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Mass Effect 2 Texture Clipping Problem


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#1
amtvcjca

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(Watch in 480p and Fullscreen)

I'm having this problem with Mass Effect 2. I have the Digital Download version of Mass Effect 2 (bought through Steam). My drivers are up to date. I have triple buffering forced through D3DOverrider. It happens in many worlds (not all of them). Like Tuchanka, Citadel, The Suicide Mission... It only happens with the regular armor (doesn't happen with the Cerberus Assault Armor), but it also happens on the weapons

Does anyone have this problem or knows a way to fix it?

My Specs:

Windows Vista: Home Basic 32-bits
Core 2 Duo E7400 2.8 GHz
2 GB RAM DDR2
GeForce 9600 GT 1 GB DDR3

Modifié par amtvcjca, 17 avril 2010 - 01:36 .


#2
crysischaos

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You're talking about the armor clipping? Have you tried a different color scheme on the armor; are you getting the same results?

#3
amtvcjca

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crysischaos wrote...

You're talking about the armor clipping? Have you tried a different color scheme on the armor; are you getting the same results?

Yes, it also happens with the weapons. I just tried different colors and it's still happening

#4
Bobrzy

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Same problem here, except i get it only on weapons.

#5
crysischaos

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When playing without D3DOverrider do you still have the issue?

#6
amtvcjca

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Bobrzy wrote...

Same problem here, except i get it only on weapons.

Do you have something like me? (D3DOverrider, or same GPU, CPU...)

#7
amtvcjca

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crysischaos wrote...

When playing without D3DOverrider do you still have the issue?

Yes, same issue without D3DOverrider

Modifié par amtvcjca, 17 avril 2010 - 12:48 .


#8
amtvcjca

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I just found that other people are also having this isue:

http://social.biowar...6/index/1321994

Au_Xtr3me said: "I am a little bit disappointed that some of the major graphics bugs are
not solved, for example the trailing appearance during Garrus' loyalty
mission and that strange clipping/flickering bug when visiting Cpt
Anderson in the presidium." (my problem also happens when visiting Cpt Anderson in the presidium)

And GODzilla_GSPB said: "I absolutely agree. The texture clipping / flickering is an issue they
should really try to fix. It happens a lot on Tuchanka and in the final
level of the game and I've seen in in countless youtube videos so it's
a general and widespread problem.

I've also seen it in cutscene-movies...so it's impossible that Bioware missed it." (same problem as me)

PLEASE BYOWARE, FIX THIS!

Modifié par amtvcjca, 17 avril 2010 - 12:50 .


#9
HyperLimited

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Oh good, it's a widespread issue and not my system.



PLEASE FIX THIS BIOWARE! T_T

#10
Yabberkanaw

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There are too many graphic glitches in the game, besides those mentioned above: Shepard without eyelids at the beginning, "broken neck" Shepard when he/she runs, people who "floats" 5 cm above surfaces, crossed arms that intersecate themselves, wrong shadows, very poor handling of liquids (you see this when someone pours something into a glass and drinks), and many others. Bioware probably won't fix any of these glitches: I'm afraid they would have to replace the whole graphic engine to do so. I hope they'll throw away this engine in ME3, replacing it with some better engine, but I'm deceiving myself.

#11
joecitizen

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I think these problems are pretty common for unreal engine 3 games, And I think I read somewhere that me3 will also be on the unreal engine (which is stupid because it's an antique now). I find the low res body textures more distracting.

#12
amtvcjca

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joecitizen wrote...

I think these problems are pretty common for unreal engine 3 games, And I think I read somewhere that me3 will also be on the unreal engine (which is stupid because it's an antique now). I find the low res body textures more distracting.

Yeah! I'm having a issue like this in Gears of War too!

#13
Deadlife47

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gotta say I hate when guns end up inside the weilder's body or when shepard leans on something but doesnt really touch it or sometimes goes right through it. the graphics are great in motion and combat but the problems distract during the rpg sections

#14
Deadlife47

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cirripuzzo wrote...

There are too many graphic glitches in the game, besides those mentioned above: Shepard without eyelids at the beginning, "broken neck" Shepard when he/she runs, people who "floats" 5 cm above surfaces, crossed arms that intersecate themselves, wrong shadows, very poor handling of liquids (you see this when someone pours something into a glass and drinks), and many others. Bioware probably won't fix any of these glitches: I'm afraid they would have to replace the whole graphic engine to do so. I hope they'll throw away this engine in ME3, replacing it with some better engine, but I'm deceiving myself.


I agree, the whole industry needs to move on and develop their engines in house like Naughty Dog and Insomniac. You get the whole body parts going through other body parts too? like when shepard crosses his/her arms?