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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#2676
Mark B

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pillbox joe wrote...

if i mod my character with illusive man eyes will my save still transfer to me3


Nobody knows for sure.  All I can say is you can import them into ME2 (NG+) and you can always change the eyes back.

#2677
davidshooter

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I haven't been here in a while, has anyone figured out how to do anything new?

The last new thing I remember was Spartas expanded on NuTitan's screen shot and found the hex fields to control biotic and tech cooldowns and lots of the other upgrades too - a great find. Anything with new textures, armor colors, npc outfits, accessories, that sort of thing.

#2678
Mark B

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davidshooter wrote...

I haven't been here in a while, has anyone figured out how to do anything new?

The last new thing I remember was Spartas expanded on NuTitan's screen shot and found the hex fields to control biotic and tech cooldowns and lots of the other upgrades too - a great find. Anything with new textures, armor colors, npc outfits, accessories, that sort of thing.


No sorry, just powers, upgrades and the like. Spartas asked the same thing a few days ago.

We can do some DA2 mods though, if your interested.

#2679
wolf99000

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Mark B wrote...

pillbox joe wrote...

if i mod my character with illusive man eyes will my save still transfer to me3


Nobody knows for sure.  All I can say is you can import them into ME2 (NG+) and you can always change the eyes back.


this is just a guess but if you enter a face code that has mods in me 2 the mods dont transfer you get a normal look I am guessing me3 will do this with facecodes from 2 thatare modded

#2680
ZombieGambit

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Is it possible to give your character more than one beard?

Can I just add one more HED_Addn category and have both a soul patch and a mustache or something like that?

#2681
Revan654

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pillbox joe wrote...

if i mod my character with illusive man eyes will my save still transfer to me3


You will be fine. Worst case is that you need to alter the eyes back to normal. Everything can be fixed within the Save Editor easily.

If you can import your Save into NG+ you should have zero issues once Mass Effect 3 rolls around. Since Mass Effect 3 is basiclly using the same structure.

#2682
ZombieGambit

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The OP mentions that weapons training can be modified with Hex, but I can't figure out how. Does anyone know how to make it so that you can equip any of the Collector ship weapons from the locker using Hex?

EDIT: Nevermind, I didn't realize how indepth the picture was in the OP. Trying it now.

Modifié par ZombieGambit, 23 mars 2011 - 10:38 .


#2683
Mark B

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ZombieGambit wrote...

The OP mentions that weapons training can be modified with Hex, but I can't figure out how. Does anyone know how to make it so that you can equip any of the Collector ship weapons from the locker using Hex?

EDIT: Nevermind, I didn't realize how indepth the picture was in the OP. Trying it now.


Also see pages 99, 106 & 107 re: location in hex of upgrades, etc.

#2684
ZombieGambit

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Mark B wrote...

ZombieGambit wrote...

The OP mentions that weapons training can be modified with Hex, but I can't figure out how. Does anyone know how to make it so that you can equip any of the Collector ship weapons from the locker using Hex?

EDIT: Nevermind, I didn't realize how indepth the picture was in the OP. Trying it now.


Also see pages 99, 106 & 107 re: location in hex of upgrades, etc.


Ok, thanks. I got the weapons training to work on my Soldier, but my Sentinal's hex is not like the picture at all. As you can see here the Paragon/Renegade points are in the middle of the screen and it gets all weird after Sniper Rifle Damage. I can't figure out what lines I need to edit.

Can anyone please help?

Modifié par ZombieGambit, 23 mars 2011 - 11:27 .


#2685
Mark B

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ZombieGambit wrote...

Mark B wrote...

ZombieGambit wrote...

The OP mentions that weapons training can be modified with Hex, but I can't figure out how. Does anyone know how to make it so that you can equip any of the Collector ship weapons from the locker using Hex?

EDIT: Nevermind, I didn't realize how indepth the picture was in the OP. Trying it now.


Also see pages 99, 106 & 107 re: location in hex of upgrades, etc.


Ok, thanks. I got the weapons training to work on my Soldier, but my Sentinal's hex is not like the picture at all. As you can see here the Paragon/Renegade points are in the middle of the screen and it gets all weird after Sniper Rifle Damage. I can't figure out what lines I need to edit.

Can anyone please help?


I can't really tell from the picture what those are, however if you use the goto numbers provided on page 99 these should simplify things.  If that doesn't work, come back and I'll have another look.

#2686
Spartas Husky

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never guide yourself by the picture. Is bound to fail at one time. rely always on the number from paragon points.

+100 to certain item will always, ALWAYS hold true.
+200 for another item. Choose an anchor and set sail from that point. That way hex editing will be a lot easier.

You can choose 2 anchors in case paragon points are too far.

#2687
Spartas Husky

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....guys.... what happended to the search function??? I'm I regressing to noob status... or did it vanished?.... wasn't very helpful to begin with but still...I can't find it.

#2688
Mark B

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Spartas Husky wrote...

....guys.... what happended to the search function??? I'm I regressing to noob status... or did it vanished?.... wasn't very helpful to begin with but still...I can't find it.


It vanished a little while ago.
Really handy with a new game out, if you want to search all the technical help forums or see if there's any word about patches, isn't it?
Best bet is to google "whatever you want" social.bioware forums.

Modifié par Mark B, 24 mars 2011 - 09:43 .


#2689
Spartas Husky

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wow... why did bioware took it out?... what type of forum doesn't have a search function?... like having a library without an index system of any kind lol

#2690
Command_her_Shepard

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ZombieGambit wrote...

Ok, thanks. I got the weapons training to work on my Soldier, but my Sentinal's hex is not like the picture at all. As you can see here the Paragon/Renegade points are in the middle of the screen and it gets all weird after Sniper Rifle Damage. I can't figure out what lines I need to edit.

Can anyone please help?


This should help (pic I posted on 107).

#2691
ZombieGambit

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Okay, I got all the weapons trainings unlocked and everything. Thanks for the help everyone.

Anyway, I beat the game and decided to start a NG+ with my Sentinal that has all the weapons training. Once I started in the lab I saved and was going to used Gibbed's to give myself some Paragon/Renegade points. I loaded up Modio I saw that my Sential was named "Siomme_11_Soldier_250311". He somehow became a Soldier. Then there appeared to be no actual saves in the file even though I saved 3 times after I got up from the exam table.

What up wit dat?

Do I have to remove the weapons training, start a NG+ and then add it again?

Modifié par ZombieGambit, 25 mars 2011 - 11:30 .


#2692
Rider_ViR

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I am not going to look through over 100 pages, I'm sorry if that makes me seem lazy, but I got a question. I've read through the first page and I want to change my shep's eyes to the Illusive Man's eyes. Now, here's where I get messed up

"Expand Squad > Player > Appearance > Morph Head >
Texture Parameters.
Open the Texture Parameters list."

I can't find a Texture Paramaters option. What am I missing?

#2693
Mark B

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Rider_ViR wrote...

I am not going to look through over 100 pages, I'm sorry if that makes me seem lazy, but I got a question. I've read through the first page and I want to change my shep's eyes to the Illusive Man's eyes. Now, here's where I get messed up

"Expand Squad > Player > Appearance > Morph Head >
Texture Parameters.
Open the Texture Parameters list."

I can't find a Texture Paramaters option. What am I missing?


Click on texture parameters and on the far right a button labelled "..." will appear, click it.
This appears for all fields that are collections.

#2694
Rider_ViR

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Nothing was showing up, and that was the problem. I figured it out though. I was trying to do that stuff to the default Shepard face. I'm not sure if there was a note about that in the previous pages, but there we go, my problem is solved.

#2695
timj2011

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yeah, i followed the steps according to the fact that the new modio will handle everything, so there is no need for xport or whatever, but the last step just says hit refresh and redistribute or whatever, and no more steps, so im not sure how to finish it up and get the modded save back on the thumb drive

#2696
Mark B

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timj2011 wrote...

yeah, i followed the steps according to the fact that the new modio will handle everything, so there is no need for xport or whatever, but the last step just says hit refresh and redistribute or whatever, and no more steps, so im not sure how to finish it up and get the modded save back on the thumb drive


Once you've editted the save and either replaced the old one or injected it, you need to rehash/resign and then save to device.

#2697
timj2011

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Mark B wrote...

timj2011 wrote...

yeah, i followed the steps according to the fact that the new modio will handle everything, so there is no need for xport or whatever, but the last step just says hit refresh and redistribute or whatever, and no more steps, so im not sure how to finish it up and get the modded save back on the thumb drive


Once you've editted the save and either replaced the old one or injected it, you need to rehash/resign and then save to device.


ok, i did the rehash/resign procedure, i just didnt save it back to the device

#2698
Mark B

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timj2011 wrote...

Mark B wrote...

timj2011 wrote...

yeah, i followed the steps according to the fact that the new modio will handle everything, so there is no need for xport or whatever, but the last step just says hit refresh and redistribute or whatever, and no more steps, so im not sure how to finish it up and get the modded save back on the thumb drive


Once you've editted the save and either replaced the old one or injected it, you need to rehash/resign and then save to device.


ok, i did the rehash/resign procedure, i just didnt save it back to the device




I always used to forget that bit.

#2699
Command_her_Shepard

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I figure I should mention that my attempt to transfer my modded save to a buddy's 360 via a USB drive was a no-go -- showed as corrupted. Apparently, you need the proprietary memory cards to do that, which is typical MS shiestiness. There's probably some way to circumvent that and make USBs work cross-360s, but from my searching that way hasn't been found yet. Too bad.

#2700
Spartas Husky

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Command_her_Shepard wrote...

I figure I should mention that my attempt to transfer my modded save to a buddy's 360 via a USB drive was a no-go -- showed as corrupted. Apparently, you need the proprietary memory cards to do that, which is typical MS shiestiness. There's probably some way to circumvent that and make USBs work cross-360s, but from my searching that way hasn't been found yet. Too bad.


wait wait wait.... I gave my neighbor a modded sentinel...and he used it...... or was it normal save.... crap can't rememer