How to mod ME2 for the Xbox 360 - updated 5/3/2011-
#3551
Posté 01 septembre 2011 - 07:40
#3552
Posté 01 septembre 2011 - 10:21
Spartas Husky wrote...
quick question I'm at classes. Might get out before 9pm. Anyone could do me a solid and tell me what is the gibbed code for Stasis power?....as if when your going to add a bonus power to yer self. I alreayd got in a started character barrier, wanted to know her code too... coz last night I remember it was weird and differently.
?????? totally did not get that dude sry ??????
#3553
Posté 02 septembre 2011 - 02:10
Barrier has a code for gibb, like this one "SFXGameContent_Powers.SFXPower_IncendiaryAmmo_Soldier"
What is the one for liara. I erased ld playthroughs and they had all 3 liara in it so I dont have the code through gibb.
Can anyone tell me what it is?
Modifié par Spartas Husky, 02 septembre 2011 - 02:17 .
#3554
Posté 02 septembre 2011 - 03:12
Spartas Husky wrote...
lol damn. I just got back. You know how you use gibbed editor and you use it to add many bonus powers. I been trying to add stasis but I dont seem to find the right combination.
Barrier has a code for gibb, like this one "SFXGameContent_Powers.SFXPower_IncendiaryAmmo_Soldier"
What is the one for liara. I erased ld playthroughs and they had all 3 liara in it so I dont have the code through gibb.
Can anyone tell me what it is?
Just go in the game and use the Advanced Abilities on the Normandy and get Stasis. Then in Gibbed's give yourself whichever other power you want. It's both the simplest way and the only way I can even get DLC bonus powers to work for me.
#3555
Posté 02 septembre 2011 - 03:22
#3556
Posté 02 septembre 2011 - 03:26
ZombieGambit wrote...
Spartas Husky wrote...
lol damn. I just got back. You know how you use gibbed editor and you use it to add many bonus powers. I been trying to add stasis but I dont seem to find the right combination.
Barrier has a code for gibb, like this one "SFXGameContent_Powers.SFXPower_IncendiaryAmmo_Soldier"
What is the one for liara. I erased ld playthroughs and they had all 3 liara in it so I dont have the code through gibb.
Can anyone tell me what it is?
Just go in the game and use the Advanced Abilities on the Normandy and get Stasis. Then in Gibbed's give yourself whichever other power you want. It's both the simplest way and the only way I can even get DLC bonus powers to work for me.
thats a good idea dlc power have are different the line you have to enter are weard
also just wondering why do you want stasis i remember it to be prety useless yes it freeze the enemy but you cant damage them while* they are or maybe im just thick* and i didnt get the actual strategic use of it
*is that even how these words are supose to be writen**
**lol not sure about this one either***
***that one to
#3557
Posté 02 septembre 2011 - 03:27
Modifié par c3pu2, 02 septembre 2011 - 03:30 .
#3558
Posté 02 septembre 2011 - 03:38
I use it to disable to disable the big guy while I deal with the small fries
#3559
Posté 02 septembre 2011 - 03:52
Spartas Husky wrote...
Stasis leave enemies useless. Even with protections. IN a game where Bioware fvcked up the powers with the most stupid idea.... I rephrase, one of their stupid ideas (planet scanning), the "no power damage protected enemies" is another. Stasis is the only power that even if the enemy has protection it works on enemies. I love to use it on the collector general. Do it to him, one or twice, allows you to kill the rest without risking another of the general's pop up.
I use it to disable to disable the big guy while I deal with the small fries
knew i ad missed something (once again finding myself in need of a thumbs up smiley and its not there so ill go for this
edit: imagine the brain storm
guy 1: dudes every enemy should be protected against power
guy 2: well thats a good idea dude
guy 3: but guys what about the biotics theyl be power less
guy 2: dudes we should totaly randomly give powers that can disrupt these protection to some of the team mate rendering the others totally useless because they cant use there powers
guy 1: dude your such a genius
guy 3: hey guys and lets also make these power so weardly balanced that the first time they like take alf the protection and that the second times they like totaly take the protection off and 85% of the enemy life at the same time so that normal powers are rendered furter more useless
guy 2: also guys you know that thing in ME 1 were every power as it own cooling time lets take that away so that all the power have one cool time so you cant use 2 in a row rendering the whole power thing completely useless
guy 1:guys were such genius were tottaly geting a raise after that
guy 2 3 and 4: totaly
(sory i just felt realy inspired)
and we love you bioware thats a joke(i hope)
Modifié par c3pu2, 02 septembre 2011 - 04:10 .
#3560
Posté 02 septembre 2011 - 04:16
#3561
Posté 02 septembre 2011 - 06:24
Spartas Husky wrote...
ANd just now I tried.... I must have dreamt it then. i cant use stasis on harbringer... apparently u can't use it on him. Must have dreamt it as I said. oh well.
as i said in my previous crazyness filled post i think you can only use the power made espetialy to conter shield/barier/armor on the said thing exept for reave that work great on armor good on shield and not so bad on barier
#3562
Posté 02 septembre 2011 - 09:41
Spartas Husky wrote...
ANd just now I tried.... I must have dreamt it then. i cant use stasis on harbringer... apparently u can't use it on him. Must have dreamt it as I said. oh well.
I think flsshbang f's Harbinger up, so use that where necessary.
As for stasis, it's good for taking YMIRS out of the fight until you can kill the mooks or getting the huge damage bonus as the victim rag-dolls when stasis wears off.
Lastly, try it on the platforms level and watch as Scions fall to their deaths - have a look at this.
#3563
Posté 02 septembre 2011 - 07:28
Anyways my soldiers is as follows leme know what ya think:
1Adrenaline (hardended, more dmg in the end) Mapped to Y but not in the wheel
2-Squad Inferno
3-Squad Disruptor
4-First Aid
5-Reave (Mapped to LB but not in wheel)
6-Geth Shield boost
7-barrier
8-Improved Flashbang
9-Energy Drain (mapped to RB but not in wheel)
10- Crippling Slam
11- Enhanced Stasis
Not sure if to do somewhat the same with a sentinel. The damn combat powers dont receive cooldown bonus from upgrades. ALthough their cooldown is 3 and, 6 secs... Sentinel woulnd't have a skill that wouldn't be affected by amps or upgrades.
Is there a way to lower the cooldown of combat powers?
Modifié par Spartas Husky, 02 septembre 2011 - 10:23 .
#3564
Posté 03 septembre 2011 - 02:11
Spartas Husky wrote...
Yep I can stasis all the others... not sure why I remembered stasis harbringer.
Anyways my soldiers is as follows leme know what ya think:
1Adrenaline (hardended, more dmg in the end) Mapped to Y but not in the wheel
2-Squad Inferno
3-Squad Disruptor
4-First Aid
5-Reave (Mapped to LB but not in wheel)
6-Geth Shield boost
7-barrier
8-Improved Flashbang
9-Energy Drain (mapped to RB but not in wheel)
10- Crippling Slam
11- Enhanced Stasis
Not sure if to do somewhat the same with a sentinel. The damn combat powers dont receive cooldown bonus from upgrades. ALthough their cooldown is 3 and, 6 secs... Sentinel woulnd't have a skill that wouldn't be affected by amps or upgrades.
Is there a way to lower the cooldown of combat powers?
iremember somme one talking aboutt hat might even be you not sure but if i remember right no one fond how some one correct me if im wrong
Mark B wrote...
Spartas Husky wrote...
ANd just now I tried.... I must have dreamt it then. i cant use stasis on harbringer... apparently u can't use it on him. Must have dreamt it as I said. oh well.
I think flsshbang f's Harbinger up, so use that where necessary.
As for stasis, it's good for taking YMIRS out of the fight until you can kill the mooks or getting the huge damage bonus as the victim rag-dolls when stasis wears off.
Lastly, try it on the platforms level and watch as Scions fall to their deaths - have a look at this.
that is epic but gosh the hud is ugly on pc version as are the menu
Modifié par c3pu2, 03 septembre 2011 - 02:15 .
#3565
Posté 03 septembre 2011 - 04:13
I've gotten back into ME2. and the new nor the old Gibb editors wana mod the ammunition.
Raw tab, player, weapons (...) changing Ammo Total. They dont change.
I remember I use to change the ammunition through hex so it actually stuck. had this problem before but no idea how to do it anymore.
nvm found them in hex.
Modifié par Spartas Husky, 03 septembre 2011 - 04:28 .
#3566
Posté 03 septembre 2011 - 04:25
#3567
Posté 03 septembre 2011 - 04:29
PS: Sentinel turn out to be better.... still one step away from being perfect if only it had disruptor ammo.... sucks the amom powers can't be added.
My 90% Perfect Sentinel
1-Assault Armor (mapped to Y but not in wheel)
2-Unstable Warp(Mapped to LB not in wheel)
3-Area overload (mapped to RB not in wheel)
4-Cryo Blast (area)
5-Enhanced Stasis
6-Throw (area)
7-barrier (deep)
8-heavy Warp Ammo
9-Squad Tugsten
10- First Aid
11- Slam
----
2 Upgrades for Duration
4 Upgrades for cooldown *each gives 20%*
Its pretty good until now
Mattock
Widow
That simple automatic pistol
Laser Pistol
that.... projector? black hole thingie like.
The soldier was awesome... but something about him was off... not sure I gota play more with him to find out for sure. IN essence he should be better than the sentinel given the soldier has ammo powers in both sectors...
But the damn sentinel armor is so damn sexy!!!!!!!!!!!!!!!!!!!!!!!!!!!
Modifié par Spartas Husky, 03 septembre 2011 - 04:43 .
#3568
Posté 03 septembre 2011 - 04:39
#3569
Posté 03 septembre 2011 - 04:45
Of your equipped weapons: lets say this
SFXGameContent_Inventory.SFXWeapon_HeavyPistol
find the last section after the period
SFXWeapon_HeavyPistol
find it as a text string. I always get 2-3 finds. But only one has the name followed by 15-20 dots... didn't count them
From the end of it
SFXWeapon_HeavyPistol.........
There will be nine dots... plus more, but those first nine are the key. The last 4 are the ammo count.
And unlike gibbed, at least for me, these dont get reset .
#3570
Posté 03 septembre 2011 - 05:17
Spartas Husky wrote...
I found em... not always the same in every save, but are easy to find.
Of your equipped weapons: lets say this
SFXGameContent_Inventory.SFXWeapon_HeavyPistol
find the last section after the period
SFXWeapon_HeavyPistol
find it as a text string. I always get 2-3 finds. But only one has the name followed by 15-20 dots... didn't count them
From the end of it
SFXWeapon_HeavyPistol.........
There will be nine dots... plus more, but those first nine are the key. The last 4 are the ammo count.
And unlike gibbed, at least for me, these dont get reset .
can you change the number of ammo per clip or just the the totall ammo per gun
??????what since wen do different class have different armor??????Spartas Husky wrote...
But the damn sentinel armor is so damn sexy!!!!!!!!!!!!!!!!!!!!!!!!!!!
Modifié par c3pu2, 03 septembre 2011 - 05:20 .
#3571
Posté 03 septembre 2011 - 08:18
c3pu2 wrote...
Spartas Husky wrote...
I found em... not always the same in every save, but are easy to find.
Of your equipped weapons: lets say this
SFXGameContent_Inventory.SFXWeapon_HeavyPistol
find the last section after the period
SFXWeapon_HeavyPistol
find it as a text string. I always get 2-3 finds. But only one has the name followed by 15-20 dots... didn't count them
From the end of it
SFXWeapon_HeavyPistol.........
There will be nine dots... plus more, but those first nine are the key. The last 4 are the ammo count.
And unlike gibbed, at least for me, these dont get reset .
can you change the number of ammo per clip or just the the totall ammo per gun??????what since wen do different class have different armor??????Spartas Husky wrote...
But the damn sentinel armor is so damn sexy!!!!!!!!!!!!!!!!!!!!!!!!!!!
1st: Um in gibb when I go to the raw tab, player and the weaponry . I can change the "total Ammo count" but for that weapon only. If I ever change the weapon its reset (at least for me)
Through hex however the number is of total heatsinks for all AR's. If I change em the next AR will carry the heat sink count to the next AR. Same with the rest.
2nd: I'm talking about the Sentinel Tech Armor!.
PS: If anyone has found a way to include inforno and disruptor ammo to another class PLEASE leme know.
#3572
Posté 03 septembre 2011 - 09:16
Spartas Husky wrote...
c3pu2 wrote...
Spartas Husky wrote...
I found em... not always the same in every save, but are easy to find.
Of your equipped weapons: lets say this
SFXGameContent_Inventory.SFXWeapon_HeavyPistol
find the last section after the period
SFXWeapon_HeavyPistol
find it as a text string. I always get 2-3 finds. But only one has the name followed by 15-20 dots... didn't count them
From the end of it
SFXWeapon_HeavyPistol.........
There will be nine dots... plus more, but those first nine are the key. The last 4 are the ammo count.
And unlike gibbed, at least for me, these dont get reset .
can you change the number of ammo per clip or just the the totall ammo per gun??????what since wen do different class have different armor??????Spartas Husky wrote...
But the damn sentinel armor is so damn sexy!!!!!!!!!!!!!!!!!!!!!!!!!!!
1st: Um in gibb when I go to the raw tab, player and the weaponry . I can change the "total Ammo count" but for that weapon only. If I ever change the weapon its reset (at least for me)
Through hex however the number is of total heatsinks for all AR's. If I change em the next AR will carry the heat sink count to the next AR. Same with the rest.
2nd: I'm talking about the Sentinel Tech Armor!.
PS: If anyone has found a way to include inforno and disruptor ammo to another class PLEASE leme know.
yea after looking into it thats what i thought you were talking about(tech armor)(sry for about that i never played that class so i didnt know you could do that)
also im pretty sure you cant ad a class specific power to an other class
Modifié par c3pu2, 03 septembre 2011 - 09:17 .
#3573
Posté 03 septembre 2011 - 10:15
#3574
Posté 03 septembre 2011 - 10:20
Spartas Husky wrote...
Is there a way like they do on pc, so set powers to individual cooldowns I know I've read it somewhere.
you mean like ME1 ??
#3575
Posté 03 septembre 2011 - 10:24





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