Aller au contenu

Photo

Insanity is too hard for me


  • Veuillez vous connecter pour répondre
143 réponses à ce sujet

#76
onelifecrisis

onelifecrisis
  • Members
  • 2 829 messages
My 2p:

A bigger problem than the difficulty setting is the imbalance of the classes. I found Insanity to be very difficult (but doable) until I played it as a Soldier... and found I could "wtfpwn" everything in sight, even on Insanity. When I picked up the Revenant the game went from being easy to being boringly easy. That thing might as well have "press here to win" written on the trigger.

#77
mi55ter

mi55ter
  • Members
  • 368 messages

Unit-Alpha wrote...

I just got bored on Insanity. It became more of a chore than anything.

The problem is that every game just decreases your health and increases the enemy health. I want a game that has difficulty based on AI skill, not relative health.

This^. A lot of people are saying the same thing. Don't give them more shields, make the enemies smarter, make more of them. I want to feel like my levelling and upgrades were worth it. I want to have to think of where and how to use them, instead of use them tons of times on the same dude, waiting for the cooldown, just because he's walking straight towards me with 8 HP.

#78
mi55ter

mi55ter
  • Members
  • 368 messages

onelifecrisis wrote...

My 2p:
A bigger problem than the difficulty setting is the imbalance of the classes. I found Insanity to be very difficult (but doable) until I played it as a Soldier... and found I could "wtfpwn" everything in sight, even on Insanity. When I picked up the Revenant the game went from being easy to being boringly easy. That thing might as well have "press here to win" written on the trigger.

All Hail the Almighty Revvy

#79
mi55ter

mi55ter
  • Members
  • 368 messages

bobobo878 wrote...

I couldn't even pass freedom's progress on insanity.

In my case, if it wasn't for the videos people put on youtube, there's no way in hell I'd be able to do Insanity. Patience helps too. You can actually hide behind cover to regenerate health a lot more than you'd expect in this game. Also, how about changing to a different class? I'm finding Soldier doable, and like my above post says, you get the Revenant on the Collector Vessel. If you're patient enough to make it there, the Revvy makes it ALL worth it, believe me.

#80
Daforth

Daforth
  • Members
  • 434 messages

NICKjnp wrote...

Lucky Thirteen wrote...

I can't stop playing ME2 on insanity, I love the challenge.


Once you play it on insanity... you can't go back to anything below hardcore.


THIS! So true!

#81
cruc1al

cruc1al
  • Members
  • 2 570 messages
Ah yes, "insanity".



More like -normal- for experienced FPS gamers.



I want the game to be harder than insanity, but I doubt the difficulty could be increased while retaining the fun, without introducing more complex and smarter AI.

#82
Tantum Dic Verbo

Tantum Dic Verbo
  • Members
  • 3 221 messages
I suck at video games, and I'm rolling through an Insanity playthrough without any trouble at all. In most fights, the only real change in the dynamic from previous fights is that you can't pop up from cover for as long.



I'm with the previous posters, though, who mentioned that Insanity is just a little more tedious. Enemies have more health, do more damage, I hunker down more. Same game, just takes longer to tear down the enemy's bars.

#83
abstractwhiz

abstractwhiz
  • Members
  • 169 messages
Staying in cover is part of the fun of Insanity. I got a lot of fun from learning how to time my shooting precisely, so that the moment an enemy stopped firing, I'd pop up and shoot him before he could get back in cover. With more than one enemy shooting at you, it's even more fun, because you can try to time it so that no one is shooting at you when you pop up, or pop up just long enough to get back without losing shields, or use your squadmates to flank, attack or distract, and strike at the precise instant an opening appears. :ph34r:

No way you can go below Hardcore after that. It gets thoroughly boring -_-, being able to kill enemies without any challenge. 

#84
crimzontearz

crimzontearz
  • Members
  • 16 779 messages
you know........I remember Christina once posted on the original forum asking what people "wanted" out of harder difficulties in ME2 so that, since she was working on that particular aspect of the game, she could tweak it accordingly.



so everyone went on saying "please no more Insanity=attrition" or "please no more enemies with 38438429824 HP" or "please no more unreasonable damage output differentials between PCs and NPC"



all the while other comments would pop up like "give better AI to the enemies instead" or "all weapons of a certain kind (like all handcannons....all eviscerators) should do the same damage in the hands of anyone regardless of the difficulty setting and not be a peashooter in MY hands and a doomsday gun in the hands of the enemy...that's just ridiculous"



so far it looks like Christina did the EXACT opposite of what people asked for.



I went like halfway through ME2 on insanity....then I just realized I was having NO fun...and trust me whoever can look at my Gamer Profile can see I finished Halo3 on legendary and GoW 1 and 2 on insanity...I am no stranger to THAT kind of difficulty even tho I do find it frustrating...but ME2? No I think it is just THAT annoying at those levels of difficulty simply because the VAST MAJORITY OF ALL POWERS IS RENDERED USELESS because for some strange reason all enemies have defenses and defenses make everyone totally invulnerable to Biotics and Tech powers. One of course COULD rely on weapon damage but the outputs are tweaked so the SAME gun in my hands does a LOT less damage than it would is a loki mech was using it. it becomes a VERY boring war of attrition that is rendered worse by the face now ammo is counted.



It's like Bioware took the worse of ME1's insanity and decided to implement game mechanics in ME2 that would make it even MORE annoying...

#85
EvilIguana966

EvilIguana966
  • Members
  • 155 messages

crimzontearz wrote...

you know........I remember Christina once posted on the original forum asking what people "wanted" out of harder difficulties in ME2 so that, since she was working on that particular aspect of the game, she could tweak it accordingly.

so everyone went on saying "please no more Insanity=attrition" or "please no more enemies with 38438429824 HP" or "please no more unreasonable damage output differentials between PCs and NPC"

all the while other comments would pop up like "give better AI to the enemies instead" or "all weapons of a certain kind (like all handcannons....all eviscerators) should do the same damage in the hands of anyone regardless of the difficulty setting and not be a peashooter in MY hands and a doomsday gun in the hands of the enemy...that's just ridiculous"

so far it looks like Christina did the EXACT opposite of what people asked for.

I went like halfway through ME2 on insanity....then I just realized I was having NO fun...and trust me whoever can look at my Gamer Profile can see I finished Halo3 on legendary and GoW 1 and 2 on insanity...I am no stranger to THAT kind of difficulty even tho I do find it frustrating...but ME2? No I think it is just THAT annoying at those levels of difficulty simply because the VAST MAJORITY OF ALL POWERS IS RENDERED USELESS because for some strange reason all enemies have defenses and defenses make everyone totally invulnerable to Biotics and Tech powers. One of course COULD rely on weapon damage but the outputs are tweaked so the SAME gun in my hands does a LOT less damage than it would is a loki mech was using it. it becomes a VERY boring war of attrition that is rendered worse by the face now ammo is counted.

It's like Bioware took the worse of ME1's insanity and decided to implement game mechanics in ME2 that would make it even MORE annoying...


ME2's insanity is a massive improvement over ME1.  No longer do enemies have 95+% damage immunity and health regen requiring you to literally just hold the fire button for half a minute.  Even on insanity in ME2 the enemies die pretty fast under sustained fire.  If you are finding that it takes too long to kill then you need to reassess your strategy.  Or, alternately, don't play insanity.  I found the balance to be just right. 

#86
tonnactus

tonnactus
  • Members
  • 6 165 messages

mi55ter wrote...
 Don't give them more shields, make the enemies smarter, make more of them.


We already have to much enemies in MassEffect 2 and making them smarter???The precision enemies achieve with weapons on insanity is something to laugh about.And without big health they couldnt flank.(making enemies smarter)

Modifié par tonnactus, 27 avril 2010 - 10:53 .


#87
tonnactus

tonnactus
  • Members
  • 6 165 messages

EvilIguana966 wrote...

ME2's insanity is a massive improvement over ME1.  No longer do enemies have 95+% damage immunity


Never use warp right.

#88
Azint

Azint
  • Members
  • 14 520 messages
The only difficult mission on Insanity is Freedom's Progress because of the first tier weapons. And it really isn't that bad.

#89
crimzontearz

crimzontearz
  • Members
  • 16 779 messages

EvilIguana966 wrote...

crimzontearz wrote...

you know........I remember Christina once posted on the original forum asking what people "wanted" out of harder difficulties in ME2 so that, since she was working on that particular aspect of the game, she could tweak it accordingly.

so everyone went on saying "please no more Insanity=attrition" or "please no more enemies with 38438429824 HP" or "please no more unreasonable damage output differentials between PCs and NPC"

all the while other comments would pop up like "give better AI to the enemies instead" or "all weapons of a certain kind (like all handcannons....all eviscerators) should do the same damage in the hands of anyone regardless of the difficulty setting and not be a peashooter in MY hands and a doomsday gun in the hands of the enemy...that's just ridiculous"

so far it looks like Christina did the EXACT opposite of what people asked for.

I went like halfway through ME2 on insanity....then I just realized I was having NO fun...and trust me whoever can look at my Gamer Profile can see I finished Halo3 on legendary and GoW 1 and 2 on insanity...I am no stranger to THAT kind of difficulty even tho I do find it frustrating...but ME2? No I think it is just THAT annoying at those levels of difficulty simply because the VAST MAJORITY OF ALL POWERS IS RENDERED USELESS because for some strange reason all enemies have defenses and defenses make everyone totally invulnerable to Biotics and Tech powers. One of course COULD rely on weapon damage but the outputs are tweaked so the SAME gun in my hands does a LOT less damage than it would is a loki mech was using it. it becomes a VERY boring war of attrition that is rendered worse by the face now ammo is counted.

It's like Bioware took the worse of ME1's insanity and decided to implement game mechanics in ME2 that would make it even MORE annoying...


ME2's insanity is a massive improvement over ME1.  No longer do enemies have 95+% damage immunity and health regen requiring you to literally just hold the fire button for half a minute.  Even on insanity in ME2 the enemies die pretty fast under sustained fire.  If you are finding that it takes too long to kill then you need to reassess your strategy.  Or, alternately, don't play insanity.  I found the balance to be just right. 


no you're right...now they just have 95%+ defenses AND they are immune to all powers....at least you could take enemies out of the fight for a little while by using one of your powers as CC......CC DOES NOT EXIST in ME2's insanity rendering some classes virtually useless at what they do best

sorry, the balance in insanity is rather broken

#90
cruc1al

cruc1al
  • Members
  • 2 570 messages

crimzontearz wrote..

sorry, the balance in insanity is rather broken


I really don't see where you're coming from. To get enemy defenses down it takes 1-2 overloads / warps / incinerates. Also, it's entirely feasibly to insta-kill enemies with the sniper rifle or point-blank shotgun, even if they have full defenses. It's also completely possible render a strong enemy completely useless with drone or singularity. Every other class also has their get-out-of-jail-free card (cloak, AR, charge, tech armor).

On the other hand, enemy shotguns don't insta-kill at point blank range and their warp or incinerate doesn't destroy your defenses or health in one shot. It's only their guns that are comparatively more powerful, and yet they're still easy to kill.

Insanity should have a considerably harder AI.

If you complain that insanity is broken, you're not playing it right. If it's simply too hard for you, lower the difficulty.

Modifié par cruc1al, 27 avril 2010 - 11:19 .


#91
crimzontearz

crimzontearz
  • Members
  • 16 779 messages

cruc1al wrote...

crimzontearz wrote..

sorry, the balance in insanity is rather broken


I really don't see where you're coming from. To get enemy defenses down it takes 1-2 overloads / warps / incinerates. Also, it's entirely feasibly to insta-kill enemies with the sniper rifle or point-blank shotgun, even if they have full defenses. It's also completely possible render a strong enemy completely useless with drone or singularity. Every other class also has their get-out-of-jail-free card (cloak, AR, charge, tech armor).

On the other hand, enemy shotguns don't insta-kill at point blank range and their warp or incinerate doesn't destroy your defenses or health in one shot. It's only their guns that are comparatively more powerful, and yet they're still easy to kill.

Insanity should have a considerably harder AI.

If you complain that insanity is broken, you're not playing it right. If it's simply too hard for you, lower the difficulty.


actually Insanity is feasable for me just frustrating, as I said I finished GOW1/2 and Halo 3 on their hardest settings, yes they were not easy to do but I found myself willing to push though them on such settings, with ME2...not so much

now about your examples


it takes more than 2 overloads to take someone's shields down, but you often do NOT have those 2 overloads because your squadmates die ALL the time..which means you tediously have to strip each enemy singularly by yourself at a certain point taking most of the fun away from the firefight.

I do not know which insanity you are playing but point blank kill of an enemy is impossible even with the Claymore nearly fully upgraded unless you have stripped them of their defenses first....the CLOSEST thing to an insta kill is a Charge + shotgun blast  + 2-4 melee chain

Krogans will kill you 50% of the time with a point blank shot ok maybe that was unfair.....possibly 25% and only if they are not "goons"

Incinerate and Warp WILL strip you of your shields/barriers with one usage unless you have an active defensive power


yes those are some of the things that aggrivate me the most because as an avid RPG player (most of the time as a ST/DM) I totally do not see the need to use cheap nerfing/nuking of weapons/skills/armor to improve the difficulty...if both the player and the NPC possess the SAME weapon then the weapon should do the SAME stat + bonus = damage and not Stat + Bonus for the player and Sat + (Bonus x5) for the NPC.....it is just a retarded way of handling such matters

as for your little quip at the end? I actually stopped playing on insanity half way through the run because....uh...I just was not willing to deal with the annoyance yet I think I will continue pointing out the flaws in how it was handled thank you very much

#92
Agent_Dark_

Agent_Dark_
  • Members
  • 417 messages

crimzontearz wrote...
no you're right...now they just have 95%+ defenses AND they are immune to all powers....at least you could take enemies out of the fight for a little while by using one of your powers as CC......CC DOES NOT EXIST in ME2's insanity rendering some classes virtually useless at what they do best

sorry, the balance in insanity is rather broken

your name is rather apt.  Engy and Adept have CC that's usable on any enemy regardless of their defenses. 

If Adepts or Engy's are considered 'broken' or 'unplayable' on insanity, then I shudder to think how easy a soldier or infiltrator are.  I think its a clear cut case of L2P.

#93
Tlazolteotl

Tlazolteotl
  • Members
  • 1 824 messages

crimzontearz wrote...

it takes more than 2 overloads to take someone's shields down, but you often do NOT have those 2 overloads because your squadmates die ALL the time..which means you tediously have to strip each enemy singularly by yourself at a certain point taking most of the fun away from the firefight.

I do not know which insanity you are playing but point blank kill of an enemy is impossible even with the Claymore nearly fully upgraded unless you have stripped them of their defenses first....the CLOSEST thing to an insta kill is a Charge + shotgun blast  + 2-4 melee chain


There are plenty of videos over on the builds forum ...
Heck, cruc1al has an infiltrator with eviscerator one-shotting a bunch of stuff.
Mooks, mind you .. but you gotta aim for the head.

Also, you can mow through foes very quickly on insanity .. personally, my method involves tactical placement, timing, and combos.
So much so that I'm getting into the habit of doing "silly" kills ... such as trying to get as many fatal pulls as I can in a mission.
Did that during Grunt's recruitment, and it was highly amusing.

#94
crimzontearz

crimzontearz
  • Members
  • 16 779 messages

Agent_Dark_ wrote...

crimzontearz wrote...
no you're right...now they just have 95%+ defenses AND they are immune to all powers....at least you could take enemies out of the fight for a little while by using one of your powers as CC......CC DOES NOT EXIST in ME2's insanity rendering some classes virtually useless at what they do best

sorry, the balance in insanity is rather broken

your name is rather apt.  Engy and Adept have CC that's usable on any enemy regardless of their defenses. 

If Adepts or Engy's are considered 'broken' or 'unplayable' on insanity, then I shudder to think how easy a soldier or infiltrator are.  I think its a clear cut case of L2P.


actually infiltrator is....uhm...not harder but slower than most other classes on insanity...do not ask me why maybe it's just a feeling.

#95
Tlazolteotl

Tlazolteotl
  • Members
  • 1 824 messages

crimzontearz wrote...

actually infiltrator is....uhm...not harder but slower than most other classes on insanity...do not ask me why maybe it's just a feeling.


I disagree ... playing as a dedicated sniper can be slow, but that's not what infiltrators are best at.
My main weapon is the SMG ... and incinerate, I guess.

#96
crimzontearz

crimzontearz
  • Members
  • 16 779 messages

Tlazolteotl wrote...

crimzontearz wrote...

actually infiltrator is....uhm...not harder but slower than most other classes on insanity...do not ask me why maybe it's just a feeling.


I disagree ... playing as a dedicated sniper can be slow, but that's not what infiltrators are best at.
My main weapon is the SMG ... and incinerate, I guess.


I guess that's the problem then ...if I can I always snipe..of course ym main character is a vanguard so....

#97
Tlazolteotl

Tlazolteotl
  • Members
  • 1 824 messages
Yeah .. I started playing infiltrator that way, but when I started recording videos, they just ended up too long.

Some things are awesome to snipe, though. Scions for instance. Sniping can take them down in record time .. though a soldier with a viper is somewhat faster than an infiltrator.

#98
Arawn-Loki

Arawn-Loki
  • Members
  • 150 messages
If you don't mind disappearing and sniping in that order over and over again, Infriltrator is probably the simplest class to use on Insanity. You spend a lot of time under cover and you have an invisibility cloak with a quick cooldown when you want to fire. Hardest missions are ones involving Husks; just keep running backwards until you've sniped them all. Window Material Rifle with upgrades blows through Insanity Harbinger like tissue paper, and with well placed shots can one shot kill most enemies. Also, fire at a Husk's abdomen/groin, not it's head. That's its main weakness point.

Bit trickier, but a well-used Powers-focused (aka, Raider, Power Armor, Heavy Warp/Overload) Sentinel is also a good investment. The tough part is not losing Power Armor too often, as its amplifying effect on your tech is integral. With upgrades, cooldowns are so low you can Warp/Overload everything to death, especially if you bring along another person with Warp and/or Overload. Miranda, Legion, Tali, or Katsumi come to mind; Tali and Legion are also useful because their low cooldown Drone ability gives you some much needed relief to fire some shots or use a power even when you are low on health. Vanguard-esque, Eviscerator shotgun-wielding Sentinels with exploding armor are also supposed to be good, but I prefer getting shot at as seldom as possible on Insanity. 

I played a Vanguard on Hardcore once too see how much they would suck. Surprisingly, after a rough beginning and if you include more cover than is typical of the class than when it is used on lower difficulty modes, 'Charge' is a great way to outmanuever enemies; you can get in cover behind  or to the side of them them, where they are exposed to your shotgun, while your squadmates hammer them with abilities at the front. Doesn't take too long to get rid of their shields and then you can use' Pull' and charge with impunity until they are crushed into the dust. Concept should still be valid on Insanity. 

This was especially useful on Illium. In maps where the battle lines are indefinite (like some areas on Horrizon), a Vanguard basically has to charge around and kill one enemy at a time. But that doesn't happen very often. Most battles have relatively clear battle lines.








 

Modifié par Arawn-Loki, 28 avril 2010 - 12:39 .


#99
abstractwhiz

abstractwhiz
  • Members
  • 169 messages

crimzontearz wrote...

cruc1al wrote...

crimzontearz wrote..

sorry, the balance in insanity is rather broken


I really don't see where you're coming from. To get enemy defenses down it takes 1-2 overloads / warps / incinerates. Also, it's entirely feasibly to insta-kill enemies with the sniper rifle or point-blank shotgun, even if they have full defenses. It's also completely possible render a strong enemy completely useless with drone or singularity. Every other class also has their get-out-of-jail-free card (cloak, AR, charge, tech armor).

On the other hand, enemy shotguns don't insta-kill at point blank range and their warp or incinerate doesn't destroy your defenses or health in one shot. It's only their guns that are comparatively more powerful, and yet they're still easy to kill.

Insanity should have a considerably harder AI.

If you complain that insanity is broken, you're not playing it right. If it's simply too hard for you, lower the difficulty.


actually Insanity is feasable for me just frustrating, as I said I finished GOW1/2 and Halo 3 on their hardest settings, yes they were not easy to do but I found myself willing to push though them on such settings, with ME2...not so much

now about your examples


it takes more than 2 overloads to take someone's shields down, but you often do NOT have those 2 overloads because your squadmates die ALL the time..which means you tediously have to strip each enemy singularly by yourself at a certain point taking most of the fun away from the firefight.

I do not know which insanity you are playing but point blank kill of an enemy is impossible even with the Claymore nearly fully upgraded unless you have stripped them of their defenses first....the CLOSEST thing to an insta kill is a Charge + shotgun blast  + 2-4 melee chain

Krogans will kill you 50% of the time with a point blank shot ok maybe that was unfair.....possibly 25% and only if they are not "goons"

Incinerate and Warp WILL strip you of your shields/barriers with one usage unless you have an active defensive power


yes those are some of the things that aggrivate me the most because as an avid RPG player (most of the time as a ST/DM) I totally do not see the need to use cheap nerfing/nuking of weapons/skills/armor to improve the difficulty...if both the player and the NPC possess the SAME weapon then the weapon should do the SAME stat + bonus = damage and not Stat + Bonus for the player and Sat + (Bonus x5) for the NPC.....it is just a retarded way of handling such matters

as for your little quip at the end? I actually stopped playing on insanity half way through the run because....uh...I just was not willing to deal with the annoyance yet I think I will continue pointing out the flaws in how it was handled thank you very much


Surely you jest. <_< If Krogans are one-shotting you, your shields were probably down when they got there. You should have them down to health long before they get near enough to hurt you. In some ways they're the silliest enemy in the game, shooting at you from ridiculous distances with a weapon that's nearly useless until they get close to you. Just warp or incinerate their armor off, or use incendiary ammo and a slow-firing weapon. Sniper headshots with incendiary ammo do insane damage to their armor, even with the Mantis. Most mooks go down instantly with sniper headshots too.

As for Incinerate and Warp, why are you getting hit by them? :huh:Stay in cover when they use them, and you'll be fine unless the attack comes in at a steep angle. In these cases, most of the time you just need to move away from the edge of your cover (while still stuck to it), and it'll still miss you.

Perhaps you're playing Insanity wrong? The whole point of it is to use the right tools for the job, and the right squadmates to complement your character's powers. If you do that, and exercise a modicum of caution with your shields and cover usage, you can easily beat almost anything in the game. If you control your squad properly, then most encounters are one-sided battles in your favor. 

I'm getting a little tired of people claiming that Insanity is broken. I only play games intermittently, and I've waltzed through Insanity multiple times with only a few hiccups - either dishing out major damage as a Soldier, or sowing confusion among enemies with an Engineer (and I refuse to use Dominate). If you're going to play it without any tactics or forethought, you really shouldn't complain. <_<

#100
Apollo Rising

Apollo Rising
  • Members
  • 74 messages
Forget all the extra shields and barriers for enemies...I just want MORE enemies and a smarter AI for an insanity playthrough. Make it really INSANE.