Modifié par Darth_Trethon, 18 avril 2010 - 02:01 .
How to mod ME2 for the Xbox 360 - updated 5/3/2011-
#301
Posté 18 avril 2010 - 02:00
#302
Posté 18 avril 2010 - 02:00
Greenhelm wrote...
Actually you can give party members any weapon you want, I've given Tali, Jacob, and Miranda a Revenant.
Care to explain how?
#303
Posté 18 avril 2010 - 02:03
Darth_Trethon wrote...
Greenhelm wrote...
Actually you can give party members any weapon you want, I've given Tali, Jacob, and Miranda a Revenant.
Care to explain how?
Give me a moment. I'll edit this post.
1.Go to the raw tab.
2. Go to Squad
3. Open up the Henchmen collection thing
4. Click on any team member (you have to have them recruited in order to change stuff)
5. Open up their loadout
6. Replace the weapon code with another, (Make sure the words match with the other codes except for the weapon name.)
You can't give them more weapons than they already have (Garrus will always have 2 weapons.) Though I haven't experimented much, who knows?
Modifié par Greenhelm, 18 avril 2010 - 02:11 .
#304
Posté 18 avril 2010 - 02:20
Greenhelm wrote...
Darth_Trethon wrote...
Greenhelm wrote...
Actually you can give party members any weapon you want, I've given Tali, Jacob, and Miranda a Revenant.
Care to explain how?
Give me a moment. I'll edit this post.
1.Go to the raw tab.
2. Go to Squad
3. Open up the Henchmen collection thing
4. Click on any team member (you have to have them recruited in order to change stuff)
5. Open up their loadout
6. Replace the weapon code with another, (Make sure the words match with the other codes except for the weapon name.)
You can't give them more weapons than they already have (Garrus will always have 2 weapons.) Though I haven't experimented much, who knows?
Interesting this works for Shepard under one condition. You HAVE to place the weapon over an available weapon class. So my Shepard's new equoipped pistol was the Claymore Shotgun and it loaded right in combat. Then I placed the claymore over the heavy weapon class and it worked too. So the henchmen trick is to load any wapon you want over their available weapon classes.
#305
Posté 18 avril 2010 - 02:21
Changing Squad Weapon Loadouts
Coalesced.ini allows you to define which weapon classes are available to which player classes and companions. Below are some examples to help you get started. Say you want to give Jacob access to assault rifles:
This would remove the heavy weapon from Shepard, leaving him with small arms only. You can use the same principle to achieve any configuration, but don't try to add more than five weapons. See unlocking weapons on how to unlock Collector Ship weapons for squad members.
I noticed it said Coalesced.ini and that's PC stuff. I'm wondering if all this can also be done through the save editor. I don't know much about this stuff but you can give non soldier Shepard a revenant, taking away the heavy weapon can't be that hard. Although the revenant only works if you have assault rifles. If anyone can find out how to remove heavy weapons and how to give weapons skills to teamates I'd be grateful.
#306
Posté 18 avril 2010 - 02:25
Splinter Cell 108 wrote...
Well this is what I want to do.
Changing Squad Weapon Loadouts
Coalesced.ini allows you to define which weapon classes are available to which player classes and companions. Below are some examples to help you get started. Say you want to give Jacob access to assault rifles:
This would remove the heavy weapon from Shepard, leaving him with small arms only. You can use the same principle to achieve any configuration, but don't try to add more than five weapons. See unlocking weapons on how to unlock Collector Ship weapons for squad members.
I noticed it said Coalesced.ini and that's PC stuff. I'm wondering if all this can also be done through the save editor. I don't know much about this stuff but you can give non soldier Shepard a revenant, taking away the heavy weapon can't be that hard. Although the revenant only works if you have assault rifles. If anyone can find out how to remove heavy weapons and how to give weapons skills to teamates I'd be grateful.
even if you can't get rid of it completely, you could just change the heavy weapon to a pistol and then it wouldn't look so large on shepard's back. what greenhelm is saying is that you can change a weapon class to a different weapon class like my example above even if shepard doesn't actually have access to that weapon class but it's at the expense of the weapon class being changed. so if you change your heavy weapon weapon to a pistol, you gain a pistol but completely lose out on the heavy weapon. and you could do this even if your shepard didn't normally have access to pistols.
Modifié par lawnmowercat, 18 avril 2010 - 02:30 .
#307
Posté 18 avril 2010 - 02:29
#308
Posté 18 avril 2010 - 02:29
Modifié par Splinter Cell 108, 18 avril 2010 - 02:30 .
#309
Posté 18 avril 2010 - 02:31
Splinter Cell 108 wrote...
Yes I just noticed that. Also this thing about modding won't make my xbox go bonkers will it. It won't get me banned from LIVE if I get online either. According to those bastards at M$ modding is illegal and all that crap. Technically I'm not modding my xbox but I just want to be safe before actually modding anything.
here's the long and short of it...
it would be a bannable offense if they could detect it but they can't.
and so far i haven't had anything go bonkers. well that's not toally true. sometimes things or people disappear from cutscenes. like a guy shepard was talking to just wan't there but the scene played out normally. the guy was just invisible. but that's all i've had happen so far.
Modifié par lawnmowercat, 18 avril 2010 - 02:34 .
#310
Posté 18 avril 2010 - 02:32
Splinter Cell 108 wrote...
Yes I just noticed that. Also this thing about modding won't make my xbox go bonkers will it. It won't get me banned from LIVE if I get online either. According to those bastards at M$ modding is illegal and all that crap. Technically I'm not modding my xbox but I just want to be safe before actually modding anything.
Not for this no. Just don't crew with anything noticeable like your LIVE account for gamerscore/MS Points, the 360's hardware/software or multiplayer games.
#311
Posté 18 avril 2010 - 02:39
#312
Posté 18 avril 2010 - 02:40
Btw, how would I change the hair color to white? What numbers would I put and where?
Modifié par AnathamaDye, 18 avril 2010 - 02:40 .
#313
Posté 18 avril 2010 - 02:43
AnathamaDye wrote...
This is awesome, I thought I would have messed up everything but I got it. Changed my Shepard's hair and eye color. Can't wait till we find out how to add the other clothing options.
Btw, how would I change the hair color to white? What numbers would I put and where?
That should be easy. Change the B, G & R values to 1. Let me test it real quick.
#314
Posté 18 avril 2010 - 02:48
White hair values: 1,1,1,1
#315
Posté 18 avril 2010 - 02:53
Darth_Trethon wrote...
Splinter Cell 108 wrote...
Yes I just noticed that. Also this thing about modding won't make my xbox go bonkers will it. It won't get me banned from LIVE if I get online either. According to those bastards at M$ modding is illegal and all that crap. Technically I'm not modding my xbox but I just want to be safe before actually modding anything.
Not for this no. Just don't crew with anything noticeable like your LIVE account for gamerscore/MS Points, the 360's hardware/software or multiplayer games.
I don't mess with multiplayer, I don't glitch achievements or MS points and I haven't done anything to the xbox. I also don't get much on LIVE so I guess they won't find out. Besides it's an SP game I don't see why we should be sanctioned.
#316
Posté 18 avril 2010 - 02:59
mgs00 wrote...
I finally got the thing to work but only for stuff like money, resources, etc.. Can you get rid of scars and would I have to repeat the same steps in order to edit my character multiple times?
If you got your resources beefed up just read your email after recruiting mordin, go to the upgrade terminal in Mordin's lab and there should be a 50K Platinum upgrade for the med bay. Buy that upgrade, take the elevator down to the medbay and in the back right corner next to the entrance to the AI core there should be thing you can interact with. Press A and it will ask you if you want the scars removed so press A aain and you're done.
#317
Posté 18 avril 2010 - 03:09
Darth_Trethon wrote...
mgs00 wrote...
I finally got the thing to work but only for stuff like money, resources, etc.. Can you get rid of scars and would I have to repeat the same steps in order to edit my character multiple times?
If you got your resources beefed up just read your email after recruiting mordin, go to the upgrade terminal in Mordin's lab and there should be a 50K Platinum upgrade for the med bay. Buy that upgrade, take the elevator down to the medbay and in the back right corner next to the entrance to the AI core there should be thing you can interact with. Press A and it will ask you if you want the scars removed so press A aain and you're done.
oh yeah forgot about that, thanks! now after playing ME2 for 400+ hours, it was starting to get boring but now it's gonna be more fun than ever and I'm gonna play another 400+ hours with all this stuff
#318
Posté 18 avril 2010 - 03:12
Darth_Trethon wrote...
Yep, worked like a charm.
White hair values: 1,1,1,1
Ooo, thank you!
#319
Posté 18 avril 2010 - 03:12
Also, has anyone checked a save prior to picking up the grenade launcher at the start of the game, to see what it says under the weapons? (Might not be an entry for heavy weapons, or it might give a clue as to how to get rid off heavy weapons)
#320
Posté 18 avril 2010 - 03:23
AnathamaDye wrote...
Darth_Trethon wrote...
Yep, worked like a charm.
White hair values: 1,1,1,1
Ooo, thank you!
I still have to get around and put this in the opening post but you can calculate the values in the save editor for any color you want. Open up paint and screw around with colors until you get one you like and you should have the B, G & R values at the bottom left but they will be different because paint claculates each nuance in a range from 0 to 255 so you need to take each of those values and divide by 255. Black and white were easy for me to remember because white has all 3 at 255 while black has all 3 at 0. Hence I divided the values for white(B=255, G=255 & R=255) by 255 which gave me the values neede in the save editor B=1, G=1 & R=1.
Credit to Rikketik for finding this.
Modifié par Darth_Trethon, 18 avril 2010 - 03:24 .
#321
Posté 18 avril 2010 - 03:31
Darth_Trethon wrote...
AnathamaDye wrote...
Darth_Trethon wrote...
Yep, worked like a charm.
White hair values: 1,1,1,1
Ooo, thank you!
I still have to get around and put this in the opening post but you can calculate the values in the save editor for any color you want. Open up paint and screw around with colors until you get one you like and you should have the B, G & R values at the bottom left but they will be different because paint claculates each nuance in a range from 0 to 255 so you need to take each of those values and divide by 255. Black and white were easy for me to remember because white has all 3 at 255 while black has all 3 at 0. Hence I divided the values for white(B=255, G=255 & R=255) by 255 which gave me the values neede in the save editor B=1, G=1 & R=1.
Credit to Rikketik for finding this.
wow, thank you for that. That'll be very useful. So what controls the glow? is it the A?
Also when I was trying out the colors I couldn't put 1,2 or something like that I had to use a period (.) not a comma. Is that how it is?
Modifié par AnathamaDye, 18 avril 2010 - 03:32 .
#322
Posté 18 avril 2010 - 03:33
#323
Posté 18 avril 2010 - 03:34
#324
Posté 18 avril 2010 - 03:36
lasercrazy wrote...
Can garrus' busted armor be replaced with his original armor?
I don't think so at least not that I know of since no reskins have functioned in Gibbed's so far but Garrus already has a fixed up armor from the first attire Character Pack.
#325
Posté 18 avril 2010 - 04:09





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