Norieaga wrote...
Thoughts?
You're arguing that ME3's difficulty should be made more casual. Also, this isn't a particularly difficult game by any stretch. I made it through Insanity just fine and dandy. Sorry.
Now that I've duly slapped you for what I think was a poorly worded argument, I'll help you. Because I actually think you're right. The problem with the difficulty curve in this game is that it's based entirely around classic RPG concepts. By and large, it just means that at higher difficulties, enemies have more HP and additional defense layers and that's it. They also seem to be a bit more aggressive, but otherwise there's no noticeable change in the AI.
And that's the problem right there. I actually enjoy playing the game at the higher difficulties because as it is, it's much more of a tactical challenge, and the game actually becomes more about tactics and less about twitch shooting the higher the difficulty is, and that's great. But if there's one thing Bioware really could have taken from the shooters they looked at for ideas, it's that some of them have considerable AI changes at higher difficulties - the enemies are smarter. That doesn't really happen in ME2, the damage output/HP ratios are just tilted more and more in favor of the bad guys. I think it works as it is, but it could be done better.