote...
I rarely hear a damn thing from Samara for example.  In ME2 only Miranda, Jacob and Mordin had lines that were driving the plot...
[/quote]
And this is BAD.


[quote]McBeath wrote...
all Bioware has to do is assign those types of lines to either the VS or a few(as little as 1) new characters
[/quote]
Are you kidding? Casey Hudson said also that it will always be a part of BioWare's fun to cook up new characters. They made 6 new (naturally) squaddie-characters for ME1, 10 for ME2. And from that you think they'll go down to 1? Face it, 8 squadmates is about the optimal number. And that's about as much as they are going to make new in ME3. Add the ME2 "zombies" (I'm starting to like the term), and you'll get a squad of 15-20 CoD-like bots. Is this what the fans want?


[quote]McBeath wrote...
and it's done.  The others just have thier dialog trees on the Normandy
[/quote]
Yeah, we know. Calibrations.


[quote]McBeath wrote...
and the lines that are just swapped out anyways on missions, ect.  Why is that so hard?
[/quote]
It's not hard, it's very easy. Still easier -- dispose of the dialogue wheel and leave only the one liners.


[quote]McBeath wrote...
The issue is you don't like the characters that way, you want more complex characters with more interaction...
[/quote]
Me and 92% of people.


[quote]McBeath wrote...
which isn't possible the way things are now.
[/quote]
But which is very possible if things are changed a little bit, to the effect of "less squadmates, more interaction".


[quote]McBeath wrote...
It has nothing to do with the ability to include them, or the rational behind it.  All of your arguements are weak,
[/quote]
Sure, they are weak, 'cause you don't approve. Your arguments are even weaker, because I don't approve of them, lol!


[quote]McBeath wrote...
instead you argue against it because you don't want them back if it means that they'll be in a similar fashion to the ME2 team.
[/quote]
I'm afraid that if BioWare listens to the kind of fans like you, it'll be worse than ME2.


[quote]McBeath wrote...
Regardless, Bioware will decide based on thier own data,
[/quote]
I sure hope so.


[quote]McBeath wrote...
which I'm sure is gathered each and every time we're online. 
[/quote]
Yeah, Big Brother is watching.


[quote]McBeath wrote...
They know the make-up of our saves and completed games and have a good idea who's alive(and for that matter what the survival rates are).  Just the other day they released that "65% of all Mass Effect 2 players use the soldier class", I'm sure that's gathered from the game save game files that they'll use when decided who to keep in ME3. 
[/quote]
So ME3 will be a first person shooter, where you play as Male Soldier Shepard. The ability to edit your face will remain, but as the genre requires, there won't be any dialogue wheels, all conversations with your favorite returning squaddies will be scripted, and you won't even get to chose who to take with you on the next mission, as it will be fully programmed to amp up the sense of urgency.

#743
Phaedon

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Zulu_DFA wrote...

In my humble opinion, it's a hard fact, that ...


Hard implies backed-up, and fact implies something that is 100% true. I respect your opinion, but it isn't a hard fact.

#744
Zulu_DFA

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In my humble opinion, it's a hard fact, that the previous post sucks.

#745
Phaedon

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Zulu_DFA wrote...
In my humble opinion, it's a hard fact, that the previous post sucks.

Nice. I appreciate your opinion a lot more now.

Modifié par Phaedon, 26 novembre 2010 - 12:53 .


#746
Killjoy Cutter

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Elite Midget wrote...

They're Zombies because they can all die equally yet for some reason people want their favorite Zombie to return in ME3 as a Squadie despite Biowares many hints and design decisions that makes it impossible for them to return to Squadie Status for ME3. I'm sorry but they already had their story while under Shepard. If any of you truely cared about the characters you would want them to grow independent and no longer under Shepards watchful eyes any longer by the time ME3 hits.

If you wish for this thread to die than here's what you can do.

1) Ignore It
2) Stop Replying/Bumping in it since you refuse to contribute.
3) Stop reading the Posts in this thread if you find it offensive that others are using Logic(Why they wont return to Squadie Status because they're Killable) against Fanboyism(They have to return to Squadie Status even though some of them could potientially die in more ways than Wrex).


"Logic". 

Right.  Keep telling yourself that.  Image IPB

There aren't any hints one way or the other, just your imagination and wild speculation. 

Modifié par Killjoy Cutter, 26 novembre 2010 - 05:35 .


#747
Killjoy Cutter

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Telling moment in Zulu posts -- use of "HIV" to describe the "suicide" mission.

#748
Killjoy Cutter

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Elite Midget wrote...

I already explained why I call them Zombies. They can all die and have no gaurentee of surviving ME2. Having them return in ME3 as Squadies despite this makes them Zombies. Thus I confirmed nothing of your posts since all I saw was constantly insulting and no merit in any of it.


Can die != did die.

If someone was careless or sadistic enough to get a character killed in ME2, then they miss out on the content related to that character when they import that save to ME3. 

Simple as that, no "Zombie" required. 

#749
Lvl20DM

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Believing as the OP does does not make you pessimistic or a "hater" of ME2 characters. I loved ME2's characters, but I expect few if any to return as Squad-mates. This doesn't bother me as I'm sure Bioware will do a great job.

#750
luakel

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Killjoy Cutter wrote...

Can die != did die.

If someone was careless or sadistic enough to get a character killed in ME2, then they miss out on the content related to that character when they import that save to ME3. 

Simple as that, no "Zombie" required. 

And if they have alot of content, then they're alive in the default save too. This way the majority of players will get to see the content. The main complaint I can see against this is which characters would come back in such a way (since all 12 seems a logistical impossibility). Like, if Garrus comes back as a squadmate, the people who hate Garrus will complain that he gets to come back and gets alot of content, whereas, say, Zaeed only gets a email or cameo. I don't know if there's any way to avoid this, but there are certainly squadmates that less people would complain about than others.

I guess there's also the idea that none of the 12 can be plot essential because they're dead. But plot essential doesn't equal squadmate status. Mordin was the only one who directly contributed to the plot in ME2 (maybe Miranda, but that was pre-story). And the only loyalty missions that I can see having repercussions/followups in story would be Mordin's, Tali's, and Legion's (everything else was just personal issues, these 3 involved BIG CHOICES). So there's no reason to say that Mordin can't be a squadmate with lots of interaction for anyone who didn't let him die in their save, it's just that he can't majorly impact the plot without a substitute to fill in if he's not there.