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How to mod ME2 for the Xbox 360 - updated 5/3/2011-


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#376
Hadark

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javierabegazo wrote...

Hadark wrote...


Thank You, but i may just give up,   I have already tried the 360 editor link and got nothing but pc version, or i got other files using same link that had no editor exe. or anything  


Here, download from THIS link

http://www.megaupload.com/?d=E3LNNNAA


Thank you, very much Javierabegazo!   It is working Image IPB

#377
Pursuit3

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I'm doing everything right but everytime I put my USB drive into my xbox 360, it requires me to format it so I can never move the modded save onto the HDD..What do I do?

#378
ebola9717

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I just came up with a pretty cool eye color with TIM eyes. It turns the white part of the eye black and the iris glows red. Very renegade looking.
Emis_Color
A:1
B:0
G:0
R:1.5
EYE_White_Colour_Vector
A:1
B:0.1
G:0.1
R:0.1

Modifié par ebola9717, 19 avril 2010 - 01:35 .


#379
Halie Star

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What a wonderful thread. Really looks like you put a lot of time, and effort. Can't wait to see what new Shepards you come up with. Thank you Darth Trethan, for all your work.:wub::)

#380
implodinggoat

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javierabegazo wrote...

Through the GIBBED Save Editor, you (as far as I know) CANNOT just simply add weapons to your loadout on the Normandy, but rather that you essentially "replace' whatever weapon you have equipped on any given "Weapons Training Slot", with another weapon of that SAME training.

So If I take my Infiltrator to the Collector Ship, and INSTEAD of choosing the Widow, I choose to add ASSAULT RIFLE TRAINING, then it's possible and very easy with the G.S.E. to give my Shepard both the Revenant Machine Gun (because I have AR Training) and the Widow Sniper Rifle, because the Infiltrator already has Sniper Rifle Training

Follow directions in the OP for how to do that, you'll need the code in two different areas


If I do this can we just straight up add a weapon, or do we need to replace one by say swapping the Revenant file for the Avenger file?

Is there any way to give squadmates new weapons?  Say giving Grunt a Revenant or Garrus a Widow?

Also, is there any way for me to give my soldier access to SMGs, say in place of my pistol?  If so does anyone know the filenames for the Tempest or the Locust?

Modifié par implodinggoat, 19 avril 2010 - 02:14 .


#381
Firespray38

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Oh man this works great, no more planet scanning for me :D

#382
davidshooter

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I love you guys !!! Heavy weapon gone!

Questions:
Is it possible to add one of the new femshep hairdos to a character that was imported from ME1 that has completed ME2 (so it's a ME2 import when you load a new game)?

I changed the widow ammo to 999 which it was when I loaded, but everytime I pick up ammo it reverts back to the 13 did I do it wrong or is there no way around that.

Can you change the color of your empty weapon slots on your back from blue to something else.

Thanks again for all the info in here, it's like a brand new game now.

Modifié par davidshooter, 19 avril 2010 - 02:53 .


#383
lasercrazy

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Modifié par lasercrazy, 08 juillet 2010 - 03:22 .


#384
Darth_Trethon

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davidshooter wrote...

I love you guys !!! Heavy weapon gone!

Questions:
Is it possible to add one of the new femshep hairdos to a character that was imported from ME1 that has completed ME2 (so it's a ME2 import when you load a new game)?

I changed the widow ammo to 999 which it was when I loaded, but everytime I pick up ammo it reverts back to the 13 did I do it wrong or is there no way around that.

Can you change the color of your empty weapon slots on your back from blue to something else.

Thanks again for all the info in here, it's like a brand new game now.


Yeah I think you put in a number too small. I susually put all my ammo at 999999 though you can certainly go into millions if you like. That should prevent you from being able to pick up ammo so yout total shouldn't be reset anymore.

Modifié par Darth_Trethon, 19 avril 2010 - 03:07 .


#385
Splinter Cell 108

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davidshooter wrote...
Questions:
Is it possible to add one of the new femshep hairdos to a character that was imported from ME1 that has completed ME2 (so it's a ME2 import when you load a new game)?


I'd like to know this too. I don't like the default choices for starting a new game. I'd prefer to start all over again with my female sentinel. One more thing. Can I input a face code in the save editor or do I have to do it on the actual game?

Modifié par Splinter Cell 108, 19 avril 2010 - 03:46 .


#386
Pursuit3

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Ughh this is really annoying. I'm doing everything but now when I put it in my xbox nothing shows up. Please help!

#387
Splinter Cell 108

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Pursuit3 wrote...

Ughh this is really annoying. I'm doing everything but now when I put it in my xbox nothing shows up. Please help!


What do you mean by nothing? Opening your save and nothing happens or the device your using doesn't appear?

#388
Darth_Trethon

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Pursuit3 wrote...

Ughh this is really annoying. I'm doing everything but now when I put it in my xbox nothing shows up. Please help!


Well then you're not doing something. After you mod you need to save then you need to replace or inject the modded numbered save in your character save in Modio, then you must rehash and resign modio and then you have to delete the original save from your storage device and drag or inject the character save you opened with modio in the beginning(ie the one containing the modded numbered save inside). It should have the same name as the one you deleted. Lastly when you load the game you must load the exact numbered save you modded not the autosave or some other numbered save. I'm pretty sure there are other things you could have done wrong that I'm just forgetting about right now.

#389
Pursuit3

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Alright heres what I did:

1. original unmodded save on desktop and on usb

2. extracted save files via modio

3. did values, etc. on Gibbed

4. saved the modded file and replaced the original one.

5. Opened modio, went back to the original save file on the desktop.

6. Injected and replaced the original save file with the modded one, rehashed and resigned

7. Opened up X TAF and deleted the file in there

8. injected the save that was on my desktop

9. Put it in the xbox, when I see whats on the USB it says 0 KB for everything. The device appears though.

What could be a problem though is when I open my device I dont have to click 4 times. I double click and the save is already there, I must not have the {dlr} or whats it called..Is it a problem?

Modifié par Pursuit3, 19 avril 2010 - 04:09 .


#390
Darth_Trethon

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I don't see where you rehashed and resigned modio after placing the modded individual save in it.

#391
Pursuit3

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Darth_Trethon wrote...

I don't see where you rehashed and resigned modio after placing the modded individual save in it.


My bad, I did that though.

#392
Pursuit3

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double post.

Modifié par Pursuit3, 19 avril 2010 - 04:08 .


#393
Darth_Trethon

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Pursuit3 wrote...

Darth_Trethon wrote...

I don't see where you rehashed and resigned modio after placing the modded individual save in it.


My bad, I did that though.


Something went wrong and you didn't list it there. You'll have to figure out what that somthing is. For starters I suggest you take your USB back to your PC, see if your save appears in XTAF and if it does, drag it to the desktop again and see if Modio is capable of opening it and if all your numbered saves are in it.

#394
Splinter Cell 108

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So can we modify a characters face in the editor? I want to enter a face code in the editor but I don't know if it will screw things up.

#395
Pursuit3

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Darth_Trethon wrote...

Pursuit3 wrote...

Darth_Trethon wrote...

I don't see where you rehashed and resigned modio after placing the modded individual save in it.


My bad, I did that though.


Something went wrong and you didn't list it there. You'll have to figure out what that somthing is. For starters I suggest you take your USB back to your PC, see if your save appears in XTAF and if it does, drag it to the desktop again and see if Modio is capable of opening it and if all your numbered saves are in it.


I extracted the modded save in my usb onto the desktop and opened it using modio, all the numbered saves are in it.

#396
Darth_Trethon

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Pursuit3 wrote...

Darth_Trethon wrote...

Pursuit3 wrote...

Darth_Trethon wrote...

I don't see where you rehashed and resigned modio after placing the modded individual save in it.


My bad, I did that though.


Something went wrong and you didn't list it there. You'll have to figure out what that somthing is. For starters I suggest you take your USB back to your PC, see if your save appears in XTAF and if it does, drag it to the desktop again and see if Modio is capable of opening it and if all your numbered saves are in it.


I extracted the modded save in my usb onto the desktop and opened it using modio, all the numbered saves are in it.


Rehash and Resign and replace it with the on on your USB again. Then fire up the game and try to load it.

#397
Darth_Trethon

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Splinter Cell 108 wrote...

So can we modify a characters face in the editor? I want to enter a face code in the editor but I don't know if it will screw things up.


You can create a brand ne character, export face with save editor, load existing character in save editor, import face and done.

#398
Splinter Cell 108

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Actually never mind, I think I'll just start a new soldier playthrough and make the adjustments in there.

Modifié par Splinter Cell 108, 19 avril 2010 - 04:20 .


#399
Pursuit3

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Darth_Trethon wrote...

Pursuit3 wrote...

Darth_Trethon wrote...

Pursuit3 wrote...

Darth_Trethon wrote...

I don't see where you rehashed and resigned modio after placing the modded individual save in it.


My bad, I did that though.


Something went wrong and you didn't list it there. You'll have to figure out what that somthing is. For starters I suggest you take your USB back to your PC, see if your save appears in XTAF and if it does, drag it to the desktop again and see if Modio is capable of opening it and if all your numbered saves are in it.


I extracted the modded save in my usb onto the desktop and opened it using modio, all the numbered saves are in it.


Rehash and Resign and replace it with the on on your USB again. Then fire up the game and try to load it.


Didn't work. 0 KB on every category when I press Memory on the 360.

I think its because I dont have the {dlr}Content or whatever..

#400
davidshooter

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Does ammo rest at each mission? I set my widow to 99999 and it's back at 13 again. I'm setting it in the "ammo total" field above the "ammo used" field after clicking the little box with 3 dots. Is that where everyone else is setting it?