This.cruc1al wrote...
Alphyn wrote...
This is like saying "This salt is too salty".
Insanity: exactly what it says on the tin.
But that's exactly where some people disagree. There's no actual insanity difficulty for people experienced with fps gaming or people who are good at tactical games. To me it seems insanity caters for RPG players who are looking for a challenge, not for FPS players who want to beat an insanely difficult game. Granted, my first playthrough was Hardcore and I did die quite a bit because I didn't understand everything about the game mechanics, but it felt appropriate because getting killed in the game is part of what makes then succeeding fun. But after a couple of playthroughs, the whole game started to feel less and less challenging on insanity, to the point that I think insanity level should be harder than it is by e.g. making the AI smarter (considering it says in the game that insanity is aimed at people who have already beaten the game).
If anything I would want the option to play a harder difficulty. I doubt they could make enemies smarter just from a technical standpoint, but certainly adding more of them would be feasable. My favourite fights on insanity was where you had enemies swarming in from all over, and you actually had to use your surroundings alot. Exploding cannisters and boxes are really satisfying when you manage to use them right in those situations, especially those that floated above you which you had to time. I wish there was more of that.





Retour en haut






