Modifié par SpEcIaLRyAn, 16 août 2011 - 06:23 .
Modifié par SpEcIaLRyAn, 16 août 2011 - 06:23 .
Don't give up.SpEcIaLRyAn wrote...
Nevermind
Modifié par Pordis Shepard, 16 août 2011 - 06:25 .
Modifié par SpEcIaLRyAn, 16 août 2011 - 06:29 .
Pordis Shepard wrote...
Don't give up.SpEcIaLRyAn wrote...
Nevermind
I was looking at your previous link, and I was not able to view it. Are you sure you have it viewable by anyone with the link? Try editting you last post with the link, and I'll help you troubleshoot it.
Edit: Yay! Cool shep. What's his name again?
And to make it on topic for this forum... what did you do with the textures?
Don't think they work on the xboxscotty062295 wrote...
Could anyone tell me how to use the accessory meshes? I'm sure the question has been asked before, but I really don't want to scour through 140 pages looking for the post.
Damn. Well if anybody at any point gets them working, or if they do and it's just difficult to do, I'd appreciate help.WellBig D wrote...
Don't think they work on the xboxscotty062295 wrote...
Could anyone tell me how to use the accessory meshes? I'm sure the question has been asked before, but I really don't want to scour through 140 pages looking for the post.
Try the code converter in this project. This might also be of interest, but it's geared more to me1->me2 mapping.Spartas Husky wrote...
hello. wanted to ask you brainies something. Started modding ME1. but I forgot ME1 didn't have the ID option to type in the code for your shep's face. I manage to make the face I was comfortable with in ME2. I got the code... but thats about it. I dont really know if there is a way to put it in ME1. tried copying it as close as I could but they all come up ....weird. Or maybe the options are better in ME2 do not know.
I've not had good luck with them, and I'm not sure putting things into the accessories spot in Gibbed works right. I used the head morphs from this project, and everything works right except on xbox the cap texture is wrong...I didn't get the colouring or N7, just some weird cream hexagonal thing. But you can look at the headmorphs in Gibbed to see exactly what they did.scotty062295 wrote...
Damn. Well if anybody at any point gets them working, or if they do and it's just difficult to do, I'd appreciate help.WellBig D wrote...
Don't think they work on the xboxscotty062295 wrote...
Could anyone tell me how to use the accessory meshes? I'm sure the question has been asked before, but I really don't want to scour through 140 pages looking for the post.
Pordis Shepard wrote...
Try the code converter in this project. This might also be of interest, but it's geared more to me1->me2 mapping.Spartas Husky wrote...
hello. wanted to ask you brainies something. Started modding ME1. but I forgot ME1 didn't have the ID option to type in the code for your shep's face. I manage to make the face I was comfortable with in ME2. I got the code... but thats about it. I dont really know if there is a way to put it in ME1. tried copying it as close as I could but they all come up ....weird. Or maybe the options are better in ME2 do not know.
Spartas Husky wrote...
Pordis Shepard wrote...
Try the code converter in this project. This might also be of interest, but it's geared more to me1->me2 mapping.Spartas Husky wrote...
hello. wanted to ask you brainies something. Started modding ME1. but I forgot ME1 didn't have the ID option to type in the code for your shep's face. I manage to make the face I was comfortable with in ME2. I got the code... but thats about it. I dont really know if there is a way to put it in ME1. tried copying it as close as I could but they all come up ....weird. Or maybe the options are better in ME2 do not know.
oh thanks alot dude. a few of the values were way off chart. but 99% of them were right on target thank you!!!... any way to add the TIM's eyes to my ME1 shep???
Modifié par c3pu2, 18 août 2011 - 03:04 .
Spartas Husky wrote...
Only thing I am still worried is whether I can mod the talent points. I dont want to pass the game 5+ times to fill up the intimidate charm bars.
Spartas Husky wrote...
yep ur right zombie... is ****ing awesome!!!!!.... been trying to mod my pals talent points but is not a big deal they got enough. Too much is never enough but not gona bust my brains over it.
one question. The buy back glitch from merchants can anyone tell me if it only works on new careers?, I read that u got to trigger an autosave... but what kind? I went to a new planet triggered an autosave and in the other profile the items dont appear in the buy back menu. Tried in a hub world, going to my apartment and theng oing back to the normandy for an autosave.
Wana transfer some armor and weapons but I've never done the buy back glitch before so not sure what I am doing wrong.
Pordis Shepard wrote...
Try the code converter in this project. This might also be of interest, but it's geared more to me1->me2 mapping.
Modifié par SpEcIaLRyAn, 18 août 2011 - 05:47 .
SpEcIaLRyAn wrote...
Pordis Shepard wrote...
Try the code converter in this project. This might also be of interest, but it's geared more to me1->me2 mapping.
I tried and downloaded the code converter and everytime I go to run the executable file to open install it or whatever it does it won't open. I downloaded the Java Runtime Enviorment but still nothing the file won't execute or open up rather. I have Windows so I tried downloading both versions but stil nothing. I would like to see if I can get this working before I go back to ME1.
Hmm. I only looked at this before there was a windows one, so never tried it. But the java one, if it doesn't run by dbl-clicking you can try from a command prompt: java -jar FacecodeConverter.jarSpEcIaLRyAn wrote...
I tried and downloaded the code converter and everytime I go to run the executable file to open install it or whatever it does it won't open. I downloaded the Java Runtime Enviorment but still nothing the file won't execute or open up rather. I have Windows so I tried downloading both versions but stil nothing. I would like to see if I can get this working before I go back to ME1.Pordis Shepard wrote...
Try the code converter in this project. This might also be of interest, but it's geared more to me1->me2 mapping.
SpEcIaLRyAn wrote...
Spartas Husky wrote...
yep
ur right zombie... is ****ing awesome!!!!!.... been trying to mod my
pals talent points but is not a big deal they got enough. Too much is
never enough but not gona bust my brains over it.
one question.
The buy back glitch from merchants can anyone tell me if it only works
on new careers?, I read that u got to trigger an autosave... but what
kind? I went to a new planet triggered an autosave and in the other
profile the items dont appear in the buy back menu. Tried in a hub
world, going to my apartment and theng oing back to the normandy for an
autosave.
Wana transfer some armor and weapons but I've never done the buy back glitch before so not sure what I am doing wrong.
Well
I know that if you do Dr. Michel's quest on the Citadel, the one with
the black mailer, she'll pay about twice the price of your items and you
can buyback your stuff extremely cheap. What you can do is sell your
stuff to Expat the merchant in the Markets. Then go to Dr. Michel and
buy it back for extremely cheap. Thats the only way I know if you do it
correctly. It maybe a different way if I do it correctly. Idk if this is
what your talking about but its the only thing I can think of.
c3pu2 wrote...
http://social.biowar...4764115#4773643
every thing you need for mass effect 1 dont forget to read my post about talent point
Spartas Husky wrote...
Spartas Husky wrote...
I'm making Sentinel with warp ability in Bonus ability. Although the bonus abilities dont get bonuses from the class tree. I haven't found anything that says they dont get bonuses from Omni tools and bio amps.
I modded my lv still and going around finding the money part in hex. If I do I'll be lv 60 with 9 mill creds right after getting to the citadel for the first time. Only thing I am still worried is whether I can mod the talent points. I dont want to pass the game 5+ times to fill up the intimidate charm bars.
Wish I could add Tim's eyes![]()
Modifié par c3pu2, 18 août 2011 - 11:02 .