pillbox joe wrote...
if i mod my character with illusive man eyes will my save still transfer to me3
Nobody knows for sure. All I can say is you can import them into ME2 (NG+) and you can always change the eyes back.
pillbox joe wrote...
if i mod my character with illusive man eyes will my save still transfer to me3
davidshooter wrote...
I haven't been here in a while, has anyone figured out how to do anything new?
The last new thing I remember was Spartas expanded on NuTitan's screen shot and found the hex fields to control biotic and tech cooldowns and lots of the other upgrades too - a great find. Anything with new textures, armor colors, npc outfits, accessories, that sort of thing.
Mark B wrote...
pillbox joe wrote...
if i mod my character with illusive man eyes will my save still transfer to me3
Nobody knows for sure. All I can say is you can import them into ME2 (NG+) and you can always change the eyes back.
pillbox joe wrote...
if i mod my character with illusive man eyes will my save still transfer to me3
Modifié par ZombieGambit, 23 mars 2011 - 10:38 .
ZombieGambit wrote...
The OP mentions that weapons training can be modified with Hex, but I can't figure out how. Does anyone know how to make it so that you can equip any of the Collector ship weapons from the locker using Hex?
EDIT: Nevermind, I didn't realize how indepth the picture was in the OP. Trying it now.
Mark B wrote...
ZombieGambit wrote...
The OP mentions that weapons training can be modified with Hex, but I can't figure out how. Does anyone know how to make it so that you can equip any of the Collector ship weapons from the locker using Hex?
EDIT: Nevermind, I didn't realize how indepth the picture was in the OP. Trying it now.
Also see pages 99, 106 & 107 re: location in hex of upgrades, etc.
Modifié par ZombieGambit, 23 mars 2011 - 11:27 .
ZombieGambit wrote...
Mark B wrote...
ZombieGambit wrote...
The OP mentions that weapons training can be modified with Hex, but I can't figure out how. Does anyone know how to make it so that you can equip any of the Collector ship weapons from the locker using Hex?
EDIT: Nevermind, I didn't realize how indepth the picture was in the OP. Trying it now.
Also see pages 99, 106 & 107 re: location in hex of upgrades, etc.
Ok, thanks. I got the weapons training to work on my Soldier, but my Sentinal's hex is not like the picture at all. As you can see here the Paragon/Renegade points are in the middle of the screen and it gets all weird after Sniper Rifle Damage. I can't figure out what lines I need to edit.
Can anyone please help?
Spartas Husky wrote...
....guys.... what happended to the search function??? I'm I regressing to noob status... or did it vanished?.... wasn't very helpful to begin with but still...I can't find it.
Modifié par Mark B, 24 mars 2011 - 09:43 .
ZombieGambit wrote...
Ok, thanks. I got the weapons training to work on my Soldier, but my Sentinal's hex is not like the picture at all. As you can see here the Paragon/Renegade points are in the middle of the screen and it gets all weird after Sniper Rifle Damage. I can't figure out what lines I need to edit.
Can anyone please help?
Modifié par ZombieGambit, 25 mars 2011 - 11:30 .
Rider_ViR wrote...
I am not going to look through over 100 pages, I'm sorry if that makes me seem lazy, but I got a question. I've read through the first page and I want to change my shep's eyes to the Illusive Man's eyes. Now, here's where I get messed up
"Expand Squad > Player > Appearance > Morph Head >
Texture Parameters.
Open the Texture Parameters list."
I can't find a Texture Paramaters option. What am I missing?
timj2011 wrote...
yeah, i followed the steps according to the fact that the new modio will handle everything, so there is no need for xport or whatever, but the last step just says hit refresh and redistribute or whatever, and no more steps, so im not sure how to finish it up and get the modded save back on the thumb drive
Mark B wrote...
timj2011 wrote...
yeah, i followed the steps according to the fact that the new modio will handle everything, so there is no need for xport or whatever, but the last step just says hit refresh and redistribute or whatever, and no more steps, so im not sure how to finish it up and get the modded save back on the thumb drive
Once you've editted the save and either replaced the old one or injected it, you need to rehash/resign and then save to device.
timj2011 wrote...
Mark B wrote...
timj2011 wrote...
yeah, i followed the steps according to the fact that the new modio will handle everything, so there is no need for xport or whatever, but the last step just says hit refresh and redistribute or whatever, and no more steps, so im not sure how to finish it up and get the modded save back on the thumb drive
Once you've editted the save and either replaced the old one or injected it, you need to rehash/resign and then save to device.
ok, i did the rehash/resign procedure, i just didnt save it back to the device
Command_her_Shepard wrote...
I figure I should mention that my attempt to transfer my modded save to a buddy's 360 via a USB drive was a no-go -- showed as corrupted. Apparently, you need the proprietary memory cards to do that, which is typical MS shiestiness. There's probably some way to circumvent that and make USBs work cross-360s, but from my searching that way hasn't been found yet. Too bad.