Aller au contenu

Photo

Please Patch Awakenings.


  • Veuillez vous connecter pour répondre
199 réponses à ce sujet

#101
Zy-El

Zy-El
  • Members
  • 1 614 messages

jase1976 wrote...

Since I've installed patch 1.03, I have experienced a lot of crashes during boss fights. I don't have awakenings yet (and I don't plan on getting it until it is patched), but the 1.03 patch definitely has problems. It's quite annoying to get close to the end of a long boss fight only to have a CTD...

...crosses fingers everytime I fight boss now...


The 1.03 patch is bundled with Awakenings and was meant to work best with Awakenings - that's why there's problems with DA:O and patch 1.03.  I had a clean install of DA:O and patch 1.02 when I installed Awakenings.  Both games work fine on my 4-year-old PC running Windows XP; my point is that hardware is not the issue causing these bugs.

Bottomline:  do not install patch 1.03 unless you also install Awakenings.

#102
Pubknight

Pubknight
  • Members
  • 169 messages

Koralis wrote...

That's about the size of it.  When wholely owned, etc, they patched.  They patched and improved for years.    They haven't done more than minimal patching on any game since being bought by EA.  The bosses have spoken, and support is a waste of money.

That's not entirely accurate.
Bioware's bug-fixing track record predates EA.
The best and most complete bug fixes for Baldur's Gate II were community made packs... bugs that were never fixed by Bioware.

#103
Dargar21

Dargar21
  • Members
  • 303 messages
Maybe they just figure that the community will clean up the problems. Either that, or they just don't care.

#104
Demx

Demx
  • Members
  • 3 738 messages

Dargar21 wrote...

Maybe they just figure that the community will clean up the problems. Either that, or they just don't care.


And the consoles will have to take another hit. *sigh*

#105
jase1976

jase1976
  • Members
  • 76 messages

Zy-El wrote...

jase1976 wrote...

Since I've installed patch 1.03, I have experienced a lot of crashes during boss fights. I don't have awakenings yet (and I don't plan on getting it until it is patched), but the 1.03 patch definitely has problems. It's quite annoying to get close to the end of a long boss fight only to have a CTD...

...crosses fingers everytime I fight boss now...


The 1.03 patch is bundled with Awakenings and was meant to work best with Awakenings - that's why there's problems with DA:O and patch 1.03.  I had a clean install of DA:O and patch 1.02 when I installed Awakenings.  Both games work fine on my 4-year-old PC running Windows XP; my point is that hardware is not the issue causing these bugs.

Bottomline:  do not install patch 1.03 unless you also install Awakenings.



Can I just reinstall the 1.02 patch over version 1.03? Or do I need to reinstall DAO 1st, then apply 1.02?

#106
jshunt01

jshunt01
  • Members
  • 142 messages

jase1976 wrote...
....

Can I just reinstall the 1.02 patch over version 1.03? Or do I need to reinstall DAO 1st, then apply 1.02?


I'm not sure it is even possible in this case, however if it is you never want to do this :)  Based on previous threads reinstalling and then applying is the only way to go.  Note: Installing Awakening will automically patch to 1.03 so if you reinstall - do not install Awakening.  Good luck.


Edit:  Also if you use download services like Steam and Impuse the version you download will be the 1.03.  I can confirm this for Impulse, but it's noted second hand for Steam.

Modifié par jshunt01, 22 avril 2010 - 07:53 .


#107
Zy-El

Zy-El
  • Members
  • 1 614 messages
Yeah, clean install is the only way to get back to patch 1.02.

#108
jshunt01

jshunt01
  • Members
  • 142 messages

Zy-El wrote...

Yeah, clean install is the only way to get back to patch 1.02.


Hmm...a question would be though would a game that was saved with 1.03, work if you tryied to play it after fresh install/patch 1.02?   I haven't experienced a lot of the problems that other folks have been reporting so I haven't done a clean install.

Modifié par jshunt01, 22 avril 2010 - 08:43 .


#109
Zy-El

Zy-El
  • Members
  • 1 614 messages
A file saved under patch 1.03 might NOT load under patch 1.02. I know that Awakenings does use a different game file structure but cannot say whether that is a result of the expansion or the patch. Prepare for the worse - say that it does not.

#110
xstitcher51

xstitcher51
  • Members
  • 6 messages
I just started Awakening and my character walks through the gate that appears solid. I am not attacked until I enter the Keep and then not until I go through and open the port. using the lever. I can not open the door near Ogden,

#111
jase1976

jase1976
  • Members
  • 76 messages

jshunt01 wrote...

Zy-El wrote...

Yeah, clean install is the only way to get back to patch 1.02.


Hmm...a question would be though would a game that was saved with 1.03, work if you tryied to play it after fresh install/patch 1.02?   I haven't experienced a lot of the problems that other folks have been reporting so I haven't done a clean install.


Good point, I hadn't thought about that...

Maybe it's best that I just stick with 1.03 (warts and all) until the next patch.

#112
jshunt01

jshunt01
  • Members
  • 142 messages

jase1976 wrote...

jshunt01 wrote...

Zy-El wrote...

Yeah, clean install is the only way to get back to patch 1.02.


Hmm...a question would be though would a game that was saved with 1.03, work if you tryied to play it after fresh install/patch 1.02?   I haven't experienced a lot of the problems that other folks have been reporting so I haven't done a clean install.


Good point, I hadn't thought about that...

Maybe it's best that I just stick with 1.03 (warts and all) until the next patch.


If you are going to try to stick it out, here are some suggestions I've seen posted:

<I have not confirmed this > It's not crashing every few minutes - some folks reported that turning off the auto-save reduced crashes.  .  The game will auto-save right before "big" battles" and reportedly can cause it to go haywire...especially if AOE magic is used.   

<I have not confirmed this > Some mentioned if you have a decent machine and have the graphics turned up..try running without the "extras" turned on and see if that helps.

#113
Pandaman102

Pandaman102
  • Members
  • 1 103 messages

xstitcher51 wrote...

I just started Awakening and my character walks through the gate that appears solid. I am not attacked until I enter the Keep and then not until I go through and open the port. using the lever. I can not open the door near Ogden,

Sounds like you have Innodil's Pocket Plane enabled, somehow it conflicts with a number of scripts in Awakening and you don't get the teleport stone anyway, so you should disable it.

#114
Dlokir

Dlokir
  • Members
  • 297 messages

Pandaman102 wrote...
...
Sounds like you have Innodil's Pocket Plane enabled, somehow it conflicts with a number of scripts in Awakening and you don't get the teleport stone anyway, so you should disable it.
...


It's not first time I see a bug of DAA is in fact coming for a mod unsupporting it.

A problem is many players have no idea what a mod can be, it's not like you program an application, it runs in XP and then runs in Vista. It's you make some patch to XP core system, redefine some function, and then expect everything works fine in Vista.

Myself I knew that some mods do that sort of stuff so at first problem I met in DAA I removed all mods. What's the list of bugs and what are those get with no mods? I don't mean that DAA doesn't support mods but modders know that they need tests and perhaps adapt their mods to change in core system they patch or increment.

Also I quoted some people mentionning that old entries in codex are still here and it's a bug... but it's clearly not a bug, those codex entries are part of the character history you imported. Have reset them all would have been the bug.

I also quote complains about items not imported and that was known even before DAA releasing, it's perhaps a not good design choice but that's not a bug.

Myself I even repport here a bug that wasn't a DAA bug, I just forget I had a mod that installed a core file causing the problem.

I really wonder what's this famous list of bugs in DAA, without any
mods.

#115
Dlokir

Dlokir
  • Members
  • 297 messages
Gee I hate contribute to possible hype, so I need correct the bug report I made and quoted bellow.

In all this long list, with all mods un installed there's only one bug I quoted:

I got 100% approval from Velannia when she joined. That's all, all other are known behaviors, game design I didn't like much like difficulty level, bug I ever quoted only with mods installed.

Dlokir wrote...
I only played a part of the game but here few I quote, sorted by anoying level.

A - VERY ANOYING :
a1 - Didn't get the specialization point at level 22:

  • Character level 18 imported (so a character before final of DAO).
  • All mods un installed before starting Awakening, DAO game save with all those mods un installed.
  • Only kept one core change to add a bit more tactics slots. Only a data table change with the toolset.
  • Warden Keep, Collector Content and Blood Armor DLC disabled, DAO game save with all those DLC disabled.
  • I can provide a save right before the level up, only a dialog to do or a
    fight to do to level up.
  • It's been very annoying because it broke the game pace forced me stop
    play the try find a solution, try mods, and lost many time.

a2 - Warden Keep not suported but Blood Talent not removed at import
A character imported that had the Blood Talent from Warden Keep still had them in Awakening but they was dead talent and tip tool just show them as unkown talents.

It's very anoying because it makes you feel you bought an unfinished game badly tested. I end lost a lot of time until I found how remove them myself with the toolset.

a3 - At nightmare mode the difficulty is easy
When you play DAO first time the difficulty is ok. When you replay there's a serious problem with a game too easy even at Nightmare mode.

I'm very surprised that this big issue hadn't been fixed with Awakening. Fights is a majort part of the game so require a major care from designers and difficulty destroy easilly the fun of fights. Very anoying bug, design bug.

B - Anoying but I didn't care much:
b1 - The first time I played the game I got a crash very soon during a fight
Well got it only once with a newly created character. After that I removed all mods and disabled most DLC.

b2 - Official DLC not fully supported
It's a little tedious to see some items disapearing at import and some other not. Well I waste some time to know which one disapear but overall I felt it only like a little trouble and felt ok that not all DLC items was supported.

C - A bug... but I like and felt it as a feature:
c1 - I get 100% approval when Velanna join me.
Honestly I didn't felt it was a bug but more a game feature making me suspect that it would be quite difficult to keep the approval up as the game progress. So believed it was a design trick.



#116
CybAnt1

CybAnt1
  • Members
  • 3 659 messages

I really wonder what's this famous list of bugs in DAA, without any
mods.


Hey, will this list do?

http://dragonage.wik...g_Bugs/Glitches

I count about 30 on that page.

They're not all being caused by mods. Some are. The "invisible walls" and "darkspawn not attacking" are being caused by Advanced Tactics & Immodil's Pocket Plane. 

Most are not. 

Modifié par CybAnt1, 24 avril 2010 - 12:20 .


#117
Pandaman102

Pandaman102
  • Members
  • 1 103 messages

Dlokir wrote...
I really wonder what's this famous list of bugs in DAA, without any
mods.


If you wish, you can go through http://social.biowar...8/index/1765654 and try to verify unique bug reports, but mind you there are quite a few repeats and misunderstandings (like DLC gear not importing); off the top of my head there are the following that occur in unmodded games:
  • PC rogues cannot detect traps in Awakening, however NPC rogues can still detect traps.
  • Pickpocketing does not give you random items anymore (it's a 1.03 patch bug and not strictly an Awakening bug, but 1.03 was intended to allow Awakening to work, so they go hand-in-hand).
  • The lose-all-your-equipment bug in the Silverite Mines has happened to
    people running unmodded games, the exact cause of which is still
    unknown
  • If you start the Law and Order quest before starting Sigrun's personal quest, the NPC that is supposed to start it will not spawn (but she will spawn if you complete Law and Order for the smugglers).
  • The Legion of the Dead Heraldry (purchased from the armorer in Amaranthine) gives +20 to all attributes, compared to the +3 that other heraldry give.
  • If Warden's Keep is enabled Vigilance will look like Starfang; supposedly there's also chance that the Sentinel armor set will look like the Warden Commander armor set (I ran an unmodded game and saw the Vigilance bug but not the Sentinel armor bug).
  • Masterpiece and paragon silverite, cold iron, hale, and dweomer weapon runes are incorrectly flagged as armor runes; while hale and dweomer still give their bonuses, cold iron and silverite do not activate unless they're in a weapon.
  • If you hire the Dark Wolf to reveal the conspirators against you and kill them before completing A Day in Court, one of the conspirators you kill will mysteriously resurrect and present a case for you to preside over.
  • If you use the Persuade option to calm the rioters in Vigil's Keep, the epilogue says you gave them food instead.
  • When you complete all three plot quests (Knotwood Hills, Kal'Hirol, and Blackmarsh) the seneschal will ignore any remaining Joining quests to start the final quest, which can make completing Sigrun or Valenna's joining quests impossible to complete if you picked them up last.
  • The ending animation can repeat infinitely after the credits roll.
There may be more, but these come immediately to mind because I've experienced them (with the exception of #3).

Edit v2:
nevermind on the comment Dlokir's followup post, I see what he means now.

Modifié par Pandaman102, 24 avril 2010 - 01:33 .


#118
poopville

poopville
  • Members
  • 58 messages
This may be a bug that I just found.

I got a side-quest (sorry, I forget the name) to go fight off some scavengers and retrieve some lost cargo from a crashed ship.

I went and killed them all and retrieved all the cargo I could find. It was a very small area, I don't think I could have missed any.

I got no "quest completed."

I went to read the quest again to see if there was anything I didn't do but the quest description itself had disappeared!

#119
jshunt01

jshunt01
  • Members
  • 142 messages

poopville wrote...

This may be a bug that I just found.
I got a side-quest (sorry, I forget the name) to go fight off some scavengers and retrieve some lost cargo from a crashed ship.
I went and killed them all and retrieved all the cargo I could find. It was a very small area, I don't think I could have missed any.
I got no "quest completed."
I went to read the quest again to see if there was anything I didn't do but the quest description itself had disappeared!


Poopville...(not trying to be insult your intelligence here) by any chance did you check to see if it moved to completed list?  It wouldn't be the first time in an RPG type game that quests under different circumstance are completed, a flag didn't turn on/off for the "quest complete" message.

Modifié par jshunt01, 24 avril 2010 - 01:59 .


#120
Psychoray

Psychoray
  • Members
  • 214 messages

poopville wrote...

This may be a bug that I just found.
I got a side-quest (sorry, I forget the name) to go fight off some scavengers and retrieve some lost cargo from a crashed ship.
I went and killed them all and retrieved all the cargo I could find. It was a very small area, I don't think I could have missed any.
I got no "quest completed."
I went to read the quest again to see if there was anything I didn't do but the quest description itself had disappeared!


Same here. Happened on 2 playtroughs. Talking to the NPC that gave the quest doesn't solve anything.

#121
Dlokir

Dlokir
  • Members
  • 297 messages
Pandaman102 thanks for the effort and fulfill my curiosity I really apreciate some other people take care try with no mods. Have you disable them or un installed?

Myself I also disabled all DLC but if it's required to do that then it's no doubt a bug.

Pandaman102 wrote...
If you use the Persuade option to calm the rioters in Vigil's Keep, the
epilogue says you gave them food instead.

That's rude, elipse in story telling is a classical, you calm them enough to be able gave them found, I tried Persuade too and failed and it exploded in a riot and no time to even offer food.

For Sigrun I didn't knew her personal quest was developped. I get her personal quest long after to have finish Law & Order quest, on Law side. But I suppose your quote is about more I didn't quote.

For the three main quests achieved and final that disable some quests it's possibly a design choice, this scenario tried setup some feeling or urgency.

DAO had ton of bugs and strangely didn't generate a hire. thanks for your list, myself I can add the one I already quoted, still not a big list. For the thread you quoted, well it's not interesting because it is missing a context, mods or not and more.

#122
Dlokir

Dlokir
  • Members
  • 297 messages

Psychoray wrote...

poopville wrote...

This may be a bug that I just found.
I got a side-quest (sorry, I forget the name) to go fight off some scavengers and retrieve some lost cargo from a crashed ship.
I went and killed them all and retrieved all the cargo I could find. It was a very small area, I don't think I could have missed any.
I got no "quest completed."
I went to read the quest again to see if there was anything I didn't do but the quest description itself had disappeared!


Same here. Happened on 2 playtroughs. Talking to the NPC that gave the quest doesn't solve anything.

The quest is ends when you killed the bandits and pick the first cargo, there's nothing more to do, it's just stuff you can sell. Check in your quests finished list and it is here.

That's perhaps not a very good design but probably not a bug, more something like a shortened quest and instead of removing it they made a simplified version.

#123
Pandaman102

Pandaman102
  • Members
  • 1 103 messages

Dlokir wrote...
Pandaman102 thanks for the effort and fulfill
my curiosity I really apreciate some other people take care try with no
mods. Have you disable them or un installed?

Ah, to clarify I had all user mods disabled or removed if there was no option to disable, however official DLCs were left enabled since it did never really crossed my mind that Bioware's own products would be breaking quests and scripts (I should have thought about it after disabling Warden's Keep to see Vigilance's real model though).

I will see how many of those issues are resolved without those DLCs, though needing to disable something Bioware made because it was conflicting with something else Bioware made seems like a pretty big bug in itself and makes me rather suspicious of any future DLCs.

Edit: well, before I do that I'll note the +20 attribute from Legion of the Dead heralrdy, weapon runes mislabeled as armor runes, and no random items from pickpocketing were confirmed as script errors by examination through the toolset, so those won't be fixed by disabling anything.

On that topic here's a question to everyone else: I haven't experienced the +100 influence bug yet, but I never purchased the Feastday Gifts. For those of you who have experienced the bug do you have the Feastday Gifts DLC enabled? And for those who haven't experienced the bugs would the opposite be true for you?

Modifié par Pandaman102, 24 avril 2010 - 04:17 .


#124
poopville

poopville
  • Members
  • 58 messages

Dlokir wrote...

Psychoray wrote...

poopville wrote...

This may be a bug that I just found.
I got a side-quest (sorry, I forget the name) to go fight off some scavengers and retrieve some lost cargo from a crashed ship.
I went and killed them all and retrieved all the cargo I could find. It was a very small area, I don't think I could have missed any.
I got no "quest completed."
I went to read the quest again to see if there was anything I didn't do but the quest description itself had disappeared!


Same here. Happened on 2 playtroughs. Talking to the NPC that gave the quest doesn't solve anything.

The quest is ends when you killed the bandits and pick the first cargo, there's nothing more to do, it's just stuff you can sell. Check in your quests finished list and it is here.

That's perhaps not a very good design but probably not a bug, more something like a shortened quest and instead of removing it they made a simplified version.


Okay, that makes sense. Just a strange design.
There is something odd going on with the graphics now though that HAS to be a bug. I am on my second playthrough and I did not notice this on my first.
In the cutscenes, most-- but not all-- textures on my characters who are "closest to the camera" are out of focus.  From having spent some time using the DA toolset to create cutscenes myself, it almost looks like the "depth of field" effect on the camera has become jacked somehow... My Warden is standing in the front, blurry, while the party members standing behind him and the background scenery are all fine. Very strange. This seems to have started happening some time after entering Blackmarsh.

#125
CybAnt1

CybAnt1
  • Members
  • 3 659 messages

On that topic here's a question to everyone else: I haven't experienced the +100 influence bug yet, but I never purchased the Feastday Gifts. For those of you who have experienced the bug do you have the Feastday Gifts DLC enabled? And for those who haven't experienced the bugs would the opposite be true for you?


Bug reports on the approval issue were coming out before FeastDay DlC was released.

AFAICT the central cause (if not the only cause) of the +100 to approval bug appears to be doing quests that would negatively affect companions' approval, without those companions being present. The Blight Orfans quests seem to be the major cause here. For some reason, this later borks their approval, when they do join the party. 

However, I'm not sure if the "stuck at +5/+6 approval bug" has the exact same cause; I have it on a playthrough where I never did any of the Blight Orfans stuff. Of course, it could be that same exact issue, occurring with other sidequests.