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FMOD problem when creating fsb/fev


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#1
DLAN_Immortality

DLAN_Immortality
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I've followed this tutorial in order to add two lines from my NPC into an existing dlg (sloth demon).

Everything goes well until I have to Build.

As said in the tutorial, I go to build menu - build project, select all - click on build.

I get an error that says that the wav file could not be found. ...which makes sense, because I don't have any wav file from the original fsb, I only have the 2 wav files from my mod, and lots of wav.ph from the original game.

The idea, of course, is to build a new fsb only with my two lines, use the fev that's been created in Fmod, and that supposedly will point at the original fsb from the oc for all the original wavs, and to my new fsb for the extra 2 lines.

Soooo... ideas? I thought the program was supposed to get the original fsb by itself... ;_;

#2
DLAN_Immortality

DLAN_Immortality
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In case it helps, this is what I get in the fmod_designer.log file...





Warning: Object::connect: No such signal Workspace::fileChanged(QString)

Warning: QObject::connect: Cannot connect (null)::currentChanged(unsigned int) to CueListWidget::setCurrentCue(unsigned int)

Warning: QObject::connect: Cannot connect (null)::currentChanged(unsigned int) to ThemeListWidget::setCurrentTheme(unsigned int)

Debug: Couldn't add event 'VO_template_conv' to category 'VOconversation'. Adding to master instead.

Debug: Couldn't add event 'VO_template_narrative' to category 'VOnarration'. Adding to master instead.

Debug: Couldn't add event 'VO_template_ambient' to category 'VOambient'. Adding to master instead.

Debug: Couldn't add event 'VO_template_ambient_ss' to category 'VOambient_ss'. Adding to master instead.

Warning: QObject::connect: Cannot connect (null)::currentChanged(unsigned int) to CueListWidget::setCurrentCue(unsigned int)

Warning: QObject::connect: Cannot connect (null)::currentChanged(unsigned int) to ThemeListWidget::setCurrentTheme(unsigned int)

Warning: QObject::connect: Cannot connect (null)::currentChanged(unsigned int) to CueListWidget::setCurrentCue(unsigned int)

Warning: QObject::connect: Cannot connect (null)::currentChanged(unsigned int) to ThemeListWidget::setCurrentTheme(unsigned int)

Debug:

Building project 'cir300_sloth_demon'...

Debug: Caching waveform details...

Debug: 55938_m.wav

Debug: Build failed: Couldn't find '55938_m.wav'.

#3
Lady Olivia

Lady Olivia
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You've probably already found your way around this, but I'll post a reply anyway.



I'm pretty sure you'll need to have the original VOs extracted somewhere for this to work. The FMOD project keeps references to all the wavs and won't work unless they exist. It doesn't change anything - you can still make separate fsbs for old and new files. But they all need to really be there.