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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#3226
Pordis Shepard

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Another Dave wrote...
The 3D side of things I can do, but anything in terms of programming is where I struggle so the source goes way over my head unfortunately. I'll have to get back to you about the best format for the values when I have a little more time... a simple text document might be enough and anything that keeps the values in the right order should do the job. However you did it before would be fine, I'm sure.

Dave

The export to ascii lines of x,y,z  is available under toolbox->LOD0.  It might put 1 header line of text.  Don't remember for sure.


@Steve Nicks
Not sure what the ammo issue is, but replace ur modded save with the original, rehash, etc. to get back to a working career.   I've never had a case of permanently losing saves, except ones I didn't have backed up on pc.  I have had occasions where (what I think is happening) it doesn't seem to like what should be a good recovered career.  It seems to try to pre-load something that has changed (maybe even just the absolute file location has changed).  What I have found works is to load another career, so the one I'm trying to mod is not the current career. Then recover the corrupted career and switch back to it.

HTH

Modifié par Pordis Shepard, 10 juin 2011 - 05:44 .


#3227
Pordis Shepard

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Stryker1550 wrote...

I have a save game without ME1 import (and everyone knows how the default choices suck), but I already finished the game. I'd like to know if I change the flag to Wrex alive, even if I've gone to Tuchanka, Wrex will be there, or will be still his brother, Wreav?

I dunno, but Epic Legion (who made the me2 plot flags available) says they take effect immediately in game, so it sounds like you have a good chance it will work.  The me1 plot flags only work on import into a NG+.  I really haven't had a chance to play around with a lot of the new stuff.

Let us know what you find.

#3228
Guest_Stryker1550_*

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It worked.

Unfortunately, I've spoken to the Council before doing this, so, probably, my Spectre status has been denied. :P

#3229
Steve Nicks

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Pordis Shepard wrote...

Another Dave wrote...
The 3D side of things I can do, but anything in terms of programming is where I struggle so the source goes way over my head unfortunately. I'll have to get back to you about the best format for the values when I have a little more time... a simple text document might be enough and anything that keeps the values in the right order should do the job. However you did it before would be fine, I'm sure.

Dave

The export to ascii lines of x,y,z  is available under toolbox->LOD0.  It might put 1 header line of text.  Don't remember for sure.


@Steve Nicks
Not sure what the ammo issue is, but replace ur modded save with the original, rehash, etc. to get back to a working career.   I've never had a case of permanently losing saves, except ones I didn't have backed up on pc.  I have had occasions where (what I think is happening) it doesn't seem to like what should be a good recovered career.  It seems to try to pre-load something that has changed (maybe even just the absolute file location has changed).  What I have found works is to load another career, so the one I'm trying to mod is not the current career. Then recover the corrupted career and switch back to it.

HTH



Well here is the thing, I have a backup of my career, but each time I try to correct the "too much ammo" thing, I extract that save, use gibbed, fix the ammo count, re-inject my save and hash and resign, but when I "save to device" the file gets shrunk to less than 600 kb, which makes no sense, I am doing the same I did to make the ammo too high and now I cannot fix it, so cannot fire anything other than my special weapon, cos I cannot get the mod to be gone again now

#3230
Pordis Shepard

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Steve Nicks wrote...
Well here is the thing, I have a backup of my career, but each time I try to correct the "too much ammo" thing, I extract that save, use gibbed, fix the ammo count, re-inject my save and hash and resign, but when I "save to device" the file gets shrunk to less than 600 kb, which makes no sense, I am doing the same I did to make the ammo too high and now I cannot fix it, so cannot fire anything other than my special weapon, cos I cannot get the mod to be gone again now

So lemme understand, you do not  have a copy of the save before the weapon mod?  Because I was suggesting you go back to that unmodded save.   Which file gets *shrunk*?  The career file?  What was the size originally that 600kb doesn't make sense?

Are you near someplace where you could access a weapons locker to re-equip yourself?

(An aside note:  I have had some trouble with career files corrupting if they get > 1MB in size, which seems to happen more easily if one has a lot of the dlc.  Not that this sounds much like the problem you are having.)

Modifié par Pordis Shepard, 11 juin 2011 - 03:27 .


#3231
xxSgt_Reed_24xx

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I have a question.... I modded my save to where my engineer shep could have access to all of the weapons, but he doesn't have a heavy weapon equipped now... also in the weapon wheel there is no option to select one.

Now I'd rather have a heavy weapon than not, so how would I go about dropping the SMG and replacing it with the heavy weapon?

#3232
c3pu2

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xxSgt_Reed_24xx wrote...

I have a question.... I modded my save to where my engineer shep could have access to all of the weapons, but he doesn't have a heavy weapon equipped now... also in the weapon wheel there is no option to select one.

Now I'd rather have a heavy weapon than not, so how would I go about dropping the SMG and replacing it with the heavy weapon?


i dont remember the procedure but in the OP there is a way to change any weapon for any other weapon so you could change your smg for a heavy weapon that way i f you go through the OP tutorial you should find it

#3233
Deanooo

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Think i might try this modding out tomorrow.

For when I do. How do i get the illusive man's eyes?

Sorry if this has been mentioned before, but 130 pages is a lot to scroll through.

#3234
Steve Nicks

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xxSgt_Reed_24xx wrote...

I have a question.... I modded my save to where my engineer shep could have access to all of the weapons, but he doesn't have a heavy weapon equipped now... also in the weapon wheel there is no option to select one.

Now I'd rather have a heavy weapon than not, so how would I go about dropping the SMG and replacing it with the heavy weapon?



I had this problem, it was because I gave Shepard all 3 of the special trainings , which meant that special weapon no longer fits on the weapon wheel. Now my guy is an infiltrator, so I just unchecked the "Shotgun Training" , so I can still get assault weapons, and now I have special weapon back.

(now if only I could get reload back and my modded save to save properly all would be good )

@Pordis ... My career save is 600kb when I xfer to USB - PC, but when I fix the weapons ammo thing, re-inject and rehash it now (no clue why) saves to device as 340kb, and of course comes up as corrupted when I plug USB back into Xbox
I do have a copy before the Mod (I think) but it is like 20 hours ago, so would prefer another way :-)

Modifié par Steve Nicks, 12 juin 2011 - 01:25 .


#3235
kyle leblond

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Epic Legion wrote...

Pordis Shepard wrote...

kyle leblond wrote...
hey shepard just want to confirm the plot table where it says huge thanks to epic legion if i follow the directions and make it on my male that i romance liara and ashley would that still work amognst other things because i have 6 female/males fully maxed all weapons and now i am begginning to chose between having those scrs realy come out ie renegade or paragon and mod powers without it srewing up :)<snip>

Sorry, I'm not really sure of the limitations of the plot flags... you might check Epic Legion's forum or the pc modding forum for game limitations (since the pc plot mods should have the same limitations, I think).


It should work, but i'm not (obviously) sure how that will affect ME3 import.

if i have 6 charecters which are males and females and i make 3 of each males are oviously liara and ashley and females are just kaidan ? but anyway i dont know the max for the romances but if i make it where they have romanced them that will carry over u think theres a good chance
because i have made 6 female/males of each class very begginning where u get normandy and gave them all the best weapon trainning and all weapons excesible once i get back online i will probally end up making 3 of each evil/good of both genders and powers and i will probally be asking question over the next few days 1 being right now when i try to add a power to the power wheel nothing happens i have to have nothing in my 2nd bonuse power right ? and what i mean by this when u start a charcter i picked geth shield boost i have to have that zeroed out right 

Modifié par kyle leblond, 12 juin 2011 - 02:26 .


#3236
Pordis Shepard

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Steve Nicks wrote...
@Pordis ... My career save is 600kb when I xfer to USB - PC, but when I fix the weapons ammo thing, re-inject and rehash it now (no clue why) saves to device as 340kb, and of course comes up as corrupted when I plug USB back into Xbox
I do have a copy before the Mod (I think) but it is like 20 hours ago, so would prefer another way :-)

Not sure off hand, but if you'd like me to take a look at the saves pm me. (Not the career---it has console ID and gamertag info, although GT can be zeroed.  And don't need career anyway.)


xii_deano wrote...
Think i might try this modding out tomorrow.
For when I do. How do i get the illusive man's eyes?
Sorry if this has been mentioned before, but 130 pages is a lot to scroll through.

Indeed it is.  However, Javier wrote a great tutorial covering how to do things.  See the OP near the end for a link to his google-docs page.
TIMs eyes are covered in Javier's tutorial.

Modifié par Pordis Shepard, 12 juin 2011 - 04:33 .


#3237
Pordis Shepard

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kyle leblond wrote...
if i have 6 charecters which are males and females and i make 3 of each males are oviously liara and ashley and females are just kaidan? but anyway i dont know the max for the romances but if i make it where they have romanced them that will carry over u think theres a good chance

Carry over from ME1:  mshep has Ashley & Liara,  femshep has kaidan & Liara

The mass effect wiki has a lot of info on romance options and gameplay if you're interested.  (And spoilers for anyone reading who hasn't actually played the games yet.)

Modifié par Pordis Shepard, 12 juin 2011 - 04:45 .


#3238
kyle leblond

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Pordis Shepard wrote...

kyle leblond wrote...
if i have 6 charecters which are males and females and i make 3 of each males are oviously liara and ashley and females are just kaidan? but anyway i dont know the max for the romances but if i make it where they have romanced them that will carry over u think theres a good chance

Carry over from ME1:  mshep has Ashley & Liara,  femshep has kaidan & Liara

The mass effect wiki has a lot of info on romance options and gameplay if you're interested.  (And spoilers for anyone reading who hasn't actually played the games yet.)

are the flags for the romances maxed 3?

#3239
Pordis Shepard

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kyle leblond wrote...
are the flags for the romances maxed 3?

I'm not sure.  Gibbed (from the original) says to set the values to 4.  The imports I have (saved right after waking up at beginning of the game) have the values set to 5?   I haven't personally played around with the flags to set romance options.

#3240
Ace of Dawn

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Hey, I have a slight problem when using gibbed. I want to mod it so I can have the Illusive Man's eyes, and I get to the part where it says that I have to open texture parameters, but I do not see it anywhere. Any help would be appreciated. Please and thank you. :)

#3241
Pordis Shepard

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Ace of Dawn wrote...
Hey, I have a slight problem when using gibbed. I want to mod it so I can have the Illusive Man's eyes, and I get to the part where it says that I have to open texture parameters, but I do not see it anywhere. Any help would be appreciated. Please and thank you. :)

Javier's google-docs has step by step instructions.  See link near the end of the OP.  But from memory:

Raw tab ->player->appearance->head morph->texture parameters.

N.B. if it is not a custom character, the head morph will not expand, and the field above it will be has head morph = false (or something like that).  You must have a custom character to have a head morph.  You can export a head morph from another save (or start a new game for the purpose of creating a custom head morph) and import it into your save; then change the eyes.

#3242
Ace of Dawn

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Pordis Shepard wrote...

Ace of Dawn wrote...
Hey, I have a slight problem when using gibbed. I want to mod it so I can have the Illusive Man's eyes, and I get to the part where it says that I have to open texture parameters, but I do not see it anywhere. Any help would be appreciated. Please and thank you. :)

Javier's google-docs has step by step instructions.  See link near the end of the OP.  But from memory:

Raw tab ->player->appearance->head morph->texture parameters.

N.B. if it is not a custom character, the head morph will not expand, and the field above it will be has head morph = false (or something like that).  You must have a custom character to have a head morph.  You can export a head morph from another save (or start a new game for the purpose of creating a custom head morph) and import it into your save; then change the eyes.

Ah, that would be my problem for that, I was using the default Shepard appearance so that would be why I couldn't get to the texture parameters. It possible to make the default Shepard as a custom head morph so I could get those eyes? If not, no big deal, I just do prefer his face to what I have seen usually.

EDIT: Figured out my problem for a second question I had.

Modifié par Ace of Dawn, 13 juin 2011 - 09:08 .


#3243
Pordis Shepard

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Ace of Dawn wrote...

Pordis Shepard wrote...
Raw tab ->player->appearance->head morph->texture parameters.

N.B. if it is not a custom character, the head morph will not expand, and the field above it will be has head morph = false (or something like that).  You must have a custom character to have a head morph.  You can export a head morph from another save (or start a new game for the purpose of creating a custom head morph) and import it into your save; then change the eyes.

Ah, that would be my problem for that, I was using the default Shepard appearance so that would be why I couldn't get to the texture parameters. It possible to make the default Shepard as a custom head morph so I could get those eyes? If not, no big deal, I just do prefer his face to what I have seen usually.

I believe if you start a new game and choose custom, it starts off with Sheploo, but you still get a headmorph that you can export.

#3244
Epic Legion

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Pordis Shepard wrote...

Ace of Dawn wrote...

Pordis Shepard wrote...
Raw tab ->player->appearance->head morph->texture parameters.

N.B. if it is not a custom character, the head morph will not expand, and the field above it will be has head morph = false (or something like that).  You must have a custom character to have a head morph.  You can export a head morph from another save (or start a new game for the purpose of creating a custom head morph) and import it into your save; then change the eyes.

Ah, that would be my problem for that, I was using the default Shepard appearance so that would be why I couldn't get to the texture parameters. It possible to make the default Shepard as a custom head morph so I could get those eyes? If not, no big deal, I just do prefer his face to what I have seen usually.

I believe if you start a new game and choose custom, it starts off with Sheploo, but you still get a headmorph that you can export.


AFAIK it's not possible. Sheploo face is a custom model created by Bioware. You can't modify default face.

Modifié par Epic Legion, 13 juin 2011 - 10:29 .


#3245
Pordis Shepard

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Epic Legion wrote...
AFAIK it's not possible. Sheploo face is a custom model created by Bioware. You can't modify default face.

Thanks.  I didn't know that.  I had never used it myself, but I always thought it was one of the presets.

#3246
kyle leblond

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this is probally my hopefully most important question for the imports like the choices from ME1 if i edit the choices using the editor for the charecters saves i am making and them import those into mass effect 2 will those choices stick? like how when u start a new game on me2 and miranda says the council died if i edit on that save that was just started that the council lived and anderson was picked ? for example will that work if i import that save will she say the council sirvived and all that good stuff. because if that is the case i am going to make 3 males/females that are evil and vise versa for good but anyway let me know :)

Modifié par kyle leblond, 14 juin 2011 - 12:56 .


#3247
Mark B

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kyle leblond wrote...

this is probally my hopefully most important question for the imports like the choices from ME1 if i edit the choices using the editor for the charecters saves i am making and them import those into mass effect 2 will those choices stick? like how when u start a new game on me2 and miranda says the council died if i edit on that save that was just started that the council lived and anderson was picked ? for example will that work if i import that save will she say the council sirvived and all that good stuff. because if that is the case i am going to make 3 males/females that are evil and vise versa for good but anyway let me know :)


To have ME1 decisions taken into account you need to import them from an ME1 save or as a NG+.
Create a new character in ME2 then get to the part when you wake up in med bay and save.
Mod the save to include your new ME1 choices then change the end game state (under the RAW  tab iirc) to "lived to fight another day" - this allows you to use this save to create NG+ games.  Change it as many times as you want to create your 6 characters - not forgetting to change the name in the editor (not the file name) each time before importing otherwise this won't be recognised either.

#3248
kyle leblond

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Mark B wrote...

kyle leblond wrote...

this is probally my hopefully most important question for the imports like the choices from ME1 if i edit the choices using the editor for the charecters saves i am making and them import those into mass effect 2 will those choices stick? like how when u start a new game on me2 and miranda says the council died if i edit on that save that was just started that the council lived and anderson was picked ? for example will that work if i import that save will she say the council sirvived and all that good stuff. because if that is the case i am going to make 3 males/females that are evil and vise versa for good but anyway let me know :)


To have ME1 decisions taken into account you need to import them from an ME1 save or as a NG+.
Create a new character in ME2 then get to the part when you wake up in med bay and save.
Mod the save to include your new ME1 choices then change the end game state (under the RAW  tab iirc) to "lived to fight another day" - this allows you to use this save to create NG+ games.  Change it as many times as you want to create your 6 characters - not forgetting to change the name in the editor (not the file name) each time before importing otherwise this won't be recognised either.

what i was just asking thanks for the answer:) but i mean can i just start a new mass effect 2 save with default setting get the med bay part then import that save then get to the normandy and change all the choices would that work? or do i have to do all the above or can i just import a random save and follow ur step hopefully i want the easiest way because what i will be doing with these saves will take awhile

#3249
NanuNanu14

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I'm probably beating a dead horse, but how do I know what save I want to modify?

The save game data from the xbox says name-class-(insert numbers here).

Is there any logic to this, and how do I make sense of it?

#3250
kyle leblond

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NanuNanu14 wrote...

I'm probably beating a dead horse, but how do I know what save I want to modify?

The save game data from the xbox says name-class-(insert numbers here).

Is there any logic to this, and how do I make sense of it?

U have to open the main file in ur favrite rehasher and resigner i use horizon then extract ur save and mod away:)