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Using toolset info to workaround patch 1.03 trap detection bug


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flagondotcom

flagondotcom
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From what I can tell, patch 1.03 broke trap detection for rogue PCs in Awakening.  I haven't tested trap detection in Origins but it is reported to be working by others.

I've got the toolset and patch 1.02 on one system, and patch 1.03 on another system.  I'm hoping to figure out what script or whatever needs an override to let trap detection work properly in Awakening.

Can anyone give pointers as to where to start?  All I've done with the DA toolset to date (due to lack of time) is noodling around with head morphs for elf ears and looking at info in savegame files.

Thanks!