Aller au contenu

Photo

How to mod ME2 for the Xbox 360 - updated 5/3/2011-


  • Veuillez vous connecter pour répondre
4530 réponses à ce sujet

#3601
c3pu2

c3pu2
  • Members
  • 359 messages

davidshooter wrote...

c3pu2 wrote...

davidshooter wrote...

c3pu2 wrote...


once again in case some one passes by i need help changing lips color i tried everything i know and it just wont work


To change lip color you go to:

Raw>Player>Appearance>Morph Head>Vector Parameters>Hed_Lips_Tint_Vector

you then need to change the RBG fields to what you want.  Alpha should be left at 1 and the other fields a decimal value less than 1 unless you want some weird glowing colors.






yep thats what i do but the color doesnt change i tried many color and the in game color never change


That is definitely how you change the lipstick color on a femshep - I do it all the time - so you must have some other issue preventing the mod from working. 

Are other mods working?  Sometimes you have to just move forward in the game a bit and try the mod again to get it to work too.  Beyond that, I'm not sure what the problem is.

i do eye color, eye shadow,hair style,squadies talent point and i play a biotic god.

could it be the lip color i chose when i created my character or the fact its a me1 head morph?

im gonna try and remake it in a new game then importing the head morph.

also wen i was using ash face texture i couldnt change lip color either, i always assumed it was because the lip color could not be changed like the brow but it might have been the same probleme


EDIT: I got it, found out what was the problem, i made a new save with the same face code exept for the lip color and i started to compare every value in the Raw>Player>Appearance>Morph Head section and i found out that the problem was comming from the scalar parameters collection this part: HED_Lips_Tint_Scalar as to have 1 as a value for the lips color to be editable. 0 as a value means your not wearing lipstick so you cant change the color.

it might be possible to edit otherwise uneditable color by playing in that tab will have to check that out later

Modifié par c3pu2, 14 septembre 2011 - 02:47 .


#3602
Ghost Down

Ghost Down
  • Members
  • 270 messages
I have been trying to change the hairstyle, but it wont show up ingame. I just get a bald head. This is the code I have been using. BIOG_HMM_HIR_PRO.SargeSpike.HMM_HIR_Ssk_02_MDL

Do I need to add the texures too for it to show up?

#3603
Dark Penitant

Dark Penitant
  • Members
  • 205 messages
I believe you have to put in the vector parameters too. If you already did and I'm misreading your post, ignore this xD

http://www.masseffec...s&tutorial=hair

That has as good walkthrough; I'm far too lazy to actually check

#3604
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages
I'm so confused about Normandy upgrades. When i ask Jacob, Garrus, or Tali about the 3 important ones, they say i have them, then the option to ask disappears. But then I ask about the Normandy, and they say it needs upgraded. So how do you get these upgrades so people don't die going through the omega 4 relay?

#3605
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages
does it have to do with the [random squadmate] is specialized box?

#3606
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages
Nevermind, I figured it out.

#3607
Ghost Down

Ghost Down
  • Members
  • 270 messages

Dark Penitant wrote...

I believe you have to put in the vector parameters too. If you already did and I'm misreading your post, ignore this xD

http://www.masseffec...s&tutorial=hair

That has as good walkthrough; I'm far too lazy to actually check


My character has a bald head, could that be why the new hair won't show up? Because their aren't any other references?

#3608
Another Dave

Another Dave
  • Members
  • 27 messages

Ghost Down wrote...

My character has a bald head, could that be why the new hair won't show up? Because their aren't any other references?


The sarge spikes hairstyles actually alter the shape of Shep's head as well as using a mesh, so just switching the meshes and textures in Gibbed won't have the desired effect. The best option would be to recreate your Shep, add the hair cut you want in the CC, then import that headmorph into your main save.

Modifié par Another Dave, 15 septembre 2011 - 09:22 .


#3609
Ghost Down

Ghost Down
  • Members
  • 270 messages
I see, thanks for the information.

#3610
wolf99000

wolf99000
  • Members
  • 776 messages
Hi guys I have modded my fem sheps big time but is there any mods for the male shep like hair and stuff

#3611
wolf99000

wolf99000
  • Members
  • 776 messages
also while I know how to use saves from masseffect2saves on the xbox with a little help from Þórdís Shepard mod of gibbed that can convert them is there anyway to use the mass effect 1 saves on there not for playing but for inporting a shepard into me2

#3612
c3pu2

c3pu2
  • Members
  • 359 messages

wolf99000 wrote...

also while I know how to use saves from masseffect2saves on the xbox with a little help from Þórdís Shepard mod of gibbed that can convert them is there anyway to use the mass effect 1 saves on there not for playing but for inporting a shepard into me2


you probably would have to import it in the pc version of me2 then you could transfer that imported pcsave to your xbox trough gibbed

#3613
wolf99000

wolf99000
  • Members
  • 776 messages

c3pu2 wrote...

wolf99000 wrote...

also while I know how to use saves from masseffect2saves on the xbox with a little help from Þórdís Shepard mod of gibbed that can convert them is there anyway to use the mass effect 1 saves on there not for playing but for inporting a shepard into me2


you probably would have to import it in the pc version of me2 then you could transfer that imported pcsave to your xbox trough gibbed


well that would be a problem as my pc is down I am on my netbook right now and if I try and run me1 or 2 on it I think the poor thing will die on me what spec are we talking

#3614
c3pu2

c3pu2
  • Members
  • 359 messages

wolf99000 wrote...

c3pu2 wrote...

wolf99000 wrote...

also while I know how to use saves from masseffect2saves on the xbox with a little help from Þórdís Shepard mod of gibbed that can convert them is there anyway to use the mass effect 1 saves on there not for playing but for inporting a shepard into me2


you probably would have to import it in the pc version of me2 then you could transfer that imported pcsave to your xbox trough gibbed


well that would be a problem as my pc is down I am on my netbook right now and if I try and run me1 or 2 on it I think the poor thing will die on me what spec are we talking

you can check it here: http://www.game-deba...e=Mass Effect 2

but since my pc is only 1 year old and i cant run it i doupt a netbook would.
well thats not completely true the game start so i could make it to the point were miranda scream at you but its so laggy thats its unplayable pcs prety good but the graphic card is old tech i seriously have no idea why the **** HP would mount that in.

Modifié par c3pu2, 16 septembre 2011 - 03:26 .


#3615
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages
I have another question. If I move my squadmate's assault rifle to their shotgun slot, will they carry it like a shotgun?

#3616
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
ANy weapons u change will be in their slot instead. IN example:

I have Tali, jack and Jacob, have the M-8 Avenger instead of their pistols.

Kasumi has a sniper instead of her pistol.

However the weapons will change if you switch them on the armory menu. Or if you pick up a version of their original weapon from the ground.

Example. I changed Tali's Jack and Jacbo's pistol to a rifle. But when Mordin gave me the carnifex , tali jack and jacob all had the carnifex back and the rifle was removed. Hold on modding the weapons until after Garrus and Mordin's mission.

I mod zaeed and grunt to have the revenant too :P

#3617
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages
But what if its a weapon they already have? For example, I want to move Legions's Pulse Rifle to the shotgun slot so he will carry it where sqadmates keep their shotguns, so it won't look so funny on its back.

#3618
c3pu2

c3pu2
  • Members
  • 359 messages

DJCS wrote...

But what if its a weapon they already have? For example, I want to move Legions's Pulse Rifle to the shotgun slot so he will carry it where sqadmates keep their shotguns, so it won't look so funny on its back.


thats not how it works you cant put a weapon on an another weapon spot on the caracter shotgun will always be on the lower back/ sniper on the left uper back/ assault rifle uper right back/ pistol and auto pistol on the left hip.

wen you replace a weapon by an other the game doesnt think you still have a shotgun but show a sniper instead
you make the game think this caracter is suposed to have a sniper
wen you replace the shotgun by a sniper the shotgun doesnt exist anymore nor the shotgun training from that point forward that caracter as sniper training and cary a sniper in the sniper slot and use it as a sniper

if the pulse rifle bother you that much do as i do dont use it cause they messed up the placement for that weapon so there is nothing you can do about it

Modifié par c3pu2, 18 septembre 2011 - 04:29 .


#3619
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages
yeah the placement looks dumb, but thanks for the answer.

#3620
MIGGZ187

MIGGZ187
  • Members
  • 47 messages
Hey everyone,

Haven't been on here in awhile, I was wondering if there's been any change on the modding of the soldiers "powers". You know, concussion blast and adrenaline rush. Last time I was here they were unable to be modded like tech and biotics as far as duration and damage go. Any change on that?

#3621
davidshooter

davidshooter
  • Members
  • 1 024 messages

MIGGZ187 wrote...

Hey everyone,

Haven't been on here in awhile, I was wondering if there's been any change on the modding of the soldiers "powers". You know, concussion blast and adrenaline rush. Last time I was here they were unable to be modded like tech and biotics as far as duration and damage go. Any change on that?


Unless I've missed something, No.

You can't reduce cooldowns or increase damage on the combat powers.  I would love to mod concussive shot and inferno grenade to something more powerful but as far as I know that isn't possible - too bad.

#3622
EvanHaseo

EvanHaseo
  • Members
  • 8 messages
Does anybody know how to edit your characters health/shield count with this save editor on the Xbox 360.

#3623
Pordis Shepard

Pordis Shepard
  • Members
  • 894 messages

EvanHaseo wrote...
Does anybody know how to edit your characters health/shield count with this save editor on the Xbox 360.

You mean like here (ignore the highlighting. it is just a pic from the gallery): Posted Image

Oh and if you haven't seen it, Javier has some tutorials on his google docs linked in the first post of this forum.

Edit:  sorry if I'm being obtuse.  I have a cold, not thinking straight, and getting sleepy.

Modifié par Pordis Shepard, 19 septembre 2011 - 01:45 .


#3624
c3pu2

c3pu2
  • Members
  • 359 messages

EvanHaseo wrote...

Does anybody know how to edit your characters health/shield count with this save editor on the Xbox 360.



heavy skin weave is health

damage protection is shield

on the pick pordis as posted

and good to see you back pordis

#3625
EvanHaseo

EvanHaseo
  • Members
  • 8 messages
thanks guys :)