It's funny you mention this, because that's exactly what BioWare promised us would change in ME2.Unit-Alpha wrote...
I want a game that has difficulty based on AI skill, not relative health.
Insanity is too hard for me
#26
Guest_Arcian_*
Posté 14 avril 2010 - 09:24
Guest_Arcian_*
#27
Posté 14 avril 2010 - 11:24
#28
Posté 14 avril 2010 - 11:26
#29
Posté 14 avril 2010 - 11:55
You are correct in that your enemies will always seem to have better shields and armour than you do. You will empty a clip and they are still protected. You poke your head out, and your shields are gone, your armour is gone, and you are taking damage (not to mention the disembodied voice that shouts 'head' everytime you get tagged in the brain pan).
Things to keep in mind...
You really have no shields.
your shields fold faster than cheap lawn furniture, so do not depend on them ever.
You have no real armour either.
For the most part stay under cover.
When running, Shepard will attempt to hug the first box s/he comes near.
Watch for this, as it often leaves her hugging a box in full view of the enemy and taking a hail of bullets. Basically, chose your escape path carefully.
Corollary to the above, scope out the area, and always have a place to retreat.
You need to fight tactically, and use your squad mates, as much as possible.
The AI programming, is to ignore your squadmates and pig-pile Shepard.
So do not forget to include a squad member with push, pull or shockwave, to shake those mercs, geth, or husks off of you. Then run like hell.
Need someone to take point, at an obvious ambush spot, make sure it is not you; you are 'commander' Shepard, and rank hath it's ... well you get the picture. You will always heal your squad, when they take a few too many hits, but they never ever will heal you.
If you have earned a bonus power take 'area reave' or if available to you 'dominate'.
your enemies will always take a full clip or two, before their shields and armour drops; so anything that strips shields and armour, like reave, or forces them to do it to each other for you, like dominate, is a good thing.
Spend lots of time playing 'hardcore' first.
You develop the tactics needed to make it through insanity, if you don't already have those skills.
Worked for me in any event.
I find Insanity to be much more challenging, and I have to be more creative.
So far, the only thing that gives me trouble is those pesky husks.
I've seen many posts that say husks are the easiest part, but they always give me trouble.
Since TIM sent me that Arc weapon, though that seems to even the playing field a bit
Not sure why, husks give me such problems, psychological block against being swarmed by zombies?
Also, keep in mind there is no shame in not cranking the switch up to insanity.
That level is there for those of us sick enough to actually enjoy it, not everyone does, nor should they feel they have to.
#30
Posté 15 avril 2010 - 12:07
Which pretty much means all the AI's were on acid speed mode!
I mean yea i got pissed here and there but i did love the challenge it gave me!
Doing Insanity on any other class seem like a cake walk after doing it on a Vanguard.
That's just me though but one thing is for sure Insanity on ME1 was a walk in the park compare to ME2 Insanity.
But like most people stated already either lower the difficulty or make sure your Shepard and squad are spec according to Insanity, makes things much easier.
Just my 2 cent!
#31
Posté 15 avril 2010 - 12:10
#32
Posté 15 avril 2010 - 12:13
Lucky Thirteen wrote...
I can't stop playing ME2 on insanity, I love the challenge.
Once you play it on insanity... you can't go back to anything below hardcore.
#33
Posté 15 avril 2010 - 12:16
#34
Posté 15 avril 2010 - 12:21
#35
Posté 15 avril 2010 - 12:21
NICKjnp wrote...
Once you play it on insanity... you can't go back to anything below hardcore.
I actually did go back to Veteran after my Insanity run. It was kind of amusing in a "shooting fish in a barrel" kind of way.
#36
Posté 15 avril 2010 - 12:22
Norieaga wrote...
Even using the Collector Rifle and my team's biotics, its seriously too much just to kill even one enemy. Don't even get me started on the Scion, it takes like 10 clips to take them down. I understand it is called Insanity for a reason but I think enemies should go down faster - much faster. I'm currently doing the run now and every major encounter becomes an hour affair. Go to cover, slowly deplete enemy shields, wait for powers to recharge, shoot, go back, and so forth. There are also times when a certain enemy will just walk straight into your area, and you can't do much because he/she has a barrier and getting out of cover to kill the enemy means you're dead.
This is not a rant or anything, I love ME2. This is my 3rd playthrough and I beat ME1 7 times. And no, I'm not arguing that ME3's difficulty should be made more casual, just smarter. It just doesn't make sense that even low-tier enemies need 2 clips to go down.
Thoughts?
The difficulty in insanity is the need for good execution.
You must have found that everyone shoots at you so being out of cover for a little while gets you killed By increasing the life span of all the enemies, it increases the time you spend in an encounter, thus increasing the chance you screw up somewhere or take risks due to impatience and get yourself killed.
Additionally, the heavy ammo usage creates some problems for you when you need to run out of cover to get additional ammo especially for peeps who only know how to use 1 weapon effectively.
Also, the thought of fighting some enemies with little resource can be horrifying to some. The predatorian for example is a headache to kill when you have no heavy weapons left, ammo is out and you're constantly running away from it. Its not impossible to handle the situation (melee any other spawns to get ammo or melee the pred directly) but it can look so daunting that people just give up.
All in all, insanity is not good for some people so if you find it irritating dial it down.
#37
Posté 15 avril 2010 - 12:25
NICKjnp wrote...
Lucky Thirteen wrote...
I can't stop playing ME2 on insanity, I love the challenge.
Once you play it on insanity... you can't go back to anything below hardcore.
The insane Shepard within some of us screams in our subconscious for the Adrenaline Rush that comes from playing on Insanity. What else can we do?
#38
Posté 15 avril 2010 - 12:25
Insanity as a Vanguard is the most fun I've had in any game for like.... 5+ years. Especially when you're fighting a sicon and you just charge *shoot with krogen shotty* *walk back *charge* repeat... ahh good times...
#39
Posté 15 avril 2010 - 12:46
#40
Posté 15 avril 2010 - 12:47
insanity in ME2 is pretty fun. i jumped from an infiltrator on normal to a vanguard on insanity. it took a bit of getting used to, but it's nowhere near impossible, and now i'm having LOADS of fun.
#41
Posté 15 avril 2010 - 12:55
sonsonthebia07 wrote...
Brings back further memories of ME1 at level 60 on Insanity, taking hours to kill basic groups of units.
Another one that never use Warp in Mass Effect...
#42
Posté 15 avril 2010 - 01:34
tonnactus wrote...
sonsonthebia07 wrote...
Brings back further memories of ME1 at level 60 on Insanity, taking hours to kill basic groups of units.
Another one that never use Warp in Mass Effect...
I used Warp all the time when I had it as an ability. You don't always have it as an ability unless you choose it as the bonus power. But you are right in that Warp sped things up dramatically.
#43
Guest_justinnstuff_*
Posté 15 avril 2010 - 01:46
Guest_justinnstuff_*
NICKjnp wrote...
Lucky Thirteen wrote...
I can't stop playing ME2 on insanity, I love the challenge.
Once you play it on insanity... you can't go back to anything below hardcore.
This. I tried a super easy run on normal. It took 2 missions and I jacked it back up to hardcore because it was way too easy.
#44
Posté 15 avril 2010 - 02:04
Umm no, its not tactics at all, collector ship, scion floats around, harbinger knocks you out of cover with his rocket attack, you wither get mowed down by collectors or the scion. Its tactical if there was a counter, there wasnt if harbinger uses it your dead, you kill him, he takes another form.spacehamsterZH wrote...
Norieaga wrote...
Thoughts?
You're arguing that ME3's difficulty should be made more casual. Also, this isn't a particularly difficult game by any stretch. I made it through Insanity just fine and dandy. Sorry.
Now that I've duly slapped you for what I think was a poorly worded argument, I'll help you. Because I actually think you're right. The problem with the difficulty curve in this game is that it's based entirely around classic RPG concepts. By and large, it just means that at higher difficulties, enemies have more HP and additional defense layers and that's it. They also seem to be a bit more aggressive, but otherwise there's no noticeable change in the AI.
And that's the problem right there. I actually enjoy playing the game at the higher difficulties because as it is, it's much more of a tactical challenge, and the game actually becomes more about tactics and less about twitch shooting the higher the difficulty is, and that's great. But if there's one thing Bioware really could have taken from the shooters they looked at for ideas, it's that some of them have considerable AI changes at higher difficulties - the enemies are smarter. That doesn't really happen in ME2, the damage output/HP ratios are just tilted more and more in favor of the bad guys. I think it works as it is, but it could be done better.
Higher difficulty should mean better AI.
I am on insanity just the reaper ship and CB left, its not fun, its mostly waiting to restore shields. Aftr this its prely veteran... However killing a collosus on insanity on my own with my vanguard felt bad ass.
#45
Posté 15 avril 2010 - 02:15
#46
Posté 15 avril 2010 - 02:21
Pretty much this for me, even as a vangaurd its not that hard, not fun either but still it has one or two difficult parts but for the most its simple logic of not getting shot and minimalising exposure.Heart Collector wrote...
Insanity is not as difficult as I expected, it's more than doable (even for a mediocre player like me), you just need to be careful, minimize your mistakes as they are more often than not lethal, and choose your squad well.
Kasumi dlc helps, locust, flashbang and kasumi all valuable assets.
#47
Posté 15 avril 2010 - 02:29
this isnt my name wrote...
Pretty much this for me, even as a vangaurd its not that hard, not fun either but still it has one or two difficult parts but for the most its simple logic of not getting shot and minimalising exposure.
Kasumi dlc helps, locust, flashbang and kasumi all valuable assets.
I also noticed that as the game progressed, my reaction to situations became almost automatic, like "OK Grunt go there, Garrus stay behind that crate, time to drone this dude, incinerate that group etc. etc." You don't even bat an eyelid at some point :happy: Of course, some parts are hell, but the difficulty isn't really that consistent.
#48
Posté 15 avril 2010 - 02:54
#49
Posté 15 avril 2010 - 02:54
Also, as others have mentioned, squadmates and directing squadmates are both very important. I find some are a bit more reckless than others, (I constantly have to order Grunt around...
And agreeing, Soldier is a good place to start for insanity. Spamming adrenaline rush can take you surprising further than you think.
#50
Posté 15 avril 2010 - 03:11
spacehamsterZH wrote...
NICKjnp wrote...
Once you play it on insanity... you can't go back to anything below hardcore.
I actually did go back to Veteran after my Insanity run. It was kind of amusing in a "shooting fish in a barrel" kind of way.
I like to refer to it as "Shockwave = GG" mode.
But if anything, they should up the ante on the difficulty in the designated Insanity mode. If it is too difficult you can lower the difficulty.





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