Zulu_DFA wrote...
I think that should BioWare try to cater to their respective fanbases, the result will be pathetic, as it will cancel off what little character development they've got in ME2 and blast the chances of the ME3 squad to feel like a team of companions, instead of a bunch of tomagotchi's.
I think they will only cater to the majority of thier fanbase, since anything else would be too prohibitive. I suspect that a majority would like to see some returning characters.
Zulu_DFA wrote...
By the waste of resources I mean that those resources would go to crappy content what only a fraction of fans could enjoy, instead of a quality content that many fans, casuals and noobs could enjoy.
How would only a few fans get to enjoy that? Either you never played ME1 or ME2 so have no idea that your team
could have died and they're just your squad.... OR you played the other games and killed them, so you don't have them in ME3. The good thing is you can just go back and play through again, since it's a GAME. Unless your talking about those few(and I mean few) players who only made a single file and have no intention of playing again... in which case why would Bioware cater to just them and ignore the rest of us? We're not missing out or being punished by importing a save with a mostly dead crew, we're just getting a different experience. Your statement only reflects your dis-satisfaction towards the way the characters were developed and executed.
Zulu_DFA wrote...
The main problem with developing the ME2 companions further I see not in their killability, but in the different variations of them across different import files, all of which must be accounted for and considered in every possible ME3 situation those characters coulb be present, if the character development is to be done properly. Take Zaeed, for example. You killed Vido - it's one Zaeed. You saved the workers - it's totally another Zaeed. Same goes to practically any ME2 companion, with some of the most popular possibly being the most messed up. BioWare gave us an option to significantly influence the characters' fates and, well, characters, knowing that they are expendable and won't require of BioWare dealing with the consequences in every bit of ME3. They probably had planned cameos and/or e-mails in ME3 to account for players' choices, and that's it.
Ok, this is a pile of garbage, plain and simple. Either Zaeed is dead or alive, it doesn't matter what happened to Vido or the workers. In ME1 Garrus has a personal quest, he doesn't bring it up again and again, it's just done and over with. There would be no need for Zaeed to be like "hey, remember that time we killed Vido.... good times Shep!". His character won't stop being himself, there is no need for it. He's not a real person that we'll be talking to over the course of a few months, our interactions with this fictional character in a video game are totally scripted. It's almost like your trying to complicate this more than it needs to be....
Zulu_DFA wrote...
Of course, as a Zaeed fan, I'd go all 

, if he suddenly re-joined Shepard's team in ME3, while Tali got a screwed up Conrad-style cameo... But being rational, I don't expect that to happen, because ultimately Zaeed caught the same HIV as Tali in ME2, and it's called "suicide mission". It denies them both the option of playing a significant role in ME3. Casey Hudson had warned everybody about it even before ME2 hit the stores. And I think "full-time squadmate" definitely qualifies as a "significant role" and therefore in ME3 it's unavailable for Tali and Zaeed.
I'd love to see where Casey posted that little nugget. He said there would be consiquences to our actions, nothing more. Those(full time squadmates) do nothing plot wise, all they have is one liners and a dialog tree, so they could easily be included just as they are now. I rarely hear a damn thing from Samara for example. In ME2 only Miranda, Jacob and Mordin had lines that were driving the plot... all Bioware has to do is assign those types of lines to either the VS or a few(as little as 1) new characters and it's done. The others just have thier dialog trees on the Normandy and the lines that are just swapped out anyways on missions, ect. Why is that so hard?
The issue is
you don't like the characters that way,
you want more complex characters with more interaction... which isn't possible the way things are now. It has nothing to do with the ability to include them, or the rational behind it. All of your arguements are weak, instead you argue against it because you don't want them back if it means that they'll be in a similar fashion to the ME2 team.
Regardless, Bioware will decide based on thier own data, which I'm sure is gathered each and every time we're online. They know the make-up of our saves and completed games and have a good idea who's alive(and for that matter what the survival rates are). Just the other day they released that "65% of all Mass Effect 2 players use the soldier class", I'm sure that's gathered from the game save game files that they'll use when decided who to keep in ME3.
Modifié par McBeath, 26 novembre 2010 - 01:17 .