Modifié par Marter714, 05 février 2012 - 03:16 .
How to mod ME2 for the Xbox 360 - updated 5/3/2011-
#3876
Posté 05 février 2012 - 03:14
#3877
Posté 05 février 2012 - 03:17
Pordis Shepard wrote...
Marter714 wrote...
Hi guys I have a few questions and I dont feel like reading through 155 pages to see if someone has the answerSo hopefully you guys can answer them for me
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Ok so question 1) Where can I download the latest version of Gibbed?
2) How do I give my squad mates weapons they shouldn't have? (example: Jacob using an avenger)
3) Can and if so how do i give shep. another power? I noticed that in the power wheel there's always an empty spot.
4) Can and how do i convert pc saves into xbox saves? And my pc save is modded (shep. wearing miri's clothes) will that transfer over if i convert it to a xbox save?
and finally 5) Is there a way that I could mod my xbox save so I can wear miri's clothes? Just in case #4 doesnt work
If you guys can answer these questions I'd very much appreciate it
GAHH!!! bsn just dumped nearly everything I typed.... I'll have it back in a bit...((((
The
Aww man
#3878
Posté 05 février 2012 - 03:28
#3879
Posté 05 février 2012 - 03:38
Got it back up there now... and of course it was a mistake I made....Marter714 wrote...
Never mind guys I pretty much found everything i neededthx a bunch
Modifié par Pordis Shepard, 05 février 2012 - 03:38 .
#3880
Posté 05 février 2012 - 04:07
Pordis Shepard wrote...
Got it back up there now... and of course it was a mistake I made....Marter714 wrote...
Never mind guys I pretty much found everything i neededthx a bunch
Cool thanks alot :happy: this helped alot
#3881
Posté 05 février 2012 - 04:09
#3882
Posté 05 février 2012 - 04:23
Yup. It works both ways.smalvarado wrote...
So the thought of going through 150+ pages of posts seems intimidating. My one question is, can the xbox 360 saves be ported over for use with the PC version? I want to play ME3 on my new PC rather than the 360.
FYI Epic Legion also created an online tool to convert saves and change me1 decisions. It is discussed in this topic.
Modifié par Pordis Shepard, 05 février 2012 - 04:49 .
#3883
Posté 05 février 2012 - 01:39
#3884
Posté 05 février 2012 - 09:35
#3885
Posté 06 février 2012 - 12:54
javierabegazo wrote...
To Get the Illusive Man's Eyes
Open save in Save Editor.
Change to Raw tab.
Expand Squad > Player > Appearance > Morph Head > Texture Parameters.
Open the Texture Parameters list.
Add two new entries as follows:
code:
Name: EYE_Diff
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff
code:
Name: EYE_Spec
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec
Open Vector Parameters
Change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes)
There's no texture parameters list or vector parameters with mine. I followed the instructions to the letter, but in "Morph Head" there is nothing to drop down or click on.
#3886
Posté 06 février 2012 - 04:20
iirc someone posted some back in these many pages, perhaps a month ago. You can also try looking on the masseffect2saves.com site for what ppl have used for TIMs eyes to see if you like them.Splinter Cell 108 wrote...
Does anyone know any good color codes for TIM eyes, the ones I seem to use all look wrong.
@Marter714 Sorry I haven't done much weapon modding. I think maybe David Shooter posted something back quite a way in this thread. You can also try looking in my project file Interesting posts. I don't recall atm but there may be something referenced in there about weapons.
There is only a morph head if you use a custom shep. With the default shep, there is no headmorph. Someone did try to recreate the default look as close as they could a while back in here, but I don't have the reference handy.Omilophile wrote...
There's no texture parameters list or vector parameters with mine. I followed the instructions to the letter, but in "Morph Head" there is nothing to drop down or click on.
Modifié par Pordis Shepard, 06 février 2012 - 04:21 .
#3887
Posté 06 février 2012 - 07:51
Pordis Shepard wrote...
iirc someone posted some back in these many pages, perhaps a month ago. You can also try looking on the masseffect2saves.com site for what ppl have used for TIMs eyes to see if you like them.Splinter Cell 108 wrote...
Does anyone know any good color codes for TIM eyes, the ones I seem to use all look wrong.
@Marter714 Sorry I haven't done much weapon modding. I think maybe David Shooter posted something back quite a way in this thread. You can also try looking in my project file Interesting posts. I don't recall atm but there may be something referenced in there about weapons.There is only a morph head if you use a custom shep. With the default shep, there is no headmorph. Someone did try to recreate the default look as close as they could a while back in here, but I don't have the reference handy.Omilophile wrote...
There's no texture parameters list or vector parameters with mine. I followed the instructions to the letter, but in "Morph Head" there is nothing to drop down or click on.
Thanks alot
#3888
Posté 06 février 2012 - 10:11
#3889
Posté 06 février 2012 - 02:17
Marter714 wrote...
I just finished reading the file and no answer D:
From what I recall, your squad mates can only have 2 guns so the extra slots - AR for Jacob, etc. are useless.
The only way to change their loadout is to overwrite an existing field with what you want.
Just as a note though, whenever you pick up a new weapon of the type that should be in that spot, it will overwrite your mod and you will have to edit the save again. e.g I gave Miranda the minigun over her shuriken smg so when I picked up the tempest this automatically replaced it.
#3890
Posté 06 février 2012 - 07:31
#3891
Posté 06 février 2012 - 07:53
Sort of. You must do the 3-4 conversations that advance the romance as mshep (if you are like me and don't recall when you get those convos, you can save game before talking with Tali then mod that save if it is a convo that can advance the romance). The rest of the game you can play as femshep, including the final romance. I did notice one glitch with Tali, in the scene where she calls shep back into the drive room, the game would get stuck and miss the dialog. I found that if I saved a second time after the mod as mshep, it would run smoothly. I think the second save was after my gender mod but before talking with Tali. But it may have been after the glitch... iirc multiple "x" presses eventually got it out of the glitch.AndyXTheXGamer360 wrote...
Can you make it to where you can romance Tali as a femshep?
Note: a couple things to keep in mind. We certainly can't know for sure, but romance mods that weren't available in the normal game would be more likely to break upon import into me3... so make sure you are willing to take the risk. You may want to read this post. Especially the link to Chris Priestly's comments. Then you must make your own decision.
Secondly, don't forget to either remove the headmorph (change has headmorph to false under raw tab), or import a male headmorph when you gender change. The male and female frames are not compatible with each other.
hth
#3892
Posté 06 février 2012 - 08:43
#3893
Posté 06 février 2012 - 08:55
Mark B wrote...
Marter714 wrote...
I just finished reading the file and no answer D:
From what I recall, your squad mates can only have 2 guns so the extra slots - AR for Jacob, etc. are useless.
The only way to change their loadout is to overwrite an existing field with what you want.
Just as a note though, whenever you pick up a new weapon of the type that should be in that spot, it will overwrite your mod and you will have to edit the save again. e.g I gave Miranda the minigun over her shuriken smg so when I picked up the tempest this automatically replaced it.
Ok thanks :happy: I'll have to try this later cuz i have class in a bit
#3894
Posté 06 février 2012 - 09:04
#3895
Posté 06 février 2012 - 09:38
#3896
Posté 07 février 2012 - 12:59
Not sure on all this, but look at Javier's google docs (linked in the OP). Check both Weapons tutorial and the ME2 Mod Codes.Marter714 wrote...
does anybody know the code for the mini gun? is that the one u get in the kasumi dlc? And i heard there's a secret developers weapondoes anybody know how to get it?
There is also good info in the PC Tweaks pages (even though they are primarily for pc)
#3897
Posté 07 février 2012 - 01:02
I think this is v3 that I d/l from there. (This won't be a permanent link, btw.)JaHawk wrote...
Anybody have Modio 3? Filesonic has removed it and Modio 4 won't work for me...
#3898
Posté 07 février 2012 - 02:26
Pordis Shepard wrote...
Not sure on all this, but look at Javier's google docs (linked in the OP). Check both Weapons tutorial and the ME2 Mod Codes.Marter714 wrote...
does anybody know the code for the mini gun? is that the one u get in the kasumi dlc? And i heard there's a secret developers weapondoes anybody know how to get it?
There is also good info in the PC Tweaks pages (even though they are primarily for pc)
Thanks I found wat Im looking for
#3899
Posté 07 février 2012 - 02:37
Pordis Shepard wrote...
I think this is v3 that I d/l from there. (This won't be a permanent link, btw.)JaHawk wrote...
Anybody have Modio 3? Filesonic has removed it and Modio 4 won't work for me...
You are a saint. Much thanks.
#3900
Posté 07 février 2012 - 09:06





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