1 - to armour, damage is applied immediately and not over time as the description states
2 - On Veteran there is a 10% reduction in Reaves damage
3 - on Insanity there is a 20% reduction in Reaves damage
Note, if comparing damage to Warp, warp gets a double damage bonus when applied directly to armour.
Major thanks to cruc1al and m14567
I've never felt it worked so I placed my squadmates out of the way and on the grunt recruitment level when you go down the steep hill and take out the blue suns ambush you can sit behind cover and test your attacks on the krogan who just stands patiently for you.
I compared reave to warp
Warp - level 2, does 140 points of damage
Reave - level 2, does 40 points per second over 3.5 seconds. Does double damage to armour. Therefore 80 points per second = 280 damage.
On this calculation Reave is the clear winner.
On observation however,
- Warp does far more damage.
- Reave does an initial small amount of damage (compared to warp)
- Reave appears to do no additional damage to the armour over time
As both are biotic powers, upgrades are irrelevant in the difference.
Has anyone else noticed this?
Modifié par lexicality, 14 avril 2010 - 10:24 .




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