How to mod ME2 for the Xbox 360 - updated 5/3/2011-
#2551
Posté 11 janvier 2011 - 07:23
#2552
Posté 11 janvier 2011 - 08:47
Darth_Trethon wrote...
Yeah the 1MB size is an issue so once you start getting dangerously close to it or pass it is when you start having problems.
that I was not even aware of. couple of last simple question since i think that is the exact reason why it always freezes after horizon after I checked all the modio files. Before horizon they are right below 1mb after it it sky rockets to 2mb.
a-why is it an issue how large the save file is? in as simple lame man's terms
b- is there any way to counter that... um problem?
c- Why do they grow solarge? I got a soldier with 24 separate saves from my first few playthroughs. Save count went up to the 1000's... (yes saved every two seconds) how come those dont even go beyond 850kb?
thanks again for yer help darth
#2553
Posté 11 janvier 2011 - 11:04
Spartas Husky wrote...
Darth_Trethon wrote...
Yeah the 1MB size is an issue so once you start getting dangerously close to it or pass it is when you start having problems.
that I was not even aware of. couple of last simple question since i think that is the exact reason why it always freezes after horizon after I checked all the modio files. Before horizon they are right below 1mb after it it sky rockets to 2mb.
a-why is it an issue how large the save file is? in as simple lame man's terms
b- is there any way to counter that... um problem?or is just simply a matter of keeping separate save count to a miminum.
c- Why do they grow solarge? I got a soldier with 24 separate saves from my first few playthroughs. Save count went up to the 1000's... (yes saved every two seconds) how come those dont even go beyond 850kb?
thanks again for yer help darth
1) No idea....I doubt anyone but BioWare can really answer that but I doubt they will....crossing that line seems to destabilize the saves somehow....that's the best way I can describe it as which isn't a great deal.
2) No other way that I know of though personally I never found the need to keep more than 10 separate saves for a character so I never particularly looked into the matter.
3) Probably because modding increases the probability of saves becoming unstable as more and more are clustered together....that's the best reason I can think of. Try making a character from the ground up and keep it clean of mods.....never even remove it from your console at all and see if the issue still comes up.
Beyond that the 1MB treshhold for character saves has come up sever times in the past 100+ pages and got berried....atleast when modding that seems to be where the problems start.
#2554
Posté 11 janvier 2011 - 11:42
I forget what I even did, the only bit I remember was modding the color vector value. So what is the value of the normal blue eye color (also how to take away TIM's eyes), and how do I change my hair back to default?
Also out of curiosity, I've been browsing the mass effect face database and noticed some people using Ashley/Kaiden face textures on their shepards.
Is this possible to use on 360?
Modifié par DonniexxDarko, 11 janvier 2011 - 11:49 .
#2555
Posté 11 janvier 2011 - 01:23
DonniexxDarko wrote...
Hi guys I modded my xbox femshep ages ago, gave custom hair and custom color TIM's eyes - just in case this corrupts the save file while importing to ME3, can somebody tell me how to revert this in Gibbeds Saved Editor?
I forget what I even did, the only bit I remember was modding the color vector value. So what is the value of the normal blue eye color (also how to take away TIM's eyes), and how do I change my hair back to default?
Also out of curiosity, I've been browsing the mass effect face database and noticed some people using Ashley/Kaiden face textures on their shepards.
Is this possible to use on 360?
1) Create brand new character with a regular appearence created without any mods.
2) Make a save.
3) Open that save in Gibbed's
4) Under toolbox hit "Export" and remember where on your PC you choose to save the created file.
5) Open the save of your present character that you wish imported into ME3 in Gibbed's
6) Under toolbox hit "Import" find the file created when you exported and open it.
7) Save, place back in your character save, Rehash & Resign and all that good stuff and you should be set.
#2556
Posté 11 janvier 2011 - 01:24
Darth_Trethon wrote...
Try making a character from the ground up and keep it clean of mods.....never even remove it from your console at all and see if the issue still comes up.
thats the odd thing. I tested two guys.
Imported a soldier from ME1 and turned it into a sentinel and another soldier in ME2. And ever since a few weeks ago that Is tarted playing, those two were pure, they were never even taken out of the Hardrive itself and they still lock up after horizon just as the ones that I did mod. Modded and unmodded are both locking up for some reason.
very confusing really, but thanks for the info
#2557
Posté 11 janvier 2011 - 01:58
Spartas Husky wrote...
Darth_Trethon wrote...
Try making a character from the ground up and keep it clean of mods.....never even remove it from your console at all and see if the issue still comes up.
thats the odd thing. I tested two guys.
Imported a soldier from ME1 and turned it into a sentinel and another soldier in ME2. And ever since a few weeks ago that Is tarted playing, those two were pure, they were never even taken out of the Hardrive itself and they still lock up after horizon just as the ones that I did mod. Modded and unmodded are both locking up for some reason.
very confusing really, but thanks for the info
Then it's probably not mod-related. I don't know why one character held through to 24 different saves which would be well over that trouble causing 1MB in one file but it seems to be the exception rather than the rule. I gotta wonder why you want so many saves though? Aren't 12 enough(playing it safe without getting too close to the limit of 16)?
#2558
Posté 11 janvier 2011 - 10:17
Darth_Trethon wrote...
Spartas Husky wrote...
Darth_Trethon wrote...
Try making a character from the ground up and keep it clean of mods.....never even remove it from your console at all and see if the issue still comes up.
thats the odd thing. I tested two guys.
Imported a soldier from ME1 and turned it into a sentinel and another soldier in ME2. And ever since a few weeks ago that Is tarted playing, those two were pure, they were never even taken out of the Hardrive itself and they still lock up after horizon just as the ones that I did mod. Modded and unmodded are both locking up for some reason.
very confusing really, but thanks for the info
Then it's probably not mod-related. I don't know why one character held through to 24 different saves which would be well over that trouble causing 1MB in one file but it seems to be the exception rather than the rule. I gotta wonder why you want so many saves though? Aren't 12 enough(playing it safe without getting too close to the limit of 16)?
I got a save every 2 big missions. Makes it easier to come back and play the mission I want.. Some times I get the itch to play a certain mission or pass the game again but just by making a slitgh adjustment to one mission.
So is like
1 Star Save
2After garrus and mordin
after jack and grunt
after horizon and tali
after samara and thane
after all non decision sidequests
after half loyalty missions
after other half of loyalty
after overload
after shadow broker/before IFF
afer legion and tali's loyalty/before omega 4 relay
then is:
finished one with no romance
finished on with tali
finished with miri
I duno maybe is karma for not buying bioware's products
Yeah me neither man, every single of my innitial unmodded 4 soldier playthroughs has from 20 to all 25 separate save files and the largest one is exactly 1mb
Watching modio right now and is
1 soldier: 22 saves: 855kb
2soldier 21 saves: 935kb
3 soldier 24 saves: 915kb
4 soldier all 25 saves 1mb
never locked up... ever, not until 2 weeks ago.
in anycase thanks for the tip on transfering the save to a different career to keep going.
cheers
#2559
Posté 12 janvier 2011 - 01:10
#2560
Posté 12 janvier 2011 - 10:35
Spartas Husky wrote...
....Darth thanks for the ideas. Have no idea how or why it happens but for some reason extracting my saves opening the last save on gibbed editor and just changing a number by any ammount takes nearly 200kb from the size. No idea why but helps me a lot. Happens with some but not all. Still thanks I was thinking of dropping ME2 again
I think there's also a bug related to how the size of these saves is measured. The best way to verify whether the save actually increased by 200kb is by opening it in a hex editor before modding it and after modding it and taking notice of the last line number in the file. If its size actually increases you ought to notice the last line number being higher.
#2561
Posté 13 janvier 2011 - 12:25
Darth_Trethon wrote...
Spartas Husky wrote...
....Darth thanks for the ideas. Have no idea how or why it happens but for some reason extracting my saves opening the last save on gibbed editor and just changing a number by any ammount takes nearly 200kb from the size. No idea why but helps me a lot. Happens with some but not all. Still thanks I was thinking of dropping ME2 again
I think there's also a bug related to how the size of these saves is measured. The best way to verify whether the save actually increased by 200kb is by opening it in a hex editor before modding it and after modding it and taking notice of the last line number in the file. If its size actually increases you ought to notice the last line number being higher.
you mean in hex editor looking at the very last pair of numbers? or what do you mean by "line" a set of 4 pairs?
#2562
Posté 13 janvier 2011 - 04:10
So for example in one of my saves the last row is numbered 0000CD60 which breaks down into:
6 means this is the 7th row in the newest sequence, first being 00
D means that this that 14 sequences of 16 rows have finished already
C means that 13 sequences of 256 rows have passed(16x16)
so the very last row in this save is the (13x256)+(14x16)+7=3559th row. In my particular hex editor each row is 4 bytes long and 1kb is 1000 bytes plus the row number byte that makes 5 bytes per row so a total of 3559x5=17795 bytes and 17795/1000=17.795 or roughly about 18kB and if the writing on the right column....mostly dots and spelled out things take space which it probably does then that would be another 17.759kB as each dot and letter on the right is defined by a pair of bits on the left and every pair of bits have a corresponding character on the right column then the size of that particular save stands at 35.59kB or ~36kB. If the size of that save were in fact to jump by 200kB well that would mean 200,000 bytes and if we estimate each row including the right column at about 10 bytes that would add at least 20,000 rows to your row count placing you at 23,559 rows so with all the boring math out of the way after the size altering row I should be at LEAST on row 0005B060 whereas before I was on row 0000CD60.
so if the size alteration is accurate then
before: 0000CD60
after: 0005B060 or much further
Notice how now you have 5 complete sequences that are 16^3 long or 4096 rows long whereas before your highest complete sequences where those that were 16^2 or 256 rows long....13 of them to be precise.
You can work out the size of your saves to see if the size is shown properly. I just can't imagine that a small change could actually do that, probably a size display error, so I highly recommend you verify it.
#2563
Posté 13 janvier 2011 - 05:38
#2564
Posté 13 janvier 2011 - 09:18
Darth_Trethon wrote...
DonniexxDarko wrote...
Hi guys I modded my xbox femshep ages ago, gave custom hair and custom color TIM's eyes - just in case this corrupts the save file while importing to ME3, can somebody tell me how to revert this in Gibbeds Saved Editor?
I forget what I even did, the only bit I remember was modding the color vector value. So what is the value of the normal blue eye color (also how to take away TIM's eyes), and how do I change my hair back to default?
Also out of curiosity, I've been browsing the mass effect face database and noticed some people using Ashley/Kaiden face textures on their shepards.
Is this possible to use on 360?
1) Create brand new character with a regular appearence created without any mods.
2) Make a save.
3) Open that save in Gibbed's
4) Under toolbox hit "Export" and remember where on your PC you choose to save the created file.
5) Open the save of your present character that you wish imported into ME3 in Gibbed's
6) Under toolbox hit "Import" find the file created when you exported and open it.
7) Save, place back in your character save, Rehash & Resign and all that good stuff and you should be set.
Ah ok thanks, I'll bookmark this so I remember closer to the time when me3 is released, just incase it becomes an invalid file (although hopefully not).
Anybody still know;
Also
out of curiosity, I've been browsing the mass effect face database and
noticed some people using Ashley/Kaiden face textures on their shepards.
Is this possible to use on 360? [smilie]../../../images/forum/emoticons/whistling.png[/smilie]
I've seen Kaidan and Ashley headmorphs (or at least their face textures), are they applicable to an xbox 360 save via Gibbeds, or will it just screw up the file?
Modifié par DonniexxDarko, 13 janvier 2011 - 09:19 .
#2565
Posté 13 janvier 2011 - 10:08
DonniexxDarko wrote...
Also
out of curiosity, I've been browsing the mass effect face database and
noticed some people using Ashley/Kaiden face textures on their shepards.
Is this possible to use on 360? [smilie]../../../images/forum/emoticons/whistling.png[/smilie]
I've seen Kaidan and Ashley headmorphs (or at least their face textures), are they applicable to an xbox 360 save via Gibbeds, or will it just screw up the file?
It's possible.
1) Go to the Raw tab:

2) Expand the "Player" and then "Appearance"

3) Expand "Morph Head"

4) Open the "Textures Parameters"

From here it's pretty self-explanatory. You add in Ashley/Kaidan's into the value depending on which texture you're replacing. It's mainly matching the names like this;
The Default Texture:

The "Kaidan enhanced" Version

Basically, you can replace 0-5 with a Kaidan or Ashley texture, you just have to make sure to paste the value in the right area.
Modifié par PrinceLionheart, 13 janvier 2011 - 10:09 .
#2566
Posté 19 janvier 2011 - 12:14
Not certain I explained that well enough but hopefully so. Basically I do not want only decimal values.
#2567
Posté 19 janvier 2011 - 12:26
I have something similar is the same color as the loading screens. Not as a bright orange but bright still.
A: 2
B: 0.07730203
G:0.195123181
R: 0.951747239
Still I would PM the one who had that pic to ask him what were the values.
Now how to reach it. technically you do this:
You grab the value given by paint or a color wheel.
lets say green is 150. You divide that number by 255. That decimal is inputted into gibbed editor.
So you have to grab the whole number and divide by 255.
Modifié par Spartas Husky, 19 janvier 2011 - 12:27 .
#2568
Posté 19 janvier 2011 - 09:04
Nice work btw
Modifié par JackSheps 199, 19 janvier 2011 - 09:06 .
#2569
Posté 19 janvier 2011 - 10:12
JackSheps 199 wrote...
Can anyone help me with a few problems I'm having? I've gave myself lots of ammo but whenever i pick up a thermal clip, the ammo count is reset. Any way around this? Also, i removed my heavy weapon (blackstorm) from both the loadout and weapon lists, as i never use it. However, i find in game that i always end up just being equipped with the standard grenade launcher. Any way to remove the whole class without hex editing? That stuff is way beyond my level right now.
Nice work btw
How much ammo did you give yourself? I think the quantity may be your problem. I had no issues with 999999 but if you try to go into millions or tens of millions that may be a problem. As for removing the heavy weapon you have to overwrite it in the save file with a weapon of a class you don't have. So if you're playing as a soldier for example then replacing the heavy weapon with an SMG in gibbed's should do the trick. But these aren't permanent.....if you pick up a heavy weapon during a mission(Horizon) then you'll have to mod again afterwards, likewise certain situations will also reset your ammo......Kasumi's mission will reset your ammo and the 8 pannels you need to activate at the start of the suicide mission will all reset your ammo. Also if you fail to pick up a weapon during a mission it will likely be forced in your inventory later on which will also reset your ammo however if you pick up all the weapons during the missions you find them in this will NOT reset your ammo......only if they're forced in your inventory by the game.
#2570
Posté 20 janvier 2011 - 12:47
Help?
In the meantime I'll be perusing the rest of the thread.
EDIT: Specifically the: "oh, well i doubt ur something something 1mb string, so go suck a donge" error message.
Modifié par Arty The Poopie, 20 janvier 2011 - 12:50 .
#2571
Posté 20 janvier 2011 - 08:57
I followed both this tutorial and the tutorial at masseffect2faces.com that someone linked too earlier. I've read through as many pages of this thread as I could stand before I decided to just ask right out; what am I doing wrong? Sorry if this question was asked and answered already.
Near as I can tell, I am doing everything correctly. But whenever I go to actually load the modded save file, it appears to be corrupted. I assumed it was because the hair textures are just not on the 360 version, but it seems that plenty of people here have successfully modded their characters hair. I have followed the tutorials to the letter, triple checking everything, but it always comes out corrupted.
The only thing I can think is that I am somehow misinterpreting the steps and doing something wrong somewhere. So I'll state what it is that I am doing here and please tell me if I am doing it wrong.
First I go to the systems settings on my Xbox, and copy the ME2 save file to a USB.
Then I upload the file onto my computer using Xtaf. I extract the file to the desktop. The file is usually called something like "Name_12_1101101_0"
I then open Modio. I select the the "open new save" option and load the downloaded save into Modio. I go to the "File Contents" tab and extract all of the files into a new folder on the desktop.
Then I open Gibbed, load the save, and go to the "Raw" Tab. Under Squad, I decompress "Player" then "Appearance" then "Morph Head".
On the Masseffect2faces web site it says to change the "Hair Mesh" Code to the new desired code. I do so. Then move to the "Texture Parameters" section and click the button with the ellipsis, as instructed.
I alter the HAIR_Diff and HAIR_Norm codes by copying in the new desired code over them (deleting the old codes).
I hit save and copy over the desired save I want to replace. I go back to Modio, delete the save I edited in Gibbed, then inject the new modded version in its place. Click "Rehash and Resign" then close Modio.
Delete the save file from xtaf and inject the modded version.
From their I just plug the USB back into my Xbox and try to play the game but it is usually always corrupted. Almost every other mod I have tried has worked so far. Aside from changing the endgame status, which also always leads to a corrupt save file for me, I have never encountered any other problems.
Am I doing something wrong? Any response would be appreciated.
Modifié par TwoTimesToo, 20 janvier 2011 - 08:59 .
#2572
Posté 20 janvier 2011 - 09:21
Spartas Husky wrote...
its pretty bad yes. Posted something on the tech forum because EVERYTHING, even my very very old pure saves have started to give me trouble.... I have no idea why.
Found that every single career cannot exceed 16 separate save files... not sure. I can have save 1 be #20... I can't go beyond number 36 or it locks up. And when I go beyond horizon it suddenly corrupts the last save. But when I check it on the memory on the dashboard the xbox doesn't say the game is corrupted. yet when I extract the saves using modio the 16 save or w/e in hex editor is empty... like really blank.
have tried everything but only thing that has changed from those 5 months old saves and these.... are the hex editting and the shadow broker. tried all night not modding in any way and still presents the same problem. tried modding some, and still.
only thing left is erase the shadow broker, and staart a new career without it see how it works.
Btw when you say "Try creating a new playthrough and putting one of this Shepard's saves in its character folder and keep playing"
Do you mean as in inserting a save from the sentinel that is locking up... in a new sentinel?
Also, to this, I don't know if it helps, but I have found that when one file corrupts it affects all of the other files somehow. Usually if I don't remove the corrupted file from the harddrive, all of my saves either read as being corrupted themselves, or when I try to play them, they crash. Once I removed the original corrupted save, everything usually starts working again.
So best as I can tell, you might have modded a save and accidently messed something up. If you can find and get rid of that save, you might be okay.
#2573
Posté 20 janvier 2011 - 03:45
Darth_Trethon wrote...
JackSheps 199 wrote...
Can anyone help me with a few problems I'm having? I've gave myself lots of ammo but whenever i pick up a thermal clip, the ammo count is reset. Any way around this? Also, i removed my heavy weapon (blackstorm) from both the loadout and weapon lists, as i never use it. However, i find in game that i always end up just being equipped with the standard grenade launcher. Any way to remove the whole class without hex editing? That stuff is way beyond my level right now.
Nice work btw
How much ammo did you give yourself? I think the quantity may be your problem. I had no issues with 999999 but if you try to go into millions or tens of millions that may be a problem. As for removing the heavy weapon you have to overwrite it in the save file with a weapon of a class you don't have. So if you're playing as a soldier for example then replacing the heavy weapon with an SMG in gibbed's should do the trick. But these aren't permanent.....if you pick up a heavy weapon during a mission(Horizon) then you'll have to mod again afterwards, likewise certain situations will also reset your ammo......Kasumi's mission will reset your ammo and the 8 pannels you need to activate at the start of the suicide mission will all reset your ammo. Also if you fail to pick up a weapon during a mission it will likely be forced in your inventory later on which will also reset your ammo however if you pick up all the weapons during the missions you find them in this will NOT reset your ammo......only if they're forced in your inventory by the game.
Yeah ill try that. i gave myself 10000 rounds (thermal bullets? LOL) for each gun, as when i used the max setting (9999999) my shep would reload the gun, only to still have 0 bullets in the thermal clip. i don't mind putting the ammo back at the parts of the game you said, but it's always when i actually retrieve a clip that was placed there, or from a fallen enemy. It also happens with medi-gel, i give myself 100 but it resets when i use a medi-gel cabinet. I don't need the medi-gel, but as both the ammo and gel are having the same problem i thought it would help. Thanks for the help, i can finally remove my heavy weapon now
#2574
Posté 20 janvier 2011 - 05:12
TwoTimesToo wrote...
Spartas Husky wrote...
its pretty bad yes. Posted something on the tech forum because EVERYTHING, even my very very old pure saves have started to give me trouble.... I have no idea why.
Found that every single career cannot exceed 16 separate save files... not sure. I can have save 1 be #20... I can't go beyond number 36 or it locks up. And when I go beyond horizon it suddenly corrupts the last save. But when I check it on the memory on the dashboard the xbox doesn't say the game is corrupted. yet when I extract the saves using modio the 16 save or w/e in hex editor is empty... like really blank.
have tried everything but only thing that has changed from those 5 months old saves and these.... are the hex editting and the shadow broker. tried all night not modding in any way and still presents the same problem. tried modding some, and still.
only thing left is erase the shadow broker, and staart a new career without it see how it works.
Btw when you say "Try creating a new playthrough and putting one of this Shepard's saves in its character folder and keep playing"
Do you mean as in inserting a save from the sentinel that is locking up... in a new sentinel?
Also, to this, I don't know if it helps, but I have found that when one file corrupts it affects all of the other files somehow. Usually if I don't remove the corrupted file from the harddrive, all of my saves either read as being corrupted themselves, or when I try to play them, they crash. Once I removed the original corrupted save, everything usually starts working again.
So best as I can tell, you might have modded a save and accidently messed something up. If you can find and get rid of that save, you might be okay.
yeah thats what I foud out was wrong. the last save that went over 1mb is the one that got weird on me.
Still I keep everything below 10 saves now and it works fine.
Still I dont know why it causes me trouble, never understood it since my first game I ever played is 24 saves and only 900kb.
I think it is my thrid one is 22 saves but is 1mb... still dont understnd what exactly gives the game its size... so w/e
Still thanks for the idea, already had solved it a while ago but sitll thank you.
best conclusion. Keep game files with low save counts.
#2575
Posté 20 janvier 2011 - 05:19
JackSheps 199 wrote...
Darth_Trethon wrote...
JackSheps 199 wrote...
Can anyone help me with a few problems I'm having? I've gave myself lots of ammo but whenever i pick up a thermal clip, the ammo count is reset. Any way around this? Also, i removed my heavy weapon (blackstorm) from both the loadout and weapon lists, as i never use it. However, i find in game that i always end up just being equipped with the standard grenade launcher. Any way to remove the whole class without hex editing? That stuff is way beyond my level right now.
Nice work btw
How much ammo did you give yourself? I think the quantity may be your problem. I had no issues with 999999 but if you try to go into millions or tens of millions that may be a problem. As for removing the heavy weapon you have to overwrite it in the save file with a weapon of a class you don't have. So if you're playing as a soldier for example then replacing the heavy weapon with an SMG in gibbed's should do the trick. But these aren't permanent.....if you pick up a heavy weapon during a mission(Horizon) then you'll have to mod again afterwards, likewise certain situations will also reset your ammo......Kasumi's mission will reset your ammo and the 8 pannels you need to activate at the start of the suicide mission will all reset your ammo. Also if you fail to pick up a weapon during a mission it will likely be forced in your inventory later on which will also reset your ammo however if you pick up all the weapons during the missions you find them in this will NOT reset your ammo......only if they're forced in your inventory by the game.
Yeah ill try that. i gave myself 10000 rounds (thermal bullets? LOL) for each gun, as when i used the max setting (9999999) my shep would reload the gun, only to still have 0 bullets in the thermal clip. i don't mind putting the ammo back at the parts of the game you said, but it's always when i actually retrieve a clip that was placed there, or from a fallen enemy. It also happens with medi-gel, i give myself 100 but it resets when i use a medi-gel cabinet. I don't need the medi-gel, but as both the ammo and gel are having the same problem i thought it would help. Thanks for the help, i can finally remove my heavy weapon now
if you give yourself ammo via hex editor they will always remain high no matter the weapon you pick up or the weapon you change.
Example: Since the beginning of the game I gave myself 15000 rifle rounds. Picked up the vindicator, the revenant, I've changed to avenger and to mattock and I still got well over 9000 still unused.
Same for everything else
The only only Time the Ammo resetted for some reason was after In Kasumi's loyalty . Since you have to go into the security room and fight with a small pistol... that semed to mess me up.
So for the previous statements. No for me Ammo has not resetted aside rom kasumi's Loyalty mission if they are done through Hex Editing.
how to do hex editing on it. very very simple.
-Equip the avenger easiest to find, its 400 rounds
-go into hex and find the number 400 but in its hex coding of course.
-before you change it go back into gibb and check the next weapon you got in the little gibb window. Lets say is the shotgun with 31 rounds.
-If is the shotgun just look for the number 31 in hex coding.
If the 31 is only a couple or two lines away from the 400, then you found the weaponry ammo.
Still to be double sure check the weapon below number 2 in gibb, might be pistol, or rifle I duno. Do this with all weapons except the heavy, if they are all a couple of lines away from each other, those are the ones.
I changed those numbers, and they never reset unless I go into kasumi's. Which I actually do her mission before hexing so it never again resets.





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