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Hardest part of the game...


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#26
lastpawn

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The hardest fight is the first fight on Freedom's Progress - not because it's so hard per se, but because I always forget I should start paying attention.



Also... how the *@#$* do you get Kelly to feed the fish?

#27
Heart Collector

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SirEmilCrane wrote...

Anyone else have trouble with the last fight on Grunt's recruit mission. Rocket spam, charging krogab and a YMIR mech. I seem to have more trouble with this than Horizon or the Collector Ship.


Dominate a Krogan (if you have that power - which I would suggest). They seem to spawn one by one, so as long as you have one under your control not only will it tank the YMIR (you can have your squadmates take pot-shots at Jedore if you like), it will also prevents Krogan respawns.
Hardest fight I was in up to now (I'm just before reaper IFF) was the Horizon end battle... Still weak powers and no heavy bone weave made it very tough for my engineer.

#28
lexicality

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lastpawn wrote...
Also... how the *@#$* do you get Kelly to feed the fish?


Its a conversation option some time after your meal if I recall correctly. They still died on that playthrough.

That huge spawning husk side mission is one of my faves! If you take a shotgun assault sentinel on insanity you can practically just punch your way through the level. Its incredible the punishment you can take!

#29
Guest_Guest12345_*

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anyone know if scions can be dominated? i've never tried.

#30
HeyBlade789

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The first fight on freedoms progress is very difficuilt

#31
vadrillan

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scyphozoa wrote...

anyone know if scions can be dominated? i've never tried.


No, as they are dead once their only defense (armour) is down.

#32
Guest_Guest12345_*

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makes sense. oh well, i think that would be my most favorite mob to dominate lol.

#33
vadrillan

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Oh and of course hard fights? I always seemed to die a fair few times on one of the Tali loyalty fights; the one where there's a set of stairs going down and there's a solo geth spawn on the left that you can't get to. Invariably I'd end up letting one of the Hunters through and boom -> toast.

#34
MarshalMeLee

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+1 for the Collector Ship platforms.

Modifié par MarshalMeLee, 15 avril 2010 - 10:53 .


#35
PnXMarcin1PL

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The hardest thing is when Shepard dies :(

#36
ODST Steve

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Omega-202 wrote...

themastakillah wrote...

charging on the collectors platforms :bandit:


That fight on the Collector ship was the worst.  It may not have cost me that many more "loading" screens than some other battles, but there were so many times where I died through no real fault of my own.  

Charge fails, suicidal teammates, HORRIBLE Harbinger spawns, sporadic to non-existent ammo drops.  Its probably the worst designed fight in the game.  Its not even challenging, just frustrating.  



#37
spacehamsterZH

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First wave of Husks with the two Scions at the end of Horizon. No contest. The Collector ship platforms can be beaten with the right strategy, but this fight is just a god-awful retarded mess. I actually gave up on NG+ Hardcore, and while I did later beat it on NG Insanity, I still don't know what they were thinking.



Also, the last part of Mordin's recruitment mission if you do the vents in the wrong order. I always forget how, but if you do them in the right order, it's only half as hard. Otherwise, you've got the heavies pelleting you from so far away that you're totally f**ked if you don't have a sniper rifle, and when you've taken out about half of them, Krogans and Pyros charging left and right. Gah.



Generally, these difficulty spikes are one of the very few things that really bug me about ME2. I'm fine with the main quest missions being noticeably harder because you SHOULD be scared of going up against the Collectors, but after a few playthroughs, it just kind of seems that once I'm past Horizon, the rest will be a piece of cake. And that's what, halfway into the game that it's the hardest?

#38
simpatikool

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I struggle a little bit with the insanity setting depending on the class. Adept and Engineer, Insanity seems to be easy enough. I still have to be smart, and take my time at certain places. I tried Insanity on Vanguard and was just spanked to death. It was very irritating. Instead I went to Sentinnel and it is still challenging, but I can work through the battles. I die often enough, and some battles are just to easy, some not so much.



The battle that is consistently hard for me is Jacks recruitmeent mission. Each time I have been low in level and really struggle on the part of the battle with the Mech.




#39
Xpheyel

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The Vorcha pyro around the corner on the left shutter of Garrus' recruitment mission. :-(

#40
Pacifien

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The first time I tried Insanity, I used a NG+. I don't think I even made it to the heavy mech on Freedom's Progress before I realized it was a bad idea. I had to work my way up to Insanity, and definitely not with NG+.

So far the most difficult battle has been Horizon with the two Scions. I died a dozen times over and only had 2 medigel for the inevitable death of the squadmates. I finally took to running to the right side of the battlefield, using the Arc Projector like mad on the husks. Once the Scions had creeped their way to my position, I cloaked and ran to the cover on the left side of the battlefield. Took so long for the Scions to creep back my way, I was able to gun them down first.

The platforms on the Collector ship were a bit of a chore. If the scion's shockwave didn't take me out, Harbinger's inevitable flanking did. It was one of the few times I really took charge on directing my squadmates to specific points of cover as well. I don't know what my eventual strategy was for that section, but it didn't take me as long to get through it as it did Horizon. Maybe because I had the Widow by then.

#41
FoFoZem

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Xpheyel wrote...

The Vorcha pyro around the corner on the left shutter of Garrus' recruitment mission. :-(


Good call

#42
cruc1al

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FoFoZem wrote...

Xpheyel wrote...

The Vorcha pyro around the corner on the left shutter of Garrus' recruitment mission. :-(


Good call


That actually isn't there in most of my playthroughs. But yeah it's a b*tch

#43
swk3000

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I just read through this thread, and while I found just about every one of the points people suggested difficult at one point, I now find them all very easy.

* Disabled Collector Vessel Platform Fight - This thing is a cakewalk with the Widow.

* Horizon - Take out both Scions before actually entering the area, and the initial wave of husks doesn't spawn. Sniper Rifle and Adrenaline Rush make this easy.

* The Pyro around the corner in the Maintainence Tunnel in Garrus' Recruit - hop the last barricade and launch a Grenade at the Vorcha you can see. The Splash damage hits the Pyro and knocks it over, so run up to the barricade and launch grenades at the thing until it's dead.

* 180 Mechs - Annoying, but not undoable. Patience is key. I didn't do all 180, though. I moved forward far enough to trigger the YMIR Mech, took it out, then ran to the Shuttle to end the mission.

Honestly, the hardest part is figuring out a strategy. Once you've got it down, it's cakewalk.

#44
enhancedhpb

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The Eclipse Smuggled cargo mission that Aria gives you after you give her the datapad you find. On insanity, its really tough to kill the YMIR mechs before they destroy all 20 crates. I've play through instanity 3 times so far, and each time I get left with 4-6 crates, unless I make the difficulty easier. Even then, I can only save about 15.

Modifié par enhancedhpb, 15 avril 2010 - 03:13 .


#45
swk3000

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enhancedhpb wrote...

The Eclipse Smuggled cargo mission that Aria gives you after you give her the datapad you find. On insanity, its really tough to kill the YMIR mechs before they destroy all 20 crates. I've play through instanity 3 times so far, and each time I get left with 4-6 crates, unless I make the difficulty easier. Even then, I can only save about 15.


I managed 13 using the Widow. Start off by pegging the first one you see as you come around the corner. Take it out, then go after the one near the Power Cell, then go after the last one. Requires some speed, and some power, but it can be done.

#46
FrostGun

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selecting one of the dialogue wheel options in the 'miranda's ASS' scene

#47
trucoolbrees

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FrostGun wrote...

selecting one of the dialogue wheel options in the 'miranda's ASS' scene





this ^^

#48
RyuGuitarFreak

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Collector ship platforms. Damn Scions killing my squadmates and getting in my way. They take so damn long to kill to.

#49
spacehamsterZH

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swk3000 wrote...
* Horizon - Take out both Scions before
actually entering the area, and the initial wave of husks doesn't spawn.


That... that works? I can't
believe I never noticed that.
$%&?#£!!!!!!!

cruc1al wrote...

FoFoZem wrote...

Xpheyel wrote...

The Vorcha pyro around the corner on the left shutter of Garrus' recruitment mission. :-(


Good call


That actually isn't there in most of my playthroughs. But yeah it's a b*tch


The trick with this one is to immediately storm all the way over to the pillar at the far end and take cover behind that. He can't hit you with his flamethrower there, and you can just pop in and out of cover and take him out. If you try to take cover on the other side or behind the barricade, it's extra crispy Shepshep time, every time.

#50
OniGanon

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I don't know why so many find Collector Platforms hard...



Do you guys take Thane? He's a monster with a sniper rifle on those platforms. It almost feels like he's the star of that show and I'm just there to draw aggro off him.