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Please Patch Awakenings.


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#51
CybAnt1

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IF the intended design was to not let us have armor and 2 abilities that we PAID for in an expansion we PAID for.. then it truly makes bioware look like a bunch of A-holes. Do you have a link where they say this is intentional?


Define 'intentional'. It's known what the problem was (flags for the items set incorrectly; they're flagged to be module-specific rather than game-specific), that's why modders could fix it so quickly. I don't think they did this intentionally per se.  It was more like "oops we forgot to do this, now what." All I know is they chose, for whatever reason, to warn players of non-transfer, rather than fix the problem. Some theories were offered for that, I know which I subscribe to. 

PoB looks like a screwup. They apparently tried to fix the abilities (not the iterms) of WK; for whatever reason, though, that fix only "took" on consoles, not on the PC. 

Modifié par CybAnt1, 17 avril 2010 - 12:35 .


#52
CybAnt1

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How many of those posts are repetitions of "HERP DERP NO BLOOD DRAGON ARMORZ" though, even though it's been repeated ad nauseum that only RtO content would DEFINATELY be carried over to DAA?


It's a complaint, and from my POV not technically a bug (since people were warned and issue was known, that makes it a feature removal), but there's more going on than that. I wish it was only that. 

I won't say that DAA was without glitches (I too noticed the instant +100 to rep with a few characters) but it seems to be that the majority of the more glaring ones are conflicts with player/third party mods on PC systems. I never experienced a single one of these game killer bugs on the 360.


Some stuff IS being caused my mods. You're right. I know for a fact the "invisawalls" are being made by Advanced Tactics. (There's also a fix for it). "Darkspawn not attacking" is being caused by Pocket Plane (dunno if there is a fix, I think you just have to disable). Problems with levelling (like I had in my case) are being caused by un-updated levelling mods. 

But sorry, by my count, there are about a dozen or so bugs and glitches that are not being caused by them, if you count the visual glitches (I didn't in my first assessment). The stuff I'd say approaches "gamebreakiness" are in Wending Wood and the Mines. Yes, not everybody's getting the Silverite mines bug (seems to be equipment dependent), and not everybody's getting Velanna's "acquisition" borked (but a small number are). Those two are pretty serious. 

#53
CybAnt1

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Chairon de Celeste wrote...

blocking content like per mesh name blacklists is a strange concept of game
balance, even if it worked without affecting the oc
- it only provokes folks into bringing each and every item from the oc and dlc
into the expansions, some causing real trouble like freezes and ctd, instead
of just causing minor game debalance (like for a multiplayer campaign)


For those of us who are not codeheads, can you explain a bit what you're referring to? 

I mainly ask because I think it has something to do with what people are experiencing. 

#54
Dlokir

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I already put a list of bugs I met in previous post but as game progress I notice I didn't get those worse, no inventory problems in mines, no problem to recruit any companion, no problem for finding an armor set, no problem quoted yet for any companion quests.



But I disabled DLC WK, Collector, Blood Armor and removed all mod but add two after, two mentioning compatibility with Awakening. It's a little quick to take conclusion about bugs occurring or not, partially or not, from a mod or not. The game clearly need a patch but I would not want a patch delayed because of DAO team trying to find bugs coming from mod mainly.

#55
tinfish

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Well I left the Blackmarch after encountering a locked chest to change my part and get a rogue.
On returning a dragon appeared from nowhere and after the fight i found myself trapped and unable to progress in the game..
I saved before leaving so no harm done, but lol.. what a bug this would end the game for anyone who relied on auto saves.

Modifié par tinfish, 17 avril 2010 - 02:44 .


#56
CybAnt1

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On returning a dragon appeared from nowhere and after the fight i found myself trapped and unable to progress in the game..


"a" dragon? I'm assuming you were "warped" to fight the Queen of the Blackmarsh. This was right after just, what, re-entering the Blackmarsh? 

And probably hadn't yet dropped all the fade barriers, which I understand can keep you from coming back down after fighting her. 

Definitely seem to be some bugs with encounter triggers in this puppy.... 

All the Sentinel armor is there. The only set that appears to have an item missing (afaik) is Blackblade (which is supposed to be dropped by high dragon but isn't). 

Although I understand some set pieces require random drops, that not everyone will get. 

#57
Pandaman102

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AtomRobot87 wrote...
Why the hell would that be a intended design? "huurrr duurrr make them pay for 2 abilities and armor then take it away from them after they give us more money from an expansion!" 
IF the intended design was to not let us have armor and 2 abilities that we PAID for in an expansion we PAID for.. then it truly makes bioware look like a bunch of A-holes. Do you have a link where they say this is intentional?

It's actually in the stickied FAQ at the top of the Awakening General Discussion forum:
http://social.biowar...ex/1759884&lf=8

Victor Watcher wrote...
Will my items transfer to Awakening when I import my character?

Most items will import into Awakening from Origins. All items obtained from  the Return to Ostagar DLC will  transfer. Weapons, armor and other items that are unique to all other  DLC releases will not transfer.

Your storage chest at Warden's  Keep will not be accessible and items stored in it will not transfer to Awakening. Be sure to go back and  retrieve anything you think you might want before importing your  character to Awakening. You  will have a new storage chest at Vigil Keep once you are in Awakening.


The Awakening FAQ also mentions that "promotional" DLCs are meant for Origins alone.
http://dragonage.bio...ening/faq/#q2-5

There's a post floating around somewhere by a moderator that specifically includes Warden's Keep items in that list of items intended only for Origins, but I'll have to dig it up later.

I'm not defending the decision, just saying that's the official word on it and I don't expect any sort of patching to be done to fix a "feature". I can imagine a situation where a looming deadline and last-minute discovery of colliding resource IDs might have lead to this, but my baseless speculation really doesn't help anybody.

Modifié par Pandaman102, 17 avril 2010 - 04:49 .


#58
AtomZero

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Pandaman102 wrote...

AtomRobot87 wrote...
Why the hell would that be a intended design? "huurrr duurrr make them pay for 2 abilities and armor then take it away from them after they give us more money from an expansion!" 
IF the intended design was to not let us have armor and 2 abilities that we PAID for in an expansion we PAID for.. then it truly makes bioware look like a bunch of A-holes. Do you have a link where they say this is intentional?

It's actually in the stickied FAQ at the top of the Awakening General Discussion forum:
http://social.biowar...ex/1759884&lf=8

Victor Watcher wrote...
Will my items transfer to Awakening when I import my character?

Most items will import into Awakening from Origins. All items obtained from  the Return to Ostagar DLC will  transfer. Weapons, armor and other items that are unique to all other  DLC releases will not transfer.

Your storage chest at Warden's  Keep will not be accessible and items stored in it will not transfer to Awakening. Be sure to go back and  retrieve anything you think you might want before importing your  character to Awakening. You  will have a new storage chest at Vigil Keep once you are in Awakening.


The Awakening FAQ also mentions that "promotional" DLCs are meant for Origins alone.
http://dragonage.bio...ening/faq/#q2-5

There's a post floating around somewhere by a moderator that specifically includes Warden's Keep items in that list of items intended only for Origins, but I'll have to dig it up later.

I'm not defending the decision, just saying that's the official word on it and I don't expect any sort of patching to be done to fix a "feature". I can imagine a situation where a looming deadline and last-minute discovery of colliding resource IDs might have lead to this, but my baseless speculation really doesn't help anybody.


Wow, so it was intentional? Or they knew and just didn't fix it? So stupid. I paid for extra content and I lose that content I paid for when transfering my character into an expansion of the game?? Utterly ridiculous! 

And I'm sure them posting it on the forums and/or FAQs doesn't really help the majority of consumers who don't go to the forums to read up on how to "properly play the expansion" and ended up transfering their character over in Warden Commander armor and started Awakening naked...
Awakening has a great story IMO, and a lot of the features are amazing. But it really seems as if there was no testing. I mean, a simple play-thru should have alerted most  developers to the glaring bugs.
Some being:
Broken joining for sigrun or velanna
Instant 100 approval bug
Starting naked if you had certain DLC gear ( if you're really NOT intended to play DA:A with some DLC, they should have given you some generic gear then instead of letting you start naked).
Missing/messed up textures.
Losing equipment in the Mine.
Dragon not dropping anything.

Don't get me wrong, for all the complaints and frustration I have, I
still love DA:O and DA:A, If I didn't like them, I wouldn't even care
enough to complain about the faults.
I just hate how games don't have any real quality assurance. I dont want something thats only "mostly done" and maybe gets fixed in the near-ish future thru patches. Awakening is like owning a TV that only sort of works... except you can't return a game or complain to the better business bereau for a faulty product. Heh.

#59
cragthehack

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1. Most people who play don't read the forums. I didn't know about these "features" until after I paid for the expansion.

Also. most of my weapons did not make it though. I had to step down to lower level gear I just happen to have in my bag. NOT COOL. A better way of doing this would be to warn when I transfer a char equipped with"non-transferable" gear. Then throw up [a screen] of similar gear for me to choose from- then import.

It was a bad design decision. And it's BS that I should have to check the forums to find out what's going on.

2. I'm running the game on Windows 7 (64bit) with NO mods, and it's crash 7 times. I'm not even half way through.

3. There are many bugs, besides the crashing. I'm talking quest-line bugs. And environmental bug. It's almost like I'm playing the beta. Of course there was a deadline and they rushed it out the door. But this could kill the whole line. Word gets around.. not just here but other forums. Hell, even on FB. I even saw a post detailing several problems with this expac on the Warcraft forums. That's how bad this is.

Modifié par cragthehack, 17 avril 2010 - 05:37 .


#60
Chairon de Celeste

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CybAnt1: meshes determine the shape of an ingame item.

So when a filter script within patch 1.03 finds a mesh by the same
name of another wich the devs decided not to allow into 'Awakening',
the the mod wich contains that mesh is blocked from loading
the affected items into game.
So far the theory - the script however gets a bit carried away and does
the same for the oc.

Promo dlc not intendwed for use within Awakening:

If the Soldier's Peak gear and abiilities would just drop into the inventory
like all the promo rings bladres and only general Talos along with his fellow
8 Divines knows what came in for free / via redemption code, I'd fully agree.

Anyhow, folks have not only spent money for Soldier's peak but invested a
lot of time and effort into getting the gear - warden gear is a rare thing to find within
Ferelden's borders.
Additionally only orlaisian warden's get their warden equipment on starting Awakening.

That aside, I shudder remembering what happened each time folks wer told something
wouldn't be available:
bowstrings, cloaks and the worst reactions on horses and Aribeth, just to mention a few
NWN 1 keywords.

Heck - folks would at least forget about the warden commander armor  if it was allowed
into Awakening - slows the player char down like a backpack full of lead ore - and
happily switch to the runic warden arms and armor set (community content)
- problem is, righto, also blocked hence it is based on the efforrt armor set meshes
(just like a set within Awakening).

Modifié par Chairon de Celeste, 17 avril 2010 - 06:39 .


#61
diggerthedwarf

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BioWare reeks of EA now. Origins is still riddled with bugs and that hasn't seen a major patch in ages. I don't think they're going to release anymore patches for Origins, since that won't get them anymore money. They'll just churn out low-quality DLC because they know that saps will still lap it up. I don't even know how Awakenings was even released when it was. I hope they shot their testers. Although judging from the ridiculous amout of bugs, some of which are gamebreaking, I don't think they even bothered to hire any.

#62
Mycrus Ironfist

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AntiChri5 wrote...

Kurokaen wrote...

I played Awakening on the PS3, and I had the immediate +100 approval from Justice and Sigrun, and I never could seem to loot the final pieces of the Blackblade armor set from the High Dragon... among other bugs. I love the game, but seriously... ack. x_x


yyyyyyyep.

My biggest problems are the Blackblade armour, that approval bork and weapon runes becoming armour runes.


i didnt' even know that the blackblade armr was a set... agree with approval bork and weapon runes becoming armor runes... that was a real letdown.

managed to use the mod from dragon nexus to fix item import issues and vigilance textures.

#63
Mycrus Ironfist

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Timmibal wrote...


There is a 37 (and counting) page thread about 1.03 patch issues and a 20 page thread about Awakening bugs in the tech forums. Both threads were started...a month ago.


How many of those posts are repetitions of "HERP DERP NO BLOOD DRAGON ARMORZ" though, even though it's been repeated ad nauseum that only RtO content would DEFINATELY be carried over to DAA?

(Oh, and Stone Prisoner is more of a patch than DLC, Shale was intended to be in the game from release IIRC.)

I won't say that DAA was without glitches (I too noticed the instant +100 to rep with a few characters) but it seems to be that the majority of the more glaring ones are conflicts with player/third party mods on PC systems. I never experienced a single one of these game killer bugs on the 360.


modders fixed these issues a few days after awakening release... in fact i had to replay awakening just to have gear and powers imported right.

so some modder can do what bioware can't... bollocks... or the trend is to have launch date buyers test your games and then let modders fix 'em??

#64
Mycrus Ironfist

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AtomRobot87 wrote...

Pandaman102 wrote...

AtomRobot87 wrote...
Why the hell would that be a intended design? "huurrr duurrr make them pay for 2 abilities and armor then take it away from them after they give us more money from an expansion!" 
IF the intended design was to not let us have armor and 2 abilities that we PAID for in an expansion we PAID for.. then it truly makes bioware look like a bunch of A-holes. Do you have a link where they say this is intentional?

It's actually in the stickied FAQ at the top of the Awakening General Discussion forum:
http://social.biowar...ex/1759884&lf=8

Victor Watcher wrote...
Will my items transfer to Awakening when I import my character?

Most items will import into Awakening from Origins. All items obtained from  the Return to Ostagar DLC will  transfer. Weapons, armor and other items that are unique to all other  DLC releases will not transfer.

Your storage chest at Warden's  Keep will not be accessible and items stored in it will not transfer to Awakening. Be sure to go back and  retrieve anything you think you might want before importing your  character to Awakening. You  will have a new storage chest at Vigil Keep once you are in Awakening.


The Awakening FAQ also mentions that "promotional" DLCs are meant for Origins alone.
http://dragonage.bio...ening/faq/#q2-5

There's a post floating around somewhere by a moderator that specifically includes Warden's Keep items in that list of items intended only for Origins, but I'll have to dig it up later.

I'm not defending the decision, just saying that's the official word on it and I don't expect any sort of patching to be done to fix a "feature". I can imagine a situation where a looming deadline and last-minute discovery of colliding resource IDs might have lead to this, but my baseless speculation really doesn't help anybody.


Wow, so it was intentional? Or they knew and just didn't fix it? So stupid. I paid for extra content and I lose that content I paid for when transfering my character into an expansion of the game?? Utterly ridiculous! 

And I'm sure them posting it on the forums and/or FAQs doesn't really help the majority of consumers who don't go to the forums to read up on how to "properly play the expansion" and ended up transfering their character over in Warden Commander armor and started Awakening naked...
Awakening has a great story IMO, and a lot of the features are amazing. But it really seems as if there was no testing. I mean, a simple play-thru should have alerted most  developers to the glaring bugs.
Some being:
Broken joining for sigrun or velanna
Instant 100 approval bug
Starting naked if you had certain DLC gear ( if you're really NOT intended to play DA:A with some DLC, they should have given you some generic gear then instead of letting you start naked).
Missing/messed up textures.
Losing equipment in the Mine.
Dragon not dropping anything.

Don't get me wrong, for all the complaints and frustration I have, I
still love DA:O and DA:A, If I didn't like them, I wouldn't even care
enough to complain about the faults.
I just hate how games don't have any real quality assurance. I dont want something thats only "mostly done" and maybe gets fixed in the near-ish future thru patches. Awakening is like owning a TV that only sort of works... except you can't return a game or complain to the better business bereau for a faulty product. Heh.




fully agree... imagine if you get sold a car that would work only on existing roads... sorry can't drive on new roads, only to find out that your neighborhood garage gives you free mods to drive on new roads... what would you think of the manufacturer??????

#65
ladydesire

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Mycrus Ironfist wrote...


modders fixed these issues a few days after awakening release... in fact i had to replay awakening just to have gear and powers imported right.


Modders on PC don't have to deal with little things like content
approval requirements to make fixes available to players.

so some modder can do what bioware can't... bollocks... or the trend is to have launch date buyers test your games and then let modders fix 'em??


I don't think that's it; Bioware has certain rules that bind what they can do, as well as having to determine what is priority based on what the publisher (in this case EA) tells them. I'm sure that Bioware would really rather held the expansion until they could fix something to deal with the DLC import issue (either a script to check for certain items and give replacements, or make the DLCs compatible with the expansion), but EA sets the release schedule.

#66
Koralis

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diggerthedwarf wrote...

BioWare reeks of EA now. Origins is still riddled with bugs and that hasn't seen a major patch in ages. I don't think they're going to release anymore patches for Origins, since that won't get them anymore money. They'll just churn out low-quality DLC because they know that saps will still lap it up. I don't even know how Awakenings was even released when it was. I hope they shot their testers. Although judging from the ridiculous amout of bugs, some of which are gamebreaking, I don't think they even bothered to hire any.



That's about the size of it.  When wholely owned, etc, they patched.  They patched and improved for years.    They haven't done more than minimal patching on any game since being bought by EA.  The bosses have spoken, and support is a waste of money.

#67
ladydesire

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Koralis wrote...

That's about the size of it.  When wholely owned, etc, they patched.  They patched and improved for years.    They haven't done more than minimal patching on any game since being bought by EA.  The bosses have spoken, and support is a waste of money.



Most previous games were PC\\Mac only as well, which has a big impact on how long patching takes. They didn't do as well with KotOR as they could have, since it was also available on Xbox, which to my knowledge wasn't patchable like the newer consoles are.

#68
Jrt5024

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lol so i just played Awakening for the first time today.

1) I downloaded it a week ago as a DLC for 360 but I still had not beaten Origins so I had to wait a few days. During that time I went to Gamestop in which I found, for the same price, an actual Awakening game with a sweet case and manual with artwork and who knows what else, which really pissed me off, because I assumed because I could download it, there would not be any extra real dvd or anything. I just hope if my xbox harddrive crashes (again) I don't lose the entire $40 dlc, when I could have actually bought a real dvd to it for the same price. 

2) I finally beat Origins and uploaded my guy, who was wearing all warden's keep gear and Starfang, meaning he was completely naked and had no weapon when I started Awakening. WTF. Seriously? How gay is that. Why would you even ask me to upload a guy if he can't have the ****g gear he had two seconds before? So I go back into my original save in Origins at the end of the game so I can switch all his items around pre-importing and during the tutorials it says something like 'Blah Blah you beat the game but you can still play DLC' but I can't leave the room or switch out my gear from other characters to my guy. Awesome. You guys are real pros. "Let's make an expansion set that's not compatible with the original, especially stuff anyone paid for"

3) After 20 minutes of playing, right after I got Anders, the game crashed completely during combat at Vigil's Keep. I never once had it crash during Origins.

After reading about 100 posts yelling about the same stuff I did and even 1000 other bugs I still look forward to encountering, I'm pretty sure it's pointless that I'm even posting cause I'm sure Bioware got the point by now... but seriously, Bioware, you need to get your S**t together cause everyone paid for this stuff and you obviously put it out too soon. As one of the few reputable North American gaming companies, I really expect more. Represent.

Take a lesson from Blizzard and take your time before releasing games that still have major bugs.

#69
Ganondorf2002

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On the PC version I had the same issues of the game crashing randomly, but not the missing armor or weapons. However on this forurm somewhere I did find a way to fix the game so it does not crash anymore. As soon as I remember where I will post the link. Unfortunatley the fix I found is only for PC gamers.

#70
Aeropostle

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I think gaming companies need to be reported to the Better Business Bureau. There is absolutely no accountability by them whatsoever. If they CHOOSE to fix a game they released half-****ed, then we're supposed to be happy with that. There needs to be some organization that watches over these companies to make sure they are tested and market-ready. Because, obviously, the companies don't police themselves for the most part. So we, as gamers, have come to expect that with our hard-earned dollars, a game could very well be a piece of sh!t, which many of them are. At best, they are 90% complete when they are released. Now, with the amount of hardware out there, I'm willing to give them a little bit of a break, but bugs in this game that are so obvious across the board that are addressed with the attitude of  "get fixed when we get around to it" is absolutely ridiculous. Especially when we can't return them for a refund.  Which, if I could, I would return this piece of crap game. Good companies will admit a mistake, apologize and fix it as soon as possible.

Bioware, these are MAJOR bugs that should not only have been caught before the game went out the door, but fixed the next day or the next week at the latest. Your customer service is absolute crap. I play an mmo and as soon as a major bug is tagged, it is fixed. Usually the next day at the latest. What do you think would happen if you were a hardware store and sold a lawnmower that was known to have problems, and was only 50 - 90% complete? The owner would take it back to get his/her money back. Now say that store refused to do that. All hell would break loose, and you'd be on the 6:00 news that evening.  Somehow,you get you get away with this on an almost daily basis.

I love PC games, and Bioware's games in particular, but this is just ridiculous and taking waaaay to long to address. It's time we gamers hold these companies accountable with our dollars, and let them know we aren't going to lie down and take it. Have we even seen an apology for this mess?

Modifié par Aeropostle, 17 avril 2010 - 10:50 .


#71
AtomZero

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Aeropostle wrote...

I think gaming companies need to be reported to the Better Business Bureau. There is absolutely no accountability by them whatsoever. If they CHOOSE to fix a game they released half-****ed, then we're supposed to be happy with that. There needs to be some organization that watches over these companies to make sure they are tested and market-ready. Because, obviously, the companies don't police themselves for the most part. So we, as gamers, have come to expect that with our hard-earned dollars, a game could very well be a piece of sh!t, which many of them are. At best, they are 90% complete when they are released. Now, with the amount of hardware out there, I'm willing to give them a little bit of a break, but bugs in this game that are so obvious across the board that are addressed with the attitude of  "get fixed when we get around to it" is absolutely ridiculous. Especially when we can't return them for a refund.  Which, if I could, I would return this piece of crap game. Good companies will admit a mistake, apologize and fix it as soon as possible.


Most companies don't do it because they're "Good", they do it because bad PR will mean bad sales and controversy they don't want. Gaming publishers don't get the sort of attention mainstream products do when they don't work.. it's still a bit obscure I guess... it's not like when Vista came out and it was all over the media about how bad it was. Honestly, I think more gamers should write to games media and mainstream media outlets about the lack of quality control in gaming today.. about the whole "we'll release an unfinished product and maybe fix it if we think we really need to" mentality and that most fixes for PC games now are done thru user created content. I know EA wouldn't want that sort of negative publicity on a large scale. Another problem is you can't return software (games especially) if it turns out to be ****... and you can't rent PC games. I think this is a trend that needs to change some how. If a game is extremely buggy or has game breaking bugs.. it should be registered as such and be returnable. Maybe it's time to start writing letters to congressman and/or the better business bereau.. because the customer service from the majority of the game publishers is absolutely horrendous.


Aeropostle wrote...
Bioware, these are MAJOR bugs that should
not only have been caught before the game went out the door, but fixed
the next day or the next week at the latest. Your customer service is
absolute crap. I play an mmo and as soon as a major bug is tagged, it
is fixed. Usually the next day at the latest.

You're talking about just having to patch a PC game. It's a lot easier for them to do that since it's just one platform and they dont have to go thru Microsoft or Sony to release the game update for their systems.. they can just upload a patch to their server, making it faster. For some reason though, game developers now tend to try and release patches/updates for all platforms the game is on at the same time, and that generally takes longer... I think they maybe do it that way so console fans dont cry about waiting longer for patches/updates...doesn't mean I think it's a good idea though.

Modifié par AtomRobot87, 17 avril 2010 - 11:32 .


#72
Aeropostle

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By "good" I didn't mean altruistic. I meant good at what they do. For-profit companies do nothing altruistically.

#73
AtomZero

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Aeropostle wrote...

By "good" I didn't mean altruistic. I meant good at what they do. For-profit companies do nothing altruistically.

Yeah, I figured as much after I posted.
So lets start reporting game publishers that aren't "good" to the better business bereau and write to the polititions (or whoeever does corporate oversight in your area) about the lack of quality control in the industry... hell.. i'm gonna start working on a website devoted to that cause now..  This thread has inspired me.

Modifié par AtomRobot87, 18 avril 2010 - 01:01 .


#74
Mycrus Ironfist

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@atom - yeah, we need to lobby for legislation determining what is or what isn't a game breaking bug..

and have penalies on a per day basis for an unpatched system..

sure it would take additional months for a game to come out.. but after buying launch date awakening... i won't be complaining about release dates anymore

Modifié par Mycrus Ironfist, 18 avril 2010 - 01:56 .


#75
Pandaman102

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I can't find any official post specifically stating that Warden's Keep content was intentionally left out of Awakening, but it has been implied this is the case by moderator comments and the fact that if you don't disable the DLC Starfang's mesh interferes with Vigilance's mesh (so a patch would have to involve either finding what all the conflicts are and renaming resrouces and reassigning IDs or redoing Warden's Keep to be compliant with Awakening).

Mycrus Ironfist wrote...

@atom - yeah, we need to lobby for legislation determining what is or what isn't a game breaking bug..

and have penalies on a per day basis for an unpatched system..

sure it would take additional months for a game to come out.. but after buying launch date awakening... i won't be complaining about release dates anymore


Sorry to say this, but that's a terrible idea. If game software development is like the rest of the industry there's a contract between publisher and developer that includes a fine for missing deadlines; so if, by some miracle (and massive bribery), you manage to get the government to do anything (which they will screw up anyway, both being bureaucrats and ignorant of anything video-game related) to punish bugs, you would be putting developers in the position of "damned if you do, damned if you don't."

Imagine yourself in that position: your client pays you to make a product that fulfills a minimum criteria before a certain date, the client reserves the right to move that deadline up for arbitrary reasons, if you miss the deadline you have to pay a fine, but if you make the deadline but the product isn't perfect you'll still pay a fine; so if you don't want to be fined you just make a product that meets the minimum requirements and spend the rest of the time polishing it to perfection... which means it'll be bug-free but also completely lacking in any innovation or originality.

If you think developers ripping off each other with shooters and sandbox games is bad now, think about how bad it would be if they can't even afford to be creative about it.

Edit: also fining the publisher for buggy products won't work, because they'll just pass the expense down to developers in future contracts.

Modifié par Pandaman102, 18 avril 2010 - 03:33 .