Aller au contenu

Photo

How to mod ME2 for the Xbox 360 - updated 5/3/2011-


  • Veuillez vous connecter pour répondre
4530 réponses à ce sujet

#3101
c3pu2

c3pu2
  • Members
  • 359 messages
thanks


about azure i though it was some kind of warm and welcoming place not a dirty onePosted Image and of course im talking about the hotelPosted ImagePosted Imagebad bad kids that thought about something elsePosted Imagebad Christmas spiritPosted ImagePosted ImagePosted Image

Modifié par c3pu2, 12 mai 2011 - 08:02 .


#3102
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages
Is there a way to unlock armor early? I know you can use the editor to equip any armor, but you still have to purchase it. There has to be some values that you can check in the hex since armor carries over between playthroughs.

Anyone know if this is possible?

#3103
javierabegazo

javierabegazo
  • Members
  • 6 257 messages

ZombieGambit wrote...

Is there a way to unlock armor early? I know you can use the editor to equip any armor, but you still have to purchase it. There has to be some values that you can check in the hex since armor carries over between playthroughs.

Anyone know if this is possible?


I also, would love to figure this out. Is this possible with Hex Pordis?

#3104
Pordis Shepard

Pordis Shepard
  • Members
  • 894 messages

javierabegazo wrote...

ZombieGambit wrote...
Is there a way to unlock armor early? I know you can use the editor to equip any armor, but you still have to purchase it. There has to be some values that you can check in the hex since armor carries over between playthroughs.

Anyone know i this is possible?

I also, would love to figure this out. Is this possible with Hex Pordis?

I don't know.  If anyone sees something other than coalesced.ini editing to do this, let me know.

In the meantime, I suppose brave souls can explore more of the intVariables array that is not yet mapped.  Maybe looking for changes just before and just after unlocking some piece of armour.

I just noticed the other day that the Quest stuff wasn't visible in the original Gibbed, either.  I didn't remember making that visible :P

#3105
Dark Penitant

Dark Penitant
  • Members
  • 205 messages
Though really, you can get almost all the armour you need after you get access to The Citadel and Omega. Regardless, I remember reading something about being able to unlock armour early, and I'm almost positive it has to do with hex editing.

#3106
gpthree

gpthree
  • Members
  • 5 messages
Could it be Modio just doesnt like my usb stick? All my saves are on this usb stick. When I Open from a Device though, Modio shows it as blank. Am I doing something wrong or could it just be the stick.

#3107
Dark Penitant

Dark Penitant
  • Members
  • 205 messages
Hmmmm, that's weird. Modio should have it. I personally use USB XATF, but that's an extra step because I'm old fashioned like that.

#3108
gpthree

gpthree
  • Members
  • 5 messages
Its a 16gb usb stick. I just formatted a 1gb micro sd and used a usb adapter. Moved my ME save there and Modio recognized the save. So there's definitely something funny going on with it not recognizing the saves from the original 16gb stick.

#3109
Revan654

Revan654
  • Members
  • 549 messages

gpthree wrote...

Could it be Modio just doesnt like my usb stick? All my saves are on this usb stick. When I Open from a Device though, Modio shows it as blank. Am I doing something wrong or could it just be the stick.


How many gigs is your USB Device? I notice anything above 10 Gigs Modio doesn't like to show the saves.

#3110
Pordis Shepard

Pordis Shepard
  • Members
  • 894 messages
@gpthree
I haven't tried Modio with such a large usb, but did you also try exploring the device? I think it runs different code in Modio, so maybe it will have different limitations? (Finding the saves in device explorer is a little different, but not that hard---they are even named rather than just numbered if you have a copy of your gamertag on the usb stick).

Edit:  That's sad if Modio won't support the max size usb device.  I assume you are using the latest Modio?

Modifié par Pordis Shepard, 13 mai 2011 - 04:31 .


#3111
gpthree

gpthree
  • Members
  • 5 messages
I'll try using the explore option and see if it will recognize the saves on the drive. I keep all my saves and my gamer tag on the usb. it would be nice to see them named. At least I did get my saves to be recognized when I transferred them to a 1gb stick. Of course I didnt the expected results in-game from the plot selections I picked, but I definitely thing thats user error on my part.

#3112
Cheese of Borg

Cheese of Borg
  • Members
  • 1 298 messages
How would I get texture mods (such as new suits for tali) on my xbox?

#3113
Pordis Shepard

Pordis Shepard
  • Members
  • 894 messages

Cheese of Borg wrote...
How would I get texture mods (such as new suits for tali) on my xbox?

Unfortunately we cannot do that on xbox.  On pc they edit files we don't have access to and run additional programs as I understand it.  We are stuck with what can be changed in the save file only.

#3114
Dark Penitant

Dark Penitant
  • Members
  • 205 messages
Which basically translates into what you have unlocked, what your face looks like, what weapons and powers you have, how much ammo there is; things like that.

#3115
dienasty

dienasty
  • Members
  • 4 messages
Great thread. Helped a lot but I corrupted by original ME2 file and while I did make a back up, my .xbsav file won't show in my 360 but that's not the matter at hand.

I decided it would be easier to just create a new character but I don't have a ME1 file. Is there a way to import a ME1 character by this method? If not, can I just create a new ME2 character and mod it as quickly as possible or would that corrupt the game?

#3116
Pordis Shepard

Pordis Shepard
  • Members
  • 894 messages

dienasty wrote...
Great thread. Helped a lot but I corrupted by original ME2 file and while I did make a back up, my .xbsav file won't show in my 360 but that's not the matter at hand.

It's always best to start with only a few changes until you get comfortable with it.  A common mistake is forgetting to rehash/resign the career file, which would result in a corrupted file.  I would suggest trying to recover from your backup copy---copy it and try putting it back unchanged, just to make sure your file removal/insertion methods are working properly.

dienasty wrote...
I decided it would be easier to just create a new character but I don't have a ME1 file. Is there a way to import a ME1 character by this method? If not, can I just create a new ME2 character and mod it as quickly as possible or would that corrupt the game?

This tool cannot read me1 files.  Yes, you can mod many things if you save when Miranda is telling you to wake up. 
Some things can be problematic if modded too early in the game.

See here and here, for some limitations regarding squadmates.  IIRC some weapons mods may be problematic before Freedom's Progress.

What mods are you wanting to do?

Modifié par Pordis Shepard, 15 mai 2011 - 12:43 .


#3117
Cheezer

Cheezer
  • Members
  • 46 messages
 Hey, I'm new to this type of thing and this question probly got asked already:whistle: But, is there a way to have shepard wear a mesh like Blue Suns armor. It sucks that they get it and we don't, specially that helmet. Sorry for the stupid question. 

#3118
Dark Penitant

Dark Penitant
  • Members
  • 205 messages
Ah, no, I'm afraid not. In order to do that, as well as more complicated stuff you have to start modding .ini files and the like. Basically you just mod the save itself:

Dark Penitant wrote...

Which basically translates into what you have unlocked, what your face looks like, what weapons and powers you have, how much ammo there is; things like that.



#3119
dienasty

dienasty
  • Members
  • 4 messages
Nothing too drastic. I just want to change the canon back story for ME2.

#3120
Cheezer

Cheezer
  • Members
  • 46 messages
Oh. damn. Well whatever would've been cool. Sorry for being dumb. I feel like a freshman in back in highschool again. Thanks for clearing that up though dark penitant

Modifié par Cheezer, 15 mai 2011 - 09:41 .


#3121
dienasty

dienasty
  • Members
  • 4 messages

Pordis Shepard wrote...

dienasty wrote...
Great thread. Helped a lot but I corrupted by original ME2 file and while I did make a back up, my .xbsav file won't show in my 360 but that's not the matter at hand.

It's always best to start with only a few changes until you get comfortable with it.  A common mistake is forgetting to rehash/resign the career file, which would result in a corrupted file.  I would suggest trying to recover from your backup copy---copy it and try putting it back unchanged, just to make sure your file removal/insertion methods are working properly.

dienasty wrote...
I decided it would be easier to just create a new character but I don't have a ME1 file. Is there a way to import a ME1 character by this method? If not, can I just create a new ME2 character and mod it as quickly as possible or would that corrupt the game?

This tool cannot read me1 files.  Yes, you can mod many things if you save when Miranda is telling you to wake up. 
Some things can be problematic if modded too early in the game.

See here and here, for some limitations regarding squadmates.  IIRC some weapons mods may be problematic before Freedom's Progress.

What mods are you wanting to do?


Nothing too drastic. I just want to change the canon backstory for ME2 as fast as possible. 

#3122
Pordis Shepard

Pordis Shepard
  • Members
  • 894 messages

dienasty wrote...

Pordis Shepard wrote...

dienasty wrote...
I decided it would be easier to just create a new character but I don't have a ME1 file. Is there a way to import a ME1 character by this method? If not, can I just create a new ME2 character and mod it as quickly as possible or would that corrupt the game?

<snip>
What mods are you wanting to do?

Nothing too drastic. I just want to change the canon backstory for ME2 as fast as possible. 

Follow the OP google docs link Javier made for me1 history changes.

In a nutshell, save as soon as Miri tells you to wake up.  Mod the save per me1 history you want.  Set raw tab->end game state to "LivedToFightAgain" and use that as an me2 import game.

#3123
Cheezer

Cheezer
  • Members
  • 46 messages
Hey, this might sound dumb, once again, but if you can mod hats onto your shepard what about other NPC headgear/helmets. It's hard to make time to get to this with work in my way, so I'm not able to do lots of experimenting with much more than weapons and stuff. 

Modifié par Cheezer, 16 mai 2011 - 03:20 .


#3124
Pordis Shepard

Pordis Shepard
  • Members
  • 894 messages

Cheezer wrote...
Hey, this might sound dumb, once again, but if you can mod hats onto your shepard what about other NPC headgear/helmets. It's hard to make time to get to this with work in my way, so I'm not able to do lots of experimenting with much more than weapons and stuff. 

I haven't personally had much luck with hats, etc.  The best I've had is for a hat to show up in the squad screen (poorly---intersecting with the hair), but not in game.  If anyone has had some success with this I'd like to know.  I'm guessing one needs to set some special scalp/hair masks as for the mohawk.

AFAIK other npc gear is not accessible from the xbsav.  (But I still have very limited hopes for finding some magic strings that work. :-)

#3125
DrChia

DrChia
  • Members
  • 7 messages
I just recently started modding ME2 (or at least attempted to) and am having some difficulties that perhaps someone here can help with.  I have some experience in modding both PC and Xbox saves using Modio and have never run into this issue before.

Basically what happens is this: I transfer the career save back to the Xbox after the normal procedure of modding the save, injecting it back into the career save, rehashing and saving onto the USB disk .  Once I start up ME2, I don't have the option to load a game.  I exit back out into the dashboard, check the memory on the HD and the career save is just gone.  I've tried it multiple times and have confirmed that the data is indeed on the HD before starting the game.  If I don't rehash before saving and then transfer, the load game works but of course it's corrupted.  I can't seem to figure out why this keeps happening.  Any advice?