I'd like to shamelessly plug my Squad Ammo Patch thread, since altering AI scripts is something we can't do with mods and thus depend on Bioware to fix. I'm planning on sending another message to Christina Norman regarding Squad Ammo and I'd like to break 10 pages of signatures before I bug her again. I'd really appreciate it if any of you guys or gals would take the time to sign it.
Squad Ammo Patch Thread with Fixes for PC and 360http://social.biowar...index/1261824/1 PS: If anyone does figure out a way to Mod the AI, please let me know cause I'd like to add the info to the list of fixes I provide on the OP. Currently the only solutions involve taking all the points out of the ability so your allies can't use it in the first place; but a fix that would get them to actuall use ammo properly would be far superior.
The best solution for this problem I've seen and the one I would encourage Bioware to pursue was proposed by
Stengahpolis, who suggested....
Stengahpolis wrote...
The fix for this seems pretty simple. Squadmates already check to see if they are being affected by *their* ammo power. Just change it so they check if they're being affected by *any* ammo power.
This would make it so that the AI would still automatically activate their ammo power if they don't have one active; but would keep the AI from overriding any squad ammo power which overrides their own ammo. This fix would also rectify the AI bug which causes two squadmates with a squad ammo power to continually activate their ammo power in an attempt to override the other squadmate's ammo power.
I doubt it's possible for anyone but Bioware to mod (at least presently); but if anyone figures it out, I'm sure all the PC players would be very appreciative although we Xbox players will still be SOL.
Modifié par implodinggoat, 17 avril 2010 - 02:02 .