Join Shepard.. lose ability to fight.
#1
Posté 14 avril 2010 - 10:27
#2
Posté 14 avril 2010 - 10:58
#3
Posté 14 avril 2010 - 10:58
#4
Posté 14 avril 2010 - 11:03
#5
Posté 14 avril 2010 - 11:08
#6
Posté 14 avril 2010 - 11:11
BigNorm wrote...
or Garrus and Legion's surgical precision with sniper rifles...
To be fair on this one though, Garrus did get fff'd by a gunship and Legion was ass raped by a bunch of Husks.
#7
Posté 14 avril 2010 - 12:09
#8
Posté 14 avril 2010 - 12:11
askanec wrote...
Let's not forget Kasumi's awesome ability to jump onto a gunship and take out its shield. Where did that go?
Really looong global cooldown, should be of CD for the next game
#9
Guest_Iron Man195_*
Posté 14 avril 2010 - 01:40
Guest_Iron Man195_*
dskylark wrote...
Shepard made Thane afraid of dying and turned Jack into a crying girl.
We have a winner.
#10
Posté 14 avril 2010 - 01:53
#11
Posté 14 avril 2010 - 02:02
Would you really want to play that much if Jack could kill 4 heavy mechs in 2 seconds without a gun?
What would Shepard do? Carry her drink?
Modifié par AntiChri5, 14 avril 2010 - 02:03 .
#12
Posté 14 avril 2010 - 02:35
The problem is that if the character isn't actually awesome, it's just a cheat and bad writing that *hurts* immersion instead of improving it. That scene could have been drastically improved by making it one Ymir and two Lokis, and having the Ymir crushed by falling rubble or otherwise incapacitated by an explosion and letting Jack take care of the two remaining Lokis, which is plausible on normal difficulty.AntiChri5 wrote...
People cant see the difference between the "Awesome character this is why you bothered recruiting the psycho ****" cutscene and gameplay balance?
Would you really want to play that much if Jack could kill 4 heavy mechs in 2 seconds without a gun?
#13
Posté 14 avril 2010 - 02:40
wolfsite wrote...
askanec wrote...
Let's not forget Kasumi's awesome ability to jump onto a gunship and take out its shield. Where did that go?
Really looong global cooldown, should be of CD for the next game
WIN
#14
Posté 14 avril 2010 - 08:25
Dresden13 wrote...
When you first meet Jack. She rips 2 heavy mech's to shreds on her own. When you first see Thane, he effortlessly clears a room full of Eclipse Mercs. BUT. When they join you can they repeat such actions? Like hell can they. I find that Jack and Thane are two squad members that die constantly, what happened to their awesomeness when they joined Shepard?
And Tali forgot how to throw grenades in the first game.
#15
Guest_Iron Man195_*
Posté 15 avril 2010 - 01:13
Guest_Iron Man195_*
AntiChri5 wrote...
People cant see the difference between the "Awesome character this is why you bothered recruiting the psycho ****" cutscene and gameplay balance?
Would you really want to play that much if Jack could kill 4 heavy mechs in 2 seconds without a gun?
What would Shepard do? Carry her drink?
I actually wouldn't mind that.
#16
Posté 15 avril 2010 - 01:28
before squad-mates join you in any game they're almost always stronger.
OR enemies that are big bosses but become friends later on...characters are always more powerful when they're fighting you it seems.
#17
Posté 15 avril 2010 - 01:37
#18
Posté 15 avril 2010 - 01:38
#19
Posté 15 avril 2010 - 02:21
#20
Posté 15 avril 2010 - 02:25
askanec wrote...
Let's not forget Kasumi's awesome ability to jump onto a gunship and take out its shield. Where did that go?
I gotta say, it's hilarious that you can recruit her and do her loyalty mission *before* Garrus' recruitment mission.
You can only imagine Shep going: "WTF was so different between *that* gunship and one you took out? Oh, right, you weren't emotionally invested."
Seriously, they should've done something about the DLC characters' mission triggering later in the game... Oh well.
Modifié par DarthCyclopsRLZ, 15 avril 2010 - 02:26 .
#21
Posté 15 avril 2010 - 04:00
I ve got only a problem with Jack recuitment mission... 2 Ymirs solo ? Breaking armored walls and doors like they are paper ? WTF ??? Ridiculous... They should have done it another way.
Another game with a character staying as powerful in your team : Final Fantasy Tactics (the PSone version) with Orlandu... Playing with him was like cheating...
Modifié par Hyunsai, 15 avril 2010 - 04:08 .
#22
Posté 15 avril 2010 - 05:03
Would it be that difficult to make cut scenes where the bad guys were actually tough? This is supposed to be the "dark" middle episode of the trilogy. Yet fighting for Patriarch I give a roundhouse kick to gut and two shots from a gun and have two dead Krogan. When I fight one for real I can unload two thermal clips into a rushing Krogan and not drop it. That's the biggest immersion breaker in the game for me. Fortunately I can skip them all.
I don't actually want my squad to behave like they do in the cutscenes. As someone noted above that would get boring fast. I want my cutscenes to represent the difficulty of the gameplay. Show me unload a clip at Krogan and have to turn and run.




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