Aller au contenu

Photo

Is reave broken?


  • Ce sujet est fermé Ce sujet est fermé
29 réponses à ce sujet

#26
lexicality

lexicality
  • Members
  • 92 messages
@baller7345

yeah - thats the part that threw me. But doing these experiments with the maths and the new info proves that to be the case.

Wheres this gameplay thread you mention?
edit: DOH! Just seen it.

Modifié par lexicality, 14 avril 2010 - 09:23 .


#27
Kronner

Kronner
  • Members
  • 6 249 messages
It's so OP it breaks the game.

#28
NICKjnp

NICKjnp
  • Members
  • 5 048 messages
Reave does an instant hit at barrier and armor. When a target is at health then the life is drained and they are incapacitated at that time.

#29
cruc1al

cruc1al
  • Members
  • 2 570 messages

NICKjnp wrote...

Reave does an instant hit at barrier and armor. When a target is at health then the life is drained and they are incapacitated at that time.


No s*** Sherlock :whistle:

#30
SmilingMirror

SmilingMirror
  • Members
  • 703 messages

baller7345 wrote...

lexicality wrote...

SmilingMirror wrote...
Warp is not a humilation kill. It destroys groups of enemies. Most powerful direct damage power in the game.
It gets:
+100% on main target for ragdoll physics, and it recieve newton damage
+100% damage for detonating warp, and a very large radius increase
2x damage against enemies near main target with armor on, if the armor is ripped off they recieve newton damage


Agreed.

According to wiki
http://masseffect.wi...p#Mass_Effect_2
"Warp is a biotic power available to Adepts and Sentinels. The power spawns a mass effect field that damages enemy targets and stops health regeneration. It also detonates any biotic powers affecting the target, such as Pull or Singularity. The detonated target takes double damage from Warp, and all targets within the Detonation Radius receive full damage. If they are also being affected by a biotic power, then they also take double damage."

Therefore a straight warp on an armoured character with no other biotic effects triggered nearby will only produce the standard 1x damage multiplier.
On heavy warp this is 200 points of damage.
Area reave should do 40 points per second over 4 seconds
However, when attacking the scion as I described above  the damage over time does not happen.
Upon visual inspection it appears to do about 1/5 of the damage of warp.

This would imply that only the first 40 points of damage (i.e. the first second of damage, and before applying the 2x multiplier for armour) are applied to the armoured scion.


No warp gets a X2 bonus to armor and barriers just for being warp.  Without a detonation it acts as the only defense stripping power for adepts by having the X2 multiplier.  The info is in the gameplay thread. 

Oh yeah, on top of that, Singularity + Warp is a major killer against Harbringer as well.

Modifié par SmilingMirror, 15 avril 2010 - 05:55 .