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Insanity is too hard for me


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#101
crimzontearz

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abstractwhiz wrote...

crimzontearz wrote...

cruc1al wrote...

crimzontearz wrote..

sorry, the balance in insanity is rather broken


I really don't see where you're coming from. To get enemy defenses down it takes 1-2 overloads / warps / incinerates. Also, it's entirely feasibly to insta-kill enemies with the sniper rifle or point-blank shotgun, even if they have full defenses. It's also completely possible render a strong enemy completely useless with drone or singularity. Every other class also has their get-out-of-jail-free card (cloak, AR, charge, tech armor).

On the other hand, enemy shotguns don't insta-kill at point blank range and their warp or incinerate doesn't destroy your defenses or health in one shot. It's only their guns that are comparatively more powerful, and yet they're still easy to kill.

Insanity should have a considerably harder AI.

If you complain that insanity is broken, you're not playing it right. If it's simply too hard for you, lower the difficulty.


actually Insanity is feasable for me just frustrating, as I said I finished GOW1/2 and Halo 3 on their hardest settings, yes they were not easy to do but I found myself willing to push though them on such settings, with ME2...not so much

now about your examples


it takes more than 2 overloads to take someone's shields down, but you often do NOT have those 2 overloads because your squadmates die ALL the time..which means you tediously have to strip each enemy singularly by yourself at a certain point taking most of the fun away from the firefight.

I do not know which insanity you are playing but point blank kill of an enemy is impossible even with the Claymore nearly fully upgraded unless you have stripped them of their defenses first....the CLOSEST thing to an insta kill is a Charge + shotgun blast  + 2-4 melee chain

Krogans will kill you 50% of the time with a point blank shot ok maybe that was unfair.....possibly 25% and only if they are not "goons"

Incinerate and Warp WILL strip you of your shields/barriers with one usage unless you have an active defensive power


yes those are some of the things that aggrivate me the most because as an avid RPG player (most of the time as a ST/DM) I totally do not see the need to use cheap nerfing/nuking of weapons/skills/armor to improve the difficulty...if both the player and the NPC possess the SAME weapon then the weapon should do the SAME stat + bonus = damage and not Stat + Bonus for the player and Sat + (Bonus x5) for the NPC.....it is just a retarded way of handling such matters

as for your little quip at the end? I actually stopped playing on insanity half way through the run because....uh...I just was not willing to deal with the annoyance yet I think I will continue pointing out the flaws in how it was handled thank you very much


Surely you jest. <_< If Krogans are one-shotting you, your shields were probably down when they got there. You should have them down to health long before they get near enough to hurt you. In some ways they're the silliest enemy in the game, shooting at you from ridiculous distances with a weapon that's nearly useless until they get close to you. Just warp or incinerate their armor off, or use incendiary ammo and a slow-firing weapon. Sniper headshots with incendiary ammo do insane damage to their armor, even with the Mantis. Most mooks go down instantly with sniper headshots too.

As for Incinerate and Warp, why are you getting hit by them? :huh:Stay in cover when they use them, and you'll be fine unless the attack comes in at a steep angle. In these cases, most of the time you just need to move away from the edge of your cover (while still stuck to it), and it'll still miss you.

Perhaps you're playing Insanity wrong? The whole point of it is to use the right tools for the job, and the right squadmates to complement your character's powers. If you do that, and exercise a modicum of caution with your shields and cover usage, you can easily beat almost anything in the game. If you control your squad properly, then most encounters are one-sided battles in your favor. 

I'm getting a little tired of people claiming that Insanity is broken. I only play games intermittently, and I've waltzed through Insanity multiple times with only a few hiccups - either dishing out major damage as a Soldier, or sowing confusion among enemies with an Engineer (and I refuse to use Dominate). If you're going to play it without any tactics or forethought, you really shouldn't complain. <_<


facepalms....

no...I am not saying it happens to ME in particular (well ok I did get hit by the random incinerate/warp and I did get 1 shotted by a krogan on Garrus' recruitment..but that was an accident I swear)

read the rest of my posts, it is not about it happening to me or anyone in particular it's the fact that  a higher difficulty is achieved by tipping the balance of the system to artificially inflate the challenge rather than offering naturally smarter/stronger opponents

you know what tho..never mind.....it seems that every time you point out flaws in the system the first thing people say is "OMG YOU ARE THE SUXXORZ  AT GAMES"

#102
Tlazolteotl

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Well, you could view it the other way ... the lower difficulties are just insanity with gimped opponents.

(Though Christina did say the game was designed around Normal, but whatever .. it's a perspective thing)


#103
crimzontearz

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Tlazolteotl wrote...

Well, you could view it the other way ... the lower difficulties are just insanity with gimped opponents.
(Though Christina did say the game was designed around Normal, but whatever .. it's a perspective thing)



no, if a base system says "gun x deals damage equal to stat + 5" for instance the moment an enemy using the same gun deals "stat + 5 x 2" that is artificially inflating a challenge..that is not the way to handle higher difficulties..the same could be said for ME1's insane regeneration rate/immunity spamming for classes who should never had any of it

#104
Tlazolteotl

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What I'm saying is, you could consider the base system as "gun x deals damage equal to stat + 10"

And a lower difficulty as artificially deflating the challenge to "(stat + 10) / 2"

#105
crimzontearz

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Tlazolteotl wrote...

What I'm saying is, you could consider the base system as "gun x deals damage equal to stat + 10"
And a lower difficulty as artificially deflating the challenge to "(stat + 10) / 2"


no because then the same system should apply to everyone so nothing would change, my gun and the enemy's gun would deal the same damage and the balance would remain intact

#106
Tlazolteotl

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That is how it is, though ... you can two-burst vorcha with a vindicator, for instance ... or one-shot them with the mantis.

By comparison, the enemies have a lot of difficulty hurting you ... heck, you even get the shield-shattering grace period of being invincible for a little while.

On normal difficulty, you are horrendously overpowered. Therefore, the way I view insanity is, it's the most natural feeling difficulty level.


#107
crimzontearz

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Tlazolteotl wrote...

That is how it is, though ... you can two-burst vorcha with a vindicator, for instance ... or one-shot them with the mantis.
By comparison, the enemies have a lot of difficulty hurting you ... heck, you even get the shield-shattering grace period of being invincible for a little while.
On normal difficulty, you are horrendously overpowered. Therefore, the way I view insanity is, it's the most natural feeling difficulty level.


but that is not because my gun deals more damage than theirs, it's because they have less health....it would be easier to explain if you were accustomed to TT RPGS

#108
Tlazolteotl

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Ah, but that there is the problem, don't you see?

RPGs tend to have the 1 guy splattering 1000 foes, just because their stats are higher. That makes no sense.

Why should you have more health? A rocket to the face is a rocket to the face.

Shepard should be winning because of tactics. Or powers. Or being a good shot. Not because of "higher health." That's just as artificial as guns doing more damage on their side.

#109
crimzontearz

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Tlazolteotl wrote...

Ah, but that there is the problem, don't you see?
RPGs tend to have the 1 guy splattering 1000 foes, just because their stats are higher. That makes no sense.
Why should you have more health? A rocket to the face is a rocket to the face.
Shepard should be winning because of tactics. Or powers. Or being a good shot. Not because of "higher health." That's just as artificial as guns doing more damage on their side.


ahhhh but see you are assuming I mean D20 games like DnD.....I mean ST games like "world of Darkness" in which all human sized things have the SAME health and the only way to have more or less is either having a disease (joker would have several health levels less than a healthy individual for instance) or being gigantic (Wrex would have several health levels more than a human because of his size and redundant organs)

Stats would infulence damage outcome only in the  aspect that a more skilled soldier can shoot  with more accuracy to vital areas....but the BASE damage of a weapon would remain the same....

#110
Tlazolteotl

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And ... it IS the same ... if you're only doubling their damage output because Shepard's team started with twice the health to begin with.

Meaning, insanity is perfectly balanced, it's normal that's screwed up because your enemies' weapons do half damage.

#111
crimzontearz

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Tlazolteotl wrote...

And ... it IS the same ... if you're only doubling their damage output because Shepard's team started with twice the health to begin with.
Meaning, insanity is perfectly balanced, it's normal that's screwed up because your enemies' weapons do half damage.


but he starts with 2 times the health if compared to Vorcha who are mooks.....human sized opponents should have similar health and Krogan should have obviously more with ALL weapons dealing the same damage...difficulty should be inflated by having tougher opponents and less mooks and more responsive AI not nerfing/nuking

#112
Tlazolteotl

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Yes, you're right ... but that still doesn't answer my point.

Normal isn't balanced. Your weapons deal horrendous damage to everything, their weapons don't. Being able to one-shot vorcha is on insanity ... they still are mooks.

Insofar as having weapons that are equivalent in lethality across the board, insanity is where it's at. Meaning, insanity is where the damage balance is right ... and the easier difficulties should run with the same stats .. only dumber foes.


#113
crimzontearz

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Tlazolteotl wrote...

Yes, you're right ... but that still doesn't answer my point.
Normal isn't balanced. Your weapons deal horrendous damage to everything, their weapons don't. Being able to one-shot vorcha is on insanity ... they still are mooks.
Insofar as having weapons that are equivalent in lethality across the board, insanity is where it's at. Meaning, insanity is where the damage balance is right ... and the easier difficulties should run with the same stats .. only dumber foes.


well, that should not be the case either, on Normal as well as on all difficulties all weapons of the same kind should do the same damage....IF they really wanted to lower damage dealt by enemies they should give them lower tier weapons and not nerf theirdamage oputput for apparently no reason

#114
Tlazolteotl

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No, they should just have more mooks and dumber AI, like you suggested.

Their weapons are already lower tier ... 'cos enemies can't upgrade, so Shep's team will always have superior weaponry.

#115
Daforth

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Apollo Rising wrote...

Forget all the extra shields and barriers for enemies...I just want MORE enemies and a smarter AI for an insanity playthrough. Make it really INSANE.


Do that then see the posts "ffs, why so many of them", "damn, make less but stronger enemies, jeez". it is imposible to satisfy all the people.

If the Instanty is to hard for one, don't play it there is 5 different difficulty level, anyone could find which fits to them best. It is not obligatory to play the game through on the highest difficulty. However, I cannot see why anyone is not bale to play on Insanty. I am not a very good FPS gamer with lightin fast reflexes and nanometer punctual headshot targeting but still has no problem with Insanity. Challenging, but I did several times with several classes, some were NG+ Insanity. Strange.

#116
Brako Shepard

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If games didn't have achievements, I doubt we would even see any 'Insanity is too hard' threads. I too love achievements and think they give alot of games that extra challenge and depth. But if your going to be an achievement hunter, don't cry on a forum when you can't do something.



But I agree with having more smarter AI than fewer high armored AI. Take the Husk mission for example. That is a doddle even though they have armor. What they should have done is add a hell of alot more Husk's and made you have to be alot more precise with you shots to save ammo.



A horde of Husks would scare the crap out of me. 40-50 Husks with armor just offers no challenge.

#117
Alphyn

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This is like saying "This salt is too salty".



Insanity: exactly what it says on the tin. :P

#118
cruc1al

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Alphyn wrote...

This is like saying "This salt is too salty".

Insanity: exactly what it says on the tin. :P


But that's exactly where some people disagree. There's no actual insanity difficulty for people experienced with fps gaming or people who are good at tactical games. To me it seems insanity caters for RPG players who are looking for a challenge, not for FPS players who want to  beat an insanely difficult game. Granted, my first playthrough was Hardcore and I did die quite a bit because I didn't understand everything about the game mechanics, but it felt appropriate because getting killed in the game is part of what makes then succeeding fun. But after a couple of playthroughs, the whole game started to feel less and less challenging on insanity, to the point that I think insanity level should be harder than it is by e.g. making the AI smarter (considering it says in the game that insanity is aimed at people who have already beaten the game).

#119
MotoSkunkX

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It's immensely easy to play through Insanity without dying once(at least on the 360).



Simply play as a soldier and spam Adren. Rush while spraying anything that moves with an assault rifle. The only place where it's even remotely possible to die is during the Reaper IFF, and that's only if you forgot to outfit the CAIN so you can one-shot the core before the first wave of husks even manage to climb up from below. I did have a minor problem with the end of the ventiliation bit on the collector base, until I realized that all you have to do is hit adren. rush and run to the last green button, hitting it triggers the cutscene, you don't have to actually kill any of the last mobs.



You will never die unless you're a complete idiot. I don't see how that's "hard" in any way whatsoever.

#120
cruc1al

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MotoSkunkX wrote...

You will never die unless you're a complete idiot. I don't see how that's "hard" in any way whatsoever.


I think that's a bit of an overstatement, you can easily die if you're intentionally playing aggressively, or if you're not paying proper attention, and neither of those make you a complete idiot. Also it's not true that only compelete idiots can't finish a no-deaths insanity run.

#121
Tlazolteotl

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yup yup .. for a "highest difficulty setting," it really is quite easy.

A challenge is one reason why I love Dark Messiah of Might and Magic, despite having among the worst plot and level design in gaming history.

It's a first person slasher that, on Hardcore difficulty (which was added via. patch, probably due to fan request) is so choc full of lethality that failing to avoid a single spell or parry a single swing can equal death.

And the mechanics! There are awesome spell combos, weapons that feel completely different, good stealth elements .. and none of it necessary (i.e. you can build the character in a varied combination of abilities).

#122
Heart Collector

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Tlazolteotl wrote...

yup yup .. for a "highest difficulty setting," it really is quite easy.
A challenge is one reason why I love Dark Messiah of Might and Magic, despite having among the worst plot and level design in gaming history.
It's a first person slasher that, on Hardcore difficulty (which was added via. patch, probably due to fan request) is so choc full of lethality that failing to avoid a single spell or parry a single swing can equal death.
And the mechanics! There are awesome spell combos, weapons that feel completely different, good stealth elements .. and none of it necessary (i.e. you can build the character in a varied combination of abilities).


Also, kicking human enemies down the stairs only to have them limp back up and get kicked down again and again and again never gets old :lol:

#123
Tlazolteotl

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Or ... you could kick them off the stairs, grab them with telekinesis while they're flying through the air (no adrenaline necessary if they're ragdolled), hurl them through an open window and through a bonfire, in order to serve as a distraction so you can backstab his friends.

#124
Heart Collector

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I prefer the first "technique"... It reminds me too much of the Black Knight in Monty Pythons Holy Grail movie, they just don't learn xD Plus, their limp gets progressively worse but they still don't learn...

#125
Tlazolteotl

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LOL ... well, you could also pick up a stool (for some reason it's indestructible), and throw it at 'em repeatedly.