How to mod ME2 for the Xbox 360 - updated 5/3/2011-
#3251
Posté 15 juin 2011 - 01:27
#3252
Posté 15 juin 2011 - 04:45
You might try looking over some of the saves at the masseffectsaves web site. I think they generally list all choices made for the save (some more detailed than others IIRC).kyle leblond wrote...
Also if anyone would be so kind as to list the best choices for paragon save game and renegade save game so i can check off those choices for the saves i will be attempting to make that would be fantastic and apreeciatedor just link me to somewhere that as already done what i have stated about the list of choices
As for changing choices, any me2 plot flags take effect that game. So you should be able to change after normandy, for multiple saves. But any me1 plot flags (if me2 flags don't cover all choices, maybe they do---I haven't done a detailed comparison) would have to be imported as NG+ to take effect.
#3253
Posté 15 juin 2011 - 04:59
Mork! Is that you?NanuNanu14
NanuNanu14 wrote...
I'm probably beating a dead horse, but how do I know what save I want to modify?
The save game data from the xbox says name-class-(insert numbers here).
Is there any logic to this, and how do I make sense of it?
As Kyle Leblond wrote, the game saves are inside that file. The OP and Javier's google docs tutorial linked near the end of the OP, should tell you everything you need to know. Javier shows Modio, but there are other xbox container readers, as Kyle said.
As far as making sense of the career file, see this post for a description of how it is named and how me2 uses it.
And don't forget to backup. Let's be safe out there.
Modifié par Pordis Shepard, 15 juin 2011 - 05:05 .
#3254
Posté 15 juin 2011 - 08:40
those saves are 360 saves right so i just have to put ids in or are they pc saves..Pordis Shepard wrote...
Mork! Is that you?NanuNanu14
NanuNanu14 wrote...
I'm probably beating a dead horse, but how do I know what save I want to modify?
The save game data from the xbox says name-class-(insert numbers here).
Is there any logic to this, and how do I make sense of it?
As Kyle Leblond wrote, the game saves are inside that file. The OP and Javier's google docs tutorial linked near the end of the OP, should tell you everything you need to know. Javier shows Modio, but there are other xbox container readers, as Kyle said.
As far as making sense of the career file, see this post for a description of how it is named and how me2 uses it.
And don't forget to backup. Let's be safe out there.
#3255
Posté 15 juin 2011 - 08:49
The only diff between the game saves on pc v. 360 is the byte-order of the data. So on pc there is a folder named John_23_Vanguard_230411 which contains game saves: Save_0001.pcsav, Save_0002.pcsav, ...kyle leblond wrote...
those saves are 360 saves right so i just have to put ids in or are they pc saves..Pordis Shepard wrote...
As far as making sense of the career file, see this post for a description of how it is named and how me2 uses it.
On 360, there is an xbox container file: John_23_Vanguard_230411 which contains game saves: Save_0001.xbsav, Save_0002.xbsav, ...
So just read in Save_0001.pcsav, and save as Save_0001.xbsav then put it into xbox container file. Or vice-versa for pc.
I believe xbox container has GT id of who created the container, and the console id it was created on. The only thing the me2 game cares about is the description string and filename, and that is only for display purposes in selecting a career. The game saves inside do not have to match. It just becomes a mess trying to know what they are if they don't match.
Modifié par Pordis Shepard, 15 juin 2011 - 08:54 .
#3256
Posté 15 juin 2011 - 08:56
okay my last question is with the editor can i change my power i pick as a bonus ie the first one?Pordis Shepard wrote...
The only diff between the game saves on pc v. 360 is the byte-order of the data. So on pc there is a folder named John_23_Vanguard_230411 which contains game saves: Save_0001.pcsav, Save_0002.pcsav, ...kyle leblond wrote...
those saves are 360 saves right so i just have to put ids in or are they pc saves..Pordis Shepard wrote...
As far as making sense of the career file, see this post for a description of how it is named and how me2 uses it.
On 360, there is an xbox container file: John_23_Vanguard_230411 which contains game saves: Save_0001.xbsav, Save_0002.xbsav, ...
So just read in Save_0001.pcsav, and save as Save_0001.xbsav then put it into xbox container file. Or vice-versa for pc.
I believe xbox container has GT id of who created the container, and the console id it was created on. The only thing the me2 game cares about is the description string and filename, and that is only for display purposes in selecting a career. The game saves inside do not have to match. It just becomes a mess trying to know what they are if they don't match.
#3257
Posté 15 juin 2011 - 09:08
Just change the name of the power you have rather than adding more as described for adding powers in Javier's tutorial. Or am I misunderstanding your question?kyle leblond wrote...
okay my last question is with the editor can i change my power i pick as a bonus ie the first one?
#3258
Posté 15 juin 2011 - 09:11
no that is sorta what i mean i just wanted to know if like i chose slam on accident if i change slam to jack's loyalty power for example warp ammo will it change?Pordis Shepard wrote...
Just change the name of the power you have rather than adding more as described for adding powers in Javier's tutorial. Or am I misunderstanding your question?kyle leblond wrote...
okay my last question is with the editor can i change my power i pick as a bonus ie the first one?
#3259
Posté 15 juin 2011 - 09:30
That should work fine AFAIK. I haven't done a lot with power and weapon changes, but I don't know of any problems.kyle leblond wrote...
no that is sorta what i mean i just wanted to know if like i chose slam on accident if i change slam to jack's loyalty power for example warp ammo will it change?
#3260
Posté 15 juin 2011 - 09:44
the site where people post face codes do those work on xbox? also if i need help doing powers i need to know 1 thing is the max u can have 11 ie the 8 + 3 the ones that would be mappedPordis Shepard wrote...
That should work fine AFAIK. I haven't done a lot with power and weapon changes, but I don't know of any problems.kyle leblond wrote...
no that is sorta what i mean i just wanted to know if like i chose slam on accident if i change slam to jack's loyalty power for example warp ammo will it change?
#3261
Posté 15 juin 2011 - 09:54
The facecodes are the same, but Gibbed won't create the morph for you from the facecode--you would need to create it in-game and export the headmorph from a game save. Some of the faces post a headmorph and those work just fine with the modified Gibbed.kyle leblond wrote...
the site where people post face codes do those work on xbox?
That's my understanding and I think that's what Javier has in his tutorial, but I've never tried mapping that many.also if i need help doing powers i need to know 1 thing is the max u can have 11 ie the 8 + 3 the ones that would be mapped
Edit to add links to forum posts
Here are Mark B's links talking about power mapping: here and here.
Modifié par Pordis Shepard, 15 juin 2011 - 10:22 .
#3262
Posté 15 juin 2011 - 10:23
the people who post face codes dont have saves just face codes so..Pordis Shepard wrote...
The facecodes are the same, but Gibbed won't create the morph for you from the facecode--you would need to create it in-game and export the headmorph from a game save. Some of the faces post a headmorph and those work just fine with the modified Gibbed.kyle leblond wrote...
the site where people post face codes do those work on xbox?That's my understanding and I think that's what Javier has in his tutorial, but I've never tried mapping that many.also if i need help doing powers i need to know 1 thing is the max u can have 11 ie the 8 + 3 the ones that would be mapped
Edit to add links to forum posts
Here are Mark B's links talking about power mapping: here and here.
#3263
Posté 15 juin 2011 - 10:24
computer froza and double posted the above^Pordis Shepard wrote...
The facecodes are the same, but Gibbed won't create the morph for you from the facecode--you would need to create it in-game and export the headmorph from a game save. Some of the faces post a headmorph and those work just fine with the modified Gibbed.kyle leblond wrote...
the site where people post face codes do those work on xbox?That's my understanding and I think that's what Javier has in his tutorial, but I've never tried mapping that many.also if i need help doing powers i need to know 1 thing is the max u can have 11 ie the 8 + 3 the ones that would be mapped
Edit to add links to forum posts
Here are Mark B's links talking about power mapping: here and here.
Modifié par kyle leblond, 15 juin 2011 - 10:25 .
#3264
Posté 15 juin 2011 - 10:37
There are a few who do, but ur right, most do not.kyle leblond wrote...
the people who post face codes dont have saves just face codes so..
#3265
Posté 15 juin 2011 - 10:41
#3266
Posté 15 juin 2011 - 11:28
#3267
Posté 15 juin 2011 - 11:54
links are dead:( do u know any good saves that are good looking ? have 2 more girls to makePordis Shepard wrote...
You mean this or this kind of evil?kyle leblond wrote...
anyway thank for the help i am making my 4th renegade female already made 6 diffrent paragon ones do u have any ideas for evil looking chicks
Modifié par kyle leblond, 16 juin 2011 - 12:11 .
#3268
Posté 16 juin 2011 - 12:12
kyle leblond wrote...
links are dead:( do u know any good saves that are good looking ? have 2 more girls to makePordis Shepard wrote...
You mean this or this kind of evil?kyle leblond wrote...
anyway thank for the help i am making my 4th renegade female already made 6 diffrent paragon ones do u have any ideas for evil looking chicksrenagde
as evil as satan
#3269
Posté 16 juin 2011 - 12:36
kyle leblond wrote...
links are dead:( do u know any good saves that are good looking ? have 2 more girls to makerenagde
as evil as satan
I fixed them once. Just did again (and yes I tried them after I logged out of google-docs), but I think I fixed them again. They weren't anything serious though. Just a lot of trouble for a silly joke.
You mean this or this kind of evil?
Modifié par Pordis Shepard, 16 juin 2011 - 12:36 .
#3270
Posté 16 juin 2011 - 12:41
i want that second one anyone have the codePordis Shepard wrote...
kyle leblond wrote...
links are dead:( do u know any good saves that are good looking ? have 2 more girls to makerenagde
as evil as satan
I fixed them once. Just did again (and yes I tried them after I logged out of google-docs), but I think I fixed them again. They weren't anything serious though. Just a lot of trouble for a silly joke.
You mean this or this kind of evil?
Modifié par kyle leblond, 16 juin 2011 - 02:04 .
#3271
Posté 16 juin 2011 - 02:39
kyle leblond wrote...
the site where people post face codes do those work on xbox? also if i need help doing powers i need to know 1 thing is the max u can have 11 ie the 8 + 3 the ones that would be mapped
yes i played with power a lot and its the max but to do so you have to remove the ability to heal unity i think avent played in a while any how the max is 8 on the weel plus the 3 that are maped
#3272
Posté 18 juin 2011 - 08:58
#3273
Posté 18 juin 2011 - 10:49
dreamextractor wrote...
After I click on a gamesave to open in Modio, nothing happens. Anyone know what might be up? It says "getting file" but then nothing else happens. I don't get an error screen or anything for this either.
do not use modio= crapiest rehasher and resighner use horizon go to xbox.mb u figure out the rest also for modding weapons wise i follow the tuts directly to the letter and i am wondering for any class for example a infiltrator u start off with heavy weapon/smg/pistol/and sniper now what i am wondering oviously i can either give a assault rifle or a shoty to this charecter what i am wonering is if i can completly erase the smg so i can have both while maintainning the benifit of swithing the weapons at anytime without a hassel and what i mean even more in detail i want my load out o be basicly for every charecter is heavy weapon/assult rifle/shoty/heavypistol/and sniper if u know how to erase the weapons completly ie in this case the smg please help me i already id swapped the smg with the weapon ie the nuke witht he one i wanted but let say i get bored with the nuke and i want to change without using the editor can i do that please assist ASAP
Modifié par kyle leblond, 18 juin 2011 - 10:51 .
#3274
Posté 18 juin 2011 - 11:29
Modio works with the "career files" not the individual game saves. Gibbed works with the game saves.dreamextractor wrote...
After I click on a gamesave to open in Modio, nothing happens. Anyone know what might be up? It says "getting file" but then nothing else happens. I don't get an error screen or anything for this either.
To open a career file, use the Modio menu Open file, or Open from device (IIRC).
Modifié par Pordis Shepard, 18 juin 2011 - 11:35 .
#3275
Posté 19 juin 2011 - 08:50
which is better simply for the purpose of ease and less complexity?





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