Hardest part of the game...
#51
Posté 15 avril 2010 - 04:27
Right on the far side of the area there are two low L-shaped walls. Get all the husks to chase you and run over to the walls. Run to the inside corner of the L and wait for the husks to catch you up then vault over and pick them off as they spend half a minute running up to the wall then turning round and running all the way around the outside of the L, then just hop back over the wall. So long as you can avoid the Scion's shockwaves (very easy) it's impossible to get overwhelmed by the husks as they spend all that time running around the wall.
Picking of the Scions with no husks to melee you is then simple enough.
#52
Posté 15 avril 2010 - 04:32
I eventually just gave it up and went back to Hardcore.
Insanity is fun for everything else, but the Preatorins suck suck suck.
#53
Posté 15 avril 2010 - 04:33
spacehamsterZH wrote...
swk3000 wrote...
* Horizon - Take out both Scions before
actually entering the area, and the initial wave of husks doesn't spawn.
That... that works? I can't
believe I never noticed that.
$%&?#£!!!!!!!
Yep. I've done it several times now. I know only Soldiers and Infiltrators get Sniper Rifles, but I don't know if Infiltrators get a damage boost when they scope. It may therefore be something that only Soldiers can do. Still, it saves a lot of headache trying to run through that portion.
If you can't kill both, kill one and weaken the other. Run in and kill the Scion, and you'll only have the Husks to deal with. Much better odds.
#54
Posté 15 avril 2010 - 04:35
OniGanon wrote...
I don't know why so many find Collector Platforms hard...
Have you played it on HC or Insanity? The big problem is that right at the beginning, Harbinger rushes you, and if you can't take him out before he's on top of you, you're dog meat.
The trick for me has always been to spread the team out as far as possible. The outer walls of the platform don't look like they'd make good cover against Harbinger's singularities, but if you keep everyone in the center, the Collectors will concentrate fire on you and you're dead in 10 seconds. I died a zillion times before I figured this out.
After that, it's a simple matter of staying put and taking out the enemies on the new platforms from a distance. I imagine Thane or anyone else with a sniper rifle works great for this, but I've done it without sniper rifles too. Just don't try to get closer unless you absolutely have to, and never before the Scions are down.
#55
Posté 15 avril 2010 - 04:37
spacehamsterZH wrote...
OniGanon wrote...
I don't know why so many find Collector Platforms hard...
Have you played it on HC or Insanity?
Yep. Widow = cakewalk.
#56
Posté 15 avril 2010 - 04:38
Koralis wrote...
Insanity is fun for everything else, but the Preatorins suck suck suck.
What I really hate about the Praetorians is that their barrier/attack combo is triggered by anyone standing close to them, so your squadmates cause it to happen too. I've lost count of the number of times I've whittled a Praetorian down to its last shred of armor in an endless battle of attrition only to have it recharge its barrier because one of my numbnuts squadmates stood too close to it.
Modifié par spacehamsterZH, 15 avril 2010 - 04:39 .
#57
Posté 15 avril 2010 - 04:43
Koralis wrote...
On Insanity, it's definitely the Flying Eyebeams of Death. They just hit too hard... kill too quickly,...and they're tough so you have to not have your luck run out many times.
I eventually just gave it up and went back to Hardcore.
Insanity is fun for everything else, but the Preatorins suck suck suck.
I don't remember ever dying from a praetorian. You can pretty much play ring-around-the-rosie with them, running in circles around barricades. I find them to be cake, honestly.
The hardest parts of insanity for me are playing classes without sniper rifles against enemies that are in unchargable locations (I'm usually a VG) or up high, such as the collector ambush on the collector ship. Pew-pewing scions down with pistols and SMGs takes quite a bit longer. especially when Harbinger is being a dick and chucking black balls of doom at your face.
#58
Posté 15 avril 2010 - 05:20
OniGanon wrote...
I don't know why so many find Collector Platforms hard...
u didnt pay attention.. with other classes i find them 'easy'. have u ever play the vanguard(insanity), when u charge u have to leave the cover because of the fuccin glitch and even when u play this way u'll get sometimes that bug...
#59
Posté 15 avril 2010 - 05:30
spacehamsterZH wrote...
Have you played it on HC or Insanity? The big problem is that right at the beginning, Harbinger rushes you, and if you can't take him out before he's on top of you, you're dog meat.
I've only ever played on Insanity. Was a heck of a learning curve in the beginning, haha.
The first platform can actually be cleared without Harbinger appearing. Strip the barrier from the drone on the left and warp-bomb it. That usually kills two of them. Kill the third fast enough and Harbinger doesn't show. If you're not fast enough, Harbinger will be on his own anyway. Harbinger is only really dangerous because he pushes you out of cover stunned, and all the Collectors kill you. On his own, he's not so tough. Although, he can still threeshot you if you get cocky and go elbow him in the face or something.
Not that I uh... do that regularly or anything.
>.>
<.<
Modifié par OniGanon, 15 avril 2010 - 05:34 .
#60
Posté 15 avril 2010 - 05:30
swk3000 wrote...
spacehamsterZH wrote...
swk3000 wrote...
* Horizon - Take out both Scions before
actually entering the area, and the initial wave of husks doesn't spawn.
That... that works? I can't
believe I never noticed that.
$%&?#£!!!!!!!
Yep. I've done it several times now. I know only Soldiers and Infiltrators get Sniper Rifles, but I don't know if Infiltrators get a damage boost when they scope. It may therefore be something that only Soldiers can do. Still, it saves a lot of headache trying to run through that portion.
If you can't kill both, kill one and weaken the other. Run in and kill the Scion, and you'll only have the Husks to deal with. Much better odds.
You can actually make this the EASIEST fight in the game by going one step further. Just stand in the doorway that leads to this area (so the door doesn't close behind you) and send your squadmates up to the platform that has the transmitter on it. (That is the hardest part.) They will fire at the Scions. The Scions will not fight back. Your squadmates will take out both Scions and you will not have to fire one shot or deal with any husks. You'll know the fight is over when the cutscene pops up.
Is it a big time cheat... Yep. I'm going through my first insanity run and I had a tough time of this fight on Hardcore. I didn't feel like doing several reloads at the time. So I figure I'd give this a try after reading about it in the "Insanity Mode Guide by Tirdun." It worked. It condensed that chaotic firefight into about 30 seconds of
#61
Posté 15 avril 2010 - 05:41
OniGanon wrote...
Harbinger is only really dangerous because he pushes you out of cover stunned, and all the Collectors kill you. On his own, he's not so tough. Although, he can still threeshot you if you get cocky and go elbow him in the face or something.
Not that I uh... do that regularly or anything.
>.>
<.<
There's a special kind of satisfaction that comes from elbowing Harbinger in the face, and I firmly believe everyone should experience it at least once.
Anyway, yeah, it all comes down to speed in that particular spot. I've never really noticed that it's the other Collectors that kill you, not Harbinger's singularities, but now that you mention it, it makes perfect sense because like I said, as soon as you spread your squad out to draw some of their fire away, it really isn't much of a problem anymore.
#62
Posté 15 avril 2010 - 05:55
I did that mission in an early stage of the game and did not have many abilities....I restarted it over and over again.... In the end I managed because that stupid heavy mech got stuck in a wall so I could kill everything else in the room before going after the mech.
I also had problems with the two heavy mechs at the end of Garrus loyalty mission....when I think about everytime there is a heavy mech present I get in trouble...
never had problems with the scions and the praethorians are simple kills if you just run around in circles........but thoose damn heavy mechs
#63
Posté 15 avril 2010 - 06:01
#64
Posté 15 avril 2010 - 06:03
now hard/annoying? Jedore battle and the first firefight on jacob's loyalty mission. HOMG those were ugly.
#65
Posté 15 avril 2010 - 06:03
Rm80 wrote...
my hardest figth on Insanity was without doubt that last figth on Grunts recruitment mission....
I did that mission in an early stage of the game and did not have many abilities....I restarted it over and over again.... In the end I managed because that stupid heavy mech got stuck in a wall so I could kill everything else in the room before going after the mech.
I also had problems with the two heavy mechs at the end of Garrus loyalty mission....when I think about everytime there is a heavy mech present I get in trouble...
never had problems with the scions and the praethorians are simple kills if you just run around in circles........but thoose damn heavy mechs
I sort of bull**** my way through that mission anymore. The way I do it makes it incredibly easy.
What I do is I stay at the first wall barricade that you come across when you enter the room (the one closest to where you enter) and make sure to stay looking out the right side of it. As the krogans spawn from the pods, they will only attempt to attack you going up the right side of the ramp, so you can down them with ease before they reach you. There will be no issues with flanking because they will all attempt to come up that side. There are 4 krogan spawns, and you can basically ignore the heavy mech and Jedore the whole time. When the krogans are all dead, you can then precede to have an incredibily simple time killing the heavy mech and then Jedore.
#66
Posté 15 avril 2010 - 06:07
sonsonthebia07 wrote...
I sort of bull**** my way through that mission anymore. The way I do it makes it incredibly easy.
What I do is I stay at the first wall barricade that you come across when you enter the room (the one closest to where you enter) and make sure to stay looking out the right side of it. As the krogans spawn from the pods, they will only attempt to attack you going up the right side of the ramp, so you can down them with ease before they reach you. There will be no issues with flanking because they will all attempt to come up that side. There are 4 krogan spawns, and you can basically ignore the heavy mech and Jedore the whole time. When the krogans are all dead, you can then precede to have an incredibily simple time killing the heavy mech and then Jedore.
QFT
#67
Posté 15 avril 2010 - 06:49
#68
Posté 15 avril 2010 - 07:01
spacehamsterZH wrote...
The Krogans eventually stop spawning there? I just took out Jedore with the Mantis and then blew up the YMIR.
Yep, there's krogans in only four tanks apparently. I found it difficult the first time around, but since then I've done what was said above
#69
Posté 15 avril 2010 - 07:09
#70
Posté 15 avril 2010 - 07:16
sonsonthebia07 wrote...
Koralis wrote...
On Insanity, it's definitely the Flying Eyebeams of Death. They just hit too hard... kill too quickly,...and they're tough so you have to not have your luck run out many times.
I eventually just gave it up and went back to Hardcore.
Insanity is fun for everything else, but the Preatorins suck suck suck.
I don't remember ever dying from a praetorian. You can pretty much play ring-around-the-rosie with them, running in circles around barricades. I find them to be cake, honestly.
The collector ship mission in particular... horizon isn't as bad. I did insanity Collector Ship on my Infiltrator, but having a heck of a time on my vanguard, to the point where I decided that I wasn't having fun anymore.
The hardest parts of insanity for me are playing classes without sniper rifles against enemies that are in unchargable locations (I'm usually a VG) or up high, such as the collector ambush on the collector ship. Pew-pewing scions down with pistols and SMGs takes quite a bit longer. especially when Harbinger is being a dick and chucking black balls of doom at your face.
Hint 1: If you move sideways when the black ball of doom is coming, it will veer off and miss you.. (there's no dodging the eyebeams of death!)
Hint 2: Assault Rifle for distance shots.
#71
Posté 15 avril 2010 - 07:32
#72
Posté 15 avril 2010 - 08:44
AI Hacking makes such battles more entertaining, however.
#73
Posté 15 avril 2010 - 09:22
Modifié par spacehamsterZH, 15 avril 2010 - 09:23 .
#74
Posté 15 avril 2010 - 09:50
If you want to do it the way the game intended then I would follow the approach above taking cover just inside the door - the heavy mech can't get you there and the Krogans come one by one (there are only 4 in total).
Modifié par davidshooter, 15 avril 2010 - 09:52 .
#75
Posté 16 avril 2010 - 12:30
OniGanon wrote...
The multiple YMIR fights are brutal stuff. Fights like those make me wonder how I ever lived without the Arc Projector.
AI Hacking makes such battles more entertaining, however.
AI Hacking is one way to use one against the other.
Another way is to focus on one of them and snipe its head off for the killing shot in order to get it to go nuclear. Works wonders on Garrus's loyalty mission. All you need to do is strip the shielding of one and head shot-for-the-kill the other and you save yourself a lot of time.




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