Splinter Cell 108 wrote...
How come I can't copy my saves to another storage device? I don't want to end up with a corrupt save. Is there some way to make a copy in case anything happens.
Yeah save it in multiple places on your PC. Easy as cake.
Splinter Cell 108 wrote...
How come I can't copy my saves to another storage device? I don't want to end up with a corrupt save. Is there some way to make a copy in case anything happens.
Modifié par David Hingtgen, 18 avril 2010 - 04:40 .
lawnmowercat wrote...
Splinter Cell 108 wrote...
Well this is what I want to do.
Changing Squad Weapon Loadouts
Coalesced.ini allows you to define which weapon classes are available to which player classes and companions. Below are some examples to help you get started. Say you want to give Jacob access to assault rifles:
This would remove the heavy weapon from Shepard, leaving him with small arms only. You can use the same principle to achieve any configuration, but don't try to add more than five weapons. See unlocking weapons on how to unlock Collector Ship weapons for squad members.
I noticed it said Coalesced.ini and that's PC stuff. I'm wondering if all this can also be done through the save editor. I don't know much about this stuff but you can give non soldier Shepard a revenant, taking away the heavy weapon can't be that hard. Although the revenant only works if you have assault rifles. If anyone can find out how to remove heavy weapons and how to give weapons skills to teamates I'd be grateful.
even if you can't get rid of it completely, you could just change the heavy weapon to a pistol and then it wouldn't look so large on shepard's back. what greenhelm is saying is that you can change a weapon class to a different weapon class like my example above even if shepard doesn't actually have access to that weapon class but it's at the expense of the weapon class being changed. so if you change your heavy weapon weapon to a pistol, you gain a pistol but completely lose out on the heavy weapon. and you could do this even if your shepard didn't normally have access to pistols.
Darth_Trethon wrote...
Splinter Cell 108 wrote...
How come I can't copy my saves to another storage device? I don't want to end up with a corrupt save. Is there some way to make a copy in case anything happens.
Yeah save it in multiple places on your PC. Easy as cake.
squidney2k1 wrote...
If you want to REPLACE a weapon for Shepard:
1a) Do I have to actually unlock it first or can I just input the code right when you get to Freedom's Progress
If so, how do I unlock a weapon?
2a) Do you specifically add it to the Weapons Collection? Or do you have also have to add it to the loadout menu?
If so, does it matter which slot?
How do we add weapons into our general inventory? For example, if I haven't done Thane's recruitment, but want to unlock the Viper Sniper rifle for everyone, how do I do that?
How do we add and/or change the weapon specialization class for Shepard? For instance, if I created a new Sentinel Shepard, but haven't yet done the Collector ship, can I force that weapon choice somehow?
javierabegazo wrote...
squidney2k1 wrote...
If you want to REPLACE a weapon for Shepard:
1a) Do I have to actually unlock it first or can I just input the code right when you get to Freedom's Progress
If so, how do I unlock a weapon?
2a) Do you specifically add it to the Weapons Collection? Or do you have also have to add it to the loadout menu?
If so, does it matter which slot?
How do we add weapons into our general inventory? For example, if I haven't done Thane's recruitment, but want to unlock the Viper Sniper rifle for everyone, how do I do that?
How do we add and/or change the weapon specialization class for Shepard? For instance, if I created a new Sentinel Shepard, but haven't yet done the Collector ship, can I force that weapon choice somehow?
Through the GIBBED Save Editor, you (as far as I know) CANNOT just simply add weapons to your loadout on the Normandy, but rather that you essentially "replace' whatever weapon you have equipped on any given "Weapons Training Slot", with another weapon of that SAME training.
So If I take my Infiltrator to the Collector Ship, and INSTEAD of choosing the Widow, I choose to add ASSAULT RIFLE TRAINING, then it's possible and very easy with the G.S.E. to give my Shepard both the Revenant Machine Gun (because I have AR Training) and the Widow Sniper Rifle, because the Infiltrator already has Sniper Rifle Training
Follow directions in the OP for how to do that, you'll need the code in two different areas
Modifié par Splinter Cell 108, 18 avril 2010 - 06:00 .
Modifié par Shotokanguy, 18 avril 2010 - 06:08 .
Modifié par JKoopman, 18 avril 2010 - 09:12 .
David Hingtgen wrote...
Regarding RGB values:
Lips are the most "sensitive". 0.3 can be "too bright" for some hues.
Eyes are the least sensitive. 1.0 can be "too subtle" for some hues.
Hair is in between.
So,
"1,1,0" is pure yellow, technically. Depending on if it's for eyes,
lips, or hair, that value may be dim, bright, or neon-electric-glowy.
The
fourth digit, Alpha, is technically transparency but may be more easily
understood as "power" or "thickness". "1" is max for that. If you've
got the hue correct, but it's too "overpowering" lower the alpha. Try
.8 or .6. This is most useful for lips and hair.
Modifié par blackashes411, 18 avril 2010 - 01:15 .
Just go this site, you'll thank me laterShotokanguy wrote...
Err, I'm trying to change some of my ME1 outcomes, but I want to clarify - I just started the game, but any changes I make won't be made until I complete the game, right? I have to finish it once and then the choices will change if I do new game+?
Modifié par Splinter Cell 108, 18 avril 2010 - 03:11 .
Splinter Cell 108 wrote...
I removed the heavy weapon. I took it out from the weapons menu to see what would happen and it disappeared. It was either that or replacing it with an SMG at the Loadout. However I'm using an Adept so I already had an SMG. Now all I need to find out is how to get squadmates to use weapons they normally don't use.
jpchipy2005 wrote...
does anyone know how to do this?
its a mod so as you can play as JACK!
davidshooter wrote...
Splinter Cell 108 wrote...
I removed the heavy weapon. I took it out from the weapons menu to see what would happen and it disappeared. It was either that or replacing it with an SMG at the Loadout. However I'm using an Adept so I already had an SMG. Now all I need to find out is how to get squadmates to use weapons they normally don't use.
Could you (or anyone else) outline how exactly you did this - it sounds like it was simple and this is exactly what I'm after. I'm about to download the programs and try this myself. Thanks to everyone that is contributing here, this thread is awesome.
AerynShep wrote...
I have a problem and even with instructions I can't do anything. I moved my save to USB and when I bring it PC, I can't find it. My usb stick only contains the files that were made in the transformation of the storage device. Any of the editors can't locate it.
Am I missing some crucial thing? Please help me, I'm getting desperate.